Commit Graph

10716 Commits

Author SHA1 Message Date
lightningterror 9119e3110d GSdx-ogl: Correct DATE log. 2019-01-12 16:43:26 +01:00
lightningterror f73de4c59c GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap. 2019-01-12 09:59:28 +01:00
lightningterror 7e6c325210 GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well.
hdr colclip and date uses it.
2019-01-12 09:53:51 +01:00
lightningterror 86327b52a9 convert.fx: Update main4 shader to better support hdr colclip. 2019-01-12 09:53:51 +01:00
lightningterror d17e0eba9b GSdx-d3d11: Add/port HDR colclip support.
It helps render shadows a lot better compared to the old code.

Credits to Gregory and Kojin for helping with the code.
2019-01-12 09:53:51 +01:00
lightningterror 8a57d7f470 GSdx-d3d11: Remove colclip and negative blend algo.
Code was old and inefficient. HDR colclip will do a better job.
2019-01-12 09:53:51 +01:00
Shanoah Alkire 1b41d19016 Remove the unused 'incomplete and untested' BaseTaskThread class. 2019-01-10 13:13:20 -08:00
lightningterror e0877608ae spu2-x: Remove DecodeDPLII.cpp and DPLII.h files "Dolby Pro Logic II".
DecodeDPLII.cpp is an old duplicate of DplIIdecoder.cpp which seems to
be useless.

Code was updated in
a4a40441c9 (diff-7b7ddfd7d5c8c428703a057822e60668)
2019-01-09 20:05:29 +01:00
lightningterror fb5471f34f spu2-x: Adjust some Dolby Pro Logic II code.
Comment out unused variable sLogTable in DplIIdecoder.cpp.
Remove DPLII.h from cmake list, it's unused so don't list it.

Some people suggested to keep the source files even if they are unused
so we can do that. Maybe someone will get the code to work properly.
2019-01-09 16:01:56 +01:00
lightningterror ea38e2eba5 pcsx2: Remove/disable unused variables.
Removed:
MC2_SIZE in MemoryCardFile.cpp,
length in microVU_Log.inl
VU_Neg_Infinity in sVU_Upper.cpp.

Commented out:
mc_sizeinfo_8mb in Sio.cpp
2019-01-09 16:01:56 +01:00
lightningterror f2f66c02d3 GSdx: Add option to Disable Safe Features.
Idea is to disable multiple features in 1 option to avoid gui clutter.

Unscale Point and Line:
This partially reverts PR #2710 restoring Unscale Point and Line but as a disable option.
It can help Xenosaga games.

GS Memory clearning:
This disables GS memory clearing to be done on the CPU, by default both gpu and cpu do memory clearing
which is more accurate.
It can help Kingdom Hearts games.
2019-01-09 15:44:41 +01:00
arcum42 c58acd1105
Remove CDVDPeops and PeopsSPU2. (#2792) 2019-01-03 19:55:03 -08:00
lightningterror 54f8aca7d5 GSdx-d3d11: Re enable shader code logging.
Log was disabled in #2760
2019-01-04 01:00:10 +01:00
lightningterror 062d141cf1 cmake: Re add the -mxsave flag to compiler flags.
The warnings issue should be resolved now thanks to arcum.
Fixes compiling issues on some systems/distros using gcc 8.2+
Idea by turtleli.

Also add -mfxsr flag suggested by Gregory.
2019-01-02 23:45:23 +01:00
Shanoah Alkire 67a6f31b88 Properly escape the period in Translation.cmake. 2019-01-02 00:01:00 -08:00
lightningterror 4cf3328682 GSdx: Adjust some checks in the gui code.
Now that d3d9 has been removed we can ease up and reduce/remove some
render variable checks.
2019-01-02 03:11:47 +01:00
lightningterror 549b438a84 pcsx2: Remove unused variable "maddr" from Vif1_MFIFO.cpp.
One less warning to worry about.
2019-01-01 22:07:18 +01:00
Shanoah Alkire 43fa7cd6c6 Skip over translation files with .git in the path when building pcsx2 with cmake. Fixes an intermittant cmake build error about duplicate rules. 2018-12-31 23:02:34 -08:00
lightningterror d55e9cbd96 spu2-x: Remove unused GetLinearSrAr code.
Get rid of GetLinearSrAr code, it wasn't used anywhere so I don't see a
reason why to keep it, other than clogging up the code, if someone wants
to work on it they can re add the function in the future.
2018-12-31 18:06:31 +01:00
lightningterror ec6ac75b10 GSdx-gui: Update the crc hack level tooltip again.
Suggested by Gregory.
2018-12-31 18:03:15 +01:00
lightningterror 5d62e47229 GSdx-gui: Update crc hack level tooltip.
The tooltip was way too big so this should shrink it down a bit. Remove
the mentioned games on Aggressive state, it was a bit useless.
2018-12-30 23:59:59 +01:00
Kojin eddaf71d47 gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
Kojin e847d94062 gsdx-d3d11: enable splitting of alpha in dumps 2018-12-30 20:13:59 +01:00
lightningterror 781323ff10 GSdx: Purge a crc hacks for GSC_Onimusha3.
Hack removed depth effects which are rendered properly. I wasn't able to
trigger a skip on the other hack draw calls, they need to be
investigated further what they actually did.
2018-12-29 01:35:44 +01:00
lightningterror 01c64f1b35 GSdx: Purge some crc hacks for GSC_BurnoutGames.
Purge hacks that removed texture shuffle effects only.
2018-12-28 20:21:02 +01:00
lightningterror 7577165a97 GSdx: Adjust Aggressive state crc level.
Create a Aggressive state function instead of adjusting the hacks
separate, move the aggressive only there.
It's more efficient this way.
2018-12-28 20:03:38 +01:00
lightningterror 0b72708981 Gabedb: Add EE clampmode gamefix to full for DreamWorks Shrek the Third.
Fixes objects spawning.
Also add missing game db entry for a missing version.
2018-12-28 19:42:10 +01:00
lightningterror d13d5aef00 Gabedb: Add EE clampmode gamefix to full for NFS Carbon.
Fixes game hang after opening intro.
Close #2776
2018-12-28 02:26:58 +01:00
Shanoah Alkire a97bc2309a Take care of a cmake 3.11 deprecation warning when finding OpenGL. 2018-12-26 22:00:03 -08:00
Shanoah Alkire 0ff7ea3ccc Only use -Wno-class-memaccess on gcc 8.0 or higher, as it didn't exist previously. 2018-12-26 21:55:25 -08:00
lightningterror 9c0bbfec1f Revert "cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters."
gcc complained about "Wno-packed-not-aligned" and "Wno-class-memaccess"
flags so I won't bother with it, the warnings can be fixed properly
but for now I'll just revert the previous commit.
2018-12-27 06:20:26 +01:00
lightningterror 752dbdefd2 cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters.
A couple of users reported compilation issues using gcc 8.2+ on some
machines/distros on github and discord and adding the -mxsave flag
suggested by turtleli seems to fix the issue.

Fixes #2669
2018-12-27 04:55:50 +01:00
pgert eb7824e6ff PCSX2: updates & improvements of Scandinavian translations 2018-12-27 02:00:02 +01:00
lightningterror d1c8808797 GSdx-d3d: Add texture shuffle check in DATE selection.
It ensures the code cases are hit properly for all DATE selection cases.
Texture shuffle case with Slow DATE is not yet supported so keep using
the old DATE method.
2018-12-26 18:45:11 +01:00
lightningterror 6575fe7cce GSdx: Disable/uncheck "Large Framebuffer" option by default.
Some games don't play nice with the option and have huge amounts of
ram/vram spikes that can even lock up the system so it's better to have
the option disabled by default.
2018-12-26 13:43:37 +01:00
lightningterror d5bd5db072 GSdx: Fix OpenCL detection.
Fixes an issue when the plugin detects an opencl ini value for the
render. It used to throw a "GS plugin failed to load" error when opencl
was disabled but the ini value remained the same. The render will
fallback to D3D11 now.
2018-12-26 05:13:15 +01:00
Daniel Nowak b3006e2a6a Dev9ghzdrk: MAC updated to work with XLink 7.4.32 2018-12-25 22:57:19 +01:00
lightningterror a020c98421 GSdx: Cleanup file includes.
Remove GSCrc.h include in GSRendererHW and GSRendererDX11, file is
already included in GSState.h.

Remove GSRenderer.h include from renderers except Null and CL, file already
included in TextureCache hw/sw.

Remove resource.h include from GSRendererDX11, already included in GSDevice11.

Remove GSOsdManager.h from GSDeviceOGL, already included in GSDevice
2018-12-25 20:12:29 +01:00
Kojin a5564896ea gsdx-d3d11: remove useless gs creation method 2018-12-25 13:38:19 +01:00
Kojin e0c598f38e gsdx-d3d11: Enable HLSL debugging on development builds
Enable HLSL compile flags that allow devs to use tools such as NSight or VS Graphics debugging for HLSL.
2018-12-25 13:38:19 +01:00
lightningterror 4076e3387e GSdx-osd: Change default font color to blue/cyan.
It matches the color theme of the emu better.
2018-12-25 02:35:49 +01:00
lightningterror 29941f3e0d GSdx: Partially re add Bully crc hack.
Game has upscaling issues so let's only add the hack for upscaling,
also merge the two regions together.
Hack will be disabled on native res if crc is below aggressive, upscaled
is set to partial level.
2018-12-24 15:25:06 +01:00
lightningterror e299ac1ffa GSdx: Update GSC_DBZBT2, GSC_DBZBT3 crc hacks.
Purge dbz bt3 crc hack that removed outlines, I don't want to mix it
with the depth effect hack that I also moved to aggressive.
Move depth hacks for ntsc region to aggressive state.
2018-12-23 18:48:17 +01:00
lightningterror 59ecfb23d7 GSdx: Purge GSC_Bully, GSC_BullyCC crc hacks. It's the same game.
Depth and texture shuffle render the effects correctly.

Dump shows the game look splending compared to before on d3d11.
2018-12-23 17:55:27 +01:00
lightningterror 154dea1557 GSdx: Purge OI_SMTNocturne hw hack.
The hack was used when depth emulation was not supported or when depth
is disabled.
It causes graphical glitches with the faces when depth is disabled.
2018-12-23 17:12:10 +01:00
lightningterror da76440c14 GSdx-TC: Get rid of nasty ZWriteMustNotClear hack.
d3d11 supports depth now.
2018-12-23 16:03:28 +01:00
Kojin dc2eed6ca1 gsdx-d3d11: Fix CopyOffscreen bug
Update CopyOffscreen to accept the ps_shader value when doing StretchRect.
This fixes an issue where it was selecting the wrong PS for depth cache read.

Should (hopefully) fix SMT.
2018-12-23 15:20:04 +01:00
lightningterror f6df6b350b GSdx-d3d: Disable MSAA unti it's properly fixed.
MSAA causes a lot of graphical issues when enabled with the recent
accuracy changes so better disable the feature until it's properly
fixed.
2018-12-23 14:21:44 +01:00
lightningterror 83da33e2ab GSdx: Remove d3d9.lib and d3d9.dll from common.props. 2018-12-22 22:53:09 +01:00
lightningterror cb59794b8d GSdx: Remove d3d9 header include from stdafx.h 2018-12-22 22:53:09 +01:00