mirror of https://github.com/PCSX2/pcsx2.git
gsdx: fix a regression due to the shader renaming
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@ -1555,7 +1555,7 @@ void GSTextureCache::Target::Update()
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GL_INS("ERROR: Update DepthStencil");
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// FIXME linear or not?
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m_renderer->m_dev->StretchRect(t, m_texture, GSVector4(r) * GSVector4(m_texture->GetScale()).xyxy(), 12);
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m_renderer->m_dev->StretchRect(t, m_texture, GSVector4(r) * GSVector4(m_texture->GetScale()).xyxy(), 13);
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}
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m_renderer->m_dev->Recycle(t);
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