mirror of https://github.com/PCSX2/pcsx2.git
Small oversight fix for "sample_texLevel"
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@ -126,7 +126,7 @@ float4 sample_texLevel(SamplerState texSample, float2 t, float lod)
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#if (GLSL == 1)
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return texture(texSample, t, lod);
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#else
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return Texture.Sample(texSample, t, lod);
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return Texture.SampleLevel(texSample, t, lod);
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#endif
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}
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