mirror of https://github.com/PCSX2/pcsx2.git
Path3 Masking: Fix for Resident Evil Dead Aim (also fixed the occasional glitch i mentioned in my last Path3 commit)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4310 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -248,7 +248,7 @@ static __fi tDMA_TAG* ReadTag2()
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bool CheckPaths(int Channel)
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{
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if((GSTransferStatus.PTH3 == IMAGE_MODE && gifRegs.mode.IMT) || GSTransferStatus.PTH3 == WAITING_MODE)
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if((GSTransferStatus.PTH3 == IMAGE_MODE && gifRegs.mode.IMT) /*|| GSTransferStatus.PTH3 == WAITING_MODE*/)
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{
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if((gifRegs.stat.P1Q == true || gifRegs.stat.P2Q == true) || (gifRegs.stat.APATH > GIF_APATH_IDLE && gifRegs.stat.APATH < GIF_APATH3))
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{
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@ -97,7 +97,7 @@ void Vif1MskPath3() {
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if(gifRegs.stat.P3Q)
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{
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MSKPATH3_LOG("Path3 Waiting to Transfer, triggering");
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gsInterrupt();//gsInterrupt();
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gsInterrupt();
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}
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}
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