gsdx: fix a regression due to the shader renaming

This commit is contained in:
Gregory Hainaut 2015-09-08 16:06:15 +02:00
parent 81e056e79a
commit 1ae0fed83b
1 changed files with 1 additions and 1 deletions

View File

@ -1555,7 +1555,7 @@ void GSTextureCache::Target::Update()
GL_INS("ERROR: Update DepthStencil");
// FIXME linear or not?
m_renderer->m_dev->StretchRect(t, m_texture, GSVector4(r) * GSVector4(m_texture->GetScale()).xyxy(), 12);
m_renderer->m_dev->StretchRect(t, m_texture, GSVector4(r) * GSVector4(m_texture->GetScale()).xyxy(), 13);
}
m_renderer->m_dev->Recycle(t);