Commit Graph

320 Commits

Author SHA1 Message Date
Leucos 14534fbcf8 Italian translation update
Added memory card conversion related strings.
Minor style changes.
2015-07-26 22:10:35 +02:00
Gregory Hainaut 94443afbfc i10n: update russian mo file 2015-07-24 19:26:43 +02:00
refractionpcsx2 539a1767a3 Merge pull request #359 from AdmiralCurtiss/memcard-folder-cache
Memory Card as folder support by AdmiralCurtiss
2015-07-20 23:15:59 +01:00
Gregory Hainaut 6719fc89a6 gsdx-sw: Nan is not well supported in Vertex
It fixes the bad light on Silent Hill with the SW renderer.

Full story
if Q is NaN, m_vt.m_eq.q becomes wrongly true
/Q will wrongly be optimized in the "Vertex Shader" of the SW

Note: Add an assert for the STQ handler

Code path is quite hot so no need to add extra check for nothing
2015-07-19 16:41:05 +02:00
Admiral H. Curtiss bee4f0578d GameIndex.dbf: Add Armored Core Memcard filters. 2015-07-12 14:38:09 +02:00
Admiral H. Curtiss 02ae12c555 GameIndex.dbf: Add a the initial set of Memory Card Filters.
This informs PCSX2 which games want to access more than just their own save files so it can load them into the virtual folder memory card.
This includes:
- Multi-disc games which obviously need to access saves from the other disc(s).
- Games that allow importing data from prequels.
- Games that unlock bonuses if they find data from other games in the series, by the same developer, etc.

This is almost certainly not all games that would want to access other saves, but it should cover a lot them.
2015-07-12 14:37:54 +02:00
Admiral H. Curtiss bcb71ae368 GameIndex.dbf: Fixed a few names, added a few missing games and multi-discs, added a few missing regions. 2015-07-12 14:37:53 +02:00
pgert 2e4c3c9a17 Improved the HD-fix for Drakan 2 PAL. 2015-06-27 13:56:04 +02:00
refractionpcsx2 809ccc2479 Revert "Merge branch 'master' of https://github.com/PCSX2/pcsx2"
This reverts commit bbf4b58306, reversing
changes made to 5f201e21ee.
2015-06-09 23:55:46 +01:00
Gregory Hainaut 206d2008f3 Merge pull request #582 from PCSX2/external-shader-opengl
external glsl: use define macro for matrix constructor
2015-06-09 19:57:33 +02:00
Ambient_Malice f180b2731a Fix Cold Winter Graphics
Game still doesn't look quite right in hardware renderer (too bright)
but the hideous graphics errors are fixed by changing clamp mode. This
game is considered something of a "hidden FPS gem", so it's nice to
think people will be able to play it on PCSX2 now.
2015-06-08 20:03:58 +10:00
Azelphur 548396b3e5 Fix PCSX2-linux.sh argument passing
$@ should be wrapped in quotes, otherwise arguments with spaces do not work eg currently you cannot run any game that has spaces in the filename with this script, this patch fixes that.
2015-06-07 22:13:23 +01:00
Gregory Hainaut 1bd15a0d2b glsl: fix bad copy/past
Thanks  @turtleli
2015-06-07 10:02:39 +02:00
Gregory Hainaut 880900d306 external glsl: use define macro for matrix constructor
This way, matrix can be filled by column in glsl and by row in hlsl
2015-06-04 21:03:59 +02:00
refractionpcsx2 b906217504 GameDB: Update some patches by prafull 2015-06-02 01:10:32 +01:00
Gregory Hainaut 8d6d8067fd linux: rename everything. It is PCSX2 is uppercase letter
Sorry for all maintainers that will need to upgrade their packages
2015-05-18 10:04:23 +02:00
Gregory Hainaut 5bd724e651 PCSX2-linux.sh: update the script due to the renaming 2015-05-18 09:55:17 +02:00
Gregory Hainaut 432a73e039 Rename the linux launcher script 2015-05-18 09:51:09 +02:00
Gregory Hainaut bf0213ca47 linux: rename pcsx2-* exe file to PCSX2
Alwawys the same name and uppercase
It was useful on the past to reduce compilation time but there is
less plugins now and ccache just does the job fine.
2015-05-18 09:49:59 +02:00
Gregory Hainaut 4787565e14 linux: reduce complexity of launch_pcsx2_linux.sh script
Don't screw up the shell context so no need to restore it. As a bonus, it supports
interruption(kill/abort) properly
2015-05-18 09:26:34 +02:00
Gregory Hainaut eb59f8b72c i10n: update tr_TR (turkish) 2015-05-18 07:23:28 +02:00
Gregory Hainaut 0f01ba4c46 gsdx-ogl: mega boost
Enable Nvidia multi thread driver optimization
Enable ogl_texture_storage by default (requires for the speed boost
, later the option will be removed)
2015-05-16 00:31:25 +02:00
Karasuhebi 5c263ff84c Removed comment symbol for Sys_FreezeGS = F11 2015-04-13 13:28:44 -04:00
Karasuhebi e397fe105e Added a comment to PCSX2_keys.ini.default about F11
Added a comment to PCSX2_keys.ini.default about FreezeGS being
deprecated as to avoid user confusion when pressing F11 and nothing
happens.
2015-04-13 13:17:27 -04:00
ssakash 22baaf228a update compatibility changes for games. 2015-04-03 03:26:48 +05:30
Kieran Hanrahan 0fbe94eb41 GSfx FX 2.3 preview
Where to begin o.o I'd be here all night marking off all of the changes from the previous version.

Basic rundown;

I've reworked, and rewrote most of it, and seperated effects that I had embedded in others. I've added some new effects, improved the options, and their descriptions.

Completely rewrote the color processing logic. Rewrote and improved the logic of many other of the effects. Expanded, and improved the options, and descriptions. etc, etc.

Current effects include;
* FXAA 3.11
-
* Bilinear Texture Filtering
* Bicubic Texture Filtering
* Gaussian Texture Filtering
* Bicubic Scaling
* Lanczos Scaling
-
* Blended Bloom (6 different blend types)
* HDR Scene Tone Mapping (4 different operator types)
* Color Correction (5 colorspace types)
* Cross Processing (3 conversion types)
* Post-Complement Colour Grading
* Gamma Correction Curve
* Pixel Vibrance Adjustment
* Texture Unsharp Mask
* Contrast Enhancement
* Px Cel Shading
* Paint Shading
-
* Sub-pixel Dithering
* Scanline Emulation
* Vignette Effect
* Pixel Border

With a plethora of options for them.

Enjoy =)
2015-03-13 19:01:09 +00:00
Kieran Hanrahan 9521b0021b GSdx FX 2.30 preview 2015-03-13 18:48:40 +00:00
ramapcsx2 5ed3f5f1a4 -Fix title from 1.0.0 to 1.2.0
-Replaced googlecode link with Github
-Updated hotkeys section with more hotkeys (taken from our wiki, thanks
people!)

Thanks to karasuhebi from our forum for bringing this to my attention!
2015-03-03 09:54:39 +01:00
Leucos 4587a1e64e IT_it translation update 2015-03-01 16:44:59 +01:00
Gregory Hainaut 2c481113ad update sv_SV mo file 2015-02-20 19:54:58 +01:00
Asmodean- 6440a011bc post-processing updates 2015-02-04 08:42:20 +00:00
Avi Halachmi (:avih) c14a4f274f GameIndex.dbf: sort entries 2015-02-01 20:18:59 +02:00
Avi Halachmi (:avih) 6a63a92a1f GameIndex.dbf: update compatibility info
using the data from the forums and web site.
update summary:
Not at dbf (and added): 21
Unchanged: 1832
Better compat: 656
Worse compat: 23

new status:
Compatibility 1: 8 games
Compatibility 2: 38 games
Compatibility 3: 54 games
Compatibility 4: 67 games
Compatibility 5: 2607 games
2015-02-01 19:24:54 +02:00
Asmodean- 8cb20c5d19 Some post-processing updates. 2015-01-30 18:38:18 +00:00
Leucos 8da5817f8f Added the latest strings to the Italian translation 2015-01-18 11:40:05 +01:00
pgert abb005e6e2 Update pcsx2.1 2015-01-13 13:17:57 +01:00
pgert c0f1738bb9 Update pcsx2.1 2015-01-12 13:24:34 +01:00
Avi Halachmi (:avih) b07aeb892a cheats_ws.zip: now has 1763 files - 583 new, 105 modified, 14 removed
This is the cheats_ws folder inside Devina's archive from 2014-12-18, with 5
removed WIP patches (CRCs: 0E7F91DA, 4C33FA2A, 1771BFE4, C77AF2CA, DA3DD765),
zipped and replacing the existing cheats_ws.zip file.

See http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=423433#pid423433
2015-01-02 04:08:58 +02:00
monsterjamp 7082102631 Small update to GameIndex 2014-12-31 18:50:37 -06:00
Avi Halachmi (:avih) 576513a6d0 kb shortcuts: fixed file name PCSX2_keys.ini to PCSX2_keys.ini.default 2014-12-30 22:22:43 +02:00
Avi Halachmi (:avih) 25382d471d kb shortcuts customization: improve messages, add sample PCSX2_keys.ini
- don't display a message if the replacement is the same as the default.
- display a message if the key combination is unknown
- (same as before) display a message when replacing a shortcut
- also added PCSX2_keys.ini.default sample file with some help
2014-12-30 22:15:01 +02:00
Gregory Hainaut d4793cc6b6 i18n: update build of various translation 2014-12-23 19:51:03 +01:00
Gregory Hainaut 59847c964c Merge pull request #404 from Leucos8/master
Italian translation and game database update
2014-12-23 19:37:09 +01:00
Leucos fd89d2145a Game database update
Many game title correction/update/normalization
2014-12-21 16:59:31 +01:00
Gregory Hainaut 6830962c3a i10n: update sv_SE 2014-12-21 16:54:41 +01:00
Gregory Hainaut 03a88aab0b translation: Refresh all languages 2014-12-15 19:29:44 +01:00
Gregory Hainaut d21e6ff45f gsdx-ogl: don't declare a sampler variable
Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean- c72af82f73 GSdx: Some post-processing fixes & add shaders directory. 2014-11-15 21:37:05 +00:00
Asmodean- 1b836ac4a7 Fix Cel Shader for OpenGL. 2014-11-11 14:34:53 +00:00
Kieran Hanrahan 0e636ce411 A few last bits of cleaning before merge. 2014-11-11 02:41:52 +00:00
Kieran Hanrahan e8a92ae731 Small oversight fix for "sample_texLevel" 2014-11-11 00:57:11 +00:00
Kieran Hanrahan cf5da56390 Tabbing >.> 2014-11-10 23:49:11 +00:00
Kieran Hanrahan d228ad3ddd OpenGL Updates - fix effects for both D3D & OGL
I had to edit this via the GitHub editor. I finish up my changes, and for some reason the pcsx2 repository won't let me read or write to it, since the last merge. I checked my other repositories, and they're working fine. ?.?
2014-11-10 23:46:50 +00:00
Gregory Hainaut cbf2e740e3 gsdx-ogl: port Asmodean shader to GLSL
I only checked the default configuration (on Nvidia). Please report any issue with it.
2014-11-10 10:39:55 +01:00
ramapcsx2 3d05d706f4 Merge pull request #339 from Asmodean-/master
[Post-Processing] Update GSdx effect suite to latest version.
2014-11-08 12:49:55 +01:00
Asmodean df0a9c4683 Some small fixes, that I noticed. 2014-11-06 10:56:33 +00:00
ramapcsx2 a64d641a50 spyro enter the dragonfly bootup hack 2014-11-04 17:16:26 +01:00
Asmodean 937e475169 [Post-Processing] Update GSdx FX effect suite to latest version. 2014-11-03 07:15:34 +00:00
Gregory Hainaut c85221c64f openSuse vs openSUSE 2014-09-27 11:50:31 +02:00
Gregory Hainaut c66ea9f740 linux: openSuse don't follow the FHS, so manually pick the lib path 2014-09-24 09:02:56 +02:00
Gregory Hainaut 60297403a2 i10n: update th_TH mo file 2014-09-22 09:27:57 +02:00
Gregory Hainaut 20243ff6fb i10n: refresh es_ES/ja_JP
(due to po update)
2014-09-12 20:10:14 +02:00
ramapcsx2 f67941d03b OPH flag hack removal for Tomb Raider Angel of Darkness 2014-09-08 17:38:11 +02:00
ramapcsx2 630f869f7f fix the ws patches, broke them earlier 2014-08-18 01:23:29 +02:00
ramapcsx2 72b28ac2fc Removed "force English" patch line from the widescreen patch for FFX
International.
2014-08-13 11:19:58 +02:00
Gregory Hainaut 41d2ea4306 i10n: refresh all languages
Remove the --previous option of po generation. It broke some translations.

Remove the translation of PCSX2 version, no point to translate C format symbol.
2014-07-30 09:21:49 +02:00
Gregory Hainaut 36ea4658f1 Revert "i10n: refresh all languages"
This reverts commit 7a9f4161ea.
2014-07-30 09:21:49 +02:00
Gregory Hainaut 7a9f4161ea i10n: refresh all languages 2014-07-29 21:40:32 +02:00
Gregory Hainaut 9a82bed3a5 db: enable autogamefix of goemon + bump to ingame
Note: actually it could even be playable or perfect (let's dream)
2014-06-20 13:52:05 +02:00
Gregory Hainaut 187f0bea3b i18n: update all googlecode -> github stuff
Note: translation are still marked as fuzzy
2014-04-06 11:54:36 +02:00
Gregory Hainaut 39a9b7b721 local: refresh all language
* Mark "enable widescreen hack" as fuzzy in most translation
* update zh_TW/es_ES
2014-03-25 16:36:29 +01:00
David Quintana 2fbac107ca Merge pull request #5 from Kingcom/master
More debugger enhancements and fixes
2014-03-25 14:42:59 +01:00
gigaherz 189c8701d7 Git ignore. 2014-03-25 13:31:56 +01:00
Kingcom 4e2e178417 Add list to show, edit and delete breakpoints 2014-03-23 13:30:10 +01:00
Kingcom 1f7d6461c5 Help button/window in debugger (Windows only) 2014-03-23 13:27:48 +01:00
Asmodean.pcsx2 0651e45460 GSdx: Just some cleaning.
Reformatted fx files that were causing issues on certain text editors. They should now display correctly in those editors.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5897 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-11 04:27:32 +00:00
Asmodean.pcsx2 7d96af950e GSdx: A few small post-processing changes, to accommodate future updates.
Also removed the fallback recovery ps, and replaced the compile fail catch to a simple console print. Which I think is safer, and faster.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5894 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-09 01:01:41 +00:00
refraction 9d479ab64b GameGB: Syphon Filter - Omega Strain Europe patch for Flashlight. Removed an incorrect/pointless patch on the US version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5892 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 12:38:08 +00:00
refraction 907964a7d1 Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5889 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-07 20:34:36 +00:00
refraction 0403bd8c3c rename Arabic folder, one user suggested it fixed some problem causing PCSX2 to boot. Makes it more uniform so it can't hurt i guess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5885 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-06 21:57:36 +00:00
avihal@gmail.com 93cb647091 Games db: normalize (4 missing games name, few places where compat appeared after the hacks section, removed 2 almost duplicate entries (-T at the serial).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5880 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-04 01:43:50 +00:00
ramapcsx2.code 2080db255a New pdfs for 1.2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5865 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 12:27:53 +00:00
gregory.hainaut 061f357618 i18n: refresh all translations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5863 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 17:20:44 +00:00
ramapcsx2.code c03a1c9bd0 Small round of patches for various issues, #3.
Fixed a bad string in the German translation, added GSdx-avx2 to the installer, silenced a debug print and shortened the app name in release builds.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5858 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 11:53:00 +00:00
gregory.hainaut 1c5cec4647 i18n: refresh all languages with previous fix incorporated
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5857 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-30 19:27:58 +00:00
refraction 4ac5f70f08 Updated Widescreen hacks. Removed hacks where different regions (PAL/NTSC) share CRC as this will cause problems. KH2 PAL fixed thanks to devina40 :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5854 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-27 23:39:47 +00:00
gregory.hainaut 48356e31b8 linux:
* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 18:00:14 +00:00
avihal@gmail.com 980229ce5b Widescreen hacks db: change from dbf to normal zip (also replaced the dbf with a zip of current ws hacks).
Logic stays the same as before: If no ws hack is loaded from the normal cheats_ws folder, they try finding ws hacks at the zip.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5836 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 21:13:52 +00:00
avihal@gmail.com d11382a20c Support single widescreen dbf file. Also includes a batch file to create a cheats_ws.dbf file from individual pnach files, and also includes the cheats_ws.dbf file which was generated from the current individual ws cheat pnach files.
Still needs: 1. remove all single ws pnach files from the repository. 2. Update the installer/uninstaller accordingly.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5827 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 21:13:25 +00:00
gregory.hainaut 2f7d642113 i18n: update sv_SE/tr_TR/ko_KR + refresh others
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5825 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 17:46:01 +00:00
refraction 442fc846eb GameDB: Added some missing games. Thanks for GeoMan and shinra358 on the forums :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5820 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-21 21:08:25 +00:00
ramapcsx2.code f8264bce2c GSdx:
Last patch regarding FXAA and external shader loading, I hope :)
Changes are here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=343285#pid343285
I've included bin\shader.fx and the settings file bin\GSdx_FX_Settings.ini.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5817 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-17 10:17:24 +00:00
refraction 8900a72115 GameDB: Kessen 2 patch for EU version SLES 50578
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5816 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-14 23:12:50 +00:00
refraction c4d88a24ed GameDB: COP2 patch for Kessen 2 US version - Fixes Graphics. Will patch the EU version when i can get a dev build run on it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5815 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-13 23:47:01 +00:00
gregory.hainaut b13c00f42d i18n:
* update korean translation
* generate german binary mo file

Translation status:
locales/ar/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/cs_CZ/pcsx2_Main.po -   564/  2/565   ( 99%)  -1
locales/fi_FI/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/hu_HU/pcsx2_Main.po -   525/  8/565   ( 92%)  -40
locales/id_ID/pcsx2_Iconized.po -    49/ 48/74    ( 66%)  -25
locales/id_ID/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/ja_JP/pcsx2_Main.po -   563/  4/565   ( 99%)  -2
locales/ms_MY/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/nb_NO/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/pl_PL/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/ru_RU/pcsx2_Main.po -   557/  8/565   ( 98%)  -8
locales/th_TH/pcsx2_Iconized.po -    72/  3/74    ( 97%)  -2
locales/th_TH/pcsx2_Main.po -   563/  2/565   ( 99%)  -2
locales/tr_TR/pcsx2_Main.po -   564/  2/565   ( 99%)  -1
locales/zh_CN/pcsx2_Main.po -   564/  2/565   ( 99%)  -1
locales/zh_TW/pcsx2_Main.po -   563/  2/565   ( 99%)  -2



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5800 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-07 07:39:00 +00:00
ramapcsx2.code 20ffe92ee8 GSdx:
- FXAA shader replaced by Asmodeans shader suite 'PCSX2 Fx 2.00 Revised'.
This is an entire enhancement suite with many configurable options like FXAA, texture sharpening
or lighting tweaks. Some of the effects are pretty advanced so kudos to him allowing it to be integrated with GSdx! :)
Note that there's no interface for the tweaks yet. Until those are done, the defaults will be used.
Release thread here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766

- Disabled an option from the widescreen patches for SH:Shattered Memories.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5793 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-05 11:24:43 +00:00
gregory.hainaut 9d34c34e6c i18n: new language croatian
+ fix a french string (thanks pgert for the info)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5792 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-04 17:38:12 +00:00
gregory.hainaut 349b91ef1b i18n:
* update fr_FR/it_IT/es_ES/pt_BR
* refresh others for free ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5791 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-31 17:13:36 +00:00
ramapcsx2.code bcb8a0e991 Last patch also had a weird encoding, confusing the googlecode diff display at least.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5780 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:32:06 +00:00
ramapcsx2.code 958b814251 Latest stable wide screen patches.
Many thanks to devina40 and all the community for creating and collecting them!
A lot of work went into these.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5778 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-29 09:04:12 +00:00