mirror of https://github.com/PCSX2/pcsx2.git
GSdx-hw: Move src to protected member
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6af2f7ef46
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97612edd58
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@ -35,6 +35,7 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
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, m_userhacks_tcoffset_y(0)
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, m_channel_shuffle(false)
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, m_lod(GSVector2i(0,0))
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, m_src(nullptr)
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{
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m_mipmap = theApp.GetConfigI("mipmap_hw");
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m_upscale_multiplier = theApp.GetConfigI("upscale_multiplier");
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@ -880,7 +881,7 @@ void GSRendererHW::Draw()
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ds_tex = ds->m_texture;
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}
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GSTextureCache::Source* tex = NULL;
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m_src = nullptr;
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m_texture_shuffle = false;
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if(PRIM->TME)
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@ -960,7 +961,7 @@ void GSRendererHW::Draw()
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GetTextureMinMax(r, TEX0, MIP_CLAMP, m_vt.IsLinear());
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tex = tex_psm.depth ? m_tc->LookupDepthSource(TEX0, env.TEXA, r) : m_tc->LookupSource(TEX0, env.TEXA, r);
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m_src = tex_psm.depth ? m_tc->LookupDepthSource(TEX0, env.TEXA, r) : m_tc->LookupSource(TEX0, env.TEXA, r);
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// Round 2
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if (IsMipMapActive() && m_mipmap == 2 && !tex_psm.depth) {
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@ -983,7 +984,7 @@ void GSRendererHW::Draw()
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GetTextureMinMax(r, MIP_TEX0, MIP_CLAMP, m_vt.IsLinear());
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tex->UpdateLayer(MIP_TEX0, r, layer - m_lod.x);
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m_src->UpdateLayer(MIP_TEX0, r, layer - m_lod.x);
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}
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m_vt.m_min.t = tmin;
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@ -995,7 +996,7 @@ void GSRendererHW::Draw()
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//
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// Both input and output are 16 bits and texture was initially 32 bits!
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m_texture_shuffle = (GSLocalMemory::m_psm[context->FRAME.PSM].bpp == 16) && (tex_psm.bpp == 16)
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&& draw_sprite_tex && tex->m_32_bits_fmt;
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&& draw_sprite_tex && m_src->m_32_bits_fmt;
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// Shadow_of_memories_Shadow_Flickering (Okami mustn't call this code)
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if (m_texture_shuffle && m_vertex.next < 3 && PRIM->FST && (m_context->FRAME.FBMSK == 0)) {
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@ -1016,7 +1017,7 @@ void GSRendererHW::Draw()
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// Texture shuffle is not yet supported with strange clamp mode
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ASSERT(!m_texture_shuffle || (context->CLAMP.WMS < 3 && context->CLAMP.WMT < 3));
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if (tex->m_target && m_context->TEX0.PSM == PSM_PSMT8 && single_page && draw_sprite_tex) {
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if (m_src->m_target && m_context->TEX0.PSM == PSM_PSMT8 && single_page && draw_sprite_tex) {
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GL_INS("Channel shuffle effect detected (2nd shot)");
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m_channel_shuffle = true;
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} else {
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@ -1044,7 +1045,7 @@ void GSRendererHW::Draw()
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m_context->Dump(m_dump_root+s);
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}
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if(s_savet && s_n >= s_saven && tex)
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if(s_savet && s_n >= s_saven && m_src)
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{
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s = format("%05d_f%lld_itex_%05x_%s_%d%d_%02x_%02x_%02x_%02x.dds",
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s_n, frame, (int)context->TEX0.TBP0, psm_str(context->TEX0.PSM),
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@ -1052,13 +1053,13 @@ void GSRendererHW::Draw()
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(int)context->CLAMP.MINU, (int)context->CLAMP.MAXU,
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(int)context->CLAMP.MINV, (int)context->CLAMP.MAXV);
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tex->m_texture->Save(m_dump_root+s);
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m_src->m_texture->Save(m_dump_root+s);
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if(tex->m_palette)
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if(m_src->m_palette)
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{
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s = format("%05d_f%lld_itpx_%05x_%s.dds", s_n, frame, context->TEX0.CBP, psm_str(context->TEX0.CPSM));
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tex->m_palette->Save(m_dump_root+s);
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m_src->m_palette->Save(m_dump_root+s);
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}
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}
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@ -1083,13 +1084,13 @@ void GSRendererHW::Draw()
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// The rectangle of the draw
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m_r = GSVector4i(m_vt.m_min.p.xyxy(m_vt.m_max.p)).rintersect(GSVector4i(context->scissor.in));
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if(m_hacks.m_oi && !(this->*m_hacks.m_oi)(rt_tex, ds_tex, tex))
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if(m_hacks.m_oi && !(this->*m_hacks.m_oi)(rt_tex, ds_tex, m_src))
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{
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GL_INS("Warning skipping a draw call (%d)", s_n);
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return;
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}
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if (!OI_BlitFMV(rt, tex, m_r)) {
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if (!OI_BlitFMV(rt, m_src, m_r)) {
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GL_INS("Warning skipping a draw call (%d)", s_n);
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return;
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}
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@ -1153,7 +1154,7 @@ void GSRendererHW::Draw()
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//
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DrawPrims(rt_tex, ds_tex, tex);
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DrawPrims(rt_tex, ds_tex, m_src);
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//
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@ -140,6 +140,7 @@ private:
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protected:
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GSTextureCache* m_tc;
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GSVector4i m_r;
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GSTextureCache::Source* m_src;
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virtual void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) = 0;
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