mirror of https://github.com/PCSX2/pcsx2.git
glsl:debug: disable fst when testing texturing shader
Reduce clutter in ASM dump
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@ -826,6 +826,7 @@ void GSDeviceOGL::SelfShaderTest()
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sel.atst = 1;
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sel.tfx = 1;
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sel.tcc = 1;
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sel.fst = 1;
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sel.ltf = ltf;
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sel.aem = aem;
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