glsl:debug: disable fst when testing texturing shader

Reduce clutter in ASM dump
This commit is contained in:
Gregory Hainaut 2015-08-14 20:14:36 +02:00
parent 78dd957717
commit 53d1fdd8f1
1 changed files with 1 additions and 0 deletions

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@ -826,6 +826,7 @@ void GSDeviceOGL::SelfShaderTest()
sel.atst = 1;
sel.tfx = 1;
sel.tcc = 1;
sel.fst = 1;
sel.ltf = ltf;
sel.aem = aem;