* Moved ps1 init. Added Sample Rate change for SPU that gets set but not applied
* SPU: misc fixes on SPU ps1 mode init
* Init the soundbuffer to apply sample rate. Actually set the correct sample rate for the ps1 though it still won't apply
Co-authored-by: Gauvain 'GovanifY' Roussel-Tarbouriech <gauvain@govanify.com>
Co-authored-by: kenshen112 <obarrtimothy@gmail.com>
in vs 2019, the system xhash used by unordered_map uses Target in its template definition. pcsx2 #defines this in the r5900 and r3000 headers which leak cause a cryptic compilation error. A quick fix here is just to undef it in gamebase.h. A better fix would be to encapsulate the definition or use something more c++ to avoid the pre-processor. Add a comment to explain the _Target_ undef.
tap.h did not have string defined. I guess this was included transitively somewhere with an earlier set of system headers.
Biostools, the file is opened in text mode which causes the bios to be partially read. I'm not sure that's vs2019 specific but it's wrong in any case. Maybe the default mode parameter changed at some point. Maybe wxFile would be a better choice here rather than WxFFile because wxFile always open s in binary mode.
It seems not all DMA channels have the same set of 32 bit registers. Removed
addresses of registers which aren't actually present in the memory
space.
Example: Channel 0/1/2 have address stack registers but the other
channels lack it. According to documents, the remaining memory space of
the channels seems to be reserved. Which means, write access would be
disregarded and read access would return an unknown value.
Credit goes to Gregory and CK1 for notifying me about it, special mention to ssakash for actually pushing the change to github. Also I wasn't the one who introduced the non-existent registers into the code, these registers were present before under a different name.
Warning can be reenabled on GCC
A warning isn't fixed as potentially the code is wrong
../pcsx2/gui/MemoryCardFolder.cpp: In member function ‘void FolderMemoryCard::FlushFileEntries(u32, u32, const wxString&, MemoryCardFileMetadataReference*)’:
../pcsx2/gui/MemoryCardFolder.cpp:1027:10: warning: unused variable ‘filenameCleaned’ [-Wunused-variable]
bool filenameCleaned = FileAccessHelper::CleanMemcardFilename( cleanName );
While c782b62 added much more reliable game game startup detection, the
settings system did not yet gain that knowledge, but typically that's OK.
Typically the settings (and patches) are loaded according to the current
CRC, which happens once on bios boot (with general settings) and then again
when the game starts, which includes game-specific fixes, patches, etc.
However, if the setting are changed (and therefore also applied) after
the game CRC is known but before the game starts, such as if the user
presses Tab to change framelimiter while at the bios, then until now it
was accidentally applying the game's settings while still at the bios.
This commit makes the settings routine know whether or not the game actually
started, and apply the generic/game settings accordingly.
Irx module will be loaded at the end of the ROM (limited
at 256KB)
At the execution of the boot the list of module addresses are
hacked to add the new module.
For #1130