spu2-x: Remove DecodeDPLII.cpp and DPLII.h files "Dolby Pro Logic II".

DecodeDPLII.cpp is an old duplicate of DplIIdecoder.cpp which seems to
be useless.

Code was updated in
a4a40441c9 (diff-7b7ddfd7d5c8c428703a057822e60668)
This commit is contained in:
lightningterror 2019-01-09 18:03:38 +01:00
parent fb5471f34f
commit e0877608ae
2 changed files with 0 additions and 320 deletions

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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* SPU2-X is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _DPLII_H_
#define _DPLII_H_
#include "PS2Etypes.h"
#include "Lowpass.h"
class DPLII
{
public:
static const bool UseAveraging = false;
protected:
s32 LAccum;
s32 RAccum;
s32 ANum;
LPF_data lpf_l;
LPF_data lpf_r;
u8 bufdone;
s32 Gfl, Gfr;
s32 spdif_data[6];
s32 LMax, RMax;
s32 LBuff[128];
s32 RBuff[128];
public:
DPLII(s32 lowpass_freq, s32 samplerate);
void Convert(s16 *obuffer, s32 ValL, s32 ValR);
};
#endif

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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "Spu2.h"
#include "DPLII.h"
#include <string.h>
static const u8 sLogTable[256] = {
0x00, 0x3C, 0x60, 0x78, 0x8C, 0x9C, 0xA8, 0xB4, 0xBE, 0xC8, 0xD0, 0xD8, 0xDE, 0xE4, 0xEA, 0xF0,
0xF6, 0xFA, 0xFE, 0x04, 0x08, 0x0C, 0x10, 0x14, 0x16, 0x1A, 0x1E, 0x20, 0x24, 0x26, 0x2A, 0x2C,
0x2E, 0x32, 0x34, 0x36, 0x38, 0x3A, 0x3E, 0x40, 0x42, 0x44, 0x46, 0x48, 0x4A, 0x4C, 0x4E, 0x50,
0x50, 0x52, 0x54, 0x56, 0x58, 0x5A, 0x5A, 0x5C, 0x5E, 0x60, 0x60, 0x62, 0x64, 0x66, 0x66, 0x68,
0x6A, 0x6A, 0x6C, 0x6E, 0x6E, 0x70, 0x70, 0x72, 0x74, 0x74, 0x76, 0x76, 0x78, 0x7A, 0x7A, 0x7C,
0x7C, 0x7E, 0x7E, 0x80, 0x80, 0x82, 0x82, 0x84, 0x84, 0x86, 0x86, 0x88, 0x88, 0x8A, 0x8A, 0x8C,
0x8C, 0x8C, 0x8E, 0x8E, 0x90, 0x90, 0x92, 0x92, 0x92, 0x94, 0x94, 0x96, 0x96, 0x96, 0x98, 0x98,
0x9A, 0x9A, 0x9A, 0x9C, 0x9C, 0x9C, 0x9E, 0x9E, 0xA0, 0xA0, 0xA0, 0xA2, 0xA2, 0xA2, 0xA4, 0xA4,
0xA4, 0xA6, 0xA6, 0xA6, 0xA8, 0xA8, 0xA8, 0xAA, 0xAA, 0xAA, 0xAC, 0xAC, 0xAC, 0xAC, 0xAE, 0xAE,
0xAE, 0xB0, 0xB0, 0xB0, 0xB2, 0xB2, 0xB2, 0xB2, 0xB4, 0xB4, 0xB4, 0xB6, 0xB6, 0xB6, 0xB6, 0xB8,
0xB8, 0xB8, 0xB8, 0xBA, 0xBA, 0xBA, 0xBC, 0xBC, 0xBC, 0xBC, 0xBE, 0xBE, 0xBE, 0xBE, 0xC0, 0xC0,
0xC0, 0xC0, 0xC2, 0xC2, 0xC2, 0xC2, 0xC2, 0xC4, 0xC4, 0xC4, 0xC4, 0xC6, 0xC6, 0xC6, 0xC6, 0xC8,
0xC8, 0xC8, 0xC8, 0xC8, 0xCA, 0xCA, 0xCA, 0xCA, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCE, 0xCE, 0xCE,
0xCE, 0xCE, 0xD0, 0xD0, 0xD0, 0xD0, 0xD0, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD4, 0xD4, 0xD4, 0xD4,
0xD4, 0xD6, 0xD6, 0xD6, 0xD6, 0xD6, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xDA, 0xDA, 0xDA, 0xDA,
0xDA, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xE0, 0xE0, 0xE0,
};
DPLII::DPLII(s32 lowpass_freq, s32 samplerate)
: LAccum(0)
, RAccum(0)
, ANum(0)
, lpf_l(lowpass_freq, samplerate)
, lpf_r(lowpass_freq, samplerate)
, bufdone(1)
, Gfl(0)
, Gfr(0)
, LMax(0)
, RMax(0)
{
memset(LBuff, 0, sizeof(LBuff));
memset(RBuff, 0, sizeof(RBuff));
memset(spdif_data, 0, sizeof(spdif_data));
}
// Takes a single stereo input sample and translates it into six output samples
// for 5.1 audio support on non-DPL2 hardware.
void DPLII::Convert(s16 *obuffer, s32 ValL, s32 ValR)
{
ValL >>= 2;
ValR >>= 2;
if (PlayMode & 4) {
spdif_get_samples(spdif_data);
} else {
spdif_data[0] = 0;
spdif_data[1] = 0;
spdif_data[2] = 0;
spdif_data[3] = 0;
spdif_data[4] = 0;
spdif_data[5] = 0;
}
//const u8 shift = SndOutVolumeShift;
s32 XL = abs(ValL >> 8);
s32 XR = abs(ValR >> 8);
if (XL > LMax)
LMax = XL;
if (XR > RMax)
RMax = XR;
ANum++;
if (ANum >= 128) {
ANum = 0;
LAccum = 1 + ((LAccum * 224 + LMax * 31) >> 8);
RAccum = 1 + ((RAccum * 224 + RMax * 31) >> 8);
LMax = 0;
RMax = 0;
s32 Tfl = (RAccum)*255 / (LAccum);
s32 Tfr = (LAccum)*255 / (RAccum);
int gMax = max(Tfl, Tfr);
Tfl = Tfl * 255 / gMax;
Tfr = Tfr * 255 / gMax;
if (Tfl > 255)
Tfl = 255;
if (Tfr > 255)
Tfr = 255;
if (Tfl < 1)
Tfl = 1;
if (Tfr < 1)
Tfr = 1;
Gfl = (Gfl * 200 + Tfl * 56) >> 8;
Gfr = (Gfr * 200 + Tfr * 56) >> 8;
}
s32 L, R, C, LFE, SL, SR, LL, LR;
extern double pow_2_31;
LL = (s32)(lpf_l.sample((ValL >> 4) / pow_2_31) * pow_2_31);
LR = (s32)(lpf_r.sample((ValR >> 4) / pow_2_31) * pow_2_31);
LFE = (LL + LR) >> 4;
C = (ValL + ValR) >> 1; //16.8
ValL -= C; //16.8
ValR -= C; //16.8
L = ValL >> 8; //16.0
R = ValR >> 8; //16.0
C = C >> 8; //16.0
const s32 Cfl = 1 + sLogTable[Gfl];
const s32 Cfr = 1 + sLogTable[Gfr];
const s32 VL = (ValL >> 4) * Cfl; //16.12
const s32 VR = (ValR >> 4) * Cfr;
const s32 SC = (VL - VR) >> 15;
SL = (((VR / 148 - VL / 209) >> 4) * Cfr) >> 8;
SR = (((VR / 209 - VL / 148) >> 4) * Cfl) >> 8;
int AddCX = (C * Config_DSound51.AddCLR) >> 8;
obuffer[0] = spdif_data[0] + (((L * Config_DSound51.GainL)) >> 8) + AddCX;
obuffer[1] = spdif_data[1] + (((R * Config_DSound51.GainR)) >> 8) + AddCX;
obuffer[2] = spdif_data[2] + (((C * Config_DSound51.GainC)) >> 8); // - AddCX;
obuffer[3] = spdif_data[3] + (((LFE * Config_DSound51.GainLFE)) >> 8);
obuffer[4] = spdif_data[4] + (((SL * Config_DSound51.GainSL)) >> 8);
obuffer[5] = spdif_data[5] + (((SR * Config_DSound51.GainSR)) >> 8);
#if 0
if( UseAveraging )
{
LAccum+=abs(ValL);
RAccum+=abs(ValR);
ANum++;
if(ANum>=512)
{
LMax=0;RMax=0;
LAccum/=ANum;
RAccum/=ANum;
ANum=0;
for(int i=0;i<127;i++)
{
LMax+=LBuff[i];
RMax+=RBuff[i];
LBuff[i]=LBuff[i+1];
RBuff[i]=RBuff[i+1];
}
LBuff[127]=LAccum;
RBuff[127]=RAccum;
LMax+=LAccum;
RMax+=RAccum;
s32 TL = (LMax>>15)+1;
s32 TR = (RMax>>15)+1;
Gfl=(RMax)/(TL);
Gfr=(LMax)/(TR);
if(Gfl>255) Gfl=255;
if(Gfr>255) Gfr=255;
}
}
else
{
if(ValL>LMax) LMax = ValL;
if(-ValL>LMax) LMax = -ValL;
if(ValR>RMax) RMax = ValR;
if(-ValR>RMax) RMax = -ValR;
ANum++;
if(ANum>=128)
{
// shift into a 21 bit value
const u8 shift = SndOutVolumeShift-5;
ANum=0;
LAccum = ((LAccum * 224) + (LMax>>shift))>>8;
RAccum = ((RAccum * 224) + (RMax>>shift))>>8;
LMax=0;
RMax=0;
if(LAccum<1) LAccum=1;
if(RAccum<1) RAccum=1;
Gfl=(RAccum*256)/LAccum;
Gfr=(LAccum*256)/RAccum;
int gMax = max(Gfl,Gfr);
Gfl=(Gfl*256)/gMax;
Gfr=(Gfr*256)/gMax;
if(Gfl>255) Gfl=255;
if(Gfr>255) Gfr=255;
if(Gfl<1) Gfl=1;
if(Gfr<1) Gfr=1;
}
}
Gfr = 1; Gfl = 1;
extern double pow_2_31;
// shift Values into 12 bits:
u8 shift2 = SndOutVolumeShift + 4;
const s32 LL = (s32)(lpf_l.sample((ValL>>shift2)/pow_2_31)*pow_2_31);
const s32 LR = (s32)(lpf_r.sample((ValR>>shift2)/pow_2_31)*pow_2_31);
const s32 LFE = (LL + LR)>>4;
s32 C = (ValL+ValR)>>1; //16.8
ValL -= C;//16.8
ValR -= C;//16.8
const s32 L = ValL>>SndOutVolumeShift; //16.0
const s32 R = ValR>>SndOutVolumeShift; //16.0
C >>= SndOutVolumeShift; //16.0
const s32 VL = (ValL>>4) * Gfl; //16.12
const s32 VR = (ValR>>4) * Gfr;
s32 SL = (VL/209 - VR/148)>>4; //16.0 (?)
s32 SR = (VL/148 - VR/209)>>4; //16.0 (?)
// increase surround stereo separation
const int SC = (SL+SR)>>1; //16.0
const int SLd = SL - SC; //16.0
const int SRd = SL - SC; //16.0
SL = (SLd * 209 + SC * 148)>>8; //16.0
SR = (SRd * 209 + SC * 148)>>8; //16.0
obuffer[0]=spdif_data[0] + (((L * Config_DSound51.GainL ) + (C * Config_DSound51.AddCLR))>>8);
obuffer[1]=spdif_data[1] + (((R * Config_DSound51.GainR ) + (C * Config_DSound51.AddCLR))>>8);
obuffer[2]=spdif_data[2] + (((C * Config_DSound51.GainC ))>>8);
obuffer[3]=spdif_data[3] + (((LFE * Config_DSound51.GainLFE))>>8);
obuffer[4]=spdif_data[4] + (((SL * Config_DSound51.GainSL ))>>8);
obuffer[5]=spdif_data[5] + (((SR * Config_DSound51.GainSR ))>>8);
#endif
}