mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Always enable blending if env pabe is 1.
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@ -455,7 +455,7 @@ void GSRendererDX11::EmulateBlending()
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bool sw_blending = false;
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// No blending so early exit
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if (!(PRIM->ABE || (PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS)))
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if (!(PRIM->ABE || m_env.PABE.PABE || (PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS)))
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return;
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m_om_bsel.abe = 1;
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@ -410,11 +410,7 @@ void GSRendererOGL::EmulateBlending(bool& DATE_GL42, bool& DATE_GL45)
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bool sw_blending = false;
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// No blending so early exit
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if (!(PRIM->ABE || PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS)) {
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#ifdef ENABLE_OGL_DEBUG
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if (m_env.PABE.PABE)
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GL_INS("ERROR: ENV PABE without ABE!");
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#endif
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if (!(PRIM->ABE || m_env.PABE.PABE || (PRIM->AA1 && m_vt.m_primclass == GS_LINE_CLASS))) {
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dev->OMSetBlendState();
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return;
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}
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