mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Check for null texture before commit in hacks. (#2951)
Issue ##2943
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5a69a2f689
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@ -1586,8 +1586,8 @@ bool GSRendererHW::OI_FFX(GSTexture* rt, GSTexture* ds, GSTextureCache::Source*
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if((FBP == 0x00d00 || FBP == 0x00000) && ZBP == 0x02100 && PRIM->TME && TBP == 0x01a00 && m_context->TEX0.PSM == PSM_PSMCT16S)
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{
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// random battle transition (z buffer written directly, clear it now)
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ds->Commit(); // Don't bother to save few MB for a single game
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if(ds)
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ds->Commit(); // Don't bother to save few MB for a single game
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m_dev->ClearDepth(ds);
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}
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@ -1676,7 +1676,8 @@ bool GSRendererHW::OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTex
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{
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if(FPSM == PSM_PSMCT24 && FBP == 0x2bc0)
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{
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ds->Commit(); // Don't bother to save few MB for a single game
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if(ds)
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ds->Commit(); // Don't bother to save few MB for a single game
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m_dev->ClearDepth(ds);
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return false;
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@ -1686,7 +1687,8 @@ bool GSRendererHW::OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTex
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{
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if((FBP == 0x0 || FBP == 0x01180) && FPSM == PSM_PSMCT32 && (m_vt.m_eq.z && m_vt.m_max.p.z == 0))
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{
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ds->Commit(); // Don't bother to save few MB for a single game
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if(ds)
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ds->Commit(); // Don't bother to save few MB for a single game
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m_dev->ClearDepth(ds);
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}
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}
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@ -1771,7 +1773,8 @@ bool GSRendererHW::OI_SuperManReturns(GSTexture* rt, GSTexture* ds, GSTextureCac
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ASSERT((v->RGBAQ.A << 24 | v->RGBAQ.B << 16 | v->RGBAQ.G << 8 | v->RGBAQ.R) == (int)v->XYZ.Z);
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// Do a direct write
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rt->Commit(); // Don't bother to save few MB for a single game
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if(rt)
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rt->Commit(); // Don't bother to save few MB for a single game
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m_dev->ClearRenderTarget(rt, GSVector4(m_vt.m_min.c));
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m_tc->InvalidateVideoMemType(GSTextureCache::DepthStencil, ctx->FRAME.Block());
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@ -1806,7 +1809,8 @@ bool GSRendererHW::OI_ArTonelico2(GSTexture* rt, GSTexture* ds, GSTextureCache::
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if (m_vertex.next == 2 && !PRIM->TME && m_context->FRAME.FBW == 10 && v->XYZ.Z == 0 && m_context->TEST.ZTST == ZTST_ALWAYS) {
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GL_INS("OI_ArTonelico2");
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ds->Commit(); // Don't bother to save few MB for a single game
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if(ds)
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ds->Commit(); // Don't bother to save few MB for a single game
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m_dev->ClearDepth(ds);
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}
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