mirror of https://github.com/PCSX2/pcsx2.git
pcsx2-gui: Further improve with adding punctation,tooltip and formatting.
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parent
3dc44bafb3
commit
9a50e7ea99
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@ -103,17 +103,17 @@ TLD_eeRecPerf = {
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TLD_eeConsole = {
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L"EEout", L"EE C&onsole",
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pxDt("Shows the game developer's logging text (EE processor)")
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pxDt("Shows the game developer's logging text (EE processor).")
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},
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TLD_iopConsole = {
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L"IOPout", L"&IOP Console",
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pxDt("Shows the game developer's logging text (IOP processor)")
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pxDt("Shows the game developer's logging text (IOP processor).")
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},
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TLD_deci2 = {
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L"DECI2", L"DECI&2 Console",
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pxDt("Shows DECI2 debugging logs (EE processor)")
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pxDt("Shows DECI2 debugging logs (EE processor).")
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},
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TLD_sysoutConsole = {
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@ -124,12 +124,12 @@ TLD_sysoutConsole = {
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#ifndef DISABLE_RECORDING
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,TLD_recordingConsole = {
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L"Input Recording", L"Input Recording Console",
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pxDt("Shows recording related logs and information")
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pxDt("Shows recording related logs and information.")
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},
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TLD_controlInfo = {
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L"Controller Info", L"Controller Info",
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pxDt("Shows detailed controller input values for port 1, every frame")
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pxDt("Shows detailed controller input values for port 1, every frame.")
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}
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#endif
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; // End init of TraceLogDescriptors
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@ -243,7 +243,7 @@ TLD_EE_VIFcode = {
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TLD_EE_MSKPATH3 = {
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L"MSKPATH3", L"MSKPATH3",
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pxDt("All processing involved in Path3 Masking"),
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pxDt("All processing involved in Path3 Masking."),
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"MSKPATH3"
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},
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@ -530,7 +530,7 @@ bool Pcsx2App::OnInit()
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}
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catch( Exception::HardwareDeficiency& ex )
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{
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Msgbox::Alert( ex.FormatDisplayMessage() + L"\n\n" + AddAppName(_("Press OK to close %s.")), _("PCSX2 Error: Hardware Deficiency") );
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Msgbox::Alert( ex.FormatDisplayMessage() + L"\n\n" + AddAppName(_("Press OK to close %s.")), _("PCSX2 Error: Hardware Deficiency.") );
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CleanupOnExit();
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return false;
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}
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@ -726,7 +726,7 @@ Pcsx2App::Pcsx2App()
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_("&Help");
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_("&Home");
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_("Show about dialog")
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_("Show about dialog.")
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}
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#endif
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@ -113,7 +113,7 @@ static bool OpenLogFile(wxFile& file, wxString& filename, wxWindow *parent)
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strMsg.Printf(L"Append log to file '%s' (choosing [No] will overwrite it)?",
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filename.c_str());
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switch ( Msgbox::ShowModal( _("Save log question"), strMsg, MsgButtons().YesNo().Cancel() ) )
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switch ( Msgbox::ShowModal( _("Save log question."), strMsg, MsgButtons().YesNo().Cancel() ) )
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{
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case wxID_YES:
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bAppend = true;
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@ -127,7 +127,7 @@ static bool OpenLogFile(wxFile& file, wxString& filename, wxWindow *parent)
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return false;
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default:
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pxFailDev( "invalid message box return value" );
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pxFailDev( "Invalid message box return value." );
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}
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return ( bAppend ) ?
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@ -419,13 +419,13 @@ ConsoleLogFrame::ConsoleLogFrame( MainEmuFrame *parent, const wxString& title, A
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// create Appearance menu and submenus
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menuFontSizes.Append( MenuId_FontSize_Small, _("&Small"), _t("Fits a lot of log in a microcosmically small area."),
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menuFontSizes.Append( MenuId_FontSize_Small, _("&Small"), _t("7px font size."),
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wxITEM_RADIO )->Check( options.FontSize == 7 );
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menuFontSizes.Append( MenuId_FontSize_Normal, _("&Normal Font"),_t("It's what I use (the programmer guy)."),
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menuFontSizes.Append( MenuId_FontSize_Normal, _("&Normal Font"),_t("8px font size."),
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wxITEM_RADIO )->Check( options.FontSize == 8 );
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menuFontSizes.Append( MenuId_FontSize_Large, _("&Large"), _t("Its nice and readable."),
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menuFontSizes.Append( MenuId_FontSize_Large, _("&Large"), _t("10px font size."),
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wxITEM_RADIO )->Check( options.FontSize == 10 );
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menuFontSizes.Append( MenuId_FontSize_Huge, _("&Huge"), _t("In case you have a really high res display."),
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menuFontSizes.Append( MenuId_FontSize_Huge, _("&Huge"), _t("12px font size."),
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wxITEM_RADIO )->Check( options.FontSize == 12 );
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menuFontSizes.AppendSeparator();
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@ -437,21 +437,21 @@ ConsoleLogFrame::ConsoleLogFrame( MainEmuFrame *parent, const wxString& title, A
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//menuAppear.Append( wxID_ANY, _("Always on Top"),
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// _t("When checked the log window will be visible over other foreground windows."), wxITEM_CHECK );
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menuLog.Append(wxID_SAVE, _("&Save..."), _("Save log contents to file"));
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menuLog.Append(wxID_SAVE, _("&Save..."), _("Save log contents to file."));
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#ifdef PCSX2_DEVBUILD
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menuLog.Append(MenuId_Log_Settings, _("&Settings..."), _("Open the logging settings dialog"));
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menuLog.Append(MenuId_Log_Settings, _("&Settings..."), _("Open the logging settings dialog."));
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#endif
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menuLog.Append(wxID_CLEAR, _("C&lear"), _("Clear the log window contents"));
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menuLog.Append(wxID_CLEAR, _("C&lear"), _("Clear the log window contents."));
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menuLog.AppendSeparator();
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menuLog.AppendCheckItem(MenuId_AutoDock, _("Auto&dock"), _("Dock log window to main PCSX2 window"))->Check(m_conf.AutoDock);
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menuLog.AppendCheckItem(MenuId_AutoDock, _("Auto&dock"), _("Dock log window to main PCSX2 window."))->Check(m_conf.AutoDock);
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menuLog.AppendSubMenu( &menuAppear, _("&Appearance") );
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menuLog.AppendSeparator();
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menuLog.Append(wxID_CLOSE, _("&Close"), _("Close this log window; contents are preserved"));
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menuLog.Append(wxID_CLOSE, _("&Close"), _("Close this log window; contents are preserved."));
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// Source Selection/Toggle menu
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menuSources.Append( MenuId_LogSource_Devel, _("Dev/&Verbose"), _("Shows PCSX2 developer logs"), wxITEM_CHECK );
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menuSources.Append( MenuId_LogSource_CDVD_Info, _("&CDVD reads"), _("Shows disk read activity"), wxITEM_CHECK );
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menuSources.Append( MenuId_LogSource_Devel, _("Dev/&Verbose"), _("Shows PCSX2 developer logs."), wxITEM_CHECK );
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menuSources.Append( MenuId_LogSource_CDVD_Info, _("&CDVD reads"), _("Shows disk read activity."), wxITEM_CHECK );
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menuSources.AppendSeparator();
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@ -367,7 +367,7 @@ void MainEmuFrame::CreatePcsx2Menu()
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m_menuSys.FindItem(MenuId_Sys_Shutdown)->Enable(false);
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m_menuSys.Append(MenuId_Boot_ELF, _("&Run ELF..."),
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_("For running raw PS2 binaries directly"));
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_("For running raw PS2 binaries directly."));
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m_menuSys.AppendSeparator();
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@ -379,20 +379,20 @@ void MainEmuFrame::CreatePcsx2Menu()
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m_menuSys.Append(MenuId_GameSettingsSubMenu, _("&Game Settings"), &m_GameSettingsSubmenu);
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m_GameSettingsSubmenu.Append(MenuId_EnablePatches, _("Automatic &Gamefixes"),
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_("Automatically applies needed Gamefixes to known problematic games"), wxITEM_CHECK);
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_("Automatically applies needed Gamefixes to known problematic games."), wxITEM_CHECK);
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m_GameSettingsSubmenu.Append(MenuId_EnableCheats, _("Enable &Cheats"),
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wxEmptyString, wxITEM_CHECK);
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_("Use cheats otherwise known as pnachs from the cheats folder."), wxITEM_CHECK);
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m_GameSettingsSubmenu.Append(MenuId_EnableIPC, _("Enable &IPC"),
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wxEmptyString, wxITEM_CHECK);
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m_GameSettingsSubmenu.Append(MenuId_EnableWideScreenPatches, _("Enable &Widescreen Patches"),
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_("Enabling Widescreen Patches may occasionally cause issues."), wxITEM_CHECK);
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_("Enabling Widescreen Patches may occasionally cause issues."), wxITEM_CHECK);
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#ifndef DISABLE_RECORDING
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m_GameSettingsSubmenu.Append(MenuId_EnableInputRecording, _("Enable &Input Recording"),
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wxEmptyString, wxITEM_CHECK);
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_("Input Recording for controller/keyboard presses, tools for automation and playback."), wxITEM_CHECK);
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#endif
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@ -409,7 +409,7 @@ void MainEmuFrame::CreatePcsx2Menu()
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m_menuSys.AppendSeparator();
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m_menuSys.Append(MenuId_Exit, _("E&xit"),
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AddAppName(_("Closing %s may be hazardous to your health")));
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AddAppName(_("Closing %s may be hazardous to your health.")));
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}
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void MainEmuFrame::CreateCdvdMenu()
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@ -733,7 +733,7 @@ void MainEmuFrame::ApplyCoreStatus()
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wxMenuItem* cdvd_menu = menubar.FindItem(MenuId_Boot_CDVD);
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wxString label;
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wxString help_text = _("Use fast boot to skip PS2 startup and splash screens");
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wxString help_text = _("Use fast boot to skip PS2 startup and splash screens.");
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switch (Source)
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{
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@ -843,7 +843,7 @@ void PerPluginMenuInfo::Populate(PluginsEnum_t pid)
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PluginId = pid;
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MyMenu.Append(GetPluginMenuId_Name(PluginId), _("No plugin loaded"))->Enable(false);
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MyMenu.Append(GetPluginMenuId_Name(PluginId), _("No plugins loaded."))->Enable(false);
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MyMenu.AppendSeparator();
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if (PluginId == PluginId_GS)
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@ -397,8 +397,8 @@ namespace GLLoader {
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// driver reports a compatible sparse format for depth texture but it isn't attachable to a frame buffer.
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found_compatible_sparse_depth = !vendor_id_amd && is_sparse2_compatible("GL_DEPTH32F_STENCIL8", GL_DEPTH32F_STENCIL8, 128, 128);
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fprintf_once(stdout, "INFO sparse color texture is %s\n", found_compatible_GL_ARB_sparse_texture2 ? "available" : "NOT SUPPORTED");
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fprintf_once(stdout, "INFO sparse depth texture is %s\n", found_compatible_sparse_depth ? "available" : "NOT SUPPORTED");
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fprintf_once(stdout, "INFO: sparse color texture is %s\n", found_compatible_GL_ARB_sparse_texture2 ? "available" : "NOT SUPPORTED");
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fprintf_once(stdout, "INFO: sparse depth texture is %s\n", found_compatible_sparse_depth ? "available" : "NOT SUPPORTED");
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}
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void check_gl_requirements()
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