spu2-x: Adjust some Dolby Pro Logic II code.

Comment out unused variable sLogTable in DplIIdecoder.cpp.
Remove DPLII.h from cmake list, it's unused so don't list it.

Some people suggested to keep the source files even if they are unused
so we can do that. Maybe someone will get the code to work properly.
This commit is contained in:
lightningterror 2019-01-09 08:22:54 +01:00
parent ea38e2eba5
commit fb5471f34f
2 changed files with 3 additions and 3 deletions

View File

@ -61,7 +61,6 @@ set(spu2xHeaders
Debug.h
defs.h
Dma.h
DPLII.h
Global.h
Lowpass.h
Mixer.h

View File

@ -20,7 +20,8 @@
#include "Global.h"
static const u8 sLogTable[256] = {
// FIXME Not yet used so let's comment it out.
/*static const u8 sLogTable[256] = {
0x00, 0x3C, 0x60, 0x78, 0x8C, 0x9C, 0xA8, 0xB4, 0xBE, 0xC8, 0xD0, 0xD8, 0xDE, 0xE4, 0xEA, 0xF0,
0xF6, 0xFA, 0xFE, 0x04, 0x08, 0x0C, 0x10, 0x14, 0x16, 0x1A, 0x1E, 0x20, 0x24, 0x26, 0x2A, 0x2C,
0x2E, 0x32, 0x34, 0x36, 0x38, 0x3A, 0x3E, 0x40, 0x42, 0x44, 0x46, 0x48, 0x4A, 0x4C, 0x4E, 0x50,
@ -37,7 +38,7 @@ static const u8 sLogTable[256] = {
0xCE, 0xCE, 0xD0, 0xD0, 0xD0, 0xD0, 0xD0, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD4, 0xD4, 0xD4, 0xD4,
0xD4, 0xD6, 0xD6, 0xD6, 0xD6, 0xD6, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xDA, 0xDA, 0xDA, 0xDA,
0xDA, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xE0, 0xE0, 0xE0,
};
};*/
static float Gfl = 0, Gfr = 0;
static float LMax = 0, RMax = 0;