mirror of https://github.com/PCSX2/pcsx2.git
pcsx2 gui: restore the "folders" panel in Appearance menu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4256 96395faa-99c1-11dd-bbfe-3dabce05a288
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9e485b447e
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002398a798
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@ -281,7 +281,8 @@ Dialogs::InterfaceConfigDialog::InterfaceConfigDialog(wxWindow *parent)
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CreateListbook( wxGetApp().GetImgList_Config() );
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const AppImageIds::ConfigIds& cfgid( wxGetApp().GetImgId().Config );
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AddPage<AppearanceThemesPanel> ( pxL("Appearance"), cfgid.Appearance );
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// The panel is empty. Only create it in debug mode --greg
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if (IsDebugBuild) AddPage<AppearanceThemesPanel> ( pxL("Appearance"), cfgid.Appearance );
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AddPage<StandardPathsPanel> ( pxL("Folders"), cfgid.Paths );
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AddListbook();
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@ -442,11 +442,8 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title)
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m_menuConfig.Append(MenuId_Config_SysSettings, _("Emulation &Settings") );
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m_menuConfig.Append(MenuId_Config_McdSettings, _("&Memory cards") );
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m_menuConfig.Append(MenuId_Config_BIOS, _("&Plugin/BIOS Selector") );
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if (IsDebugBuild)
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{
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m_menuConfig.Append(MenuId_Config_GameDatabase, _("Game Database Editor") );
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m_menuConfig.Append(MenuId_Config_Language, _("Appearance...") );
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}
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if (IsDebugBuild) m_menuConfig.Append(MenuId_Config_GameDatabase, _("Game Database Editor") );
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m_menuConfig.Append(MenuId_Config_Language, _("Appearance...") );
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m_menuConfig.AppendSeparator();
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