mirror of https://github.com/PCSX2/pcsx2.git
gsdx: avoid null pointer deferencement
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421043ed12
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78b73ba585
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@ -596,7 +596,8 @@ void GSRendererHW::Draw()
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{
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s = format("%05d_f%lld_rz1_%05x_%d.bmp", s_n, frame, context->ZBUF.Block(), context->ZBUF.PSM);
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ds_tex->Save(root_hw+s);
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if (ds_tex)
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ds_tex->Save(root_hw+s);
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}
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s_n++;
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