mirror of https://github.com/PCSX2/pcsx2.git
gsdx: windows requires a static cast
This commit is contained in:
parent
8223b09f60
commit
d9cf326879
|
@ -445,7 +445,7 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
|
|||
|
||||
if (renderer == 12 && theApp.GetConfig("debug_glsl_shader", 0) == 2) {
|
||||
printf("GSdx: test OpenGL shader. Please wait...\n\n");
|
||||
dynamic_cast<GSDeviceOGL*>(s_gs->m_dev)->SelfShaderTest();
|
||||
static_cast<GSDeviceOGL*>(s_gs->m_dev)->SelfShaderTest();
|
||||
printf("\nGSdx: test OpenGL shader done. It will now exit\n");
|
||||
return -1;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue