mirror of https://github.com/PCSX2/pcsx2.git
gsdx-gui: update alpha stencil, crc hack level tooltips.
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@ -1044,7 +1044,7 @@ bool GSC_ValkyrieProfile2(const GSFrameInfo& fi, int& skip)
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}
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if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
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{
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skip = 1; // //garbage in cutscenes, doesn't remove completely, better use "Alpha Hack"
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skip = 1; // //garbage in cutscenes, doesn't remove completely.
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}*/
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if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
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{
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@ -53,8 +53,8 @@ const char* dialog_message(int ID, bool* updateText) {
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"Full:\nFor an optimal experience with Direct3D.\n\n"
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"Aggressive:\nUse more aggressive CRC hacks.\n"
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"Removes effects in some games which make the image appear sharper/clearer.\n"
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"Affected games: AC4, DBZBT 2 & 3, FF games, GOW games, MGS3, OnimushaDoD, RE4, SoTC, SMT3, SMTDDS1, SMTDDS2.\n"
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"Works as a speedhack for: BleachBB, Kunoichi, Steambot Chronicles, The Simpsons Game.";
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"Affected games: AC4, DBZBT 2 & 3, FF games, GOW games, OnimushaDoD, RE4, SoTC, SMT3, SMTDDS1, SMTDDS2.\n"
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"Works as a speedhack for: BleachBB, Kunoichi, Steambot Chronicles.";
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case IDC_SKIPDRAWHACK:
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case IDC_SKIPDRAWHACKEDIT:
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case IDC_SKIPDRAWOFFSET:
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@ -202,9 +202,8 @@ const char* dialog_message(int ID, bool* updateText) {
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// Windows only options.
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#ifdef _WIN32
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case IDC_ALPHASTENCIL:
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return "Extend stencil based emulation of destination alpha to perform stencil operations while drawing.\n\n"
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"Improves many shadows which are normally overdrawn in parts, may affect other effects.\n"
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"Will disable partial transparency in some games or even prevent drawing some elements altogether.";
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return "Improves shadows/transparency rendering in games such as Amagami.\n\n"
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"Note: It will break transparency rendering in many games, avoid using it.";
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case IDC_ACCURATE_BLEND_UNIT_D3D11:
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return "Control the accuracy level of the GS blending unit emulation.\n\n"
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"None:\nFast but introduces various rendering issues.\n"
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