- GSWnd is not implemented, no config dialogs either
- no output, just the null device
- threading classes were not tested (my first experience with pthread)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4315 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: Once DoA2 is ingame (start of fight), you can switch to the EE Rec until the fight is over with good speed! Hopefully one day someone will be brave enough to implement it on the rec side so you dont have to mess about :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4309 96395faa-99c1-11dd-bbfe-3dabce05a288
- Added an EE roundmode patch entry for AR Tonelico 2 that fixes a fall through floor bug
- Disabled an exception in the ISO file reader. It now continues working when it runs into incomplete game rips (may need a review).
- Disabled 2 annoying logs :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4307 96395faa-99c1-11dd-bbfe-3dabce05a288
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(Jake:) here's my final patch for the pcsx2 inis and portable mode stuff:
it removes the ability to modify paths in portable mode (patchs are fixed to cwd anyway). Paths are still displayed for user convenience, read-only.
Also fixes some minor bugs and annoyances reported by users.
That should pretty well clean up most of what I broke when I rused the portable install feature in a few weeks ago.
May want to review it first, I still haven't had much time or inclination to do my usual amount of code quality control.
-----------------------
(avih:) I tested it briefly and nothing seemed horribly broken (read: looks OK after little testing). Didn't do a proper code review though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4297 96395faa-99c1-11dd-bbfe-3dabce05a288
* add/update various translation
* add a patch of Weimingzhi to fix wrapping issue on asian languages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4280 96395faa-99c1-11dd-bbfe-3dabce05a288
Cleaned up Gifdma a little, removing duplicate code. Disabled a few console writes we dont nee really.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4278 96395faa-99c1-11dd-bbfe-3dabce05a288
If you happen to test it on linux, please let me know that the presets controls appear and are usable (checkbox, the word 'Preset', a slider that can be set to 6 positions, and a colored preset name)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4277 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: the code avoids some locking which turn into deadlock with GSOpen1 plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4273 96395faa-99c1-11dd-bbfe-3dabce05a288
Changed a warning many users misunderstood as *Serious Problem* so it sounds (lots) less severe ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4260 96395faa-99c1-11dd-bbfe-3dabce05a288
(Implementation is a bit clunky. Might change it later to look a bit nicer, might not.)
- Changed a few more dialog layouts a bit.
- Prevent changes to the PAL/NTSC "base frame rate" in release builds.
(It's still possible to edit via pcsx2.ini or in devel/debug builds. And yeah, sorry Shadow Lady :p )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4259 96395faa-99c1-11dd-bbfe-3dabce05a288
The new file name is simply "portable_install" (no file extension).
Since it doesn't have an extension anymore it won't look like there's something to configure in it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4258 96395faa-99c1-11dd-bbfe-3dabce05a288
PS2 behavior is the same / close to always on, so having them optional got pointless.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4257 96395faa-99c1-11dd-bbfe-3dabce05a288