gsdx-d3d11: Remove old nvidia hack reference.

This commit is contained in:
lightningterror 2020-08-11 00:50:56 +02:00
parent 8816f4bf0d
commit edc701d3fc
1 changed files with 0 additions and 12 deletions

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@ -810,21 +810,9 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
// gs
/* NVIDIA HACK!!!!
Not sure why, but having the Geometry shader disabled causes the strange stretching in recent drivers*/
GSSelector sel;
//Don't use shading for stretching, we're just passing through - Note: With Win10 it seems to cause other bugs when shading is off if any of the coords is greater than 0
//I really don't know whats going on there, but this seems to resolve it mostly (if not all, not tester a lot of games, only BIOS, FFXII and VP2)
//sel.iip = (sRect.y > 0.0f || sRect.w > 0.0f) ? 1 : 0;
//sel.prim = 2; //Triangle Strip
//SetupGS(sel);
GSSetShader(NULL, NULL);
/*END OF HACK*/
//
// ps