Commit Graph

3209 Commits

Author SHA1 Message Date
Akash d866b5592e GSDX: Add two new options to GUI.
The following patch adds Mipmap option (software mode exclusive) and Preload Data Frame (Hardware mode exclusive) to the GSDX plugin settings for debug purposes.
2015-11-06 01:47:44 +05:30
Gregory Hainaut d0ea904cdf spu2x: remove hyperlink in windows about box
Code isn't free (and kinda useless)
2015-11-04 07:43:00 +01:00
Gregory Hainaut 5ba41306ea gsdx-tc: HasSharedBits uses PSM not address
Nice heap overflow. I'm surprised that it kinda worked.
2015-11-02 07:36:37 +01:00
Gregory Hainaut 6a38e1d06e onepad: init sigaction struct 2015-11-02 07:36:17 +01:00
Gregory Hainaut a9af374be6 onepad: don't touch autorepeat setup
When X autorepeat is enabled, it will generate down/up, down/up, ... sequences

So it was decided to disable it. Unfortunately the configuration is for
the full system which is very annoying (state isn't restored after an
ASSERT or EXCEPTION)

Initially the plugin handles the event from the X loop. However since
the GSopen2 switch events are already intercepted by the WX core GUI.
The core will route them back to the input plugin.

Wx filters automatically generated event so initial sequence is now
down, down, down/up. No more autorepeat issue, so no need to screw up
the system.

Close #945
2015-11-01 10:48:54 +01:00
Gregory Hainaut c3d8cc0978 Merge pull request #897 from PCSX2/coverity-spu2x-mixer
spu2x: correctly apply the volume to the external source
2015-10-31 20:10:43 +01:00
Jonathan Li e31cb8cbcd spu2x-sdl: restore WX2.8 build compilation
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-10-31 11:06:15 +01:00
Gregory Hainaut 66259dee17 spu2x-sdl: always use 16 bit formats
32 bits range is too big and requires to maximize the volume.
2015-10-30 17:38:12 +01:00
Gregory Hainaut 2a68c3585c spu2x-sdl: fiddle with SDL to init the selected API
Note: SDL_Init is mandatory oterwise SDL_OpenAudio will redo the init.
So the only sane way is to initialize pulseaudio, close everything, and finally
init the requested driver.

V2:
* ifdef SDL2 code

V3:
* use std::string for m_api (avoid issue issue with wx2.8)
* call the good function to properly close subsystem avoid crashes
2015-10-30 17:37:25 +01:00
Gregory Hainaut 84c6455c95 spu2x-sdl: add a gui setting to select the API
The purpose is to workaround bug with default API

Code is not ideal because SDL/gui are mixed. But it would be enough
for future release.

V2: ifdef SDL2 code
2015-10-30 17:13:45 +01:00
Gregory Hainaut 96fc260488 linux: restore default INT/TERM signal handler
Allow to use CTRL-C to quit PCSX2 ("regression" of SDL2)
2015-10-29 15:04:55 +01:00
Gregory Hainaut d81481a974 Merge pull request #926 from kust2708/onepad-gui-images
Onepad GUI for Linux - New wxWidget interface (Images)
2015-10-26 21:21:12 +01:00
kust2708 9dff864de8 onepad:
Add images for the new GUI

Onepad : wxWidget GUI
Replace headers by png files.

OnePad: wxWidget HUI (Images)
Fix l2.png file (white background instead to a transparent one).
2015-10-26 14:28:32 +01:00
Gregory Hainaut 59be6c8710 gsdx: protect some options to avoid buffer overflow
Keep TVShader/interlace/aspectratio in the legal range.

Avoid a crash if the user (aka me) edit the ini file with bad value.
2015-10-25 21:44:20 +01:00
Gregory Hainaut b87cda94c5 Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders 2015-10-25 21:23:39 +01:00
Gregory Hainaut bba67fbd83 Merge pull request #912 from PCSX2/accurate-blending-issue-762
gsdx-ogl: PrimitiveOverlap requires real rectangle
2015-10-25 20:55:41 +01:00
Jonathan Li 1659d5974e gsdx-ogl: Fix scanline, diagonal, triangular TV shaders
PSin.p is normalised, so integer conversions won't work. Use
gl_FragCoord instead.
2015-10-25 19:20:22 +00:00
Gregory Hainaut 50e6306331 Merge pull request #919 from ssakash/coverity_init
Coverity: Initialize class members
2015-10-25 20:08:46 +01:00
Gregory Hainaut 03bf1ec7b3 gsdx-tc: extend preload frame hack to load target too
The goal is to check the impact on game that have wrong RT content.

It helps a bit Smash Court Tennis Pro Tournament 2 but the game suffers
another texture cache bug. (RT BW is 10 whereas texture BW is 8)

Note: Armored Core: Last Raven must be tested (only game so far
that rely on the option and I didn't want to add a new one).
2015-10-25 15:26:38 +01:00
Akash e4490694f1 SPU2-X: Initialize all class members
CID 147033 (#1 of 1): Uninitialized pointer field (UNINIT_CTOR)16. uninit_member: Non-static class member ActualPaCallback is not initialized in this constructor nor in any functions that it calls.
2015-10-25 14:11:44 +05:30
ramapcsx2 79075282e5 Merge pull request #922 from ssakash/spu2-x_realtime
SPU2-X: Fix a "Fixme" part of the code.
2015-10-24 16:33:36 +02:00
Gregory Hainaut 295f867118 gsdx: invalid alpha after an EE write
Typical wrong draw:
1/ draw in 32 bits
2/ draw in 24 bits
3/ Use alpha as a texure. (Must reuse the GPU data)
4/ Write alpha from EE
5/ Use alpha as a texure. (Must upload new data)

This commit fixes the step 5.

Fix #917 (Conflict - Desert Storm)
2015-10-24 16:23:50 +02:00
Akash 5d13dfee25 SPU2-X: Remove a logically impossible break
* the break doesn't get used since HANDLE_CHECK consists of a break on the function itself.
* removed an outdated comment since realtime update of configure has been done.
2015-10-24 19:48:52 +05:30
Akash 0cc4287b59 SPU2-X: Realtime update for soundtouch configure
previously the soundtouch configure box required a total exit of the dialog to get the configure box value updated , now it's made to be done in an instant.
2015-10-24 19:34:24 +05:30
Gregory Hainaut 5cbd0cf42a gsdx-debug: add more push/pop debug group on the init 2015-10-24 14:14:37 +02:00
Gregory Hainaut 9ba949c2d9 gsdx-debug: support correct logging on mesa
By default low severity message were disabled. (thanks to be open source)
2015-10-24 14:14:37 +02:00
Gregory Hainaut e8fdd99962 spu2x-sdl: keep only C++11 code path
Linux supports C++11 completely.
2015-10-24 14:14:37 +02:00
Akash c1f1646dab GSDX: Initialize class members
CID 146973 (#1 of 1): Uninitialized scalar field (UNINIT_CTOR)2. uninit_member: Non-static class member overflow is not initialized in this constructor nor in any functions that it calls.
2999}
2015-10-23 01:35:15 +05:30
Gregory Hainaut 87001326f6 gsdx: remove 4Y-old unused code
It was never used.
2015-10-22 19:51:03 +02:00
Gregory Hainaut a8968257db glsl: keep fract in [0;1] range
Shin Megami Tensei Lucifers seems to generate infinites values.
I suspect that DX always clamp fract output.

Finally fix #782 !
2015-10-22 18:36:45 +02:00
Gregory Hainaut c0d0e2e89d gsdx-ogl: PrimitiveOverlap requires real rectangle
runion/rempty/rinter requires x < z and y < w

Help issue #762 (accurate blending issue)

If you want to shine, please put better GSVector code (AVX512 is 2 instruction :p)
2015-10-22 12:34:50 +02:00
Gregory Hainaut 92553add8e gsdx-ogl: accurate date regression. Bad interaction between depth & DATE
In the DATE42 algo, first pass must find the primitive that write the
bad alpha value. If depth test is fail, alpha value won't be written therefore
you mustn't keep the primitive id.

In theory to ensure 100% correctness, depth would need to be fully executed
(currently depth write is disabled). However it requires to copy the depth buffer.
It is likely bad for the perf.

Issue reported on DBZInfWorld
2015-10-22 12:31:51 +02:00
Gregory Hainaut 6561fbc831 gsdx-ogl: only enable aniso when sampling from the HW texture unit
Potentially help issue #884
2015-10-22 12:21:43 +02:00
Gregory Hainaut b6d9ea86ee spu2x-sdl: memset the stream buffer in SDL2
Fix #382
2015-10-21 22:13:29 +02:00
Gregory Hainaut 53c38ef2cc spu2-sdl: move the ifdef to support automatic indentation 2015-10-21 20:54:09 +02:00
Gregory Hainaut 96bf714d85 spu2x-sdl: unique_ptr is always supported
So let's drop various ifdef
2015-10-21 20:36:07 +02:00
Gregory Hainaut 826319ce34 gsdx-ogl: check null pointer
CID 151735 (#1 of 1): Dereference after null check (FORWARD_NULL)
61. var_deref_model: Passing null pointer rt to CopyRectConv, which dereferences it
2015-10-21 20:10:16 +02:00
Gregory Hainaut 395b4c25f3 Merge pull request #899 from ssakash/gsdx_nullcheck
gsdx: use old size of target if ds and rt is null
2015-10-18 19:25:39 +02:00
Jonathan Li 7fac189ab3 spu2-x:linux: Fix potential null deference
Coverity CID 146911: Dereference before null check (REVERSE_INULL)
2015-10-18 14:01:27 +01:00
Gregory Hainaut d5e0899955 oups collision with ref commit 2015-10-18 11:19:39 +02:00
Gregory Hainaut f99882c61c gsdx-ogl: keep gl_ActiveTexture & gl_BlendColor (fix MS compilation)
It seems openGL ABI isn't exactly the same between Windows and my PC.
2015-10-18 11:18:19 +02:00
refractionpcsx2 179a4cead5 GSdx: Fix compilation 2015-10-18 02:01:56 +01:00
Akash 294b8d3c6e gsdx: use old size of target if ds and rt is null
CID 146843 (#1 of 1): Dereference after null check (FORWARD_NULL)6. var_deref_model: Passing null pointer ds to GetSize, which dereferences it.
2015-10-17 22:47:44 +05:30
Gregory Hainaut 0958b9db8e gsdx-ogl: use the standard openGL name
Function pointer was mangled to avoid any collision. Nowadays all symbols
are hidden so no risk of collision.

Syntax is nicer beside it would allow to put back GLES3.2. I think it
supports most of the used extension.

glActiveTexture & glBlendColor are provided without symbol query.
2015-10-17 17:05:15 +02:00
Gregory Hainaut 1c8f8a00b8 Merge pull request #894 from ssakash/coverity_fix
Coverity: Prevent NULL dereferences and other stuffs.
2015-10-17 16:00:28 +02:00
Gregory Hainaut eb387e16f4 onepad: fix compilation on SDL1 2015-10-17 14:38:46 +02:00
Gregory Hainaut 9b796d0f27 Merge pull request #892 from 3kinox/rumble_onepad
Implement rumble and isolate SDL code path
2015-10-17 11:00:06 +02:00
Akash fedd07e4a8 gsdx: prevent a potential division by zero
CID 146834 (#2-1 of 2): Division or modulo by zero (DIVIDE_BY_ZERO)9. divide_by_zero: In expression tpf * 10000ULL / ttpf, division by expression ttpf which may be zero has undefined behavior.
2015-10-17 11:26:11 +05:30
Akash 04b765a674 gsdx: check for null deference.
CID 146839 (#1 of 1): Explicit null dereferenced (FORWARD_NULL)11. var_deref_model: Passing null pointer fb_pages to UsePages, which dereferences it.

CID 146840 (#1 of 1): Explicit null dereferenced (FORWARD_NULL)11. var_deref_model: Passing null pointer zb_pages to UsePages, which dereferences it.

* Prevent a potential null pointer deference in ```void GSRendererSW::UsePages()```
2015-10-17 09:14:07 +05:30
3kinox d7155f839f onepad:
+ Implement and activate rumble.
2015-10-16 23:55:18 +02:00
3kinox fb0d7139f2 onepad:
+ Isolate every SDL code paths and replace any call to them by call to a generic class "GamePad" of which JoystickInfo is now a child.
+ Now backends can be added by inheriting GamePad generic class.
+ There is just one function change which is redundant with next commits but otherwise commit will not compile(which is more evil).
2015-10-16 23:53:51 +02:00
3kinox 9ab554af5b onepad:
+ Objectify conf class.
+ Make some members private as they need to have their range checked before being set
+ Change "options" variables into an union contraining bitfield representation of it. Allows to make code more expressive/readable.
2015-10-16 23:47:55 +02:00
Gregory Hainaut 096e5e1fef spu2x: correctly apply the volume to the external source
CID 147046 (#1 of 1): Useless call (USELESS_CALL)
side_effect_free: Calling ApplyVolume(Ext, Cores[1].ExtVol) is only useful for its return value, which is ignored.
2015-10-16 23:17:07 +02:00
Gregory Hainaut 03bc304ecf gsdx-ogl: fix colclip regression when accurate blending is enabled
Fix #865
2015-10-16 22:07:50 +02:00
Jonathan Li 76e61d4ef1 Merge pull request #863 from turtleli/gsdx-dx-select-shader
gsdx:windows: refactor dx9/dx11 compile shader code, allow external
shader selection via GUI, widen and rearrange GUI
2015-10-07 00:18:04 +01:00
Avi Halachmi (:avih) 7d6a73ab27 LilyPad: in PS2 mode - disable configs/hacks which PCSX2 doesn't need
Disable and overrides the following hacks at the config and dialog:
- Disable screensaver
- Safe fullscreen exit on escape
- save state in title

All of those are hacks which PCSX2 doesn't need anymore and therefore are just
confusing if enabled.

Note that we assume PCSX2 is synonym for PS2 mode in LilyPad, and while AFAIK it
is the case now, it might need a more fine grained override system.
2015-10-07 01:22:47 +03:00
Jonathan Li 39dc23e83b gsdx:windows: Widen and rearrange GUI
All combobox text can now be seen in full without having to click on the
combobox.

The internal and custom resolution stuff has been moved into the Hardware
Mode Settings groupbox since it doesn't affect software mode.

The dialog has also been rearranged a bit.
2015-10-03 22:33:55 +01:00
Jonathan Li 64cccda076 gsdx:windows: Add external shader selection to GUI
This lets Windows users select the external shader and config file via the
GUI.

Also, comment out an unused variable in the Hacks dialog code.
2015-10-03 22:33:15 +01:00
Jonathan Li a57b2a059a gsdx:windows: Add file selection support
The file open dialog will be usable for all GSdx dialogs if required.
2015-09-28 12:45:14 +01:00
Jonathan Li c0137227e6 gsdx:dx: Allow selection of external shader/shader config
shaders/GSdx.fx is now the default location and is no longer hardcoded.
The external shader and external shader config can now be selected. (The
OpenGL renderer already has this feature.)

Note: It is still possible to not use a config file, just use an invalid
value for shaderfx_conf.
2015-09-28 12:45:13 +01:00
Jonathan Li df98c766e5 gsdx:dx9: Refactor shader compilation code
Don't use D3DX compile from file and compile from resource functions -
use the compile from memory function instead. It does the same thing,
except you have to set things up yourself.

Benefits:
Allows external shaders to be split into a config file and a shader file
without hardcoding the config file name.
Less code.

Yes, I more or less used the same message as the dx11 one.
2015-09-28 12:45:13 +01:00
Jonathan Li fabd6075ef gsdx:dx11: Refactor shader compilation code
Don't use D3DX compile from file and compile from resource functions -
use the compile from memory function instead. It does the same thing,
except you have to set things up yourself.

Benefits:
Easier move to D3DCompile when it becomes necessary.
Allows external shaders to be split into a config file and a shader
file without hardcoding the config file name.
Less code.
2015-09-28 12:45:12 +01:00
Gregory Hainaut c7000355fe gsdx-ogl: flush debug file before exiting the application 2015-09-28 09:41:30 +02:00
Jonathan Li cbd2417833 gsdx:ogl:windows: Fix calling convention mismatch
OpenGL does not use the cdecl calling convention (which is the default
calling convention for GSdx on Windows). Since DebugOutputToFile is used
by OpenGL, it needs to use the same calling convention that OpenGL uses.

This fixes a debug build crash when the OpenGL renderers are used and
debug_opengl is nonzero in the ini.
2015-09-26 22:38:05 +01:00
Gregory Hainaut 00e37224ed gsdx: check the return value of mkdir function
Reported by coverity
2015-09-26 13:51:23 +02:00
Gregory Hainaut 78b73ba585 gsdx: avoid null pointer deferencement 2015-09-25 20:59:36 +02:00
Gregory Hainaut 5fb8c7e65c gsdx: initialize members in constructor of objects
A couple of useless members were removed too.

Also fix wnd initialization

Coverity:
CID 146955 (#1 of 1): Uninitialized pointer read (UNINIT)
18. uninit_use: Using uninitialized value wnd[i].
2015-09-23 09:46:53 +02:00
Gregory Hainaut c4a3d57499 gsdx: protect fscanf string read
Coverity:
CID 146816 (#1 of 1): Calling risky function (DC.STREAM_BUFFER)
dont_call: fscanf(FILE *, char const *, ...) assumes an arbitrarily large string, so callers must use correct precision specifiers or never use fscanf(FILE *, char const *, ...)
2015-09-23 09:39:09 +02:00
Gregory Hainaut 7bec15b99f gsdx: remove useless condition check
Base pointer and format are always positive (unsigned int BTW) so drop
>= 0 comparison
2015-09-23 09:39:08 +02:00
Avi Halachmi (:avih) cee0b795ee Recording: handle cancel (at the GS[dx] dialog) gracefully
Without this patch, if a user initiates a recording and then cancels at the GSdx
dialog, the audio was recording anyway, which is probably highly unexpected.

However, while probably highly unexpected, it could still be useful to record
only audio, but with this patch it's now impossible.

We can reconsider if it turns out that people are actually using this "feature",
though one might as well set the video setting to be very unobtrusive (very low
resolution/bitrate) such that it uses very little CPU.
2015-09-22 01:11:25 +03:00
Avi Halachmi (:avih) 4474d4391b GSdx: capture - print recomended resolution and DAR to the console
This is the internal resolution which GSdx uses and recording at this resolution
is optimal, i.e. without any dumb scaling, with all relevant pixels and without
redundant pixels.

The resulting clip still doesn't have the correct aspect ratio set, but that's
just a property which can be set to the clip afterwards, which is where the DAR
becomes useful. Since it's usually anamorphic, when muxing later with the audio
use the DAR to set the playback aspect ratio.
2015-09-22 01:11:13 +03:00
Avi Halachmi (:avih) 3f81fc98dd gsdx: custom resolution - use 0 instead of 9 2015-09-22 01:00:53 +03:00
Jonathan Li 4208267966 gsdx|spu2-x:windows: Scale GUI logo with DPI
The SS_REALSIZECONTROL style resizes image to fit the control window, so
let's use that.
2015-09-21 20:45:50 +01:00
Jonathan Li c088039394 gsdx:linux: Fix clang compile
Everything seems to compile and run with clang 3.7.0 now. I don't know
if clang 3.6.x works or not. 3.5.x doesn't.
2015-09-21 20:45:50 +01:00
Jonathan Li 69d27dfb4b Merge pull request #829 from ssakash/rework_internalres
gsdx changes:
Remove native resolution checkbox from GUI and rework associated code
Small changes to Windows and Linux GUI
Support 8x native resolution
Fix custom resolution width less than native width use case
2015-09-21 20:12:47 +01:00
Gregory Hainaut d42cef891c gsdx: remove ALIGN_STACK feature on GCC
Stack is already aligned correctly. Besides GCC optimizes the variable so it doesn't
have any effect except that it generates useless warnings.
2015-09-20 22:19:45 +02:00
Gregory Hainaut 9b69afe541 gsdx-ogl: typo that broke TC offset hack 2015-09-20 22:19:45 +02:00
Gregory Hainaut b60dd9d1fe Merge pull request #814 from PCSX2/coverity-qa-high
Fix a bunches of coverity warning/errors.
2015-09-20 22:18:03 +02:00
Avi Halachmi (:avih) 94c5eab776 GSdx: capture dialog - actually remember the last used codec
Previously it was saving the display name to the config but trying to restore
according to the friendly name.

Now store and restore according to the "displayName" which is more unique than
"friendlyName" since it includes GUID[s], and handle it consistently as _bstr_t.
2015-09-20 20:04:36 +03:00
Jonathan Li d4f6894e1b gsdx: Fix custom resolution and minor cleanup
This fixes the following issues when custom resolution is selected.
 - When the width is smaller than the native resolution width, the
   texture cache targets are removed on every Vsync signal, causing a
   black screen issue.
 - The texture cache code needs a 1 returned for the custom resolution
   upscale multiplier or there'll be some really funny graphical issues.

It also removes unnecessary GetConfig (which I think unconditionally
does a a file read on Windows) calls if the width was increased - the
upscale multiplier is already stored, and the custom resolution width
and height calls are now unnecessary.

Also fix some whitespace issues.
2015-09-20 07:49:46 +05:30
Gregory Hainaut 28191baa80 gsdx-linux: merge native/upscaling/custom into a single box 2015-09-20 07:49:44 +05:30
Akash a9b0cfc519 GSDX: Add 8X native to Internal resolution. 2015-09-20 07:49:32 +05:30
Avi Halachmi (:avih) 54afd377ee GSdx: recording: Progressive: make the recorded clip play at full speed
Before this patch, when recording Progressive (frame) mode, it recorded all
the frames correctly but set the clip's fps property to 25/29.97, so when
played back it played at half the speed (but was fine when played at double speed).

This patch does not affect the number of frames recorded per second, but rather
only sets the resulting clip fps property to the correct one (double than before).

Also fixes a bug that in a non-managed window in progressive mode, the title
displayed "200%" speed when it should have displayed 100% speed.

Fixes #832
2015-09-19 14:44:48 +03:00
Akash b97018932d GSDX: Rework Internal Resolution function
upscale_multiplier function values have been changed to allocate native resolution and also move custom resolution to 9.
Remove the old native checkbox value and include Native in the combo box.
Internal GSDX functions have also been updated with this new update to the upscale_multiplier variable.
2015-09-14 10:26:27 +05:30
Miguel A. Colón Vélez 4760d71a86 Remove the remaining postbuild stuff.
The bot should work now.
2015-09-13 04:33:17 -04:00
Pistachioman 3df5c2835e Remove useless postBuild stuff 2015-09-13 04:31:41 -04:00
Jonathan Li 239306e9a2 pcsx2|gsdx:linux: Fix posix_memalign
The AddressSanitizer can be used on Linux again. Well, PCSX2 doesn't get
very far when it's used though.
2015-09-12 09:58:00 +01:00
Gregory Hainaut bfe1236d98 pcsx2|lilypad: Unintentional integer overflow
Add some cast to do the intermediate operation in 64 bits
2015-09-11 16:50:02 +02:00
Gregory Hainaut cee0fde940 gsdx-tc: improve support of TEXA register
* Greatly reduce the number of clut read (factor 10x)
* Avoid to get wrong TEXA texture in the cache.
* Fix "jump depends on uninitialized variable" Valgrind warning.

Fix #748

I try my best to avoid any breakage of DX but please test it too.
2015-09-11 14:16:11 +02:00
Gregory Hainaut 78569ee833 gsdx-ogl: redo properly the setup of texture format
* add lengthly comment to explain the format
* Likely reduce the number of shader permutation
* Avoid slow AEM (on GPU)

Expect regressions because TC needs some fixes

v2: fix palette mode
2015-09-11 14:14:22 +02:00
Gregory Hainaut 8928c3e7f1 onepad: be sure pad variable is 0 or 1
CID 146918 (#1 of 1): Use of untrusted scalar value (TAINTED_SCALAR)
tainted_data: Passing tainted variable pad to a tainted sink
2015-09-11 09:18:49 +02:00
Gregory Hainaut 2430abed33 gsdx: potential division by zero
CID 146833 (#2-1 of 2): Division or modulo by zero (DIVIDE_BY_ZERO)
divide_by_zero: In expression this->m_width / this->m_upscale_multiplier, division by expression this->m_upscale_multiplier which may be zero has undefined behavior.
2015-09-11 08:54:29 +02:00
Gregory Hainaut e6d1a4cccf gsdx: avoid a potential division by zero
CID 146835 (#1 of 1): Division or modulo by float zero (DIVIDE_BY_ZERO)
50. divide_by_zero: In expression (float)(end - start) / (float)frame_number, division by expression frame_number which may be zero has undefined behavior
2015-09-11 08:54:29 +02:00
Gregory Hainaut 2934a15902 gsdx: remove a duplicated check 2015-09-11 08:54:29 +02:00
Gregory Hainaut ac8f4e69d6 pcsx2|gsdx: avoid potential null deferencement 2015-09-11 08:54:29 +02:00
Gregory Hainaut b082147c4d onepad: avoid potential resource leak 2015-09-10 14:21:27 +02:00
Miguel A. Colón Vélez 26e2b4a5be Rename Release/Debug SSE2 to Release/Debug. 2015-09-08 23:17:07 -04:00
Gregory Hainaut ddc03cbccf gsdx: add a nice enum to replace the hardcoded convert shader 2015-09-08 16:51:24 +02:00
Gregory Hainaut 1ae0fed83b gsdx: fix a regression due to the shader renaming 2015-09-08 16:06:15 +02:00
Gregory Hainaut 81e056e79a gsdx: always enable the boost queue
ifdef was for VS2010

GSThread.h is useless. I keep it for the transactional queue implementation
2015-09-08 14:43:09 +02:00
Gregory Hainaut 3706cfe908 gsdx: always enable CXX11 mutex feature.
ifdef was only useful for VS2010
2015-09-08 14:34:17 +02:00
Gregory Hainaut ca9b5ce11d gsdx-ogl: move depth conversion shader
Add 2 new shaders:
* ps_main12: cast a 16 bit depth to a RGB5A1 color
* ps_main16: cast a a RGB5A1 color to a 16 bit depth

Shader might be used in future commit as it seems Silent Hill uses this
kind of format.

Fix tab/indentation too
2015-09-08 12:41:05 +02:00
Gregory Hainaut 4eed4ca3a1 gsdx-debug: restore 16 bit dump format in the SW renderer
Actually dump both 32/16 bits (former for texture shuffle and later
for real 16 bits RT)
2015-09-08 12:41:05 +02:00
Jonathan Li 9052930ebc Merge pull request #791 from turtleli/gsdx-gui-changes
Add tooltips to Windows GUI. Fixes #578.
Rearrange Window GSdx GUI a bit.
Reformat tooltip descriptions to be both Linux and Windows (un)friendly.
Add new tooltip descriptions.
2015-09-03 22:49:41 +01:00
Jonathan Li 288931ddc3 Merge pull request #781 from ssakash/patch-49
Fix Windows Lilypad local volume control GUI checkbox.
Make MicroVU E-bit delay slot warning a Dev warning.
Don't minimise GS Window if main window is minimised.
2015-09-02 21:51:04 +01:00
Jonathan Li e5f045c375 gsdx: Add new tooltips and descriptions.
For Linux and Windows, add tooltip descriptions for AF, AA1, extra
rendering threads, Enable Shade Boost, FX Shader/External Shader, FXAA.

For Windows, also add Alpha Correction and Logarithmic Z tooltips.

For Linux, add software mipmap tooltip.

Thanks to tsunami2311, ssakash, gregory38 and whoever did the wiki for
helping with descriptions.
2015-09-01 19:25:28 +01:00
Jonathan Li 55adc7e728 gsdx: tooltip description formatting and minor fixes
The hack description box messages were replaced by tooltips on Windows,
so there is no need for the first line in the description to refer to
the hack anymore.

3-state checkboxes were also converted to comboboxes, so remove any
references to checkbox states.

Reformat the descriptions so it looks okay on both Windows and Linux.
Could be better, but I'm out of ideas.

Also fix a few typos and missing punctuation.
2015-09-01 19:25:27 +01:00
Jonathan Li b687b106f1 gsdx: Removed unnecessary defines and functions
The changes to the Hacks dialog removes the need for these defines.

Also remove the swap_state function since it's now unused.
2015-09-01 19:25:26 +01:00
Jonathan Li c72b4d6e8a gsdx:windows: Rework hacks dialog to use tooltips
Changes the three-state checkboxes to comboboxes.
Removes the hack description box.
Hides Alpha and Alpha Stencil when OpenGL is selected.
Rearranges the hacks dialog.
2015-09-01 19:25:26 +01:00
Jonathan Li fcc8a941b0 gsdx:windows: Redo main dialog
This moves the hardware, non-renderer dependent options to the top and
makes the renderer options visible only when it affects the current
renderer.

The texture filtering checkbox has been changed to a combobox and now
uses the same description as Linux does.

Also changes the Title to GSdx Settings.
2015-09-01 19:25:25 +01:00
Jonathan Li e6b9805167 gsdx:windows: Show tooltips on main dialog 2015-09-01 19:25:25 +01:00
Jonathan Li 48bba4d581 gsdx:windows: Add tooltip support
Tooltips will be usable for all Gsdx dialogs if required.
2015-09-01 19:25:24 +01:00
micove 9e7a2bf1b9 Merge pull request #792 from micove/Update_Pthreads291
Update pthreads to 2.9.1
2015-08-25 13:59:02 -04:00
Gregory Hainaut bdc8038e7e glsl: set a size to gl_ClipDistance array
The purpose is to avoid issue on MS-Intel driver without
a dedicated hack in the compilation.

Code doesn't use it so I suspect others implement to discard the
statement.
2015-08-25 18:58:39 +02:00
Gregory Hainaut a1957a685d glsl: drop an useless min in FS
GPU will clamp color anyway. It reduces the number of instruction of 25% (4->3)
2015-08-25 18:58:39 +02:00
Miguel A. Colón Vélez c97c4f878a Update pthreads project.
- Add x64
- Use static library
2015-08-25 09:53:00 -04:00
Jonathan Li 6f6a7b92e4 gsdx:windows: Move CRC box to main dialog
The CRC hack option is always used regardless of whether the HW Hack
checkbox is ticked. Move it to the main gsdx dialog and make it use the
same descriptions that are used in Linux.

And fix the accurate_blend_unit whitespace formatting.
2015-08-23 14:04:09 +01:00
micove e65a223c91 Merge pull request #790 from micove/Update_3rdparty
Update some of the 3rd party libraries.
2015-08-23 08:31:49 -04:00
Miguel A. Colón Vélez 09c8a41294 Update SoundTouch to 1.9.0.
It claimed to be 1.7.1 but it had a mixture from various
versions. It was hard to update as everything in the top directory
so I used upstream's way to organize files. I renamed include to
soundtouch since I did not want to #ifdef that for windows.
.
Wavfile.h is a private header so I used the private path instead of
moving the file over. This changed 3 files in the plugin folder.
2015-08-22 10:16:27 -04:00
Gregory Hainaut bfadd884c9 glsl: expand tab into space
The mix of the 2 was awful
2015-08-22 13:34:02 +02:00
Gregory Hainaut a46c11b088 gsdx-ogl: delete various leftovers 2015-08-22 13:33:32 +02:00
Gregory Hainaut 7002ff3ec3 gsdx-ogl: move texture scale from vs_cb to fs_cb
It avoid useless update of the vs_cb.
2015-08-22 13:33:04 +02:00
Gregory Hainaut 499206f0ea gsdx-ogl: disable advance rendering when drivers don't support it 2015-08-22 12:22:35 +02:00
Gregory Hainaut d9cf326879 gsdx: windows requires a static cast 2015-08-22 12:22:35 +02:00
Pistachioman a002e5ff0a Avoid potential header clash between DirectX' and lilypad's xinput.h 2015-08-21 16:44:21 +02:00
Jonathan Li 6e826d5193 Merge pull request #754 from ssakash/patch-45
gsdx: little changes on AF value behavior.
2015-08-21 11:29:49 +01:00
Akash 111653833f AF checkbox status depends on paltex.
according to some of the internal functions in GSDevice files, Anisotropic Filtering is only done when paltex is disabled. do the same on the GUI for user awareness.
2015-08-21 15:50:13 +05:30
Akash 3c9ca799a6 Remove anisotropic filtering checkbox value.
Removes the checkbox of Anisotropic filtering from the GSDX plugin settings, the checkbox was usually used to enable & disable the AF which is not necessary since there is an option in the drop down list for disabling AF.
the internal function value of "AnisotropicFiltering" has been replaced with "MaxAnisotropy" for detection.
the detection uses the function getconfig("MaxAnisotropy", value)  where value 0 means disabled and value is the default value when no value is set in the INI file.
2015-08-21 09:45:00 +05:30
refractionpcsx2 60a90aa51c GSdx-dx11: Another attempt at the nvidia hack, changing the viewport top left slightly also seems to alleviate the issue. Lets see how well this goes down.
At worst things will look zoomed out by like, a pixel :P
2015-08-20 23:45:26 +01:00
Gregory Hainaut 37f9bcf9cb gsdx-ogl: reduce state change
* don't dirty aref when a fog color is uploaded
* only set clamp mode in clamp mode (region clamp is handled in shader)

v2: fix SSE2/3 compilation
2015-08-20 23:01:43 +02:00
Gregory Hainaut c5a786ed2c gsdx-ogl: remove support WMS/T == 2 in hardware unit
I think behavior was wrong because only first texel coordinate was clamped.

Beside we can't interpolate if AEM isn't yet applied
2015-08-20 23:01:43 +02:00
Gregory Hainaut 53d1fdd8f1 glsl:debug: disable fst when testing texturing shader
Reduce clutter in ASM dump
2015-08-20 23:01:43 +02:00
Gregory Hainaut 78dd957717 gsdx-ogl: use normalized index coordinate for palette texture
In palette mode, 90% of texture accesses are done in 8 bits.
So let's keep this path as light as possible. It reduces GPU load.
2015-08-20 23:01:43 +02:00
Gregory Hainaut 42c08e6123 gsdx-debug: infinite replay for value > 90
Allow to use Nvidia debugger & give time to see the glitches
2015-08-20 23:01:20 +02:00
Akash 1039df5077 Fix Vista volume control on Lilypad. 2015-08-20 21:41:05 +05:30
refractionpcsx2 561fa8a95e GSdx-dx: Workaround for NVidia Win10 Issues, possibly? at least seems to fix it.. 2015-08-19 23:01:39 +01:00
avih b55d6539b5 Merge pull request #773 from micove/Fixes_MSVS
Visual Studio: Fixes for Compilation
2015-08-19 10:59:35 -07:00
Miguel A. Colón Vélez fd78b7bbf8 ZeroGS: Add 61 missing symbols.
Apparently only Debug/Devel require
- comctl32.lib
- RpcRT4.lib
- pthreads.lib
2015-08-19 11:08:24 -04:00
Miguel A. Colón Vélez 6cddd04518 old_plugins: Remove unused configurations + more.
I went a bit of trigger happy since compiling so much is not fun. Changes:
Solution
- Remove all SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove wxAdv3.0 and x86emitter. Compiled but not used.
- Make sure Release compiles Release.
- Make sure Debug compiles Debug.
- Make sure Devel compiles Release or Devel.
- Make sure nothing get skipped.
- Do the last 4 for the x64 build.
.
CDVDolio
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- Remove _M_SSE from stdafx.h. Pointless and only reference to it.
xpad
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- No reference to _M_SSE.
.
Only GSdx uses _M_SSE.
2015-08-19 09:35:21 -04:00
Miguel A. Colón Vélez 3193eb5106 Update .gitignore file.
- Remove *.mo. Not needed.
 - Add *.aps and delete USBqemu.aps.
 - Don't ignore asm files.
 - Ignore the cmake obj-i586-linux-gnu build folder in Linux.
 - Fix the regex pattern for /bin/pcsx2*
 - Don't ignore the changelog of libjpeg.
 - portaudio line not needed and ignored vcxproj/props/etc.
 - update to the new rcdefs.h location
 - Don't ignore pcsx2/gui/Resources/EmbeddedImage.h
 - Remove autogenerated file plugins/dev9ghzdrk/Win32/postBuild.cmd
 - Simplify lines using '**' or '*.exe'.
Remaining issues:
$ git status --ignored
Ignored files:
 plugins/CDVDiso/src/mkiso/mkiso.dsp
 plugins/CDVDiso/src/mkiso/mkiso.dsw
.
These can be deleted.
2015-08-19 07:45:02 -04:00
Miguel A. Colón Vélez fd813a002c Lilypad: Fix compilation error in Debug target.
It could not find dxguid.lib since it was only available for Release.
.
This should go on a prop but that is a different PR.
.
I also fixed it for x64 while I'm at it.
2015-08-19 05:37:14 -04:00
Miguel A. Colón Vélez 683c003622 Add Debug target for CDVDnull.
It's the only one w/o it.
2015-08-19 01:38:36 -04:00
Gregory Hainaut 6b84a89b6a gsdx-ogl: remove old ati hack for point sampler
Was never used on openGL

In the future absolute coordinate will be use anyway
2015-08-18 19:09:45 +02:00
Gregory Hainaut ed21d88735 gsdx-ogl: add support of Intel GPU on Windows
It requires at least an Ivy Bridge GPU.
2015-08-18 19:06:43 +02:00
refractionpcsx2 8539805691 Merge pull request #690 from micove/VS_universal_sln
VS Now uses a universal solutions file - VS 2012 and below dropped due to incompatibility with C++11
2015-08-18 11:40:53 +01:00
refractionpcsx2 a4f8c6d5b3 Merge pull request #770 from micove/Lintian_Fixes
Fix things found using lintian by micove. Grammatical changes only.
2015-08-18 10:19:37 +01:00
Gregory Hainaut 37661f3a86 gsdx-ogl: fix blending regression (VP2)
Negative factor must be disabled in negative accumulation "-Cs*As + Cd"
Shader must output Cs*As and blending unit will do the Cd - C subtraction
2015-08-18 09:14:11 +02:00
Miguel A. Colón Vélez a1de0614d7 Remove vs2012 files.
It does not support several things from C99/C++11 that are
used in the project.
2015-08-18 01:15:51 -04:00
Miguel A. Colón Vélez f22bc63fee Disable 8,000+ warnings.
Someone can try renaming v,a,b,m,t but since they are
shadowed one mistakes can mess too much hence the warning.
2015-08-18 00:45:14 -04:00
Miguel A. Colón Vélez 51bd9fe40e Fix compilation errors of the old plugins.
- zerospu2: include stdint.h in Windows. (VC2012+)
- CDVDolio: Remove hash_map (not used, VC2015+)
- zerogs: Fix extern and link to utilities. (VC2012+)
- zzogl: Port windows part to wx30. (VC2012+)
2015-08-18 00:45:03 -04:00