gsdx: enable sparse render target in TC

This commit is contained in:
Kojin 2019-02-14 12:31:44 -05:00 committed by lightningterror
parent a1cdeb2fd1
commit e9989a5966
1 changed files with 2 additions and 2 deletions

View File

@ -1480,13 +1480,13 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(const GIFRegTEX0& TEX0, int
if(type == RenderTarget)
{
t->m_texture = m_renderer->m_dev->CreateRenderTarget(w, h);
t->m_texture = m_renderer->m_dev->CreateSparseRenderTarget(w, h);
t->m_used = true; // FIXME
}
else if(type == DepthStencil)
{
t->m_texture = m_renderer->m_dev->CreateDepthStencil(w, h);
t->m_texture = m_renderer->m_dev->CreateSparseDepthStencil(w, h);
}
m_dst[type].push_front(t);