gsdx: Remove TV Shader hotkey toggle (F7).

Plenty of users misclick this setting and don't know how to switch back
since it's a rarely used option.
Let's get rid of the hotkey toggle for a quality of life change.
This commit is contained in:
lightningterror 2020-11-06 21:49:37 +01:00
parent a59e098b5a
commit ecc37c4d1f
3 changed files with 2 additions and 8 deletions

View File

@ -191,7 +191,7 @@ BEGIN
PUSHBUTTON "Browse",IDC_SHADER_FX_CONF_BUTTON,196,164,37,14
EDITTEXT IDC_SHADER_FX_CONF_EDIT,16,164,170,14,ES_AUTOHSCROLL
COMBOBOX IDC_TVSHADER,75,184,98,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "TV Shader (F7):",IDC_STATIC,16,186,55,8
LTEXT "TV Shader:",IDC_STATIC,16,186,55,8
DEFPUSHBUTTON "OK",IDOK,71,208,50,14
DEFPUSHBUTTON "Cancel",IDCANCEL,127,208,50,14
END

View File

@ -573,7 +573,6 @@ void GSRenderer::KeyEvent(GSKeyEventData* e)
#if defined(__unix__)
#define VK_F5 XK_F5
#define VK_F6 XK_F6
#define VK_F7 XK_F7
#define VK_DELETE XK_Delete
#define VK_INSERT XK_Insert
#define VK_PRIOR XK_Prior
@ -592,11 +591,6 @@ void GSRenderer::KeyEvent(GSKeyEventData* e)
if( m_wnd->IsManaged() )
m_aspectratio = (m_aspectratio + s_aspect_ratio_nb + step) % s_aspect_ratio_nb;
return;
case VK_F7:
m_shader = (m_shader + s_post_shader_nb + step) % s_post_shader_nb;
theApp.SetConfig("TVShader", m_shader);
printf("GSdx: Set shader to: %d.\n", m_shader);
return;
case VK_DELETE:
m_aa1 = !m_aa1;
theApp.SetConfig("aa1", m_aa1);

View File

@ -368,7 +368,7 @@ void populate_shader_table(GtkWidget* shader_table)
GtkWidget* fxaa_check = CreateCheckBox("Fxaa Shader (PgUp)", "fxaa");
GtkWidget* shaderfx_check = CreateCheckBox("External Shader (Home)", "shaderfx");
GtkWidget* tv_shader_label = left_label("TV Shader (F7):");
GtkWidget* tv_shader_label = left_label("TV Shader:");
GtkWidget* tv_shader = CreateComboBoxFromVector(theApp.m_gs_tv_shaders, "TVShader");
GtkWidget* linear_check = CreateCheckBox("Texture Filtering of Display", "linear_present");