pcsx2-gui: Further improve with adding punctation,tooltip and formatting.

This commit is contained in:
RedDevilus 2020-09-15 19:11:03 +02:00 committed by lightningterror
parent 3dc44bafb3
commit 9a50e7ea99
5 changed files with 31 additions and 31 deletions

View File

@ -103,17 +103,17 @@ TLD_eeRecPerf = {
TLD_eeConsole = {
L"EEout", L"EE C&onsole",
pxDt("Shows the game developer's logging text (EE processor)")
pxDt("Shows the game developer's logging text (EE processor).")
},
TLD_iopConsole = {
L"IOPout", L"&IOP Console",
pxDt("Shows the game developer's logging text (IOP processor)")
pxDt("Shows the game developer's logging text (IOP processor).")
},
TLD_deci2 = {
L"DECI2", L"DECI&2 Console",
pxDt("Shows DECI2 debugging logs (EE processor)")
pxDt("Shows DECI2 debugging logs (EE processor).")
},
TLD_sysoutConsole = {
@ -124,12 +124,12 @@ TLD_sysoutConsole = {
#ifndef DISABLE_RECORDING
,TLD_recordingConsole = {
L"Input Recording", L"Input Recording Console",
pxDt("Shows recording related logs and information")
pxDt("Shows recording related logs and information.")
},
TLD_controlInfo = {
L"Controller Info", L"Controller Info",
pxDt("Shows detailed controller input values for port 1, every frame")
pxDt("Shows detailed controller input values for port 1, every frame.")
}
#endif
; // End init of TraceLogDescriptors
@ -243,7 +243,7 @@ TLD_EE_VIFcode = {
TLD_EE_MSKPATH3 = {
L"MSKPATH3", L"MSKPATH3",
pxDt("All processing involved in Path3 Masking"),
pxDt("All processing involved in Path3 Masking."),
"MSKPATH3"
},

View File

@ -530,7 +530,7 @@ bool Pcsx2App::OnInit()
}
catch( Exception::HardwareDeficiency& ex )
{
Msgbox::Alert( ex.FormatDisplayMessage() + L"\n\n" + AddAppName(_("Press OK to close %s.")), _("PCSX2 Error: Hardware Deficiency") );
Msgbox::Alert( ex.FormatDisplayMessage() + L"\n\n" + AddAppName(_("Press OK to close %s.")), _("PCSX2 Error: Hardware Deficiency.") );
CleanupOnExit();
return false;
}
@ -726,7 +726,7 @@ Pcsx2App::Pcsx2App()
_("&Help");
_("&Home");
_("Show about dialog")
_("Show about dialog.")
}
#endif

View File

@ -113,7 +113,7 @@ static bool OpenLogFile(wxFile& file, wxString& filename, wxWindow *parent)
strMsg.Printf(L"Append log to file '%s' (choosing [No] will overwrite it)?",
filename.c_str());
switch ( Msgbox::ShowModal( _("Save log question"), strMsg, MsgButtons().YesNo().Cancel() ) )
switch ( Msgbox::ShowModal( _("Save log question."), strMsg, MsgButtons().YesNo().Cancel() ) )
{
case wxID_YES:
bAppend = true;
@ -127,7 +127,7 @@ static bool OpenLogFile(wxFile& file, wxString& filename, wxWindow *parent)
return false;
default:
pxFailDev( "invalid message box return value" );
pxFailDev( "Invalid message box return value." );
}
return ( bAppend ) ?
@ -419,13 +419,13 @@ ConsoleLogFrame::ConsoleLogFrame( MainEmuFrame *parent, const wxString& title, A
// create Appearance menu and submenus
menuFontSizes.Append( MenuId_FontSize_Small, _("&Small"), _t("Fits a lot of log in a microcosmically small area."),
menuFontSizes.Append( MenuId_FontSize_Small, _("&Small"), _t("7px font size."),
wxITEM_RADIO )->Check( options.FontSize == 7 );
menuFontSizes.Append( MenuId_FontSize_Normal, _("&Normal Font"),_t("It's what I use (the programmer guy)."),
menuFontSizes.Append( MenuId_FontSize_Normal, _("&Normal Font"),_t("8px font size."),
wxITEM_RADIO )->Check( options.FontSize == 8 );
menuFontSizes.Append( MenuId_FontSize_Large, _("&Large"), _t("Its nice and readable."),
menuFontSizes.Append( MenuId_FontSize_Large, _("&Large"), _t("10px font size."),
wxITEM_RADIO )->Check( options.FontSize == 10 );
menuFontSizes.Append( MenuId_FontSize_Huge, _("&Huge"), _t("In case you have a really high res display."),
menuFontSizes.Append( MenuId_FontSize_Huge, _("&Huge"), _t("12px font size."),
wxITEM_RADIO )->Check( options.FontSize == 12 );
menuFontSizes.AppendSeparator();
@ -437,21 +437,21 @@ ConsoleLogFrame::ConsoleLogFrame( MainEmuFrame *parent, const wxString& title, A
//menuAppear.Append( wxID_ANY, _("Always on Top"),
// _t("When checked the log window will be visible over other foreground windows."), wxITEM_CHECK );
menuLog.Append(wxID_SAVE, _("&Save..."), _("Save log contents to file"));
menuLog.Append(wxID_SAVE, _("&Save..."), _("Save log contents to file."));
#ifdef PCSX2_DEVBUILD
menuLog.Append(MenuId_Log_Settings, _("&Settings..."), _("Open the logging settings dialog"));
menuLog.Append(MenuId_Log_Settings, _("&Settings..."), _("Open the logging settings dialog."));
#endif
menuLog.Append(wxID_CLEAR, _("C&lear"), _("Clear the log window contents"));
menuLog.Append(wxID_CLEAR, _("C&lear"), _("Clear the log window contents."));
menuLog.AppendSeparator();
menuLog.AppendCheckItem(MenuId_AutoDock, _("Auto&dock"), _("Dock log window to main PCSX2 window"))->Check(m_conf.AutoDock);
menuLog.AppendCheckItem(MenuId_AutoDock, _("Auto&dock"), _("Dock log window to main PCSX2 window."))->Check(m_conf.AutoDock);
menuLog.AppendSubMenu( &menuAppear, _("&Appearance") );
menuLog.AppendSeparator();
menuLog.Append(wxID_CLOSE, _("&Close"), _("Close this log window; contents are preserved"));
menuLog.Append(wxID_CLOSE, _("&Close"), _("Close this log window; contents are preserved."));
// Source Selection/Toggle menu
menuSources.Append( MenuId_LogSource_Devel, _("Dev/&Verbose"), _("Shows PCSX2 developer logs"), wxITEM_CHECK );
menuSources.Append( MenuId_LogSource_CDVD_Info, _("&CDVD reads"), _("Shows disk read activity"), wxITEM_CHECK );
menuSources.Append( MenuId_LogSource_Devel, _("Dev/&Verbose"), _("Shows PCSX2 developer logs."), wxITEM_CHECK );
menuSources.Append( MenuId_LogSource_CDVD_Info, _("&CDVD reads"), _("Shows disk read activity."), wxITEM_CHECK );
menuSources.AppendSeparator();

View File

@ -367,7 +367,7 @@ void MainEmuFrame::CreatePcsx2Menu()
m_menuSys.FindItem(MenuId_Sys_Shutdown)->Enable(false);
m_menuSys.Append(MenuId_Boot_ELF, _("&Run ELF..."),
_("For running raw PS2 binaries directly"));
_("For running raw PS2 binaries directly."));
m_menuSys.AppendSeparator();
@ -379,20 +379,20 @@ void MainEmuFrame::CreatePcsx2Menu()
m_menuSys.Append(MenuId_GameSettingsSubMenu, _("&Game Settings"), &m_GameSettingsSubmenu);
m_GameSettingsSubmenu.Append(MenuId_EnablePatches, _("Automatic &Gamefixes"),
_("Automatically applies needed Gamefixes to known problematic games"), wxITEM_CHECK);
_("Automatically applies needed Gamefixes to known problematic games."), wxITEM_CHECK);
m_GameSettingsSubmenu.Append(MenuId_EnableCheats, _("Enable &Cheats"),
wxEmptyString, wxITEM_CHECK);
_("Use cheats otherwise known as pnachs from the cheats folder."), wxITEM_CHECK);
m_GameSettingsSubmenu.Append(MenuId_EnableIPC, _("Enable &IPC"),
wxEmptyString, wxITEM_CHECK);
m_GameSettingsSubmenu.Append(MenuId_EnableWideScreenPatches, _("Enable &Widescreen Patches"),
_("Enabling Widescreen Patches may occasionally cause issues."), wxITEM_CHECK);
_("Enabling Widescreen Patches may occasionally cause issues."), wxITEM_CHECK);
#ifndef DISABLE_RECORDING
m_GameSettingsSubmenu.Append(MenuId_EnableInputRecording, _("Enable &Input Recording"),
wxEmptyString, wxITEM_CHECK);
_("Input Recording for controller/keyboard presses, tools for automation and playback."), wxITEM_CHECK);
#endif
@ -409,7 +409,7 @@ void MainEmuFrame::CreatePcsx2Menu()
m_menuSys.AppendSeparator();
m_menuSys.Append(MenuId_Exit, _("E&xit"),
AddAppName(_("Closing %s may be hazardous to your health")));
AddAppName(_("Closing %s may be hazardous to your health.")));
}
void MainEmuFrame::CreateCdvdMenu()
@ -733,7 +733,7 @@ void MainEmuFrame::ApplyCoreStatus()
wxMenuItem* cdvd_menu = menubar.FindItem(MenuId_Boot_CDVD);
wxString label;
wxString help_text = _("Use fast boot to skip PS2 startup and splash screens");
wxString help_text = _("Use fast boot to skip PS2 startup and splash screens.");
switch (Source)
{
@ -843,7 +843,7 @@ void PerPluginMenuInfo::Populate(PluginsEnum_t pid)
PluginId = pid;
MyMenu.Append(GetPluginMenuId_Name(PluginId), _("No plugin loaded"))->Enable(false);
MyMenu.Append(GetPluginMenuId_Name(PluginId), _("No plugins loaded."))->Enable(false);
MyMenu.AppendSeparator();
if (PluginId == PluginId_GS)

View File

@ -397,8 +397,8 @@ namespace GLLoader {
// driver reports a compatible sparse format for depth texture but it isn't attachable to a frame buffer.
found_compatible_sparse_depth = !vendor_id_amd && is_sparse2_compatible("GL_DEPTH32F_STENCIL8", GL_DEPTH32F_STENCIL8, 128, 128);
fprintf_once(stdout, "INFO sparse color texture is %s\n", found_compatible_GL_ARB_sparse_texture2 ? "available" : "NOT SUPPORTED");
fprintf_once(stdout, "INFO sparse depth texture is %s\n", found_compatible_sparse_depth ? "available" : "NOT SUPPORTED");
fprintf_once(stdout, "INFO: sparse color texture is %s\n", found_compatible_GL_ARB_sparse_texture2 ? "available" : "NOT SUPPORTED");
fprintf_once(stdout, "INFO: sparse depth texture is %s\n", found_compatible_sparse_depth ? "available" : "NOT SUPPORTED");
}
void check_gl_requirements()