mirror of https://github.com/PCSX2/pcsx2.git
psxmode: add PGPU.cpp/h code by user wise on the assemblergames.com forums.
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2016-2016 PCSX2 Dev Team
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* Copyright (C) 2016 Wisi
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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void pgifInit(void);
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extern void psxGPUw(int, u32);
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extern u32 psxGPUr(int);
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extern void PGIFw(int, u32);
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extern u32 PGIFr(int);
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extern void PGIFwQword(u32 addr, void *);
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extern void PGIFrQword(u32 addr, void *);
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extern u32 psxDma2GpuR(u32 addr);
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extern void psxDma2GpuW(u32 addr, u32 data);
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extern void ps12PostOut(u32 mem, u8 value);
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extern void psDuartW(u32 mem, u8 value);
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extern u8 psExp2R8(u32 mem);
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extern void kernelTTYFileDescrWrite(u32 mem, u32 data);
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extern u32 getIntTmrKReg(u32 mem, u32 data);
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extern void testInt(void);
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extern void HPCoS_print(u32 mem, u32 data);
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extern void anyIopLS(u32 addr, u32 data, int Wr);
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extern void dma6_OTClear(void);
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