mirror of https://github.com/PCSX2/pcsx2.git
gsdx: enable sparse render target in TC
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@ -1480,13 +1480,13 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(const GIFRegTEX0& TEX0, int
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if(type == RenderTarget)
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{
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t->m_texture = m_renderer->m_dev->CreateRenderTarget(w, h);
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t->m_texture = m_renderer->m_dev->CreateSparseRenderTarget(w, h);
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t->m_used = true; // FIXME
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}
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else if(type == DepthStencil)
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{
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t->m_texture = m_renderer->m_dev->CreateDepthStencil(w, h);
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t->m_texture = m_renderer->m_dev->CreateSparseDepthStencil(w, h);
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}
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m_dst[type].push_front(t);
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