Gauvain 'GovanifY' Roussel-Tarbouriech
5917029788
GS: initial switch to unicode
2021-02-27 20:43:40 +00:00
ty
aa338d234d
GSDX: Update OOM message
2021-02-20 18:42:26 +00:00
lightningterror
7c072094ae
gsdx-hw: Always enable blending if env pabe is 1.
2021-02-06 15:41:10 +01:00
lightningterror
37089065ba
gsdx-hw: Implement per pixel alpha blending (PABE).
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Fixes Strawberry Shortcake character lighting/face shadow.
Fixes Cartoon Network Racing shadows.
Credits to Kojin.
2021-02-06 15:41:10 +01:00
lightningterror
dabfff8b35
gsdx-hw: Get rid of some extra branches/conditions in DATE selection.
2021-01-25 23:17:42 +01:00
RedDevilus
170d1cb94c
GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
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- Conservative Buffer Allocation will be enabled by default.
- Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI.
- Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server.
- The monitor will print the stats of the emulated components EE (roughly CPU-usage) , GS (roughly GPU-usage).
- Make room for the new checkboxes with revision of names and tooltips.
- GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense).
2021-01-08 08:51:13 -05:00
lightningterror
85c3ee823f
gsdx-hw: Remove Sly 2 3 TS crc hacks.
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HPO special aggressive does a pretty good job when upscaling.
2020-12-10 15:18:02 +01:00
lightningterror
d5adcdd1b2
gsdx-hw: Remove TS crc hack for GodOfWar2.
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HPO Special does a good job when upscaling.
2020-12-10 15:04:22 +01:00
lightningterror
8cbaacfe38
gsdx-hw: Remove Aggressive crc hack for Kunoichi.
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Speedhack.
2020-12-10 01:49:19 +01:00
lightningterror
5729230f56
gsdx-hw: Add Shadow of the Colossus to auto mipmapping.
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Fixes #3981
2020-12-07 01:17:29 +01:00
Tellow Krinkle
7fa6740710
GSdx: Fix issues on macOS
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Note: Doesn't add the ability to make windows, so GSdx won't actually play games on macOS with this
2020-12-06 14:02:43 -06:00
lightningterror
d0dd60f295
gsdx-hw: Purge BleachBladeBattlers crc hack.
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Not needed.
2020-12-02 23:02:20 +01:00
lightningterror
705e39473d
gsdx: Fix a couple more warnings.
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Still a lot left to go on x64 build.
2020-12-01 10:21:52 +01:00
lightningterror
56893a0731
gsdx-hw: Merge TriAceGames crc hacks for dx in to one.
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StarOcean3, ValkyrieProfile2, RadiataStories.
2020-11-19 20:03:23 +01:00
lightningterror
ab97832a78
gsdx-ogl: Check MinMax for PSConstantBuffer.
2020-11-19 11:51:54 +01:00
lightningterror
a6e845088d
gsdx-ogl: Fix anisotropic filtering.
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Aniso filtering doesn't work with textureLod so use texture
(automatic_lod) instead.
Credits to KrossX.
Note: Won't work on AMD because the driver is broken.
2020-11-15 08:59:07 +01:00
lightningterror
67a7c326fc
gsdx-hw: Merge Basic and Full DATE code.
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gl: Do Full date accuracy when option enabled.
d3d11: Do Basic date accuracy when option is enabled, no support for
full.
2020-11-08 13:01:24 +01:00
lightningterror
5a8c75e4a8
gsdx-hw: Don't always set MaxDepth on ps/fs.
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Value will be read only when zclamp is enabled. It will avoid an extra
upload to buffer maybe.
2020-11-08 05:56:09 +01:00
lightningterror
ecc37c4d1f
gsdx: Remove TV Shader hotkey toggle (F7).
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Plenty of users misclick this setting and don't know how to switch back
since it's a rarely used option.
Let's get rid of the hotkey toggle for a quality of life change.
2020-11-08 05:48:22 +01:00
kozarovv
a59e098b5a
GSdx: Remove Star Wars - Force Unleashed CRC hack
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Replaced by gamedb EE patch which work also in software mode.
2020-11-08 05:43:06 +01:00
lightningterror
f8fd636eac
gsdx-sw: Comment out not used variables, will fix a few warnings.
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GSDrawScanlineCodeGenerator.x64.avx ->_rz_r14, _rz_r15
2020-11-06 11:42:29 +01:00
lightningterror
a15d3d5811
gsdx-hw: EmulateAtst -> Remove unused tex parameter
2020-11-04 07:48:58 +01:00
lightningterror
246dab3375
gsdx-hw: Move EmulateAtst in common hw renderer code.
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v1 Code is identical so no need to have separate functions for gl and
d3d11.
v2 Change pass integer parameter with bool that checks for pass 2.
2020-11-04 07:48:58 +01:00
lightningterror
9140f071f6
misc: Replace Fall through comments with c++17 attribute.
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Silences warnings about not having breaks on switch cases.
Added a few missing ones too.
2020-11-02 17:39:02 +01:00
lightningterror
5dc7ef9ed1
gsdx-hw: EmulateBlending -> add [[fallthrough]] attribute to switch cases.
2020-11-01 23:21:38 +01:00
lightningterror
8831ed80df
gsdx-d3d11: Clean up blending code a bit.
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Directly calculate blend index in rendererdx11, and send the value to
SetupOM. Get rid of duplicate calculation and abcd variables.
Code is cleaner this way.
2020-11-01 23:21:38 +01:00
RedDevilus
809c8bf291
GSdx: Clang format
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- plugins/GSdx/Renderers/OpenGL/GLLoader.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
9a50e7ea99
pcsx2-gui: Further improve with adding punctation,tooltip and formatting.
2020-10-27 12:00:08 +01:00
lightningterror
418974a28a
gsdx-hw: Add ICO to automatic mipmapping.
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Improves godrays.
Needs Full mipmap with ultra trilinear for extra accuracy.
2020-10-21 17:34:33 +02:00
Tyler Wilding
2c6805259e
GSdx: Compare file extensions as lower-case
2020-10-16 23:29:12 +01:00
Tyler Wilding
9f41f33e86
GSdx: Save PNG compressed screenshots as `.png` files
2020-10-16 23:29:12 +01:00
Kojin
f5b92ecdee
gsdx-osd: fix crashing on d3d11
2020-10-05 21:23:29 -04:00
lightningterror
dcfb6a56b3
gsdx-ogl: Move DATE_GL42 swap code after colclip.
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We can avoid adding extra conditions this way.
2020-09-24 21:59:31 +02:00
lightningterror
271bec0f14
gsdx-ogl: Make sure DATE_GL42 doesn't run on clamp 0 with non recursive or accu blending.
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Also remove DATE_GL42 asserts.
2020-09-24 00:47:13 +02:00
lightningterror
bb4efe7a34
gsdx-ogl: Swap DATE_GL42 with DATE_GL45 on sw blending draw.
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It will allow to run sw blending with DATE draw which was previously
DATE_GL42 by default.
2020-09-24 00:47:13 +02:00
sonicfind
1ff67c6c1b
Capture: Share filename between GSdx and Spu2-x
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Shares a single filename between the two capture functions so that the .avi and .wav will match.
Default wavdump filename changed to "audio_recording.wav"
2020-09-20 17:36:33 +01:00
lightningterror
c50c6034c0
gsdx-hw: Remove opencl code and files from gsdx.
2020-09-18 19:14:32 +02:00
lightningterror
dd5d1a1abb
gsdx-hw: Remove DynamicCrcHack feature.
2020-09-18 19:13:45 +02:00
lightningterror
366e7b9dbd
gsdx-hw: Purge Grandia3 crc hacks.
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Upscaling issues can be solved with half pixel offset. Leave the
accurate blur alone!
2020-09-17 20:10:44 +02:00
lightningterror
8d8f0f82d8
gsdx-hw: Run clang format on GSHwHack.cpp.
2020-09-17 19:53:24 +02:00
lightningterror
baabbc3c9f
gsdx-hw: Purge Genji crc hacks.
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Effects rendered correctly.
2020-09-16 01:22:26 +02:00
JC
23248b5293
GSdx: Add Default OSD Font Resource ( #3605 )
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GSdx: Add Roboto font to resources and make it the default for the OSD
2020-09-01 11:50:09 -04:00
lightningterror
13ff9ab7db
gsdx-hw: Purge TimeSplitters2 crc hack.
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Not needed anymore.
See https://github.com/PCSX2/pcsx2/issues/3568#issuecomment-663927379
2020-08-25 16:57:47 +02:00
Tellow Krinkle
35eac7c82f
GSdx 64-Bit: Fix register misinterpretation
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If the C prototype says int, the compiler might leave garbage in the top half
2020-08-24 16:20:09 -05:00
lightningterror
edc701d3fc
gsdx-d3d11: Remove old nvidia hack reference.
2020-08-11 00:50:56 +02:00
lightningterror
b00c603e0b
gsdx-hw: Remove aggressive crc hack for SMTDDS1, SMTDDS2, SMTNocturne.
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Removed motion blur and filter on the player. Hack is awful, get rid of
it! Related
4e7e7f2dd5
Bonus: remove commented out hack for VP2.
2020-07-19 00:14:37 +02:00
Kojin
e0037ff709
gsdx-d3d11: remove legacy d3dcompiler code
2020-07-10 17:04:33 -04:00
Kojin
210336d8c1
gsdx-d3d11: Modernize swapchain and device creation
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Updates the d3d device and swapchain creation to more modern methods.
- Use CreateDXGIFactory2 to create the factory and store in member
- Use CreateSwapChainForHwnd
- Add messages for failures to the console
- Some general formatting improvements
2020-07-07 15:59:44 -04:00
lightningterror
b45e524b2c
gsdx-d3d11: SetupIA, allow sprite conversion to be done on the cpu on d3d hw renderer when applicable.
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Convert sprites on the cpu instead of the gpu when applicable. Port from
Opengl.
Lines: GPU conversion.
Triangles: CPU conversion.
Disable Geometry shader when conversion is done on the cpu.
2020-07-03 13:00:49 +02:00
lightningterror
a2c62c30ad
gsdx-hw: Remove Itadaki Street hw hack.
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The hack didn't properly work and it is a core issue.
2020-06-27 09:02:18 +02:00