mirror of https://github.com/PCSX2/pcsx2.git
gsdx: Purge depth crc hack for GSC_RadiataStories.
Effects rendered correctly, blur/ghosting upscaling issues can be resolved with HPO special.
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@ -1189,14 +1189,9 @@ bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
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{
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skip = 1; // CMV vertical stripes
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}
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else if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
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if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
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{
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// GH: Hack is quite similar to GSC_StarOcean3. It is potentially the same issue.
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// Fixed on openGL
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skip = 1000;
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}
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}
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