mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Remove TS crc hack for GodOfWar2.
HPO Special does a good job when upscaling.
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@ -136,15 +136,9 @@ bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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{
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if (Aggressive && fi.TME && fi.FPSM == PSM_PSMCT16 && (fi.FBP == 0x00100 || fi.FBP == 0x02100) && (fi.TBP0 == 0x00100 || fi.TBP0 == 0x02100) && fi.TPSM == PSM_PSMCT16)
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if (Aggressive && fi.TME && fi.TPSM == PSM_PSMCT24 && fi.FBP == 0x1300 && (fi.TBP0 == 0x0F00 || fi.TBP0 == 0x1300 || fi.TBP0 == 0x2b00)) // || fi.FBP == 0x0100
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{
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// Can be used as a speed hack.
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// Removes shadows.
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skip = 1000;
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}
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else if (Aggressive && fi.TME && fi.TPSM == PSM_PSMCT24 && fi.FBP == 0x1300 && (fi.TBP0 == 0x0F00 || fi.TBP0 == 0x1300 || fi.TBP0 == 0x2b00)) // || fi.FBP == 0x0100
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{
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// Upscaling hack maybe ? Needs to be verified, move it to Aggressive state just in case.
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// Ghosting when upscaling, HPO helps but isn't perfect.
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skip = 1; // global haze/halo
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}
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else if ((Aggressive || !s_nativeres) && fi.TME && fi.TPSM == PSM_PSMCT24 && (fi.FBP == 0x0100 || fi.FBP == 0x2100) && (fi.TBP0 == 0x2b00 || fi.TBP0 == 0x2e80 || fi.TBP0 == 0x3100)) // 480P 2e80, interlaced 3100
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@ -154,13 +148,6 @@ bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
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skip = 1; // water effect and water vertical lines
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}
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}
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else
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{
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if (Aggressive && fi.TME && (fi.FBP == 0x00100 || fi.FBP == 0x02100) && fi.FPSM == PSM_PSMCT16)
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{
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skip = 3;
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}
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}
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return true;
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}
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