mirror of https://github.com/PCSX2/pcsx2.git
parent
3d43293a5d
commit
d0dd60f295
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@ -293,8 +293,6 @@ CRC::Game CRC::m_games[] =
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{0xE169BAF8, RedDeadRevolver, US, 0},
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{0xE2E67E23, RedDeadRevolver, EU, 0},
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{0x87844524, RedDeadRevolver, RU, 0}, // Unofficial RU-version
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{0x6DF62AEA, BleachBladeBattlers, JP, 0},
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{0x6EB71AB0, BleachBladeBattlers, JP, 0}, // 2nd
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{0xCBB87BF9, EvangelionJo, JP, 0}, // cutie comment
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{0xC5B75C7C, Oneechanbara2Special, JP, 0}, // cutie comment
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{0xC725CC6C, Oneechanbara2Special, JP, 0},
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@ -34,7 +34,6 @@ public:
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ArTonelico2,
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Barnyard,
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BigMuthaTruckers,
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BleachBladeBattlers,
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BrianLaraInternationalCricket,
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Bully,
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BurnoutDominator,
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@ -927,20 +927,6 @@ bool GSC_AceCombat4(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_BleachBladeBattlers(const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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{
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if (fi.TME && fi.FBP == 0x01180 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03fc0 && fi.TPSM == PSM_PSMCT32)
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{
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// Removes body shading. Not needed but offers a very decent speed boost.
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skip = 1;
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}
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}
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return true;
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}
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bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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@ -1184,7 +1170,6 @@ void GSState::SetupCrcHack()
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if (Aggressive)
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{
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lut[CRC::AceCombat4] = GSC_AceCombat4;
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lut[CRC::BleachBladeBattlers] = GSC_BleachBladeBattlers;
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lut[CRC::FFX2] = GSC_FFXGames;
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lut[CRC::FFX] = GSC_FFXGames;
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lut[CRC::FFXII] = GSC_FFXGames;
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