lightningterror
877a112193
gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,
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add an assert that m_target isn't handled with invalid_tex0 yet due to upscaling.
2019-05-31 13:50:28 +02:00
lightningterror
5e043b3b6f
gsdx-hw: Re add GSC_RedDeadRevolver crc hack that only skipped blur effects to aggressive mode only.
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Previous commit for reference:
548d6b31bf
2019-05-25 17:19:17 +02:00
lightningterror
3289dc1cc7
gsdx-gui: update alpha stencil, crc hack level tooltips.
2019-05-23 18:11:26 +02:00
lightningterror
87808fee03
gsdx-hw: Purge GSC_GTASanAndreas crc hacks.
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Auto flush allows us to render the effects properly.
Small ghosting may not be an actual issues as it's also present on sw
renderer.
2019-05-17 03:35:17 +02:00
Shanoah Alkire
284880f768
GSdx: Variables should be initialized in the order in which they are declared. (-Wreorder)
2019-05-11 19:00:29 -07:00
lightningterror
9a5225dfdf
gsdx-hw: Purge GSC_SimpsonsGame crc hacks.
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Upscaling issue can be resolved with Half Pixel Offset Normal.
2019-05-05 23:37:18 +02:00
lightningterror
637f777ea9
gsdx-hw: Update OI_StarWarsForceUnleashed hack.
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Remove hack that was replaced by OI_GsMemClear and OI_DoubleHalfClear.
2019-05-02 22:53:44 +02:00
lightningterror
eb0d22626f
gsdx-hw: Purge GSC_StarWarsForceUnleashed crc hacks.
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Shadows are rendered correctly with basic blending on opengl, high on
d3d11.
2019-05-02 21:07:46 +02:00
Kojin
de0c4a7fc7
gsdx-hw: Check for null texture before commit in hacks. ( #2951 )
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Issue ##2943
2019-05-02 19:57:00 +02:00
Gregory Hainaut
bb306dfe90
gsdx hw: commit texture before a clear in OI hack
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Note I didn't bother to compute the draw region for single game hack.
Gain would be 0 if game doesn't suffer of memory issue in the first place
2019-04-26 12:40:04 +02:00
Kojin
e9989a5966
gsdx: enable sparse render target in TC
2019-04-26 12:40:04 +02:00
lightningterror
a0c6c1cb9f
gsdx-hw: Forgot to remove a crc region check for dbzbt2-3, no longer needed.
2019-04-25 16:34:28 +02:00
lightningterror
8eab618502
gsdx-hw: Purge crc hacks that had their half screen issues resolved (Texture shuffle case).
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DBZBT2, DBZBT3, MetalGearSolid3.
2019-04-25 15:08:51 +02:00
Kojin
34ac15f7eb
GSdx-hw: Add secret ini option to disable TS half bottom detection
2019-04-25 13:42:47 +02:00
Kojin
7eb0b0ac65
GSdx-hw: Add automatic detection of half-bottom in TS
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Typical shuffle case is 1/2 height so other half is undesired
In dbz we split the depth buffer.
- Sample first half, write to `0x0`.
- Sample second half, write to `0x800`
- Finally, sample `0x0` though `0xffc`
Crash Twinsanity is a similar case.
2019-04-25 13:42:47 +02:00
Kojin
97612edd58
GSdx-hw: Move src to protected member
2019-04-25 13:42:47 +02:00
Kojin
6af2f7ef46
GSdx-hwtc: Propagate valid area from dst to source
2019-04-25 13:42:47 +02:00
Kojin
acf771edd8
GSdx-hw: Store bounding rectangle in protected member
2019-04-25 13:42:47 +02:00
lightningterror
c3f36ad430
gsdx-gui: Separate opengl and direct3d blending options.
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A short summary how d3d option behaves compared to gl.
None d3d-> behaves the same
Basic d3d-> even less than 1/3 of Basic opengl.
Medium d3d -> less than 1/3 of Basic opengl.
High d3d -> 1/3 of Basic opengl.
Note: Medium and High options are mostly intended for debug use.
2019-04-23 15:24:04 +02:00
lightningterror
de5e9a85bb
gsdx-d3d11: Partial port of frame buffer masking from opengl.
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It works on games such as Fifa Street 1 and 2 (character and stage
rendering), mission impossible operation surma (shadow rendering).
It needs at least Basic level of blending enabled on d3d11.
2019-04-22 05:07:42 +02:00
lightningterror
ac1bc9d6fc
gsdx-hw: Move GSC_RadiataStories, GSC_StarOcean3, GSC_ValkyrieProfile2 crc hacks to D3D level.
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Follow up from the previous commit which is bypassing the texture cache
when the frame buffer is sampled.
Crc hacks are no longer needed on opengl.
Note: it requires at least Basic blending support.
2019-04-17 03:48:30 +02:00
Gregory Hainaut
f406051ed9
gsdx ogl: Bypass the texture cache when the frame buffer will be sampled.
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Proof of concept. It should provide a huge speedup when accurate
blending is enabled for tri-ace / Jak / R&C (shadow rendering).
See #2894
Need PR#2892
v2: Add const + comment to explain that code isn't ideal.
2019-04-17 03:48:30 +02:00
lightningterror
508a8b477e
gsdx-hw: Disable automatic mipmapping on Jak games for now.
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It crashes the emulator so until the issue is resolved properly comment
out/disable automatic mipmapping for jak games.
Issue #2916
2019-04-07 19:50:46 +02:00
Gregory Hainaut
a16fe6f016
gsdx TC: remove dead code
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src->m_texture is always NULL, set in Source constructor
Potentially it was a leftover of msaa or the commented code to handle mutable FBW
2019-03-26 14:22:34 +01:00
lightningterror
a30f642860
gsdx-hw: Purge GSC_NarutimateAccel, GSC_Naruto crc hacks.
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Naruto Shippuden - Narutimate Accel 3,
Naruto - Narutimate Hero 3.
Depth effects (shadows) rendered correctly.
2019-03-17 05:34:13 +01:00
lightningterror
7354c1fa0d
gsdx-hw: Update a few crc issue categories for several games.
2019-03-08 19:33:28 +01:00
lightningterror
889001c026
gsdx-hw: Move GSC_Okami to Aggressive level.
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Upscaling issues, hack needs to be updated because it removes too many
effects. Maybe HPO or Wild Arms offset are fine, needs further testing.
2019-03-08 19:23:03 +01:00
lightningterror
910ef1db41
Gsdx hw: Purge GSC_TalesOfAbyss crc hacks.
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Depth and channel shuffle rendered correctly on all renderers.
Also add some missing crc ids for Tales of Abyss.
PS: I'm ninjaing 3000 builds on the buildbot 😄
2019-03-08 16:13:39 +01:00
lightningterror
8219bcd1b4
gsdx-hw: Move GSC_YakuzaGames to partial level.
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Don't enable hack on native res if crc is below aggressive. Upscaling
issues.
Bonus, revert recent barrier changes on gl date code.
2019-03-05 12:39:07 +01:00
lightningterror
425059d882
gsdx: Forgot to move the crc state for mgs3 and ace combat 4.
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crc hacks are aggressive only. Fixes regressions mentioned in
https://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-OpenGL-Issue-with-Latest-Builds
2019-03-01 08:37:04 +01:00
lightningterror
8a9abd8a1b
gsdx: Purge depth crc hack for GSC_RadiataStories.
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Effects rendered correctly, blur/ghosting upscaling issues can be
resolved with HPO special.
2019-02-25 11:35:27 +01:00
lightningterror
79a38858d1
gsdx: Purge GSC_CrashNburn crc hacks.
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Depth, texture shuffle rendered correctly.
@MrCK1 did the tests. PAL needs to be tested as well.
2019-02-24 22:12:27 +01:00
lightningterror
8e8598412d
gsdx: Purge all crc hacks for GSC_OnePieceGrandAdventure and GSC_OnePieceGrandBattle.
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Texture shuffle and hdr colclip.
Effects rendered correctly.
2019-02-23 06:52:40 +01:00
lightningterror
930f07df4a
gsdx: Purge depth crc hack for Haunting Ground.
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Effects rendered correctly on all renderers.
2019-02-22 17:18:58 +01:00
Gregory Hainaut
e56f75fe9a
gsdx hw:move vertices fixup for texture shuffle in RendererHw
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Bonus: fix m_vt value
2019-02-22 16:57:59 +01:00
Gregory Hainaut
12dcb701c7
gsdx: add a function to fix the TEX0 register value for HW renderer
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Based on the SW renderer
2019-02-20 13:49:57 +01:00
lightningterror
19586fdd7f
gsdx: Move GSTexturecache files from Common to HW renderer.
2019-02-11 18:18:02 +01:00
lightningterror
ca002c56e5
GSdx: Adjust Burnout crc hacks to work on multiplayer mode as well.
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Yellow stripes crc hack.
Note: Only Takedown was tested but other games should work as well.
2019-02-09 21:42:38 +01:00
lightningterror
f02c683178
gsdx: Merge Sly 2 and 3 crc hacks.
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Upscaling issue with texture shuffle on dx and gl. Also removes shadows
on gl.
Bbox issue on dx.
Dumps from Sly 2 and 3 look fine after the merge.
Also add a crc id BF1739E2 for a prototype Sly2. I don't remember who
game me the dump or if it's official.
2019-01-28 21:58:30 +01:00
lightningterror
946e6046b3
gsdx: Adjust some crc hack comments for some games.
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Maybe in the future I'll add github issue links to corresponding crc
hacks.
2019-01-21 19:38:20 +01:00
lightningterror
548d6b31bf
Gsdx: Purge GSC_RedDeadRevolver crc hacks.
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Blurring with a bit of ghosting is intended and it looks like that on
the console as well.
Depth properly emulated.
D3D11 misses blending.
2019-01-20 19:49:36 +01:00
lightningterror
4ecbb750a8
GSdx: Purge GSC_BlackHawkDown crc hacks.
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Channel and texture shuffle emulated correctly.
2019-01-20 00:05:18 +01:00
lightningterror
bbd8cbbcf4
GSdx: Move GSC_DeathByDegreesTekkenNinaWilliams to partial crc level.
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Upscaling issues + unsupported texture shuffle.
Hacks might need to be updated.
2019-01-18 13:17:28 +01:00
lightningterror
0c3a0da58f
GSdx: Purge GSC_LegoBatman crc hacks.
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Effects emulated correctly with texture shuffle and depth.
Game has upscaling issues which can be fixed with TC offsets.
2019-01-17 09:58:59 +01:00
lightningterror
51fe6c20ca
GSdx: Adjust dbz bt glow/blur crc hack.
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Don't enable hack on native res if crc(ntsc only) is below aggressive.
Note for future so I don't forget: This hack can be disabled if depth
hack is also disabled.
2019-01-17 07:45:35 +01:00
Kojin
e429677a07
gsdx-hw: Completely remove MSAA from renderer code.
2019-01-15 19:13:14 +01:00
lightningterror
106c678cc1
GSdx: Purge GSC_EternalPoison crc hacks.
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Shadows are better rendered now with hdr colclip, blending is still
needed but the shadow's shape is proper now so let's purge the hack.
2019-01-13 17:33:08 +01:00
lightningterror
52bad3505c
GSdx: Adjust GSC_GodOfWar 1 and 2 crc hacks a bit more.
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GSC_GodOfWar moved to aggressive state.
GSC_GodOfWar2 some value swere corrected (should fix some regressions)
and hack was moved to partial state because we have an upscaling hack.
2019-01-13 16:26:09 +01:00
lightningterror
f5b9965910
GSdx: Purge OI_GodOfWar2 hw hack.
2019-01-13 15:08:36 +01:00
lightningterror
6f01936943
GSdx: Remove depth crc hacks for god of war 1 and 2.
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Effects rendered correctly with depth on all renderers.
2019-01-13 14:42:53 +01:00