Remove vs2012 files.

It does not support several things from C99/C++11 that are
used in the project.
This commit is contained in:
Miguel A. Colón Vélez 2015-08-18 01:15:51 -04:00
parent f22bc63fee
commit a1de0614d7
78 changed files with 0 additions and 29472 deletions

View File

@ -1,96 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F4EB4AB2-C595-4B05-8BC0-059024BC796C}</ProjectGuid>
<RootNamespace>bzip2</RootNamespace>
<ProjectName>bzip2</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="blocksort.c" />
<ClCompile Include="bzlib.c" />
<ClCompile Include="compress.c" />
<ClCompile Include="crctable.c" />
<ClCompile Include="decompress.c" />
<ClCompile Include="huffman.c" />
<ClCompile Include="randtable.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="bzlib.h" />
<ClInclude Include="bzlib_private.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="blocksort.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="bzlib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="compress.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="crctable.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="decompress.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="huffman.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="randtable.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="bzlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="bzlib_private.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,165 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>libjpeg7</ProjectName>
<ProjectGuid>{BC236261-77E8-4567-8D09-45CD02965EB6}</ProjectGuid>
<RootNamespace>libjpeg</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="jaricom.c" />
<ClCompile Include="jcapimin.c" />
<ClCompile Include="jcapistd.c" />
<ClCompile Include="jcarith.c" />
<ClCompile Include="jccoefct.c" />
<ClCompile Include="jccolor.c" />
<ClCompile Include="jcdctmgr.c" />
<ClCompile Include="jchuff.c" />
<ClCompile Include="jcinit.c" />
<ClCompile Include="jcmainct.c" />
<ClCompile Include="jcmarker.c" />
<ClCompile Include="jcmaster.c" />
<ClCompile Include="jcomapi.c" />
<ClCompile Include="jcparam.c" />
<ClCompile Include="jcprepct.c" />
<ClCompile Include="jcsample.c" />
<ClCompile Include="jctrans.c" />
<ClCompile Include="jdapimin.c" />
<ClCompile Include="jdapistd.c" />
<ClCompile Include="jdarith.c" />
<ClCompile Include="jdatadst.c" />
<ClCompile Include="jdatasrc.c" />
<ClCompile Include="jdcoefct.c" />
<ClCompile Include="jdcolor.c" />
<ClCompile Include="jddctmgr.c" />
<ClCompile Include="jdhuff.c" />
<ClCompile Include="jdinput.c" />
<ClCompile Include="jdmainct.c" />
<ClCompile Include="jdmarker.c" />
<ClCompile Include="jdmaster.c" />
<ClCompile Include="jdmerge.c" />
<ClCompile Include="jdpostct.c" />
<ClCompile Include="jdsample.c" />
<ClCompile Include="jdtrans.c" />
<ClCompile Include="jerror.c" />
<ClCompile Include="jfdctflt.c" />
<ClCompile Include="jfdctfst.c" />
<ClCompile Include="jfdctint.c" />
<ClCompile Include="jidctflt.c" />
<ClCompile Include="jidctfst.c" />
<ClCompile Include="jidctint.c" />
<ClCompile Include="jmemansi.c" />
<ClCompile Include="jmemmgr.c" />
<ClCompile Include="jquant1.c" />
<ClCompile Include="jquant2.c" />
<ClCompile Include="jutils.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="jconfig.h" />
<ClInclude Include="jdct.h" />
<ClInclude Include="jerror.h" />
<ClInclude Include="jinclude.h" />
<ClInclude Include="jmemsys.h" />
<ClInclude Include="jmorecfg.h" />
<ClInclude Include="jpegint.h" />
<ClInclude Include="jpeglib.h" />
<ClInclude Include="jversion.h" />
</ItemGroup>
<ItemGroup>
<None Include="change.log" />
<None Include="filelist.txt" />
<None Include="README" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>

View File

@ -1,183 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="jaricom.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcapimin.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcapistd.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcarith.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jccoefct.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jccolor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcdctmgr.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jchuff.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcinit.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcmainct.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcmarker.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcmaster.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcomapi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcparam.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcprepct.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jcsample.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jctrans.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdapimin.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdapistd.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdarith.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdatadst.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdatasrc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdcoefct.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdcolor.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jddctmgr.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdhuff.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdinput.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdmainct.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdmarker.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdmaster.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdmerge.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdpostct.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdsample.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jdtrans.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jerror.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jfdctflt.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jfdctfst.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jfdctint.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jidctflt.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jidctfst.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jidctint.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jmemansi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jmemmgr.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jquant1.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jquant2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="jutils.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="jconfig.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="jdct.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="jerror.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="jinclude.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="jmemsys.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="jmorecfg.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="jpegint.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="jpeglib.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="jversion.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="change.log" />
<None Include="filelist.txt" />
<None Include="README" />
</ItemGroup>
</Project>

View File

@ -1,176 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="11.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>libpng</ProjectName>
<ProjectGuid>{D6973076-9317-4EF2-A0B8-B7A18AC0713E}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\3rdparty.props" />
<Import Project="..\..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\3rdparty.props" />
<Import Project="..\..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\3rdparty.props" />
<Import Project="..\..\..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\..\..\common\vsprops\CodeGen_Devel.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<CustomBuildBeforeTargets>
</CustomBuildBeforeTargets>
<OutDir>$(SolutionDir)\deps\$(PlatformName)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<CustomBuildBeforeTargets>
</CustomBuildBeforeTargets>
<OutDir>$(SolutionDir)\deps\$(PlatformName)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<LinkIncremental>false</LinkIncremental>
<CustomBuildBeforeTargets />
<OutDir>$(SolutionDir)\deps\$(PlatformName)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<IntrinsicFunctions>true</IntrinsicFunctions>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<CompileAs>CompileAsC</CompileAs>
<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(SolutionDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWarningAsError>true</TreatWarningAsError>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>zlib.lib</AdditionalDependencies>
<Version>16</Version>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<CompileAs>CompileAsC</CompileAs>
<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(SolutionDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWarningAsError>true</TreatWarningAsError>
<Optimization>Full</Optimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>zlib.lib</AdditionalDependencies>
<Version>16</Version>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<CompileAs>CompileAsC</CompileAs>
<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(SolutionDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWarningAsError>true</TreatWarningAsError>
<Optimization>Full</Optimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>zlib.lib</AdditionalDependencies>
<Version>16</Version>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\png.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\pngerror.c" />
<ClCompile Include="..\..\..\pngget.c" />
<ClCompile Include="..\..\..\pngmem.c" />
<ClCompile Include="..\..\..\pngpread.c" />
<ClCompile Include="..\..\..\pngread.c" />
<ClCompile Include="..\..\..\pngrio.c" />
<ClCompile Include="..\..\..\pngrtran.c" />
<ClCompile Include="..\..\..\pngrutil.c" />
<ClCompile Include="..\..\..\pngset.c" />
<ClCompile Include="..\..\..\pngtrans.c" />
<ClCompile Include="..\..\..\pngwio.c" />
<ClCompile Include="..\..\..\pngwrite.c" />
<ClCompile Include="..\..\..\pngwtran.c" />
<ClCompile Include="..\..\..\pngwutil.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,669 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug (NO ASIO)|Win32">
<Configuration>Debug (NO ASIO)</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug (NO ASIO)|x64">
<Configuration>Debug (NO ASIO)</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release (NO ASIO)|Win32">
<Configuration>Release (NO ASIO)</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release (NO ASIO)|x64">
<Configuration>Release (NO ASIO)</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0A18A071-125E-442F-AFF7-A3F68ABECF99}</ProjectGuid>
<RootNamespace>portaudio</RootNamespace>
<ProjectName>portaudio</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdpartyDLL.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdpartyDLL.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdpartyDLL.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdpartyDLL.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\3rdpartyDLL.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\3rdpartyDLL.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\3rdpartyDLL.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
<Import Project="..\..\..\3rdpartyDLL.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">true</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release_x86/portaudio.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\src\common;..\..\include;.\;..\..\src\os\win;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_CRT_SECURE_NO_DEPRECATE;PAWIN_USE_WDMKS_DEVICE_INFO;PA_USE_DS=1;PA_USE_WASAPI=1;PA_USE_WDMKS=1;PA_USE_WMME=0;PA_USE_ASIO=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(Platform)\$(Configuration)\portaudio.bsc</OutputFile>
</Bscmake>
<Lib>
<AdditionalDependencies>ksuser.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release_x86/portaudio.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\src\common;..\..\include;.\;..\..\src\os\win;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_USRDLL;PA_ENABLE_DEBUG_OUTPUT;_CRT_SECURE_NO_DEPRECATE;PAWIN_USE_WDMKS_DEVICE_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeaderOutputFile>$(Platform)\$(Configuration)\portaudio.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(Platform)\$(Configuration)\</AssemblerListingLocation>
<ObjectFileName>$(Platform)\$(Configuration)\</ObjectFileName>
<ProgramDataBaseFileName>$(Platform)\$(Configuration)\</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>ksuser.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(Platform)\$(Configuration)\portaudio_x64.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\portaudio.def</ModuleDefinitionFile>
<ProgramDatabaseFile>$(Platform)\$(Configuration)/portaudio_x64.pdb</ProgramDatabaseFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(Platform)\$(Configuration)/portaudio_x64.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(Platform)\$(Configuration)\portaudio_x64.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug_x86/portaudio.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\src\common;..\..\include;.\;..\..\src\os\win;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_USRDLL;PA_ENABLE_DEBUG_OUTPUT;_CRT_SECURE_NO_DEPRECATE;PAWIN_USE_WDMKS_DEVICE_INFO;PA_USE_DS=1;PA_USE_WASAPI=1;PA_USE_WDMKS=1;PA_USE_WMME=0;PA_USE_ASIO=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(Platform)\$(Configuration)\portaudio.bsc</OutputFile>
</Bscmake>
<Lib>
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
<AdditionalDependencies>ksuser.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug_x86/portaudio.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\src\common;..\..\include;.\;..\..\src\os\win;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_USRDLL;PA_ENABLE_DEBUG_OUTPUT;_CRT_SECURE_NO_DEPRECATE;PAWIN_USE_WDMKS_DEVICE_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeaderOutputFile>$(Platform)\$(Configuration)\portaudio.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(Platform)\$(Configuration)\</AssemblerListingLocation>
<ObjectFileName>$(Platform)\$(Configuration)\</ObjectFileName>
<ProgramDataBaseFileName>$(Platform)\$(Configuration)\</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>ksuser.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(Platform)\$(Configuration)\portaudio_x64.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\portaudio.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(Platform)\$(Configuration)/portaudio_x64.pdb</ProgramDatabaseFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(Platform)\$(Configuration)\portaudio_x64.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(Platform)\$(Configuration)/portaudio_x64.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release_x86/portaudio.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\src\common;..\..\include;.\;..\..\src\os\win;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;_CRT_SECURE_NO_DEPRECATE;PAWIN_USE_WDMKS_DEVICE_INFO;PA_USE_DS=1;PA_USE_WASAPI=1;PA_USE_WDMKS=1;PA_USE_WMME=0;PA_USE_ASIO=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(Platform)\$(Configuration)\portaudio.bsc</OutputFile>
</Bscmake>
<Lib>
<AdditionalDependencies>ksuser.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release_x86/portaudio.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\src\common;..\..\include;.\;..\..\src\os\win;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_USRDLL;PA_ENABLE_DEBUG_OUTPUT;_CRT_SECURE_NO_DEPRECATE;PAWIN_USE_WDMKS_DEVICE_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeaderOutputFile>$(Platform)\$(Configuration)\portaudio.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(Platform)\$(Configuration)\</AssemblerListingLocation>
<ObjectFileName>$(Platform)\$(Configuration)\</ObjectFileName>
<ProgramDataBaseFileName>$(Platform)\$(Configuration)\</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>ksuser.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(Platform)\$(Configuration)\portaudio_x64.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\portaudio.def</ModuleDefinitionFile>
<ProgramDatabaseFile>$(Platform)\$(Configuration)/portaudio_x64.pdb</ProgramDatabaseFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(Platform)\$(Configuration)/portaudio_x64.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(Platform)\$(Configuration)\portaudio_x64.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug_x86/portaudio.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\src\common;..\..\include;.\;..\..\src\os\win;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_USRDLL;PA_ENABLE_DEBUG_OUTPUT;_CRT_SECURE_NO_DEPRECATE;PAWIN_USE_WDMKS_DEVICE_INFO;PA_USE_DS=1;PA_USE_WASAPI=1;PA_USE_WDMKS=1;PA_USE_WMME=0;PA_USE_ASIO=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(Platform)\$(Configuration)\portaudio.bsc</OutputFile>
</Bscmake>
<Lib>
<AdditionalDependencies>ksuser.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug_x86/portaudio.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\src\common;..\..\include;.\;..\..\src\os\win;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_USRDLL;PA_ENABLE_DEBUG_OUTPUT;_CRT_SECURE_NO_DEPRECATE;PAWIN_USE_WDMKS_DEVICE_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeaderOutputFile>$(Platform)\$(Configuration)\portaudio.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(Platform)\$(Configuration)\</AssemblerListingLocation>
<ObjectFileName>$(Platform)\$(Configuration)\</ObjectFileName>
<ProgramDataBaseFileName>$(Platform)\$(Configuration)\</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>ksuser.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(Platform)\$(Configuration)\portaudio_x64.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\portaudio.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(Platform)\$(Configuration)/portaudio_x64.pdb</ProgramDatabaseFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(Platform)\$(Configuration)\portaudio_x64.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(Platform)\$(Configuration)/portaudio_x64.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\pa_allocation.c" />
<ClCompile Include="..\..\src\common\pa_converters.c" />
<ClCompile Include="..\..\src\common\pa_cpuload.c" />
<ClCompile Include="..\..\src\common\pa_debugprint.c" />
<ClCompile Include="..\..\src\common\pa_dither.c" />
<ClCompile Include="..\..\src\common\pa_front.c" />
<ClCompile Include="..\..\src\common\pa_process.c" />
<ClCompile Include="..\..\src\common\pa_ringbuffer.c" />
<ClCompile Include="..\..\src\common\pa_stream.c" />
<ClCompile Include="..\..\src\common\pa_trace.c" />
<ClCompile Include="..\..\src\hostapi\asio\pa_asio.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\common\asio.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\host\ASIOConvertSamples.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\host\asiodrivers.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\host\pc\asiolist.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\common\combase.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\common\debugmessage.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\common\register.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release (NO ASIO)|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\src\hostapi\asio\ASIOSDK\host;..\..\src\hostapi\asio\ASIOSDK\host\pc;..\..\src\hostapi\asio\ASIOSDK\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\dsound\pa_win_ds.c" />
<ClCompile Include="..\..\src\hostapi\dsound\pa_win_ds_dynlink.c" />
<ClCompile Include="..\..\src\hostapi\wdmks\pa_win_wdmks.c" />
<ClCompile Include="..\..\src\hostapi\wmme\pa_win_wmme.c" />
<ClCompile Include="..\..\src\hostapi\wasapi\pa_win_wasapi.c" />
<ClCompile Include="..\..\src\os\win\pa_win_coinitialize.c" />
<ClCompile Include="..\..\src\os\win\pa_win_hostapis.c" />
<ClCompile Include="..\..\src\os\win\pa_win_util.c" />
<ClCompile Include="..\..\src\os\win\pa_win_waveformat.c" />
<ClCompile Include="..\..\src\os\win\pa_win_wdmks_utils.c" />
<ClCompile Include="..\..\src\os\win\pa_x86_plain_converters.c" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\hostapi\wdmks\readme.txt" />
<None Include="portaudio.def" />
<None Include="portaudio_noasio.def" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\pa_asio.h" />
<ClInclude Include="..\..\include\pa_jack.h" />
<ClInclude Include="..\..\include\pa_linux_alsa.h" />
<ClInclude Include="..\..\include\pa_mac_core.h" />
<ClInclude Include="..\..\include\pa_win_ds.h" />
<ClInclude Include="..\..\include\pa_win_wasapi.h" />
<ClInclude Include="..\..\include\pa_win_waveformat.h" />
<ClInclude Include="..\..\include\pa_win_wdmks.h" />
<ClInclude Include="..\..\include\pa_win_wmme.h" />
<ClInclude Include="..\..\include\portaudio.h" />
<ClInclude Include="..\..\src\os\win\pa_win_coinitialize.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{5cc0e5d8-728d-40a7-8083-5b983fd1aee7}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Source Files\common">
<UniqueIdentifier>{a858f4ea-8d6b-4443-90f9-c2dd3b140b6b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\hostapi">
<UniqueIdentifier>{0ce101a1-ed76-41ee-82e4-64060016158b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\hostapi\ASIO">
<UniqueIdentifier>{add87864-e960-4687-b000-d88213e2b2d4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\hostapi\ASIO\ASIOSDK">
<UniqueIdentifier>{6766d178-09d3-4194-9e43-0311d503035c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\hostapi\dsound">
<UniqueIdentifier>{07c0df04-c6c4-4eb9-b645-d56ade6252fd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\hostapi\wmme">
<UniqueIdentifier>{ee059c3c-2663-474c-bc48-385c1db73147}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\hostapi\wasapi">
<UniqueIdentifier>{1782b100-f22f-4c73-812d-a3c654dc9825}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\os">
<UniqueIdentifier>{1af05f1a-04d9-40b1-890c-1a34a9d0192e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\os\win">
<UniqueIdentifier>{b6f829a2-cf78-4f0e-b051-8fccf66c5213}</UniqueIdentifier>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{b10684c7-978c-4840-be31-71d29889162c}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{78689f06-8c26-4417-93e2-b809a8c41ee7}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Source Files\hostapi\wdmks">
<UniqueIdentifier>{0d9360dd-9d00-434a-ab46-7a89b2d35fd0}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\pa_allocation.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\pa_converters.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\pa_cpuload.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\pa_debugprint.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\pa_dither.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\pa_front.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\pa_process.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\pa_ringbuffer.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\pa_stream.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\pa_trace.c">
<Filter>Source Files\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\pa_asio.cpp">
<Filter>Source Files\hostapi\ASIO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\common\asio.cpp">
<Filter>Source Files\hostapi\ASIO\ASIOSDK</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\host\ASIOConvertSamples.cpp">
<Filter>Source Files\hostapi\ASIO\ASIOSDK</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\host\asiodrivers.cpp">
<Filter>Source Files\hostapi\ASIO\ASIOSDK</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\host\pc\asiolist.cpp">
<Filter>Source Files\hostapi\ASIO\ASIOSDK</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\common\combase.cpp">
<Filter>Source Files\hostapi\ASIO\ASIOSDK</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\common\debugmessage.cpp">
<Filter>Source Files\hostapi\ASIO\ASIOSDK</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\asio\ASIOSDK\common\register.cpp">
<Filter>Source Files\hostapi\ASIO\ASIOSDK</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\dsound\pa_win_ds.c">
<Filter>Source Files\hostapi\dsound</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\dsound\pa_win_ds_dynlink.c">
<Filter>Source Files\hostapi\dsound</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\wmme\pa_win_wmme.c">
<Filter>Source Files\hostapi\wmme</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\wasapi\pa_win_wasapi.c">
<Filter>Source Files\hostapi\wasapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\os\win\pa_win_hostapis.c">
<Filter>Source Files\os\win</Filter>
</ClCompile>
<ClCompile Include="..\..\src\os\win\pa_win_util.c">
<Filter>Source Files\os\win</Filter>
</ClCompile>
<ClCompile Include="..\..\src\os\win\pa_win_waveformat.c">
<Filter>Source Files\os\win</Filter>
</ClCompile>
<ClCompile Include="..\..\src\os\win\pa_win_wdmks_utils.c">
<Filter>Source Files\os\win</Filter>
</ClCompile>
<ClCompile Include="..\..\src\os\win\pa_x86_plain_converters.c">
<Filter>Source Files\os\win</Filter>
</ClCompile>
<ClCompile Include="..\..\src\hostapi\wdmks\pa_win_wdmks.c">
<Filter>Source Files\hostapi\wdmks</Filter>
</ClCompile>
<ClCompile Include="..\..\src\os\win\pa_win_coinitialize.c">
<Filter>Source Files\os\win</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="portaudio.def">
<Filter>Resource Files</Filter>
</None>
<None Include="portaudio_noasio.def">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\src\hostapi\wdmks\readme.txt">
<Filter>Source Files\hostapi\wdmks</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\pa_asio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\pa_jack.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\pa_linux_alsa.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\pa_mac_core.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\pa_win_ds.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\pa_win_wasapi.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\pa_win_waveformat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\pa_win_wmme.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\portaudio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\os\win\pa_win_coinitialize.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\pa_win_wdmks.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,116 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}</ProjectGuid>
<RootNamespace>SoundTouch</RootNamespace>
<ProjectName>SoundTouch</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="3dnow_win.cpp" />
<ClCompile Include="AAFilter.cpp" />
<ClCompile Include="cpu_detect_x86_win.cpp" />
<ClCompile Include="FIFOSampleBuffer.cpp" />
<ClCompile Include="FIRFilter.cpp" />
<ClCompile Include="mmx_optimized.cpp" />
<ClCompile Include="RateTransposer.cpp" />
<ClCompile Include="SoundTouch.cpp" />
<ClCompile Include="sse_optimized.cpp" />
<ClCompile Include="TDStretch.cpp" />
<ClCompile Include="WavFile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AAFilter.h" />
<ClInclude Include="BPMDetect.h" />
<ClInclude Include="cpu_detect.h" />
<ClInclude Include="FIFOSampleBuffer.h" />
<ClInclude Include="FIFOSamplePipe.h" />
<ClInclude Include="FIRFilter.h" />
<ClInclude Include="RateTransposer.h" />
<ClInclude Include="SoundTouch.h" />
<ClInclude Include="STTypes.h" />
<ClInclude Include="TDStretch.h" />
<ClInclude Include="WavFile.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,83 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="3dnow_win.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="AAFilter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cpu_detect_x86_win.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FIFOSampleBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FIRFilter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="mmx_optimized.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="RateTransposer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SoundTouch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="sse_optimized.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TDStretch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WavFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="AAFilter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BPMDetect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cpu_detect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FIFOSampleBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FIFOSamplePipe.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FIRFilter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RateTransposer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SoundTouch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="STTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="TDStretch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WavFile.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,652 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>w32pthreads_lib</ProjectName>
<ProjectGuid>{7E9B2BE7-CEC3-4F14-847B-0AB8D562FB86}</ProjectGuid>
<RootNamespace>pthreads</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)-dbg</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__CLEANUP_SEH;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>ptw32pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__CLEANUP_SEH;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>ptw32pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__CLEANUP_SEH;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>ptw32pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="pthread_cancel.c" />
<ClCompile Include="pthread_mutex_lock.c" />
<ClCompile Include="pthread_mutex_trylock.c" />
<ClCompile Include="pthread_mutex_unlock.c" />
<ClCompile Include="pthread_testcancel.c" />
<ClCompile Include="ptw32pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ptw32pch.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">ptw32pch.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ptw32pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="sem_trywait.c" />
<ClCompile Include="sem_wait.c" />
<ClCompile Include="pthread_attr_destroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_getdetachstate.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_getinheritsched.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_getschedparam.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_getschedpolicy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_getscope.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_getstackaddr.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_getstacksize.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_setdetachstate.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_setinheritsched.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_setschedparam.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_setschedpolicy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_setscope.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_setstackaddr.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_attr_setstacksize.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_barrier_destroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_barrier_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_barrier_wait.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_barrierattr_destroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_barrierattr_getpshared.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_barrierattr_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_barrierattr_setpshared.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_delay_np.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_detach.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_equal.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_exit.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_getconcurrency.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_getschedparam.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_getspecific.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_getw32threadhandle_np.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_join.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_key_create.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_key_delete.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_kill.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutex_destroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutex_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutex_timedlock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutexattr_destroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutexattr_getkind_np.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutexattr_getpshared.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutexattr_gettype.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutexattr_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutexattr_setkind_np.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutexattr_setpshared.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_mutexattr_settype.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_num_processors_np.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_once.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_self.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_setcancelstate.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_setcanceltype.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_setconcurrency.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_setschedparam.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_setspecific.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_destroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_lock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_trylock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_unlock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_timechange_handler_np.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_win32_attach_detach_np.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_calloc.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_callUserDestroyRoutines.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_cond_check_need_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_getprocessors.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_InterlockedCompareExchange.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_is_attr.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_MCS_lock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_mutex_check_need_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_new.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_processInitialize.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_processTerminate.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_relmillisecs.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_reuse.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_rwlock_cancelwrwait.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_rwlock_check_need_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_semwait.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_spinlock_check_need_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_threadDestroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_threadStart.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_throw.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_timespec.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_tkAssocCreate.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_tkAssocDestroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sched_get_priority_max.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sched_get_priority_min.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sched_getscheduler.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sched_setscheduler.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sched_yield.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sem_close.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sem_destroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sem_getvalue.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sem_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sem_open.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sem_post.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sem_post_multiple.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sem_timedwait.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="sem_unlink.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ptw32pch.h" />
<ClInclude Include="include\implement.h" />
<ClInclude Include="include\need_errno.h" />
<ClInclude Include="include\pthread.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="include\sched.h" />
<ClInclude Include="include\semaphore.h" />
</ItemGroup>
<ItemGroup>
<None Include="ANNOUNCE" />
<None Include="BUGS" />
<None Include="CONTRIBUTORS" />
<None Include="COPYING" />
<None Include="FAQ" />
<None Include="MAINTAINERS" />
<None Include="NEWS" />
<None Include="PCSX2.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="pthreads_vs2012.vcxproj">
<Project>{26511268-2902-4997-8421-ecd7055f9e28}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,389 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Source Files\piecesparts">
<UniqueIdentifier>{72eda860-6ad5-4e65-831a-6f9fc4136bec}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Docs">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pthread_cancel.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_lock.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_trylock.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_unlock.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pthread_testcancel.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ptw32pch.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="sem_trywait.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="sem_wait.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_destroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getdetachstate.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getinheritsched.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getschedparam.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getschedpolicy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getscope.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getstackaddr.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getstacksize.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setdetachstate.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setinheritsched.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setschedparam.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setschedpolicy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setscope.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setstackaddr.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setstacksize.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrier_destroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrier_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrier_wait.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrierattr_destroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrierattr_getpshared.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrierattr_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrierattr_setpshared.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_delay_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_detach.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_equal.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_exit.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_getconcurrency.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_getschedparam.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_getspecific.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_getw32threadhandle_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_join.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_key_create.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_key_delete.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_kill.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_destroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_timedlock.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_destroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_getkind_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_getpshared.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_gettype.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_setkind_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_setpshared.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_settype.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_num_processors_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_once.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_self.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setcancelstate.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setcanceltype.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setconcurrency.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setschedparam.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setspecific.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_destroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_lock.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_trylock.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_unlock.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_timechange_handler_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_win32_attach_detach_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_calloc.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_callUserDestroyRoutines.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_cond_check_need_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_getprocessors.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_InterlockedCompareExchange.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_is_attr.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_MCS_lock.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_mutex_check_need_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_new.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_processInitialize.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_processTerminate.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_relmillisecs.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_reuse.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_rwlock_cancelwrwait.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_rwlock_check_need_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_semwait.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_spinlock_check_need_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_threadDestroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_threadStart.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_throw.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_timespec.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_tkAssocCreate.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_tkAssocDestroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_get_priority_max.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_get_priority_min.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_getscheduler.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_setscheduler.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_yield.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sem_close.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sem_destroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sem_getvalue.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sem_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sem_open.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sem_post.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sem_post_multiple.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sem_timedwait.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sem_unlink.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ptw32pch.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="include\implement.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\need_errno.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\pthread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\sched.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\semaphore.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="ANNOUNCE">
<Filter>Docs</Filter>
</None>
<None Include="BUGS">
<Filter>Docs</Filter>
</None>
<None Include="CONTRIBUTORS">
<Filter>Docs</Filter>
</None>
<None Include="COPYING">
<Filter>Docs</Filter>
</None>
<None Include="FAQ">
<Filter>Docs</Filter>
</None>
<None Include="MAINTAINERS">
<Filter>Docs</Filter>
</None>
<None Include="NEWS">
<Filter>Docs</Filter>
</None>
<None Include="PCSX2.txt">
<Filter>Docs</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -1,317 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>w32pthreads.v4</ProjectName>
<ProjectGuid>{26511268-2902-4997-8421-ECD7055F9E28}</ProjectGuid>
<RootNamespace>pthreads</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdpartyDLL.props" />
<Import Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdpartyDLL.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdpartyDLL.props" />
<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)bin\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(SolutionDir)bin\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;PTW32_BUILD;__CLEANUP_SEH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>ptw32pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(SolutionDir)bin\$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(OutDir)$(ProjectName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;PTW32_BUILD;__CLEANUP_SEH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>ptw32pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(SolutionDir)bin\$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;PTW32_BUILD;__CLEANUP_SEH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>ptw32pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(SolutionDir)bin\$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="cleanup.c" />
<ClCompile Include="create.c" />
<ClCompile Include="dll.c" />
<ClCompile Include="errno.c" />
<ClCompile Include="global.c" />
<ClCompile Include="ptw32_cancel.c" />
<ClCompile Include="ptw32pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="signal.c" />
<ClCompile Include="w32_CancelableWait.c" />
<ClCompile Include="pthread_barrier_destroy.c" />
<ClCompile Include="pthread_barrier_init.c" />
<ClCompile Include="pthread_barrier_wait.c" />
<ClCompile Include="pthread_barrierattr_destroy.c" />
<ClCompile Include="pthread_barrierattr_getpshared.c" />
<ClCompile Include="pthread_barrierattr_init.c" />
<ClCompile Include="pthread_barrierattr_setpshared.c" />
<ClCompile Include="pthread_cancel.c" />
<ClCompile Include="pthread_delay_np.c" />
<ClCompile Include="pthread_detach.c" />
<ClCompile Include="pthread_equal.c" />
<ClCompile Include="pthread_exit.c" />
<ClCompile Include="pthread_getconcurrency.c" />
<ClCompile Include="pthread_getschedparam.c" />
<ClCompile Include="pthread_getspecific.c" />
<ClCompile Include="pthread_getw32threadhandle_np.c" />
<ClCompile Include="pthread_join.c" />
<ClCompile Include="pthread_key_create.c" />
<ClCompile Include="pthread_key_delete.c" />
<ClCompile Include="pthread_kill.c" />
<ClCompile Include="pthread_num_processors_np.c" />
<ClCompile Include="pthread_once.c" />
<ClCompile Include="pthread_self.c" />
<ClCompile Include="pthread_setcancelstate.c" />
<ClCompile Include="pthread_setcanceltype.c" />
<ClCompile Include="pthread_setconcurrency.c" />
<ClCompile Include="pthread_setschedparam.c" />
<ClCompile Include="pthread_setspecific.c" />
<ClCompile Include="pthread_testcancel.c" />
<ClCompile Include="pthread_win32_attach_detach_np.c" />
<ClCompile Include="ptw32_calloc.c" />
<ClCompile Include="ptw32_callUserDestroyRoutines.c" />
<ClCompile Include="ptw32_getprocessors.c" />
<ClCompile Include="ptw32_is_attr.c" />
<ClCompile Include="ptw32_MCS_lock.c" />
<ClCompile Include="ptw32_mutex_check_need_init.c" />
<ClCompile Include="ptw32_new.c" />
<ClCompile Include="ptw32_processInitialize.c" />
<ClCompile Include="ptw32_processTerminate.c" />
<ClCompile Include="ptw32_relmillisecs.c" />
<ClCompile Include="ptw32_reuse.c" />
<ClCompile Include="ptw32_semwait.c" />
<ClCompile Include="ptw32_threadDestroy.c" />
<ClCompile Include="ptw32_threadStart.c" />
<ClCompile Include="ptw32_throw.c" />
<ClCompile Include="ptw32_timespec.c" />
<ClCompile Include="ptw32_tkAssocCreate.c" />
<ClCompile Include="ptw32_tkAssocDestroy.c" />
<ClCompile Include="sched_get_priority_max.c" />
<ClCompile Include="sched_get_priority_min.c" />
<ClCompile Include="sched_getscheduler.c" />
<ClCompile Include="sched_setscheduler.c" />
<ClCompile Include="sched_yield.c" />
<ClCompile Include="pthread_rwlock_destroy.c" />
<ClCompile Include="pthread_rwlock_init.c" />
<ClCompile Include="pthread_rwlock_rdlock.c" />
<ClCompile Include="pthread_rwlock_timedrdlock.c" />
<ClCompile Include="pthread_rwlock_timedwrlock.c" />
<ClCompile Include="pthread_rwlock_tryrdlock.c" />
<ClCompile Include="pthread_rwlock_trywrlock.c" />
<ClCompile Include="pthread_rwlock_unlock.c" />
<ClCompile Include="pthread_rwlock_wrlock.c" />
<ClCompile Include="pthread_rwlockattr_destroy.c" />
<ClCompile Include="pthread_rwlockattr_getpshared.c" />
<ClCompile Include="pthread_rwlockattr_init.c" />
<ClCompile Include="pthread_rwlockattr_setpshared.c" />
<ClCompile Include="ptw32_rwlock_cancelwrwait.c" />
<ClCompile Include="ptw32_rwlock_check_need_init.c" />
<ClCompile Include="pthread_cond_destroy.c" />
<ClCompile Include="pthread_cond_init.c" />
<ClCompile Include="pthread_cond_signal.c" />
<ClCompile Include="pthread_cond_wait.c" />
<ClCompile Include="pthread_condattr_destroy.c" />
<ClCompile Include="pthread_condattr_getpshared.c" />
<ClCompile Include="pthread_condattr_init.c" />
<ClCompile Include="pthread_condattr_setpshared.c" />
<ClCompile Include="pthread_timechange_handler_np.c" />
<ClCompile Include="ptw32_cond_check_need_init.c" />
<ClCompile Include="pthread_attr_destroy.c" />
<ClCompile Include="pthread_attr_getdetachstate.c" />
<ClCompile Include="pthread_attr_getinheritsched.c" />
<ClCompile Include="pthread_attr_getschedparam.c" />
<ClCompile Include="pthread_attr_getschedpolicy.c" />
<ClCompile Include="pthread_attr_getscope.c" />
<ClCompile Include="pthread_attr_getstackaddr.c" />
<ClCompile Include="pthread_attr_getstacksize.c" />
<ClCompile Include="pthread_attr_init.c" />
<ClCompile Include="pthread_attr_setdetachstate.c" />
<ClCompile Include="pthread_attr_setinheritsched.c" />
<ClCompile Include="pthread_attr_setschedparam.c" />
<ClCompile Include="pthread_attr_setschedpolicy.c" />
<ClCompile Include="pthread_attr_setscope.c" />
<ClCompile Include="pthread_attr_setstackaddr.c" />
<ClCompile Include="pthread_attr_setstacksize.c" />
<ClCompile Include="pthread_mutex_destroy.c" />
<ClCompile Include="pthread_mutex_init.c" />
<ClCompile Include="pthread_mutex_lock.c" />
<ClCompile Include="pthread_mutex_timedlock.c" />
<ClCompile Include="pthread_mutex_trylock.c" />
<ClCompile Include="pthread_mutex_unlock.c" />
<ClCompile Include="pthread_mutexattr_destroy.c" />
<ClCompile Include="pthread_mutexattr_getkind_np.c" />
<ClCompile Include="pthread_mutexattr_getpshared.c" />
<ClCompile Include="pthread_mutexattr_gettype.c" />
<ClCompile Include="pthread_mutexattr_init.c" />
<ClCompile Include="pthread_mutexattr_setkind_np.c" />
<ClCompile Include="pthread_mutexattr_setpshared.c" />
<ClCompile Include="pthread_mutexattr_settype.c" />
<ClCompile Include="sem_close.c" />
<ClCompile Include="sem_destroy.c" />
<ClCompile Include="sem_getvalue.c" />
<ClCompile Include="sem_init.c" />
<ClCompile Include="sem_open.c" />
<ClCompile Include="sem_post.c" />
<ClCompile Include="sem_post_multiple.c" />
<ClCompile Include="sem_timedwait.c" />
<ClCompile Include="sem_trywait.c" />
<ClCompile Include="sem_unlink.c" />
<ClCompile Include="sem_wait.c" />
<ClCompile Include="pthread_spin_destroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_lock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_trylock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_unlock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_spinlock_check_need_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="config.h" />
<ClInclude Include="ptw32pch.h" />
<ClInclude Include="include\implement.h" />
<ClInclude Include="include\need_errno.h" />
<ClInclude Include="include\pthread.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="include\sched.h" />
<ClInclude Include="include\semaphore.h" />
</ItemGroup>
<ItemGroup>
<None Include="ANNOUNCE" />
<None Include="BUGS" />
<None Include="CONTRIBUTORS" />
<None Include="COPYING" />
<None Include="FAQ" />
<None Include="MAINTAINERS" />
<None Include="NEWS" />
<None Include="PCSX2.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="w32pthreads.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,436 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Source Files\piecesparts">
<UniqueIdentifier>{ae009302-94c7-467a-b26b-43840fa3e460}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\rwlock">
<UniqueIdentifier>{37ecf3aa-bd9a-4735-86c2-63bbe4b3f038}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\cond">
<UniqueIdentifier>{1116e265-921b-4084-8577-f93db3396cf4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\attr">
<UniqueIdentifier>{480f878f-fdc5-4011-a3fe-ec96c6a7df0f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\mutex">
<UniqueIdentifier>{44610aac-9831-4cc3-bc5e-2221ec190b96}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\semaphore">
<UniqueIdentifier>{dae54675-56e0-41c3-9c1b-894156ab6794}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\spin">
<UniqueIdentifier>{6f9cc070-859d-42a9-a96b-77c80d2ccd5e}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Docs">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="cleanup.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="create.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dll.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="errno.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="global.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ptw32_cancel.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ptw32pch.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="signal.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="w32_CancelableWait.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pthread_barrier_destroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrier_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrier_wait.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrierattr_destroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrierattr_getpshared.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrierattr_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_barrierattr_setpshared.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_cancel.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_delay_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_detach.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_equal.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_exit.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_getconcurrency.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_getschedparam.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_getspecific.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_getw32threadhandle_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_join.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_key_create.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_key_delete.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_kill.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_num_processors_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_once.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_self.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setcancelstate.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setcanceltype.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setconcurrency.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setschedparam.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_setspecific.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_testcancel.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="pthread_win32_attach_detach_np.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_calloc.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_callUserDestroyRoutines.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_getprocessors.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_is_attr.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_MCS_lock.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_mutex_check_need_init.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_new.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_processInitialize.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_processTerminate.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_relmillisecs.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_reuse.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_semwait.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_threadDestroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_threadStart.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_throw.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_timespec.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_tkAssocCreate.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_tkAssocDestroy.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_get_priority_max.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_get_priority_min.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_getscheduler.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_setscheduler.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="sched_yield.c">
<Filter>Source Files\piecesparts</Filter>
</ClCompile>
<ClCompile Include="ptw32_rwlock_cancelwrwait.c">
<Filter>Source Files\rwlock</Filter>
</ClCompile>
<ClCompile Include="ptw32_rwlock_check_need_init.c">
<Filter>Source Files\rwlock</Filter>
</ClCompile>
<ClCompile Include="pthread_timechange_handler_np.c">
<Filter>Source Files\cond</Filter>
</ClCompile>
<ClCompile Include="ptw32_cond_check_need_init.c">
<Filter>Source Files\cond</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_destroy.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getdetachstate.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getinheritsched.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getschedparam.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getschedpolicy.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getscope.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getstackaddr.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_getstacksize.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_init.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setdetachstate.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setinheritsched.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setschedparam.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setschedpolicy.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setscope.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setstackaddr.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_attr_setstacksize.c">
<Filter>Source Files\attr</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_destroy.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_init.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_lock.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_timedlock.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_trylock.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutex_unlock.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_destroy.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_getkind_np.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_getpshared.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_gettype.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_init.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_setkind_np.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_setpshared.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="pthread_mutexattr_settype.c">
<Filter>Source Files\mutex</Filter>
</ClCompile>
<ClCompile Include="sem_close.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_destroy.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_getvalue.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_init.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_open.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_post.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_post_multiple.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_timedwait.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_trywait.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_unlink.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="sem_wait.c">
<Filter>Source Files\semaphore</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_destroy.c">
<Filter>Source Files\spin</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_init.c">
<Filter>Source Files\spin</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_lock.c">
<Filter>Source Files\spin</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_trylock.c">
<Filter>Source Files\spin</Filter>
</ClCompile>
<ClCompile Include="pthread_spin_unlock.c">
<Filter>Source Files\spin</Filter>
</ClCompile>
<ClCompile Include="ptw32_spinlock_check_need_init.c">
<Filter>Source Files\spin</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="config.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="ptw32pch.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="include\implement.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\need_errno.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\pthread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\sched.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\semaphore.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="ANNOUNCE">
<Filter>Docs</Filter>
</None>
<None Include="BUGS">
<Filter>Docs</Filter>
</None>
<None Include="CONTRIBUTORS">
<Filter>Docs</Filter>
</None>
<None Include="COPYING">
<Filter>Docs</Filter>
</None>
<None Include="FAQ">
<Filter>Docs</Filter>
</None>
<None Include="MAINTAINERS">
<Filter>Docs</Filter>
</None>
<None Include="NEWS">
<Filter>Docs</Filter>
</None>
<None Include="PCSX2.txt">
<Filter>Docs</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="w32pthreads.rc">
<Filter>Docs</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,314 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>w32pthreads.v4</ProjectName>
<ProjectGuid>{26511268-2902-4997-8421-ECD7055F9E28}</ProjectGuid>
<RootNamespace>pthreads</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdpartyDLL.props" />
<Import Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdpartyDLL.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdpartyDLL.props" />
<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)bin\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(SolutionDir)bin\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;PTW32_BUILD;__CLEANUP_SEH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>ptw32pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(SolutionDir)bin\$(TargetName)$(TargetExt)</OutputFile>
<ImportLibrary>$(OutDir)$(ProjectName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;PTW32_BUILD;__CLEANUP_SEH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>ptw32pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(SolutionDir)bin\$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;PTW32_BUILD;__CLEANUP_SEH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>ptw32pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(SolutionDir)bin\$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="cleanup.c" />
<ClCompile Include="create.c" />
<ClCompile Include="dll.c" />
<ClCompile Include="errno.c" />
<ClCompile Include="global.c" />
<ClCompile Include="ptw32_cancel.c" />
<ClCompile Include="ptw32pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="signal.c" />
<ClCompile Include="w32_CancelableWait.c" />
<ClCompile Include="pthread_barrier_destroy.c" />
<ClCompile Include="pthread_barrier_init.c" />
<ClCompile Include="pthread_barrier_wait.c" />
<ClCompile Include="pthread_barrierattr_destroy.c" />
<ClCompile Include="pthread_barrierattr_getpshared.c" />
<ClCompile Include="pthread_barrierattr_init.c" />
<ClCompile Include="pthread_barrierattr_setpshared.c" />
<ClCompile Include="pthread_cancel.c" />
<ClCompile Include="pthread_delay_np.c" />
<ClCompile Include="pthread_detach.c" />
<ClCompile Include="pthread_equal.c" />
<ClCompile Include="pthread_exit.c" />
<ClCompile Include="pthread_getconcurrency.c" />
<ClCompile Include="pthread_getschedparam.c" />
<ClCompile Include="pthread_getspecific.c" />
<ClCompile Include="pthread_getw32threadhandle_np.c" />
<ClCompile Include="pthread_join.c" />
<ClCompile Include="pthread_key_create.c" />
<ClCompile Include="pthread_key_delete.c" />
<ClCompile Include="pthread_kill.c" />
<ClCompile Include="pthread_num_processors_np.c" />
<ClCompile Include="pthread_once.c" />
<ClCompile Include="pthread_self.c" />
<ClCompile Include="pthread_setcancelstate.c" />
<ClCompile Include="pthread_setcanceltype.c" />
<ClCompile Include="pthread_setconcurrency.c" />
<ClCompile Include="pthread_setschedparam.c" />
<ClCompile Include="pthread_setspecific.c" />
<ClCompile Include="pthread_testcancel.c" />
<ClCompile Include="pthread_win32_attach_detach_np.c" />
<ClCompile Include="ptw32_calloc.c" />
<ClCompile Include="ptw32_callUserDestroyRoutines.c" />
<ClCompile Include="ptw32_getprocessors.c" />
<ClCompile Include="ptw32_is_attr.c" />
<ClCompile Include="ptw32_MCS_lock.c" />
<ClCompile Include="ptw32_mutex_check_need_init.c" />
<ClCompile Include="ptw32_new.c" />
<ClCompile Include="ptw32_processInitialize.c" />
<ClCompile Include="ptw32_processTerminate.c" />
<ClCompile Include="ptw32_relmillisecs.c" />
<ClCompile Include="ptw32_reuse.c" />
<ClCompile Include="ptw32_semwait.c" />
<ClCompile Include="ptw32_threadDestroy.c" />
<ClCompile Include="ptw32_threadStart.c" />
<ClCompile Include="ptw32_throw.c" />
<ClCompile Include="ptw32_timespec.c" />
<ClCompile Include="ptw32_tkAssocCreate.c" />
<ClCompile Include="ptw32_tkAssocDestroy.c" />
<ClCompile Include="sched_get_priority_max.c" />
<ClCompile Include="sched_get_priority_min.c" />
<ClCompile Include="sched_getscheduler.c" />
<ClCompile Include="sched_setscheduler.c" />
<ClCompile Include="sched_yield.c" />
<ClCompile Include="pthread_rwlock_destroy.c" />
<ClCompile Include="pthread_rwlock_init.c" />
<ClCompile Include="pthread_rwlock_rdlock.c" />
<ClCompile Include="pthread_rwlock_timedrdlock.c" />
<ClCompile Include="pthread_rwlock_timedwrlock.c" />
<ClCompile Include="pthread_rwlock_tryrdlock.c" />
<ClCompile Include="pthread_rwlock_trywrlock.c" />
<ClCompile Include="pthread_rwlock_unlock.c" />
<ClCompile Include="pthread_rwlock_wrlock.c" />
<ClCompile Include="pthread_rwlockattr_destroy.c" />
<ClCompile Include="pthread_rwlockattr_getpshared.c" />
<ClCompile Include="pthread_rwlockattr_init.c" />
<ClCompile Include="pthread_rwlockattr_setpshared.c" />
<ClCompile Include="ptw32_rwlock_cancelwrwait.c" />
<ClCompile Include="ptw32_rwlock_check_need_init.c" />
<ClCompile Include="pthread_cond_destroy.c" />
<ClCompile Include="pthread_cond_init.c" />
<ClCompile Include="pthread_cond_signal.c" />
<ClCompile Include="pthread_cond_wait.c" />
<ClCompile Include="pthread_condattr_destroy.c" />
<ClCompile Include="pthread_condattr_getpshared.c" />
<ClCompile Include="pthread_condattr_init.c" />
<ClCompile Include="pthread_condattr_setpshared.c" />
<ClCompile Include="pthread_timechange_handler_np.c" />
<ClCompile Include="ptw32_cond_check_need_init.c" />
<ClCompile Include="pthread_attr_destroy.c" />
<ClCompile Include="pthread_attr_getdetachstate.c" />
<ClCompile Include="pthread_attr_getinheritsched.c" />
<ClCompile Include="pthread_attr_getschedparam.c" />
<ClCompile Include="pthread_attr_getschedpolicy.c" />
<ClCompile Include="pthread_attr_getscope.c" />
<ClCompile Include="pthread_attr_getstackaddr.c" />
<ClCompile Include="pthread_attr_getstacksize.c" />
<ClCompile Include="pthread_attr_init.c" />
<ClCompile Include="pthread_attr_setdetachstate.c" />
<ClCompile Include="pthread_attr_setinheritsched.c" />
<ClCompile Include="pthread_attr_setschedparam.c" />
<ClCompile Include="pthread_attr_setschedpolicy.c" />
<ClCompile Include="pthread_attr_setscope.c" />
<ClCompile Include="pthread_attr_setstackaddr.c" />
<ClCompile Include="pthread_attr_setstacksize.c" />
<ClCompile Include="pthread_mutex_destroy.c" />
<ClCompile Include="pthread_mutex_init.c" />
<ClCompile Include="pthread_mutex_lock.c" />
<ClCompile Include="pthread_mutex_timedlock.c" />
<ClCompile Include="pthread_mutex_trylock.c" />
<ClCompile Include="pthread_mutex_unlock.c" />
<ClCompile Include="pthread_mutexattr_destroy.c" />
<ClCompile Include="pthread_mutexattr_getkind_np.c" />
<ClCompile Include="pthread_mutexattr_getpshared.c" />
<ClCompile Include="pthread_mutexattr_gettype.c" />
<ClCompile Include="pthread_mutexattr_init.c" />
<ClCompile Include="pthread_mutexattr_setkind_np.c" />
<ClCompile Include="pthread_mutexattr_setpshared.c" />
<ClCompile Include="pthread_mutexattr_settype.c" />
<ClCompile Include="sem_close.c" />
<ClCompile Include="sem_destroy.c" />
<ClCompile Include="sem_getvalue.c" />
<ClCompile Include="sem_init.c" />
<ClCompile Include="sem_open.c" />
<ClCompile Include="sem_post.c" />
<ClCompile Include="sem_post_multiple.c" />
<ClCompile Include="sem_timedwait.c" />
<ClCompile Include="sem_trywait.c" />
<ClCompile Include="sem_unlink.c" />
<ClCompile Include="sem_wait.c" />
<ClCompile Include="pthread_spin_destroy.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_lock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_trylock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pthread_spin_unlock.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ptw32_spinlock_check_need_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="config.h" />
<ClInclude Include="ptw32pch.h" />
<ClInclude Include="include\implement.h" />
<ClInclude Include="include\need_errno.h" />
<ClInclude Include="include\pthread.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="include\sched.h" />
<ClInclude Include="include\semaphore.h" />
</ItemGroup>
<ItemGroup>
<None Include="ANNOUNCE" />
<None Include="BUGS" />
<None Include="CONTRIBUTORS" />
<None Include="COPYING" />
<None Include="FAQ" />
<None Include="MAINTAINERS" />
<None Include="NEWS" />
<None Include="PCSX2.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="w32pthreads.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,231 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>wxAdv28</ProjectName>
<ProjectGuid>{0E231FB1-F3C9-4724-ACCB-DE8BCB3C089E}</ProjectGuid>
<RootNamespace>wxAdvanced</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdparty.props" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdparty.props" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdparty.props" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)-dbg</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)\include;$(ProjectRootDir)\include\msvc;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;__WXDEBUG__;wxUSE_BASE=0;wxUSE_GUI=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\..\..\lib\vc_lib/wx_adv.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)\include;$(ProjectRootDir)\include\msvc;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>wxUSE_BASE=0;wxUSE_GUI=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)\include;$(ProjectRootDir)\include\msvc;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>wxUSE_BASE=0;wxUSE_GUI=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\animatecmn.cpp" />
<ClCompile Include="..\..\src\common\datavcmn.cpp" />
<ClCompile Include="..\..\src\common\dummy.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\common\taskbarcmn.cpp" />
<ClCompile Include="..\..\src\msw\aboutdlg.cpp" />
<ClCompile Include="..\..\src\msw\datectrl.cpp" />
<ClCompile Include="..\..\src\msw\joystick.cpp" />
<ClCompile Include="..\..\src\msw\sound.cpp" />
<ClCompile Include="..\..\src\msw\taskbar.cpp" />
<ClCompile Include="..\..\src\generic\aboutdlgg.cpp" />
<ClCompile Include="..\..\src\generic\animateg.cpp" />
<ClCompile Include="..\..\src\generic\bmpcboxg.cpp" />
<ClCompile Include="..\..\src\generic\calctrl.cpp" />
<ClCompile Include="..\..\src\generic\datavgen.cpp" />
<ClCompile Include="..\..\src\generic\datectlg.cpp" />
<ClCompile Include="..\..\src\generic\grid.cpp" />
<ClCompile Include="..\..\src\generic\gridctrl.cpp" />
<ClCompile Include="..\..\src\generic\gridsel.cpp" />
<ClCompile Include="..\..\src\generic\helpext.cpp" />
<ClCompile Include="..\..\src\generic\hyperlink.cpp" />
<ClCompile Include="..\..\src\generic\laywin.cpp" />
<ClCompile Include="..\..\src\generic\odcombo.cpp" />
<ClCompile Include="..\..\src\generic\propdlg.cpp" />
<ClCompile Include="..\..\src\generic\sashwin.cpp" />
<ClCompile Include="..\..\src\generic\splash.cpp" />
<ClCompile Include="..\..\src\generic\tipdlg.cpp" />
<ClCompile Include="..\..\src\generic\wizard.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\msw\version.rc">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\wx\univ\setup.h" />
<ClInclude Include="..\..\include\wx\msw\datectrl.h" />
<ClInclude Include="..\..\include\wx\msw\genrcdefs.h" />
<ClInclude Include="..\..\include\wx\msw\joystick.h" />
<ClInclude Include="..\..\include\wx\msw\sound.h" />
<ClInclude Include="..\..\include\wx\msw\taskbar.h" />
<ClInclude Include="..\..\include\wx\generic\aboutdlgg.h" />
<ClInclude Include="..\..\include\wx\generic\animate.h" />
<ClInclude Include="..\..\include\wx\generic\bmpcbox.h" />
<ClInclude Include="..\..\include\wx\generic\calctrl.h" />
<ClInclude Include="..\..\include\wx\generic\dataview.h" />
<ClInclude Include="..\..\include\wx\generic\datectrl.h" />
<ClInclude Include="..\..\include\wx\generic\grid.h" />
<ClInclude Include="..\..\include\wx\generic\gridctrl.h" />
<ClInclude Include="..\..\include\wx\generic\gridsel.h" />
<ClInclude Include="..\..\include\wx\generic\helpext.h" />
<ClInclude Include="..\..\include\wx\generic\laywin.h" />
<ClInclude Include="..\..\include\wx\generic\propdlg.h" />
<ClInclude Include="..\..\include\wx\generic\sashwin.h" />
<ClInclude Include="..\..\include\wx\generic\splash.h" />
<ClInclude Include="..\..\include\wx\generic\wizard.h" />
<CustomBuildStep Include="..\..\include\wx\aboutdlg.h" />
<ClInclude Include="..\..\include\wx\animate.h" />
<ClInclude Include="..\..\include\wx\animdecod.h" />
<ClInclude Include="..\..\include\wx\bmpcbox.h" />
<ClInclude Include="..\..\include\wx\calctrl.h" />
<ClInclude Include="..\..\include\wx\dataview.h" />
<ClInclude Include="..\..\include\wx\datectrl.h" />
<ClInclude Include="..\..\include\wx\dateevt.h" />
<ClInclude Include="..\..\include\wx\dcbuffer.h" />
<ClInclude Include="..\..\include\wx\grid.h" />
<ClInclude Include="..\..\include\wx\hyperlink.h" />
<ClInclude Include="..\..\include\wx\joystick.h" />
<ClInclude Include="..\..\include\wx\laywin.h" />
<ClInclude Include="..\..\include\wx\odcombo.h" />
<ClInclude Include="..\..\include\wx\propdlg.h" />
<ClInclude Include="..\..\include\wx\sashwin.h" />
<ClInclude Include="..\..\include\wx\sound.h" />
<ClInclude Include="..\..\include\wx\splash.h" />
<ClInclude Include="..\..\include\wx\taskbar.h" />
<ClInclude Include="..\..\include\wx\tipdlg.h" />
<ClInclude Include="..\..\include\wx\wave.h" />
<ClInclude Include="..\..\include\wx\wizard.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="wx_config_vs2012.vcxproj">
<Project>{c34487af-228a-4d11-8e50-27803df76873}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,247 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common Sources">
<UniqueIdentifier>{830e288e-de50-416f-b9fe-de54990470ab}</UniqueIdentifier>
</Filter>
<Filter Include="MSW Sources">
<UniqueIdentifier>{093bb81c-d5d4-4ca2-89c5-34e4c4ab700c}</UniqueIdentifier>
</Filter>
<Filter Include="Generic Sources">
<UniqueIdentifier>{e5e10b44-4cff-403c-9856-47d4412ac18e}</UniqueIdentifier>
</Filter>
<Filter Include="Setup Headers">
<UniqueIdentifier>{4570e9b5-7f02-4751-9273-f488539124a3}</UniqueIdentifier>
</Filter>
<Filter Include="MSW Headers">
<UniqueIdentifier>{cc045a62-6a78-471a-99fd-bc980c4810ca}</UniqueIdentifier>
</Filter>
<Filter Include="Generic Headers">
<UniqueIdentifier>{5f7c1465-867e-4c72-94f0-a91c2b9c229c}</UniqueIdentifier>
</Filter>
<Filter Include="Common Headers">
<UniqueIdentifier>{5a7b805e-25b6-4aa3-a7fc-c9846a091fe9}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\animatecmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\datavcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dummy.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\taskbarcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\aboutdlg.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\datectrl.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\joystick.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\sound.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\taskbar.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\aboutdlgg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\animateg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\bmpcboxg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\calctrl.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\datavgen.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\datectlg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\grid.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\gridctrl.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\gridsel.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\helpext.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\hyperlink.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\laywin.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\odcombo.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\propdlg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\sashwin.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\splash.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\tipdlg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\wizard.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\msw\version.rc">
<Filter>MSW Sources</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\wx\univ\setup.h">
<Filter>Setup Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\datectrl.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\genrcdefs.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\joystick.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\sound.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\taskbar.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\aboutdlgg.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\animate.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\bmpcbox.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\calctrl.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\dataview.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\datectrl.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\grid.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\gridctrl.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\gridsel.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\helpext.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\laywin.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\propdlg.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\sashwin.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\splash.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\wizard.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\animate.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\animdecod.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\bmpcbox.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\calctrl.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dataview.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\datectrl.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dateevt.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dcbuffer.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\grid.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\hyperlink.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\joystick.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\laywin.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\odcombo.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\propdlg.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\sashwin.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\sound.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\splash.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\taskbar.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\tipdlg.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wave.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wizard.h">
<Filter>Common Headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="..\..\include\wx\aboutdlg.h">
<Filter>Common Headers</Filter>
</CustomBuildStep>
</ItemGroup>
</Project>

View File

@ -1,390 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>wxBase28</ProjectName>
<ProjectGuid>{48AD7E0A-25B1-4974-A1E3-03F8C438D34F}</ProjectGuid>
<RootNamespace>wxBase28</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdparty.props" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdparty.props" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\3rdparty.props" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)\include;$(ProjectRootDir)\include\msvc;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>wxUSE_GUI=0;wxUSE_BASE=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\..\..\lib\vc_lib/wx_base.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)\include;$(ProjectRootDir)\include\msvc;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;__WXDEBUG__;wxUSE_BASE=1;wxUSE_GUI=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\..\..\lib\vc_lib/wx_base.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectRootDir)\include;$(ProjectRootDir)\include\msvc;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>wxUSE_GUI=0;wxUSE_BASE=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\..\..\lib\vc_lib/wx_base.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\appbase.cpp" />
<ClCompile Include="..\..\src\common\arcall.cpp" />
<ClCompile Include="..\..\src\common\arcfind.cpp" />
<ClCompile Include="..\..\src\common\archive.cpp" />
<ClCompile Include="..\..\src\common\clntdata.cpp" />
<ClCompile Include="..\..\src\common\cmdline.cpp" />
<ClCompile Include="..\..\src\common\config.cpp" />
<ClCompile Include="..\..\src\common\convauto.cpp" />
<ClCompile Include="..\..\src\common\datetime.cpp" />
<ClCompile Include="..\..\src\common\datstrm.cpp" />
<ClCompile Include="..\..\src\common\dircmn.cpp" />
<ClCompile Include="..\..\src\common\dummy.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\common\dynarray.cpp" />
<ClCompile Include="..\..\src\common\dynlib.cpp" />
<ClCompile Include="..\..\src\common\dynload.cpp" />
<ClCompile Include="..\..\src\common\encconv.cpp" />
<ClCompile Include="..\..\src\common\event.cpp" />
<ClCompile Include="..\..\src\common\extended.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\common\ffile.cpp" />
<ClCompile Include="..\..\src\common\file.cpp" />
<ClCompile Include="..\..\src\common\fileback.cpp" />
<ClCompile Include="..\..\src\common\fileconf.cpp" />
<ClCompile Include="..\..\src\common\filefn.cpp" />
<ClCompile Include="..\..\src\common\filename.cpp" />
<ClCompile Include="..\..\src\common\filesys.cpp" />
<ClCompile Include="..\..\src\common\filtall.cpp" />
<ClCompile Include="..\..\src\common\filtfind.cpp" />
<ClCompile Include="..\..\src\common\fmapbase.cpp" />
<ClCompile Include="..\..\src\common\fs_arc.cpp" />
<ClCompile Include="..\..\src\common\fs_filter.cpp" />
<ClCompile Include="..\..\src\common\fs_mem.cpp" />
<ClCompile Include="..\..\src\common\hash.cpp" />
<ClCompile Include="..\..\src\common\hashmap.cpp" />
<ClCompile Include="..\..\src\common\init.cpp" />
<ClCompile Include="..\..\src\common\intl.cpp" />
<ClCompile Include="..\..\src\common\ipcbase.cpp" />
<ClCompile Include="..\..\src\common\list.cpp" />
<ClCompile Include="..\..\src\common\log.cpp" />
<ClCompile Include="..\..\src\common\longlong.cpp" />
<ClCompile Include="..\..\src\common\memory.cpp" />
<ClCompile Include="..\..\src\common\mimecmn.cpp" />
<ClCompile Include="..\..\src\common\module.cpp" />
<ClCompile Include="..\..\src\common\msgout.cpp" />
<ClCompile Include="..\..\src\common\mstream.cpp" />
<ClCompile Include="..\..\src\common\object.cpp" />
<ClCompile Include="..\..\src\common\platinfo.cpp" />
<ClCompile Include="..\..\src\common\powercmn.cpp" />
<ClCompile Include="..\..\src\common\process.cpp" />
<ClCompile Include="..\..\src\common\regex.cpp" />
<ClCompile Include="..\..\src\common\sstream.cpp" />
<ClCompile Include="..\..\src\common\stdpbase.cpp" />
<ClCompile Include="..\..\src\common\stopwatch.cpp" />
<ClCompile Include="..\..\src\common\strconv.cpp" />
<ClCompile Include="..\..\src\common\stream.cpp" />
<ClCompile Include="..\..\src\common\string.cpp" />
<ClCompile Include="..\..\src\common\sysopt.cpp" />
<ClCompile Include="..\..\src\common\tarstrm.cpp" />
<ClCompile Include="..\..\src\common\textbuf.cpp" />
<ClCompile Include="..\..\src\common\textfile.cpp" />
<ClCompile Include="..\..\src\common\tokenzr.cpp" />
<ClCompile Include="..\..\src\common\txtstrm.cpp" />
<ClCompile Include="..\..\src\common\uri.cpp" />
<ClCompile Include="..\..\src\common\utilscmn.cpp" />
<ClCompile Include="..\..\src\common\variant.cpp" />
<ClCompile Include="..\..\src\common\wfstream.cpp" />
<ClCompile Include="..\..\src\common\wxchar.cpp" />
<ClCompile Include="..\..\src\common\xti.cpp" />
<ClCompile Include="..\..\src\common\xtistrm.cpp" />
<ClCompile Include="..\..\src\common\zipstrm.cpp" />
<ClCompile Include="..\..\src\common\zstream.cpp" />
<ClCompile Include="..\..\src\msw\basemsw.cpp" />
<ClCompile Include="..\..\src\msw\crashrpt.cpp" />
<ClCompile Include="..\..\src\msw\dde.cpp" />
<ClCompile Include="..\..\src\msw\debughlp.cpp" />
<ClCompile Include="..\..\src\msw\dir.cpp" />
<ClCompile Include="..\..\src\msw\dlmsw.cpp" />
<ClCompile Include="..\..\src\msw\HeapAllocator.cpp" />
<ClCompile Include="..\..\src\msw\main.cpp" />
<ClCompile Include="..\..\src\msw\mimetype.cpp" />
<ClCompile Include="..\..\src\msw\mslu.cpp" />
<ClCompile Include="..\..\src\msw\power.cpp" />
<ClCompile Include="..\..\src\msw\regconf.cpp" />
<ClCompile Include="..\..\src\msw\registry.cpp" />
<ClCompile Include="..\..\src\msw\snglinst.cpp" />
<ClCompile Include="..\..\src\msw\stackwalk.cpp" />
<ClCompile Include="..\..\src\msw\stdpaths.cpp" />
<ClCompile Include="..\..\src\msw\thread.cpp" />
<ClCompile Include="..\..\src\msw\utils.cpp" />
<ClCompile Include="..\..\src\msw\utilsexc.cpp" />
<ClCompile Include="..\..\src\msw\volume.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\msw\version.rc">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\wx\msw\apptbase.h" />
<ClInclude Include="..\..\include\wx\msw\apptrait.h" />
<ClInclude Include="..\..\include\wx\msw\chkconf.h" />
<ClInclude Include="..\..\include\wx\msw\crashrpt.h" />
<ClInclude Include="..\..\include\wx\msw\dde.h" />
<ClInclude Include="..\..\include\wx\msw\debughlp.h" />
<ClInclude Include="..\..\include\wx\msw\gccpriv.h" />
<ClInclude Include="..\..\include\wx\msw\HeapAllocator.h" />
<ClInclude Include="..\..\include\wx\msw\libraries.h" />
<ClInclude Include="..\..\include\wx\msw\mimetype.h" />
<ClInclude Include="..\..\include\wx\msw\mslu.h" />
<ClInclude Include="..\..\include\wx\msw\private.h" />
<ClInclude Include="..\..\include\wx\msw\regconf.h" />
<ClInclude Include="..\..\include\wx\msw\registry.h" />
<ClInclude Include="..\..\include\wx\msw\seh.h" />
<ClInclude Include="..\..\include\wx\msw\stackwalk.h" />
<ClInclude Include="..\..\include\wx\msw\stdpaths.h" />
<ClInclude Include="..\..\include\wx\msw\winundef.h" />
<ClInclude Include="..\..\include\wx\msw\wrapcctl.h" />
<ClInclude Include="..\..\include\wx\msw\wrapcdlg.h" />
<ClInclude Include="..\..\include\wx\msw\wrapwin.h" />
<ClInclude Include="..\..\include\wx\html\forcelnk.h" />
<ClInclude Include="..\..\include\wx\afterstd.h" />
<ClInclude Include="..\..\include\wx\app.h" />
<ClInclude Include="..\..\include\wx\apptrait.h" />
<ClInclude Include="..\..\include\wx\archive.h" />
<ClInclude Include="..\..\include\wx\arrstr.h" />
<ClInclude Include="..\..\include\wx\beforestd.h" />
<ClInclude Include="..\..\include\wx\buffer.h" />
<ClInclude Include="..\..\include\wx\build.h" />
<ClInclude Include="..\..\include\wx\chkconf.h" />
<ClInclude Include="..\..\include\wx\clntdata.h" />
<ClInclude Include="..\..\include\wx\cmdline.h" />
<ClInclude Include="..\..\include\wx\confbase.h" />
<ClInclude Include="..\..\include\wx\config.h" />
<ClInclude Include="..\..\include\wx\containr.h" />
<ClInclude Include="..\..\include\wx\convauto.h" />
<ClInclude Include="..\..\include\wx\cpp.h" />
<ClInclude Include="..\..\include\wx\datetime.h" />
<ClInclude Include="..\..\include\wx\datstrm.h" />
<ClInclude Include="..\..\include\wx\dde.h" />
<ClInclude Include="..\..\include\wx\debug.h" />
<ClInclude Include="..\..\include\wx\defs.h" />
<ClInclude Include="..\..\include\wx\dir.h" />
<ClInclude Include="..\..\include\wx\dlimpexp.h" />
<ClInclude Include="..\..\include\wx\dynarray.h" />
<ClInclude Include="..\..\include\wx\dynlib.h" />
<ClInclude Include="..\..\include\wx\dynload.h" />
<ClInclude Include="..\..\include\wx\encconv.h" />
<ClInclude Include="..\..\include\wx\event.h" />
<ClInclude Include="..\..\include\wx\except.h" />
<ClInclude Include="..\..\include\wx\features.h" />
<ClInclude Include="..\..\include\wx\ffile.h" />
<ClInclude Include="..\..\include\wx\file.h" />
<ClInclude Include="..\..\include\wx\fileconf.h" />
<ClInclude Include="..\..\include\wx\filefn.h" />
<ClInclude Include="..\..\include\wx\filename.h" />
<ClInclude Include="..\..\include\wx\filesys.h" />
<ClInclude Include="..\..\include\wx\fontenc.h" />
<ClInclude Include="..\..\include\wx\fontmap.h" />
<ClInclude Include="..\..\include\wx\fs_arc.h" />
<ClInclude Include="..\..\include\wx\fs_filter.h" />
<ClInclude Include="..\..\include\wx\fs_mem.h" />
<ClInclude Include="..\..\include\wx\fs_zip.h" />
<ClInclude Include="..\..\include\wx\hash.h" />
<ClInclude Include="..\..\include\wx\hashmap.h" />
<ClInclude Include="..\..\include\wx\hashset.h" />
<ClInclude Include="..\..\include\wx\iconloc.h" />
<ClInclude Include="..\..\include\wx\init.h" />
<ClInclude Include="..\..\include\wx\intl.h" />
<ClInclude Include="..\..\include\wx\iosfwrap.h" />
<ClInclude Include="..\..\include\wx\ioswrap.h" />
<ClInclude Include="..\..\include\wx\ipc.h" />
<ClInclude Include="..\..\include\wx\ipcbase.h" />
<ClInclude Include="..\..\include\wx\isql.h" />
<ClInclude Include="..\..\include\wx\isqlext.h" />
<ClInclude Include="..\..\include\wx\link.h" />
<ClInclude Include="..\..\include\wx\list.h" />
<ClInclude Include="..\..\include\wx\log.h" />
<ClInclude Include="..\..\include\wx\longlong.h" />
<ClInclude Include="..\..\include\wx\math.h" />
<ClInclude Include="..\..\include\wx\memconf.h" />
<ClInclude Include="..\..\include\wx\memory.h" />
<ClInclude Include="..\..\include\wx\memtext.h" />
<ClInclude Include="..\..\include\wx\mimetype.h" />
<ClInclude Include="..\..\include\wx\module.h" />
<ClInclude Include="..\..\include\wx\msgout.h" />
<ClInclude Include="..\..\include\wx\mstream.h" />
<ClInclude Include="..\..\include\wx\object.h" />
<ClInclude Include="..\..\include\wx\platform.h" />
<ClInclude Include="..\..\include\wx\platinfo.h" />
<ClInclude Include="..\..\include\wx\power.h" />
<ClInclude Include="..\..\include\wx\process.h" />
<ClInclude Include="..\..\include\wx\ptr_scpd.h" />
<ClInclude Include="..\..\include\wx\recguard.h" />
<ClInclude Include="..\..\include\wx\regex.h" />
<ClInclude Include="..\..\include\wx\scopeguard.h" />
<ClInclude Include="..\..\include\wx\snglinst.h" />
<ClInclude Include="..\..\include\wx\sstream.h" />
<ClInclude Include="..\..\include\wx\stack.h" />
<ClInclude Include="..\..\include\wx\stackwalk.h" />
<ClInclude Include="..\..\include\wx\stdpaths.h" />
<ClInclude Include="..\..\include\wx\stockitem.h" />
<ClInclude Include="..\..\include\wx\stopwatch.h" />
<ClInclude Include="..\..\include\wx\strconv.h" />
<ClInclude Include="..\..\include\wx\stream.h" />
<ClInclude Include="..\..\include\wx\string.h" />
<ClInclude Include="..\..\include\wx\sysopt.h" />
<ClInclude Include="..\..\include\wx\tarstrm.h" />
<ClInclude Include="..\..\include\wx\textbuf.h" />
<ClInclude Include="..\..\include\wx\textfile.h" />
<ClInclude Include="..\..\include\wx\thread.h" />
<ClInclude Include="..\..\include\wx\timer.h" />
<ClInclude Include="..\..\include\wx\tokenzr.h" />
<ClInclude Include="..\..\include\wx\txtstrm.h" />
<ClInclude Include="..\..\include\wx\types.h" />
<ClInclude Include="..\..\include\wx\uri.h" />
<ClInclude Include="..\..\include\wx\utils.h" />
<ClInclude Include="..\..\include\wx\variant.h" />
<ClInclude Include="..\..\include\wx\vector.h" />
<ClInclude Include="..\..\include\wx\version.h" />
<ClInclude Include="..\..\include\wx\volume.h" />
<ClInclude Include="..\..\include\wx\wfstream.h" />
<ClInclude Include="..\..\include\wx\wx.h" />
<ClInclude Include="..\..\include\wx\wxchar.h" />
<ClInclude Include="..\..\include\wx\wxprec.h" />
<ClInclude Include="..\..\include\wx\xti.h" />
<ClInclude Include="..\..\include\wx\xtistrm.h" />
<ClInclude Include="..\..\include\wx\zipstrm.h" />
<ClInclude Include="..\..\include\wx\zstream.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="wx_config_vs2012.vcxproj">
<Project>{c34487af-228a-4d11-8e50-27803df76873}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,689 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common Sources">
<UniqueIdentifier>{b5293789-f436-410d-9eae-a3af27888fcb}</UniqueIdentifier>
</Filter>
<Filter Include="MSW Sources">
<UniqueIdentifier>{25b418fa-adbb-4247-a2a0-3dee287a0545}</UniqueIdentifier>
</Filter>
<Filter Include="MSW Headers">
<UniqueIdentifier>{b96f4405-9760-4a13-a65b-2f1d47734457}</UniqueIdentifier>
</Filter>
<Filter Include="wxHTML Headers">
<UniqueIdentifier>{421d7063-551e-4536-997b-82babded914f}</UniqueIdentifier>
</Filter>
<Filter Include="Common Headers">
<UniqueIdentifier>{a604cf36-31ea-4264-b10e-079e7c0c7148}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\appbase.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\arcall.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\arcfind.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\archive.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\clntdata.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\cmdline.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\config.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\convauto.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\datetime.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\datstrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dircmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dummy.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dynarray.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dynlib.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dynload.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\encconv.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\event.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\extended.c">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\ffile.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\file.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fileback.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fileconf.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filefn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filename.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filesys.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filtall.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filtfind.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fmapbase.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fs_arc.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fs_filter.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fs_mem.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\hash.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\hashmap.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\init.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\intl.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\ipcbase.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\list.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\log.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\longlong.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\memory.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\mimecmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\module.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\msgout.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\mstream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\object.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\platinfo.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\powercmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\process.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\regex.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\sstream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\stdpbase.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\stopwatch.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\strconv.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\stream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\string.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\sysopt.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\tarstrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\textbuf.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\textfile.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\tokenzr.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\txtstrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\uri.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\utilscmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\variant.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\wfstream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\wxchar.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\xti.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\xtistrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\zipstrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\zstream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\basemsw.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\crashrpt.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\dde.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\debughlp.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\dir.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\dlmsw.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\HeapAllocator.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\main.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\mimetype.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\mslu.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\power.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\regconf.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\registry.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\snglinst.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\stackwalk.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\stdpaths.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\thread.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\utils.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\utilsexc.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\volume.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\msw\version.rc">
<Filter>MSW Sources</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\wx\msw\apptbase.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\apptrait.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\chkconf.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\crashrpt.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\dde.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\debughlp.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\gccpriv.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\HeapAllocator.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\libraries.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\mimetype.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\mslu.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\private.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\regconf.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\registry.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\seh.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\stackwalk.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\stdpaths.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\winundef.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\wrapcctl.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\wrapcdlg.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\wrapwin.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\html\forcelnk.h">
<Filter>wxHTML Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\afterstd.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\app.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\apptrait.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\archive.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\arrstr.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\beforestd.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\buffer.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\build.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\chkconf.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\clntdata.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\cmdline.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\confbase.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\config.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\containr.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\convauto.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\cpp.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\datetime.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\datstrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dde.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\debug.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\defs.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dir.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dlimpexp.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dynarray.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dynlib.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dynload.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\encconv.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\event.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\except.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\features.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ffile.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\file.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fileconf.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\filefn.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\filename.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\filesys.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fontenc.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fontmap.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fs_arc.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fs_filter.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fs_mem.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fs_zip.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\hash.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\hashmap.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\hashset.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\iconloc.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\init.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\intl.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\iosfwrap.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ioswrap.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ipc.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ipcbase.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\isql.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\isqlext.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\link.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\list.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\log.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\longlong.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\math.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\memconf.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\memory.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\memtext.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\mimetype.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\module.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msgout.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\mstream.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\object.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\platform.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\platinfo.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\power.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\process.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ptr_scpd.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\recguard.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\regex.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\scopeguard.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\snglinst.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\sstream.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stack.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stackwalk.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stdpaths.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stockitem.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stopwatch.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\strconv.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stream.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\string.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\sysopt.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\tarstrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\textbuf.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\textfile.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\thread.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\timer.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\tokenzr.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\txtstrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\types.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\uri.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\utils.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\variant.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\vector.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\version.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\volume.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wfstream.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wx.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wxchar.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wxprec.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xti.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xtistrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\zipstrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\zstream.h">
<Filter>Common Headers</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,95 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>wxConfig28</ProjectName>
<ProjectGuid>{C34487AF-228A-4D11-8E50-27803DF76873}</ProjectGuid>
<RootNamespace>wxConfig</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)-dbg</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="..\..\include\wx\msw\genrcdefs.h">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Creating ..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cl /EP /nologo "%(FullPath)" &gt; "..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Creating ..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cl /EP /nologo "%(FullPath)" &gt; "..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Creating ..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cl /EP /nologo "%(FullPath)" &gt; "..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\include\msvc\wx\setup.h">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Creating ..\..\lib\vc_lib\mswd\wx\setup.h (%(FullPath))</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" ..\..\lib\vc_lib\mswd\wx\setup.h</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\lib\vc_lib\mswd\wx\setup.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Creating ..\..\lib\vc_lib\msw\wx\setup.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">copy "%(FullPath)" ..\..\lib\vc_lib\msw\wx\setup.h</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">..\..\lib\vc_lib\msw\wx\setup.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Creating ..\..\lib\vc_lib\msw\wx\setup.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" ..\..\lib\vc_lib\msw\wx\setup.h</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\lib\vc_lib\msw\wx\setup.h;%(Outputs)</Outputs>
</CustomBuild>
<ClInclude Include="..\..\include\wx\setup.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\wx\setup.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\include\wx\msw\genrcdefs.h">
<Filter>Header Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\include\wx\msw\setup.h">
<Filter>Header Files</Filter>
</CustomBuild>
</ItemGroup>
</Project>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,451 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|x64">
<Configuration>Devel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>wxAdv30</ProjectName>
<ProjectGuid>{24C45343-FD20-5C92-81C1-35A2AE841E79}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\animatecmn.cpp" />
<ClCompile Include="..\..\src\common\bmpcboxcmn.cpp" />
<ClCompile Include="..\..\src\common\calctrlcmn.cpp" />
<ClCompile Include="..\..\src\common\datavcmn.cpp" />
<ClCompile Include="..\..\src\common\dummy.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\common\gridcmn.cpp" />
<ClCompile Include="..\..\src\common\hyperlnkcmn.cpp" />
<ClCompile Include="..\..\src\common\odcombocmn.cpp" />
<ClCompile Include="..\..\src\common\richtooltipcmn.cpp" />
<ClCompile Include="..\..\src\common\taskbarcmn.cpp" />
<ClCompile Include="..\..\src\msw\aboutdlg.cpp" />
<ClCompile Include="..\..\src\msw\bmpcbox.cpp" />
<ClCompile Include="..\..\src\msw\calctrl.cpp" />
<ClCompile Include="..\..\src\msw\commandlinkbutton.cpp" />
<ClCompile Include="..\..\src\msw\datecontrols.cpp" />
<ClCompile Include="..\..\src\msw\datectrl.cpp" />
<ClCompile Include="..\..\src\msw\datetimectrl.cpp" />
<ClCompile Include="..\..\src\msw\hyperlink.cpp" />
<ClCompile Include="..\..\src\msw\joystick.cpp" />
<ClCompile Include="..\..\src\msw\notifmsg.cpp" />
<ClCompile Include="..\..\src\msw\richtooltip.cpp" />
<ClCompile Include="..\..\src\msw\sound.cpp" />
<ClCompile Include="..\..\src\msw\taskbar.cpp" />
<ClCompile Include="..\..\src\msw\timectrl.cpp" />
<ClCompile Include="..\..\src\generic\aboutdlgg.cpp" />
<ClCompile Include="..\..\src\generic\animateg.cpp" />
<ClCompile Include="..\..\src\generic\bannerwindow.cpp" />
<ClCompile Include="..\..\src\generic\bmpcboxg.cpp" />
<ClCompile Include="..\..\src\generic\calctrlg.cpp" />
<ClCompile Include="..\..\src\generic\commandlinkbuttong.cpp" />
<ClCompile Include="..\..\src\generic\datavgen.cpp" />
<ClCompile Include="..\..\src\generic\datectlg.cpp" />
<ClCompile Include="..\..\src\generic\editlbox.cpp" />
<ClCompile Include="..\..\src\generic\grid.cpp" />
<ClCompile Include="..\..\src\generic\gridctrl.cpp" />
<ClCompile Include="..\..\src\generic\grideditors.cpp" />
<ClCompile Include="..\..\src\generic\gridsel.cpp" />
<ClCompile Include="..\..\src\generic\helpext.cpp" />
<ClCompile Include="..\..\src\generic\hyperlinkg.cpp" />
<ClCompile Include="..\..\src\generic\laywin.cpp" />
<ClCompile Include="..\..\src\generic\notifmsgg.cpp" />
<ClCompile Include="..\..\src\generic\odcombo.cpp" />
<ClCompile Include="..\..\src\generic\propdlg.cpp" />
<ClCompile Include="..\..\src\generic\richtooltipg.cpp" />
<ClCompile Include="..\..\src\generic\sashwin.cpp" />
<ClCompile Include="..\..\src\generic\splash.cpp" />
<ClCompile Include="..\..\src\generic\timectrlg.cpp" />
<ClCompile Include="..\..\src\generic\tipdlg.cpp" />
<ClCompile Include="..\..\src\generic\treelist.cpp" />
<ClCompile Include="..\..\src\generic\wizard.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\msw\version.rc">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">true</ExcludedFromBuild>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\include\wx\msw\setup.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">true</ExcludedFromBuild>
</CustomBuild>
<ClInclude Include="..\..\include\wx\msw\bmpcbox.h" />
<ClInclude Include="..\..\include\wx\msw\calctrl.h" />
<ClInclude Include="..\..\include\wx\msw\commandlinkbutton.h" />
<ClInclude Include="..\..\include\wx\msw\datectrl.h" />
<ClInclude Include="..\..\include\wx\msw\datetimectrl.h" />
<CustomBuild Include="..\..\include\wx\msw\genrcdefs.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">true</ExcludedFromBuild>
</CustomBuild>
<ClInclude Include="..\..\include\wx\msw\hyperlink.h" />
<ClInclude Include="..\..\include\wx\msw\joystick.h" />
<ClInclude Include="..\..\include\wx\msw\notifmsg.h" />
<ClInclude Include="..\..\include\wx\msw\sound.h" />
<ClInclude Include="..\..\include\wx\msw\taskbar.h" />
<ClInclude Include="..\..\include\wx\msw\timectrl.h" />
<ClInclude Include="..\..\include\wx\generic\aboutdlgg.h" />
<ClInclude Include="..\..\include\wx\generic\animate.h" />
<ClInclude Include="..\..\include\wx\generic\bmpcbox.h" />
<ClInclude Include="..\..\include\wx\generic\calctrlg.h" />
<ClInclude Include="..\..\include\wx\generic\dataview.h" />
<ClInclude Include="..\..\include\wx\generic\datectrl.h" />
<ClInclude Include="..\..\include\wx\generic\dvrenderer.h" />
<ClInclude Include="..\..\include\wx\generic\dvrenderers.h" />
<ClInclude Include="..\..\include\wx\generic\grid.h" />
<ClInclude Include="..\..\include\wx\generic\gridctrl.h" />
<ClInclude Include="..\..\include\wx\generic\grideditors.h" />
<ClInclude Include="..\..\include\wx\generic\gridsel.h" />
<ClInclude Include="..\..\include\wx\generic\helpext.h" />
<ClInclude Include="..\..\include\wx\generic\hyperlink.h" />
<ClInclude Include="..\..\include\wx\generic\laywin.h" />
<ClInclude Include="..\..\include\wx\generic\notifmsg.h" />
<ClInclude Include="..\..\include\wx\generic\propdlg.h" />
<ClInclude Include="..\..\include\wx\generic\sashwin.h" />
<ClInclude Include="..\..\include\wx\generic\splash.h" />
<ClInclude Include="..\..\include\wx\generic\timectrl.h" />
<ClInclude Include="..\..\include\wx\generic\wizard.h" />
<ClInclude Include="..\..\include\wx\aboutdlg.h" />
<ClInclude Include="..\..\include\wx\animate.h" />
<ClInclude Include="..\..\include\wx\bannerwindow.h" />
<ClInclude Include="..\..\include\wx\bmpcbox.h" />
<ClInclude Include="..\..\include\wx\calctrl.h" />
<ClInclude Include="..\..\include\wx\commandlinkbutton.h" />
<ClInclude Include="..\..\include\wx\dataview.h" />
<ClInclude Include="..\..\include\wx\datectrl.h" />
<ClInclude Include="..\..\include\wx\dateevt.h" />
<ClInclude Include="..\..\include\wx\datetimectrl.h" />
<ClInclude Include="..\..\include\wx\dcbuffer.h" />
<ClInclude Include="..\..\include\wx\dvrenderers.h" />
<ClInclude Include="..\..\include\wx\editlbox.h" />
<ClInclude Include="..\..\include\wx\grid.h" />
<ClInclude Include="..\..\include\wx\hyperlink.h" />
<ClInclude Include="..\..\include\wx\joystick.h" />
<ClInclude Include="..\..\include\wx\laywin.h" />
<ClInclude Include="..\..\include\wx\notifmsg.h" />
<ClInclude Include="..\..\include\wx\odcombo.h" />
<ClInclude Include="..\..\include\wx\propdlg.h" />
<ClInclude Include="..\..\include\wx\richtooltip.h" />
<ClInclude Include="..\..\include\wx\sashwin.h" />
<ClInclude Include="..\..\include\wx\sound.h" />
<ClInclude Include="..\..\include\wx\splash.h" />
<ClInclude Include="..\..\include\wx\taskbar.h" />
<ClInclude Include="..\..\include\wx\timectrl.h" />
<ClInclude Include="..\..\include\wx\tipdlg.h" />
<ClInclude Include="..\..\include\wx\treelist.h" />
<ClInclude Include="..\..\include\wx\wizard.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="wx30_config_vs2012.vcxproj">
<Project>{01f4ce10-2cfb-41a8-b41f-e54337868a1d}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,376 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common Sources">
<UniqueIdentifier>{A6A5C30D-BDB6-5050-906D-10A96065136C}</UniqueIdentifier>
</Filter>
<Filter Include="MSW Sources">
<UniqueIdentifier>{D030D8C2-53EE-5B96-8F89-D78157B06140}</UniqueIdentifier>
</Filter>
<Filter Include="Generic Sources">
<UniqueIdentifier>{FEA0C02F-F300-53BA-B784-52A5086B8093}</UniqueIdentifier>
</Filter>
<Filter Include="Setup Headers">
<UniqueIdentifier>{63537534-1833-5C1F-8DBD-359A84F294C8}</UniqueIdentifier>
</Filter>
<Filter Include="MSW Headers">
<UniqueIdentifier>{5AFFF20E-29F9-512B-B80A-7DC45976CDAC}</UniqueIdentifier>
</Filter>
<Filter Include="Generic Headers">
<UniqueIdentifier>{61C63C83-EF8C-51CA-A418-51936E7FCD4A}</UniqueIdentifier>
</Filter>
<Filter Include="Common Headers">
<UniqueIdentifier>{8C07E926-65B0-5F00-B0D6-7F40DA69BB25}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\animatecmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\bmpcboxcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\calctrlcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\datavcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dummy.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\gridcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\hyperlnkcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\odcombocmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\richtooltipcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\taskbarcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\aboutdlg.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\bmpcbox.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\calctrl.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\commandlinkbutton.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\datecontrols.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\datectrl.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\datetimectrl.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\hyperlink.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\joystick.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\notifmsg.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\richtooltip.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\sound.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\taskbar.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\timectrl.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\aboutdlgg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\animateg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\bannerwindow.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\bmpcboxg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\calctrlg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\commandlinkbuttong.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\datavgen.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\datectlg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\editlbox.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\grid.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\gridctrl.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\grideditors.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\gridsel.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\helpext.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\hyperlinkg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\laywin.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\notifmsgg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\odcombo.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\propdlg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\richtooltipg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\sashwin.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\splash.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\timectrlg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\tipdlg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\treelist.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\wizard.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\msw\version.rc">
<Filter>MSW Sources</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\wx\msw\bmpcbox.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\calctrl.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\commandlinkbutton.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\datectrl.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\datetimectrl.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\hyperlink.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\joystick.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\notifmsg.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\sound.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\taskbar.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\timectrl.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\aboutdlgg.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\animate.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\bmpcbox.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\calctrlg.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\dataview.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\datectrl.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\dvrenderer.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\dvrenderers.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\grid.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\gridctrl.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\grideditors.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\gridsel.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\helpext.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\hyperlink.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\laywin.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\notifmsg.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\propdlg.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\sashwin.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\splash.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\timectrl.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\wizard.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\aboutdlg.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\animate.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\bannerwindow.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\bmpcbox.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\calctrl.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\commandlinkbutton.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dataview.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\datectrl.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dateevt.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\datetimectrl.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dcbuffer.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dvrenderers.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\editlbox.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\grid.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\hyperlink.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\joystick.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\laywin.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\notifmsg.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\odcombo.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\propdlg.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\richtooltip.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\sashwin.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\sound.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\splash.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\taskbar.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\timectrl.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\tipdlg.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\treelist.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wizard.h">
<Filter>Common Headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\include\wx\msw\setup.h">
<Filter>Setup Headers</Filter>
</CustomBuild>
<CustomBuild Include="..\..\include\wx\msw\genrcdefs.h">
<Filter>MSW Headers</Filter>
</CustomBuild>
</ItemGroup>
</Project>

View File

@ -1,656 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|x64">
<Configuration>Devel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>wxBase30</ProjectName>
<ProjectGuid>{3FCC50C2-81E9-5DB2-B8D8-2129427568B1}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">
<Midl>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(OutDir)$(wxIncSubDir);..\..\include;..\..\src\tiff\libtiff;..\..\src\jpeg;..\..\src\png;..\..\src\zlib;..\..\src\regex;..\..\src\expat\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</Midl>
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)..\wxprec_$(ProjectName)lib.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;NDEBUG;_UNICODE;WXBUILDING;wxUSE_GUI=0;wxUSE_BASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Bscmake>
<OutputFile>$(OutDir)wx_$(wxCompilerPrefix)_$(ProjectName).bsc</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\any.cpp" />
<ClCompile Include="..\..\src\common\appbase.cpp" />
<ClCompile Include="..\..\src\common\arcall.cpp" />
<ClCompile Include="..\..\src\common\arcfind.cpp" />
<ClCompile Include="..\..\src\common\archive.cpp" />
<ClCompile Include="..\..\src\common\arrstr.cpp" />
<ClCompile Include="..\..\src\common\base64.cpp" />
<ClCompile Include="..\..\src\common\clntdata.cpp" />
<ClCompile Include="..\..\src\common\cmdline.cpp" />
<ClCompile Include="..\..\src\common\config.cpp" />
<ClCompile Include="..\..\src\common\convauto.cpp" />
<ClCompile Include="..\..\src\common\datetime.cpp" />
<ClCompile Include="..\..\src\common\datetimefmt.cpp" />
<ClCompile Include="..\..\src\common\datstrm.cpp" />
<ClCompile Include="..\..\src\common\dircmn.cpp" />
<ClCompile Include="..\..\src\common\dummy.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\common\dynarray.cpp" />
<ClCompile Include="..\..\src\common\dynlib.cpp" />
<ClCompile Include="..\..\src\common\dynload.cpp" />
<ClCompile Include="..\..\src\common\encconv.cpp" />
<ClCompile Include="..\..\src\common\event.cpp" />
<ClCompile Include="..\..\src\common\evtloopcmn.cpp" />
<ClCompile Include="..\..\src\common\extended.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\common\ffile.cpp" />
<ClCompile Include="..\..\src\common\file.cpp" />
<ClCompile Include="..\..\src\common\fileback.cpp" />
<ClCompile Include="..\..\src\common\fileconf.cpp" />
<ClCompile Include="..\..\src\common\filefn.cpp" />
<ClCompile Include="..\..\src\common\filename.cpp" />
<ClCompile Include="..\..\src\common\filesys.cpp" />
<ClCompile Include="..\..\src\common\filtall.cpp" />
<ClCompile Include="..\..\src\common\filtfind.cpp" />
<ClCompile Include="..\..\src\common\fmapbase.cpp" />
<ClCompile Include="..\..\src\common\fs_arc.cpp" />
<ClCompile Include="..\..\src\common\fs_filter.cpp" />
<ClCompile Include="..\..\src\common\fs_mem.cpp" />
<ClCompile Include="..\..\src\common\fswatchercmn.cpp" />
<ClCompile Include="..\..\src\common\hash.cpp" />
<ClCompile Include="..\..\src\common\hashmap.cpp" />
<ClCompile Include="..\..\src\common\init.cpp" />
<ClCompile Include="..\..\src\common\intl.cpp" />
<ClCompile Include="..\..\src\common\ipcbase.cpp" />
<ClCompile Include="..\..\src\common\languageinfo.cpp" />
<ClCompile Include="..\..\src\common\list.cpp" />
<ClCompile Include="..\..\src\common\log.cpp" />
<ClCompile Include="..\..\src\common\longlong.cpp" />
<ClCompile Include="..\..\src\common\memory.cpp" />
<ClCompile Include="..\..\src\common\mimecmn.cpp" />
<ClCompile Include="..\..\src\common\module.cpp" />
<ClCompile Include="..\..\src\common\msgout.cpp" />
<ClCompile Include="..\..\src\common\mstream.cpp" />
<ClCompile Include="..\..\src\common\numformatter.cpp" />
<ClCompile Include="..\..\src\common\object.cpp" />
<ClCompile Include="..\..\src\common\platinfo.cpp" />
<ClCompile Include="..\..\src\common\powercmn.cpp" />
<ClCompile Include="..\..\src\common\process.cpp" />
<ClCompile Include="..\..\src\common\regex.cpp" />
<ClCompile Include="..\..\src\common\sstream.cpp" />
<ClCompile Include="..\..\src\common\stdpbase.cpp" />
<ClCompile Include="..\..\src\common\stdstream.cpp" />
<ClCompile Include="..\..\src\common\stopwatch.cpp" />
<ClCompile Include="..\..\src\common\strconv.cpp" />
<ClCompile Include="..\..\src\common\stream.cpp" />
<ClCompile Include="..\..\src\common\string.cpp" />
<ClCompile Include="..\..\src\common\stringimpl.cpp" />
<ClCompile Include="..\..\src\common\stringops.cpp" />
<ClCompile Include="..\..\src\common\strvararg.cpp" />
<ClCompile Include="..\..\src\common\sysopt.cpp" />
<ClCompile Include="..\..\src\common\tarstrm.cpp" />
<ClCompile Include="..\..\src\common\textbuf.cpp" />
<ClCompile Include="..\..\src\common\textfile.cpp" />
<ClCompile Include="..\..\src\common\threadinfo.cpp" />
<ClCompile Include="..\..\src\common\time.cpp" />
<ClCompile Include="..\..\src\common\timercmn.cpp" />
<ClCompile Include="..\..\src\common\timerimpl.cpp" />
<ClCompile Include="..\..\src\common\tokenzr.cpp" />
<ClCompile Include="..\..\src\common\translation.cpp" />
<ClCompile Include="..\..\src\common\txtstrm.cpp" />
<ClCompile Include="..\..\src\common\unichar.cpp" />
<ClCompile Include="..\..\src\common\uri.cpp" />
<ClCompile Include="..\..\src\common\ustring.cpp" />
<ClCompile Include="..\..\src\common\utilscmn.cpp" />
<ClCompile Include="..\..\src\common\variant.cpp" />
<ClCompile Include="..\..\src\common\wfstream.cpp" />
<ClCompile Include="..\..\src\common\wxcrt.cpp" />
<ClCompile Include="..\..\src\common\wxprintf.cpp" />
<ClCompile Include="..\..\src\common\xlocale.cpp" />
<ClCompile Include="..\..\src\common\xti.cpp" />
<ClCompile Include="..\..\src\common\xtistrm.cpp" />
<ClCompile Include="..\..\src\common\zipstrm.cpp" />
<ClCompile Include="..\..\src\common\zstream.cpp" />
<ClCompile Include="..\..\src\msw\basemsw.cpp" />
<ClCompile Include="..\..\src\msw\crashrpt.cpp" />
<ClCompile Include="..\..\src\msw\dde.cpp" />
<ClCompile Include="..\..\src\msw\debughlp.cpp" />
<ClCompile Include="..\..\src\msw\dir.cpp" />
<ClCompile Include="..\..\src\msw\dlmsw.cpp" />
<ClCompile Include="..\..\src\msw\evtloopconsole.cpp" />
<ClCompile Include="..\..\src\msw\fswatcher.cpp" />
<ClCompile Include="..\..\src\msw\main.cpp" />
<ClCompile Include="..\..\src\msw\mimetype.cpp" />
<ClCompile Include="..\..\src\msw\mslu.cpp" />
<ClCompile Include="..\..\src\msw\power.cpp" />
<ClCompile Include="..\..\src\msw\regconf.cpp" />
<ClCompile Include="..\..\src\msw\registry.cpp" />
<ClCompile Include="..\..\src\msw\snglinst.cpp" />
<ClCompile Include="..\..\src\msw\stackwalk.cpp" />
<ClCompile Include="..\..\src\msw\stdpaths.cpp" />
<ClCompile Include="..\..\src\msw\thread.cpp" />
<ClCompile Include="..\..\src\msw\timer.cpp" />
<ClCompile Include="..\..\src\msw\utils.cpp" />
<ClCompile Include="..\..\src\msw\utilsexc.cpp" />
<ClCompile Include="..\..\src\msw\volume.cpp" />
<ClCompile Include="..\..\src\generic\fswatcherg.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\msw\version.rc">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">true</ExcludedFromBuild>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\include\wx\msw\setup.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">true</ExcludedFromBuild>
</CustomBuild>
<ClInclude Include="..\..\include\wx\msw\apptbase.h" />
<ClInclude Include="..\..\include\wx\msw\apptrait.h" />
<ClInclude Include="..\..\include\wx\msw\chkconf.h" />
<ClInclude Include="..\..\include\wx\msw\crashrpt.h" />
<ClInclude Include="..\..\include\wx\msw\dde.h" />
<ClInclude Include="..\..\include\wx\msw\debughlp.h" />
<ClInclude Include="..\..\include\wx\msw\evtloopconsole.h" />
<ClInclude Include="..\..\include\wx\msw\fswatcher.h" />
<ClInclude Include="..\..\include\wx\msw\gccpriv.h" />
<CustomBuild Include="..\..\include\wx\msw\genrcdefs.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">true</ExcludedFromBuild>
</CustomBuild>
<ClInclude Include="..\..\include\wx\msw\libraries.h" />
<ClInclude Include="..\..\include\wx\msw\mimetype.h" />
<ClInclude Include="..\..\include\wx\msw\mslu.h" />
<ClInclude Include="..\..\include\wx\msw\private.h" />
<ClInclude Include="..\..\include\wx\msw\regconf.h" />
<ClInclude Include="..\..\include\wx\msw\registry.h" />
<ClInclude Include="..\..\include\wx\msw\seh.h" />
<ClInclude Include="..\..\include\wx\msw\stackwalk.h" />
<ClInclude Include="..\..\include\wx\msw\stdpaths.h" />
<ClInclude Include="..\..\include\wx\msw\winundef.h" />
<ClInclude Include="..\..\include\wx\msw\wrapcctl.h" />
<ClInclude Include="..\..\include\wx\msw\wrapcdlg.h" />
<ClInclude Include="..\..\include\wx\msw\wrapwin.h" />
<ClInclude Include="..\..\include\wx\generic\fswatcher.h" />
<ClInclude Include="..\..\include\wx\html\forcelnk.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="..\..\include\wx\afterstd.h" />
<ClInclude Include="..\..\include\wx\any.h" />
<ClInclude Include="..\..\include\wx\anystr.h" />
<ClInclude Include="..\..\include\wx\app.h" />
<ClInclude Include="..\..\include\wx\apptrait.h" />
<ClInclude Include="..\..\include\wx\archive.h" />
<ClInclude Include="..\..\include\wx\arrstr.h" />
<ClInclude Include="..\..\include\wx\atomic.h" />
<ClInclude Include="..\..\include\wx\base64.h" />
<ClInclude Include="..\..\include\wx\beforestd.h" />
<ClInclude Include="..\..\include\wx\buffer.h" />
<ClInclude Include="..\..\include\wx\build.h" />
<ClInclude Include="..\..\include\wx\chartype.h" />
<ClInclude Include="..\..\include\wx\checkeddelete.h" />
<ClInclude Include="..\..\include\wx\chkconf.h" />
<ClInclude Include="..\..\include\wx\clntdata.h" />
<ClInclude Include="..\..\include\wx\cmdargs.h" />
<ClInclude Include="..\..\include\wx\cmdline.h" />
<ClInclude Include="..\..\include\wx\confbase.h" />
<ClInclude Include="..\..\include\wx\config.h" />
<ClInclude Include="..\..\include\wx\containr.h" />
<ClInclude Include="..\..\include\wx\convauto.h" />
<ClInclude Include="..\..\include\wx\meta\convertible.h" />
<ClInclude Include="..\..\include\wx\cpp.h" />
<ClInclude Include="..\..\include\wx\crt.h" />
<ClInclude Include="..\..\include\wx\datetime.h" />
<ClInclude Include="..\..\include\wx\datstrm.h" />
<ClInclude Include="..\..\include\wx\dde.h" />
<ClInclude Include="..\..\include\wx\debug.h" />
<ClInclude Include="..\..\include\wx\defs.h" />
<ClInclude Include="..\..\include\wx\dir.h" />
<ClInclude Include="..\..\include\wx\dlimpexp.h" />
<ClInclude Include="..\..\include\wx\dlist.h" />
<ClInclude Include="..\..\include\wx\dynarray.h" />
<ClInclude Include="..\..\include\wx\dynlib.h" />
<ClInclude Include="..\..\include\wx\dynload.h" />
<ClInclude Include="..\..\include\wx\encconv.h" />
<ClInclude Include="..\..\include\wx\event.h" />
<ClInclude Include="..\..\include\wx\eventfilter.h" />
<ClInclude Include="..\..\include\wx\evtloop.h" />
<ClInclude Include="..\..\include\wx\except.h" />
<ClInclude Include="..\..\include\wx\features.h" />
<ClInclude Include="..\..\include\wx\ffile.h" />
<ClInclude Include="..\..\include\wx\file.h" />
<ClInclude Include="..\..\include\wx\fileconf.h" />
<ClInclude Include="..\..\include\wx\filefn.h" />
<ClInclude Include="..\..\include\wx\filename.h" />
<ClInclude Include="..\..\include\wx\filesys.h" />
<ClInclude Include="..\..\include\wx\flags.h" />
<ClInclude Include="..\..\include\wx\fontenc.h" />
<ClInclude Include="..\..\include\wx\fontmap.h" />
<ClInclude Include="..\..\include\wx\fs_arc.h" />
<ClInclude Include="..\..\include\wx\fs_filter.h" />
<ClInclude Include="..\..\include\wx\fs_mem.h" />
<ClInclude Include="..\..\include\wx\fs_zip.h" />
<ClInclude Include="..\..\include\wx\fswatcher.h" />
<ClInclude Include="..\..\include\wx\hash.h" />
<ClInclude Include="..\..\include\wx\hashmap.h" />
<ClInclude Include="..\..\include\wx\hashset.h" />
<ClInclude Include="..\..\include\wx\iconloc.h" />
<ClInclude Include="..\..\include\wx\meta\if.h" />
<ClInclude Include="..\..\include\wx\meta\implicitconversion.h" />
<ClInclude Include="..\..\include\wx\init.h" />
<ClInclude Include="..\..\include\wx\meta\int2type.h" />
<ClInclude Include="..\..\include\wx\intl.h" />
<ClInclude Include="..\..\include\wx\iosfwrap.h" />
<ClInclude Include="..\..\include\wx\ioswrap.h" />
<ClInclude Include="..\..\include\wx\ipc.h" />
<ClInclude Include="..\..\include\wx\ipcbase.h" />
<ClInclude Include="..\..\include\wx\kbdstate.h" />
<ClInclude Include="..\..\include\wx\language.h" />
<ClInclude Include="..\..\include\wx\link.h" />
<ClInclude Include="..\..\include\wx\list.h" />
<ClInclude Include="..\..\include\wx\log.h" />
<ClInclude Include="..\..\include\wx\longlong.h" />
<ClInclude Include="..\..\include\wx\math.h" />
<ClInclude Include="..\..\include\wx\memconf.h" />
<ClInclude Include="..\..\include\wx\memory.h" />
<ClInclude Include="..\..\include\wx\memtext.h" />
<ClInclude Include="..\..\include\wx\mimetype.h" />
<ClInclude Include="..\..\include\wx\module.h" />
<ClInclude Include="..\..\include\wx\mousestate.h" />
<ClInclude Include="..\..\include\wx\meta\movable.h" />
<ClInclude Include="..\..\include\wx\msgout.h" />
<ClInclude Include="..\..\include\wx\msgqueue.h" />
<ClInclude Include="..\..\include\wx\mstream.h" />
<ClInclude Include="..\..\include\wx\numformatter.h" />
<ClInclude Include="..\..\include\wx\object.h" />
<ClInclude Include="..\..\include\wx\platform.h" />
<ClInclude Include="..\..\include\wx\platinfo.h" />
<ClInclude Include="..\..\include\wx\meta\pod.h" />
<ClInclude Include="..\..\include\wx\power.h" />
<ClInclude Include="..\..\include\wx\process.h" />
<ClInclude Include="..\..\include\wx\ptr_scpd.h" />
<ClInclude Include="..\..\include\wx\ptr_shrd.h" />
<ClInclude Include="..\..\include\wx\recguard.h" />
<ClInclude Include="..\..\include\wx\regex.h" />
<ClInclude Include="..\..\include\wx\rtti.h" />
<ClInclude Include="..\..\include\wx\scopedarray.h" />
<ClInclude Include="..\..\include\wx\scopedptr.h" />
<ClInclude Include="..\..\include\wx\scopeguard.h" />
<ClInclude Include="..\..\include\wx\sharedptr.h" />
<ClInclude Include="..\..\include\wx\snglinst.h" />
<ClInclude Include="..\..\include\wx\sstream.h" />
<ClInclude Include="..\..\include\wx\stack.h" />
<ClInclude Include="..\..\include\wx\stackwalk.h" />
<ClInclude Include="..\..\include\wx\stdpaths.h" />
<ClInclude Include="..\..\include\wx\stdstream.h" />
<ClInclude Include="..\..\include\wx\stockitem.h" />
<ClInclude Include="..\..\include\wx\stopwatch.h" />
<ClInclude Include="..\..\include\wx\strconv.h" />
<ClInclude Include="..\..\include\wx\stream.h" />
<ClInclude Include="..\..\include\wx\string.h" />
<ClInclude Include="..\..\include\wx\stringimpl.h" />
<ClInclude Include="..\..\include\wx\stringops.h" />
<ClInclude Include="..\..\include\wx\strvararg.h" />
<ClInclude Include="..\..\include\wx\sysopt.h" />
<ClInclude Include="..\..\include\wx\tarstrm.h" />
<ClInclude Include="..\..\include\wx\textbuf.h" />
<ClInclude Include="..\..\include\wx\textfile.h" />
<ClInclude Include="..\..\include\wx\thread.h" />
<ClInclude Include="..\..\include\wx\time.h" />
<ClInclude Include="..\..\include\wx\timer.h" />
<ClInclude Include="..\..\include\wx\tls.h" />
<ClInclude Include="..\..\include\wx\tokenzr.h" />
<ClInclude Include="..\..\include\wx\tracker.h" />
<ClInclude Include="..\..\include\wx\translation.h" />
<ClInclude Include="..\..\include\wx\txtstrm.h" />
<ClInclude Include="..\..\include\wx\typeinfo.h" />
<ClInclude Include="..\..\include\wx\types.h" />
<ClInclude Include="..\..\include\wx\unichar.h" />
<ClInclude Include="..\..\include\wx\uri.h" />
<ClInclude Include="..\..\include\wx\ustring.h" />
<ClInclude Include="..\..\include\wx\utils.h" />
<ClInclude Include="..\..\include\wx\variant.h" />
<ClInclude Include="..\..\include\wx\vector.h" />
<ClInclude Include="..\..\include\wx\version.h" />
<ClInclude Include="..\..\include\wx\versioninfo.h" />
<ClInclude Include="..\..\include\wx\volume.h" />
<ClInclude Include="..\..\include\wx\weakref.h" />
<ClInclude Include="..\..\include\wx\wfstream.h" />
<ClInclude Include="..\..\include\wx\wx.h" />
<ClInclude Include="..\..\include\wx\wxchar.h" />
<ClInclude Include="..\..\include\wx\wxcrt.h" />
<ClInclude Include="..\..\include\wx\wxcrtbase.h" />
<ClInclude Include="..\..\include\wx\wxcrtvararg.h" />
<ClInclude Include="..\..\include\wx\wxprec.h" />
<ClInclude Include="..\..\include\wx\xlocale.h" />
<ClInclude Include="..\..\include\wx\xti.h" />
<ClInclude Include="..\..\include\wx\xti2.h" />
<ClInclude Include="..\..\include\wx\xtictor.h" />
<ClInclude Include="..\..\include\wx\xtihandler.h" />
<ClInclude Include="..\..\include\wx\xtiprop.h" />
<ClInclude Include="..\..\include\wx\xtistrm.h" />
<ClInclude Include="..\..\include\wx\xtitypes.h" />
<ClInclude Include="..\..\include\wx\zipstrm.h" />
<ClInclude Include="..\..\include\wx\zstream.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="wx30_config_vs2012.vcxproj">
<Project>{01f4ce10-2cfb-41a8-b41f-e54337868a1d}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,931 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common Sources">
<UniqueIdentifier>{A6A5C30D-BDB6-5050-906D-10A96065136C}</UniqueIdentifier>
</Filter>
<Filter Include="MSW Sources">
<UniqueIdentifier>{D030D8C2-53EE-5B96-8F89-D78157B06140}</UniqueIdentifier>
</Filter>
<Filter Include="Generic Sources">
<UniqueIdentifier>{FEA0C02F-F300-53BA-B784-52A5086B8093}</UniqueIdentifier>
</Filter>
<Filter Include="Setup Headers">
<UniqueIdentifier>{63537534-1833-5C1F-8DBD-359A84F294C8}</UniqueIdentifier>
</Filter>
<Filter Include="MSW Headers">
<UniqueIdentifier>{5AFFF20E-29F9-512B-B80A-7DC45976CDAC}</UniqueIdentifier>
</Filter>
<Filter Include="Generic Headers">
<UniqueIdentifier>{61C63C83-EF8C-51CA-A418-51936E7FCD4A}</UniqueIdentifier>
</Filter>
<Filter Include="wxHTML Headers">
<UniqueIdentifier>{B4103426-A5DB-5CF0-A30E-BC9546513AAF}</UniqueIdentifier>
</Filter>
<Filter Include="Common Headers">
<UniqueIdentifier>{8C07E926-65B0-5F00-B0D6-7F40DA69BB25}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\any.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\appbase.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\arcall.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\arcfind.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\archive.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\arrstr.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\base64.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\clntdata.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\cmdline.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\config.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\convauto.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\datetime.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\datetimefmt.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\datstrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dircmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dummy.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dynarray.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dynlib.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\dynload.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\encconv.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\event.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\evtloopcmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\extended.c">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\ffile.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\file.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fileback.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fileconf.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filefn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filename.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filesys.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filtall.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\filtfind.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fmapbase.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fs_arc.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fs_filter.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fs_mem.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\fswatchercmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\hash.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\hashmap.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\init.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\intl.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\ipcbase.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\languageinfo.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\list.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\log.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\longlong.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\memory.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\mimecmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\module.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\msgout.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\mstream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\numformatter.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\object.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\platinfo.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\powercmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\process.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\regex.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\sstream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\stdpbase.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\stdstream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\stopwatch.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\strconv.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\stream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\string.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\stringimpl.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\stringops.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\strvararg.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\sysopt.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\tarstrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\textbuf.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\textfile.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\time.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\timercmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\timerimpl.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\tokenzr.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\translation.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\txtstrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\unichar.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\uri.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\ustring.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\utilscmn.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\variant.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\wfstream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\wxcrt.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\wxprintf.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\xlocale.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\xti.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\xtistrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\zipstrm.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\zstream.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\basemsw.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\crashrpt.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\dde.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\debughlp.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\dir.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\dlmsw.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\evtloopconsole.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\fswatcher.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\main.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\mimetype.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\mslu.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\power.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\regconf.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\registry.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\snglinst.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\stackwalk.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\stdpaths.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\thread.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\timer.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\utils.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\utilsexc.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\msw\volume.cpp">
<Filter>MSW Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\generic\fswatcherg.cpp">
<Filter>Generic Sources</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\threadinfo.cpp">
<Filter>Common Sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\msw\version.rc">
<Filter>MSW Sources</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\wx\msw\apptbase.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\apptrait.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\chkconf.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\crashrpt.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\dde.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\debughlp.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\evtloopconsole.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\fswatcher.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\gccpriv.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\libraries.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\mimetype.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\mslu.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\private.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\regconf.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\registry.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\seh.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\stackwalk.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\stdpaths.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\winundef.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\wrapcctl.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\wrapcdlg.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msw\wrapwin.h">
<Filter>MSW Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\generic\fswatcher.h">
<Filter>Generic Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\html\forcelnk.h">
<Filter>wxHTML Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\afterstd.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\any.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\anystr.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\app.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\apptrait.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\archive.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\arrstr.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\atomic.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\base64.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\beforestd.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\buffer.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\build.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\chartype.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\checkeddelete.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\chkconf.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\clntdata.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\cmdargs.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\cmdline.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\confbase.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\config.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\containr.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\convauto.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\meta\convertible.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\cpp.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\crt.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\datetime.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\datstrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dde.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\debug.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\defs.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dir.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dlimpexp.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dlist.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dynarray.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dynlib.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\dynload.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\encconv.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\event.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\eventfilter.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\evtloop.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\except.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\features.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ffile.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\file.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fileconf.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\filefn.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\filename.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\filesys.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\flags.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fontenc.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fontmap.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fs_arc.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fs_filter.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fs_mem.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fs_zip.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\fswatcher.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\hash.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\hashmap.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\hashset.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\iconloc.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\meta\if.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\meta\implicitconversion.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\init.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\meta\int2type.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\intl.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\iosfwrap.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ioswrap.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ipc.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ipcbase.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\kbdstate.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\language.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\link.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\list.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\log.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\longlong.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\math.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\memconf.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\memory.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\memtext.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\mimetype.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\module.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\mousestate.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\meta\movable.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msgout.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\msgqueue.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\mstream.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\numformatter.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\object.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\platform.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\platinfo.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\meta\pod.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\power.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\process.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ptr_scpd.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ptr_shrd.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\recguard.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\regex.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\rtti.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\scopedarray.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\scopedptr.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\scopeguard.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\sharedptr.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\snglinst.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\sstream.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stack.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stackwalk.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stdpaths.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stdstream.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stockitem.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stopwatch.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\strconv.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stream.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\string.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stringimpl.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\stringops.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\strvararg.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\sysopt.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\tarstrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\textbuf.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\textfile.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\thread.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\time.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\timer.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\tls.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\tokenzr.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\tracker.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\translation.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\txtstrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\typeinfo.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\types.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\unichar.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\uri.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\ustring.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\utils.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\variant.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\vector.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\version.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\versioninfo.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\volume.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\weakref.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wfstream.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wx.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wxchar.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wxcrt.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wxcrtbase.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wxcrtvararg.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\wxprec.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xlocale.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xti.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xti2.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xtictor.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xtihandler.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xtiprop.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xtistrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\xtitypes.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\zipstrm.h">
<Filter>Common Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\wx\zstream.h">
<Filter>Common Headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\include\wx\msw\setup.h">
<Filter>Setup Headers</Filter>
</CustomBuild>
<CustomBuild Include="..\..\include\wx\msw\genrcdefs.h">
<Filter>MSW Headers</Filter>
</CustomBuild>
</ItemGroup>
</Project>

View File

@ -1,162 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|x64">
<Configuration>Devel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>wxConfig30</ProjectName>
<ProjectGuid>{01F4CE10-2CFB-41A8-B41F-E54337868A1D}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|x64'" />
<ItemGroup>
<CustomBuild Include="..\..\include\wx\msw\setup.h">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Creating ..\..\include\wx\setup.h</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Creating ..\..\include\wx\setup.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(Identity)" "..\..\include\wx\setup.h"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(Identity)" "..\..\include\wx\setup.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\include\wx\setup.h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\include\wx\setup.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Creating ..\..\include\wx\setup.h</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Creating ..\..\include\wx\setup.h</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Creating ..\..\include\wx\setup.h</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">Creating ..\..\include\wx\setup.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(Identity)" "..\..\include\wx\setup.h"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">copy "%(Identity)" "..\..\include\wx\setup.h"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(Identity)" "..\..\include\wx\setup.h"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">copy "%(Identity)" "..\..\include\wx\setup.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include\wx\setup.h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">..\..\include\wx\setup.h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\include\wx\setup.h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">..\..\include\wx\setup.h;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\include\wx\msw\genrcdefs.h">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Creating ..\..\$(PlatformName)\wx\msw\rcdefs.h</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Creating ..\..\$(PlatformName)\wx\msw\rcdefs.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cl /EP /nologo "%(Identity)" &gt; "..\..\$(PlatformName)\wx\msw\rcdefs.h"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">cl /EP /nologo "%(Identity)" &gt; "..\..\$(PlatformName)\wx\msw\rcdefs.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\$(PlatformName)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\$(PlatformName)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\$(PlatformName)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\$(PlatformName)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Creating ..\..\$(PlatformName)\wx\msw\rcdefs.h</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Creating ..\..\$(PlatformName)\wx\msw\rcdefs.h</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Creating ..\..\$(PlatformName)\wx\msw\rcdefs.h</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">Creating ..\..\$(PlatformName)\wx\msw\rcdefs.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cl /EP /nologo "%(Identity)" &gt; "..\..\$(PlatformName)\wx\msw\rcdefs.h"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cl /EP /nologo "%(Identity)" &gt; "..\..\$(PlatformName)\wx\msw\rcdefs.h"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">cl /EP /nologo "%(Identity)" &gt; "..\..\$(PlatformName)\wx\msw\rcdefs.h"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">cl /EP /nologo "%(Identity)" &gt; "..\..\$(PlatformName)\wx\msw\rcdefs.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\$(PlatformName)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">..\..\$(PlatformName)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\$(PlatformName)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">..\..\$(PlatformName)\wx\msw\rcdefs.h;%(Outputs)</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\$(PlatformName)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">..\..\$(PlatformName)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\$(PlatformName)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">..\..\$(PlatformName)\wx\msw;%(AdditionalInputs)</AdditionalInputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Setup Headers">
<UniqueIdentifier>{63537534-1833-5C1F-8DBD-359A84F294C8}</UniqueIdentifier>
</Filter>
<Filter Include="MSW Headers">
<UniqueIdentifier>{5AFFF20E-29F9-512B-B80A-7DC45976CDAC}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\include\wx\msw\setup.h">
<Filter>Setup Headers</Filter>
</CustomBuild>
<CustomBuild Include="..\..\include\wx\msw\genrcdefs.h">
<Filter>MSW Headers</Filter>
</CustomBuild>
</ItemGroup>
</Project>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,127 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}</ProjectGuid>
<RootNamespace>zlib</RootNamespace>
<ProjectName>zlib</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<PreprocessorDefinitions>_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="adler32.c" />
<ClCompile Include="compress.c" />
<ClCompile Include="crc32.c" />
<ClCompile Include="deflate.c" />
<ClCompile Include="gzclose.c" />
<ClCompile Include="gzlib.c" />
<ClCompile Include="gzread.c" />
<ClCompile Include="gzwrite.c" />
<ClCompile Include="infback.c" />
<ClCompile Include="inffast.c" />
<ClCompile Include="inflate.c" />
<ClCompile Include="inftrees.c" />
<ClCompile Include="trees.c" />
<ClCompile Include="uncompr.c" />
<ClCompile Include="zutil.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="crc32.h" />
<ClInclude Include="deflate.h" />
<ClInclude Include="inffast.h" />
<ClInclude Include="inffixed.h" />
<ClInclude Include="inflate.h" />
<ClInclude Include="inftrees.h" />
<ClInclude Include="trees.h" />
<ClInclude Include="zconf.h" />
<ClInclude Include="zlib.h" />
<ClInclude Include="zutil.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,92 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="adler32.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="compress.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="crc32.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="deflate.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gzclose.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gzlib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gzread.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gzwrite.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="infback.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inffast.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inflate.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inftrees.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="trees.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="uncompr.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="zutil.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="crc32.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="deflate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inffast.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inffixed.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inflate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inftrees.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="trees.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="zconf.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="zlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="zutil.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,200 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4639972E-424E-4E13-8B07-CA403C481346}</ProjectGuid>
<RootNamespace>x86emitter</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>utilities</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\vsprops\CommonLibrary.props" />
<Import Project="..\..\vsprops\IncrementalLinking.props" />
<Import Project="..\..\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\vsprops\pthreads.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\vsprops\CommonLibrary.props" />
<Import Project="..\..\vsprops\CodeGen_Release.props" />
<Import Project="..\..\vsprops\pthreads.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\vsprops\CommonLibrary.props" />
<Import Project="..\..\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\vsprops\IncrementalLinking.props" />
<Import Project="..\..\vsprops\pthreads.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Utilities\AlignedMalloc.cpp" />
<ClCompile Include="..\..\src\Utilities\CheckedStaticBox.cpp" />
<ClCompile Include="..\..\src\Utilities\Console.cpp" />
<ClCompile Include="..\..\src\Utilities\Exceptions.cpp" />
<ClCompile Include="..\..\src\Utilities\FastFormatString.cpp" />
<ClCompile Include="..\..\src\Utilities\HashTools.cpp" />
<ClCompile Include="..\..\src\Utilities\IniInterface.cpp" />
<ClCompile Include="..\..\src\Utilities\pxStreams.cpp" />
<ClCompile Include="..\..\src\Utilities\pxTranslate.cpp" />
<ClCompile Include="..\..\src\Utilities\pxWindowTextWriter.cpp" />
<ClCompile Include="..\..\src\Utilities\ThreadingDialogs.cpp" />
<ClCompile Include="..\..\src\Utilities\VirtualMemory.cpp" />
<ClCompile Include="..\..\src\Utilities\x86\MemcpyFast.cpp" />
<ClCompile Include="..\..\src\Utilities\PathUtils.cpp" />
<ClCompile Include="..\..\src\Utilities\PrecompiledHeader.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\pxCheckBox.cpp" />
<ClCompile Include="..\..\src\Utilities\pxRadioPanel.cpp" />
<ClCompile Include="..\..\src\Utilities\pxStaticText.cpp" />
<ClCompile Include="..\..\src\Utilities\StringHelpers.cpp" />
<ClCompile Include="..\..\src\Utilities\vssprintf.cpp" />
<ClCompile Include="..\..\src\Utilities\wxAppWithHelpers.cpp" />
<ClCompile Include="..\..\src\Utilities\wxGuiTools.cpp" />
<ClCompile Include="..\..\src\Utilities\wxHelpers.cpp" />
<ClCompile Include="..\..\src\Utilities\Linux\LnxHostSys.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Linux\LnxMisc.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Linux\LnxThreads.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Windows\WinHostSys.cpp" />
<ClCompile Include="..\..\src\Utilities\Windows\WinMisc.cpp" />
<ClCompile Include="..\..\src\Utilities\Windows\WinThreads.cpp" />
<ClCompile Include="..\..\src\Utilities\Mutex.cpp" />
<ClCompile Include="..\..\src\Utilities\RwMutex.cpp" />
<ClCompile Include="..\..\src\Utilities\Semaphore.cpp" />
<ClCompile Include="..\..\src\Utilities\ThreadTools.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\include\Utilities\EventSource.inl" />
<None Include="..\..\include\Utilities\TlsVariable.inl" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\Utilities\ThreadingInternal.h" />
<ClInclude Include="..\..\include\Utilities\Assertions.h" />
<ClInclude Include="..\..\include\Utilities\CheckedStaticBox.h" />
<ClInclude Include="..\..\include\Utilities\Console.h" />
<ClInclude Include="..\..\include\Utilities\Dependencies.h" />
<ClInclude Include="..\..\include\Utilities\EventSource.h" />
<ClInclude Include="..\..\include\Utilities\Exceptions.h" />
<ClInclude Include="..\..\include\Utilities\FixedPointTypes.h" />
<ClInclude Include="..\..\include\Utilities\General.h" />
<ClInclude Include="..\..\include\Utilities\HashMap.h" />
<ClInclude Include="..\..\include\intrin_x86.h" />
<ClInclude Include="..\..\include\Utilities\lnx_memzero.h" />
<ClInclude Include="..\..\include\Utilities\Math.h" />
<ClInclude Include="..\..\include\Utilities\MemcpyFast.h" />
<ClInclude Include="..\..\include\Utilities\Path.h" />
<ClInclude Include="..\..\src\Utilities\PrecompiledHeader.h" />
<ClInclude Include="..\..\include\Utilities\pxCheckBox.h" />
<ClInclude Include="..\..\include\Utilities\pxEvents.h" />
<ClInclude Include="..\..\include\Utilities\pxRadioPanel.h" />
<ClInclude Include="..\..\include\Utilities\pxStaticText.h" />
<ClInclude Include="..\..\include\Utilities\RedtapeWindows.h" />
<ClInclude Include="..\..\include\Utilities\SafeArray.h" />
<ClInclude Include="..\..\include\Utilities\ScopedPtr.h" />
<ClInclude Include="..\..\include\Utilities\StringHelpers.h" />
<ClInclude Include="..\..\include\Utilities\win_memzero.h" />
<ClInclude Include="..\..\include\Utilities\wxAppWithHelpers.h" />
<ClInclude Include="..\..\include\Utilities\wxBaseTools.h" />
<ClInclude Include="..\..\include\Utilities\wxGuiTools.h" />
<ClInclude Include="..\..\include\Utilities\Threading.h" />
<ClInclude Include="..\..\include\Utilities\PersistentThread.h" />
<ClInclude Include="..\..\include\Utilities\RwMutex.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\3rdparty\wxwidgets3.0\build\msw\wx30_base_vs2012.vcxproj">
<Project>{3fcc50c2-81e9-5db2-b8d8-2129427568b1}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\3rdparty\wxwidgets3.0\build\msw\wx30_core_vs2012.vcxproj">
<Project>{6744dad8-9c70-574a-bff2-9f8dddb24a75}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,229 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Source Files\Linux">
<UniqueIdentifier>{54fbf775-c53a-4e27-8903-2f68688d7764}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Windows">
<UniqueIdentifier>{903e4e1a-fc21-4f41-83c6-fb70d90cbb58}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Threading">
<UniqueIdentifier>{b7963f4a-9718-4852-bb0a-62dc0931f98e}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Header Files\Threading">
<UniqueIdentifier>{a3d21581-efe9-4749-a801-0ae50cbed855}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Utilities\AlignedMalloc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\CheckedStaticBox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Console.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Exceptions.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\HashTools.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\x86\MemcpyFast.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\PathUtils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\PrecompiledHeader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\pxCheckBox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\pxRadioPanel.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\pxStaticText.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\StringHelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\vssprintf.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\wxAppWithHelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\wxGuiTools.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\wxHelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Linux\LnxHostSys.cpp">
<Filter>Source Files\Linux</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Linux\LnxMisc.cpp">
<Filter>Source Files\Linux</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Linux\LnxThreads.cpp">
<Filter>Source Files\Linux</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Windows\WinHostSys.cpp">
<Filter>Source Files\Windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Windows\WinMisc.cpp">
<Filter>Source Files\Windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Windows\WinThreads.cpp">
<Filter>Source Files\Windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Mutex.cpp">
<Filter>Source Files\Threading</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\Semaphore.cpp">
<Filter>Source Files\Threading</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\ThreadTools.cpp">
<Filter>Source Files\Threading</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\RwMutex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\FastFormatString.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\IniInterface.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\pxTranslate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\pxStreams.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\VirtualMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\ThreadingDialogs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\pxWindowTextWriter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\..\include\Utilities\EventSource.inl">
<Filter>Header Files</Filter>
</None>
<None Include="..\..\include\Utilities\TlsVariable.inl">
<Filter>Header Files\Threading</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\Utilities\ThreadingInternal.h">
<Filter>Source Files\Threading</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\Assertions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\CheckedStaticBox.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\Console.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\Dependencies.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\EventSource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\Exceptions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\FixedPointTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\General.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\HashMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\intrin_x86.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\lnx_memzero.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\Math.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\MemcpyFast.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\Path.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\PersistentThread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Utilities\PrecompiledHeader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\pxCheckBox.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\pxRadioPanel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\pxStaticText.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\RedtapeWindows.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\SafeArray.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\ScopedPtr.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\StringHelpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\win_memzero.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\wxAppWithHelpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\wxBaseTools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\wxGuiTools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\Threading.h">
<Filter>Header Files\Threading</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\pxEvents.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\RwMutex.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,156 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A51123F5-9505-4EAE-85E7-D320290A272C}</ProjectGuid>
<RootNamespace>x86emitter</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>x86emitter</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\vsprops\CommonLibrary.props" />
<Import Project="..\..\vsprops\IncrementalLinking.props" />
<Import Project="..\..\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\vsprops\pthreads.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\vsprops\CommonLibrary.props" />
<Import Project="..\..\vsprops\CodeGen_Release.props" />
<Import Project="..\..\vsprops\pthreads.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\vsprops\CommonLibrary.props" />
<Import Project="..\..\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\vsprops\IncrementalLinking.props" />
<Import Project="..\..\vsprops\pthreads.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\x86emitter\cpudetect.cpp" />
<ClCompile Include="..\..\src\x86emitter\fpu.cpp" />
<ClCompile Include="..\..\src\x86emitter\groups.cpp" />
<ClCompile Include="..\..\src\x86emitter\jmp.cpp" />
<ClCompile Include="..\..\src\x86emitter\legacy.cpp" />
<ClCompile Include="..\..\src\x86emitter\legacy_sse.cpp" />
<ClCompile Include="..\..\src\x86emitter\movs.cpp" />
<ClCompile Include="..\..\src\x86emitter\PrecompiledHeader.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\simd.cpp" />
<ClCompile Include="..\..\src\x86emitter\x86emitter.cpp" />
<ClCompile Include="..\..\src\x86emitter\LnxCpuDetect.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\WinCpuDetect.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\x86emitter\cpudetect_internal.h" />
<ClInclude Include="..\..\include\x86emitter\instructions.h" />
<ClInclude Include="..\..\include\x86emitter\internal.h" />
<ClInclude Include="..\..\include\x86emitter\legacy_instructions.h" />
<ClInclude Include="..\..\include\x86emitter\legacy_internal.h" />
<ClInclude Include="..\..\include\x86emitter\legacy_types.h" />
<ClInclude Include="..\..\src\x86emitter\PrecompiledHeader.h" />
<ClInclude Include="..\..\include\x86emitter\sse_helpers.h" />
<ClInclude Include="..\..\include\x86emitter\tools.h" />
<ClInclude Include="..\..\include\x86emitter\x86emitter.h" />
<ClInclude Include="..\..\include\x86emitter\x86types.h" />
<ClInclude Include="..\..\include\x86emitter\implement\dwshift.h" />
<ClInclude Include="..\..\include\x86emitter\implement\group1.h" />
<ClInclude Include="..\..\include\x86emitter\implement\group2.h" />
<ClInclude Include="..\..\include\x86emitter\implement\group3.h" />
<ClInclude Include="..\..\include\x86emitter\implement\helpers.h" />
<ClInclude Include="..\..\include\x86emitter\implement\incdec.h" />
<ClInclude Include="..\..\include\x86emitter\implement\jmpcall.h" />
<ClInclude Include="..\..\include\x86emitter\implement\movs.h" />
<ClInclude Include="..\..\include\x86emitter\implement\test.h" />
<ClInclude Include="..\..\include\x86emitter\implement\xchg.h" />
<ClInclude Include="..\..\include\x86emitter\implement\simd_arithmetic.h" />
<ClInclude Include="..\..\include\x86emitter\implement\simd_comparisons.h" />
<ClInclude Include="..\..\include\x86emitter\implement\simd_helpers.h" />
<ClInclude Include="..\..\include\x86emitter\implement\simd_moremovs.h" />
<ClInclude Include="..\..\include\x86emitter\implement\simd_shufflepack.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,147 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Source Files\Linux">
<UniqueIdentifier>{349ada14-68b6-4be5-8232-b162efb0a5aa}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Windows">
<UniqueIdentifier>{12d7c7d4-d7f1-43cb-86c3-585dad794bf6}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Header Files\Implement">
<UniqueIdentifier>{66921012-17b3-45f6-aa8c-82e845c489f8}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Implement_Simd">
<UniqueIdentifier>{ae9884f6-cbd3-4fb6-a011-c776dce9b6ee}</UniqueIdentifier>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\x86emitter\cpudetect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\fpu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\groups.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\jmp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\legacy.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\legacy_sse.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\movs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\PrecompiledHeader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\simd.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\x86emitter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\LnxCpuDetect.cpp">
<Filter>Source Files\Linux</Filter>
</ClCompile>
<ClCompile Include="..\..\src\x86emitter\WinCpuDetect.cpp">
<Filter>Source Files\Windows</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\x86emitter\cpudetect_internal.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\instructions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\internal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\legacy_instructions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\legacy_internal.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\legacy_types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\x86emitter\PrecompiledHeader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\sse_helpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\tools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\x86emitter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\x86types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\dwshift.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\group1.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\group2.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\group3.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\helpers.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\incdec.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\jmpcall.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\movs.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\test.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\xchg.h">
<Filter>Header Files\Implement</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\simd_arithmetic.h">
<Filter>Header Files\Implement_Simd</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\simd_comparisons.h">
<Filter>Header Files\Implement_Simd</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\simd_helpers.h">
<Filter>Header Files\Implement_Simd</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\simd_moremovs.h">
<Filter>Header Files\Implement_Simd</Filter>
</ClInclude>
<ClInclude Include="..\..\include\x86emitter\implement\simd_shufflepack.h">
<Filter>Header Files\Implement_Simd</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -1,952 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>pcsx2</ProjectName>
<ProjectGuid>{1CEFD830-2B76-4596-A4EE-BCD7280A60BD}</ProjectGuid>
<RootNamespace>pcsx2</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\pthreads.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
<Import Project="..\..\..\common\vsprops\wxWidgetsGui.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="vsprops\devbuild.props" />
<Import Project="..\..\..\common\vsprops\pthreads.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\common\vsprops\wxWidgetsGui.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\pthreads.props" />
<Import Project="vsprops\devbuild.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\common\vsprops\wxWidgetsGui.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/pcsx2.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)/gui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<CompileAs>CompileAsCpp</CompileAs>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<AdditionalDependencies>zlib-dbg.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-dbg.exe</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/pcsx2.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)/gui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<CompileAs>CompileAsCpp</CompileAs>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<AdditionalDependencies>zlib-dev.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/pcsx2.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)/gui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<Link>
<AdditionalDependencies>zlib.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ProgramDatabaseFile>$(TargetDir)$(TargetName).pdb</ProgramDatabaseFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="..\..\gui\Resources\ConfigIcon_Appearance.png">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<ClCompile Include="..\..\CDVD\CompressedFileReader.cpp" />
<None Include="..\..\Utilities\folderdesc.txt" />
<None Include="..\..\Docs\License.txt" />
<None Include="..\..\x86\aVUzerorec.S" />
<None Include="..\..\x86\microVU_Alloc.inl" />
<None Include="..\..\x86\microVU_Analyze.inl" />
<None Include="..\..\x86\microVU_Branch.inl" />
<None Include="..\..\x86\microVU_Clamp.inl" />
<None Include="..\..\x86\microVU_Compile.inl" />
<None Include="..\..\x86\microVU_Execute.inl" />
<None Include="..\..\x86\microVU_Flags.inl" />
<None Include="..\..\x86\microVU_Log.inl" />
<None Include="..\..\x86\microVU_Lower.inl" />
<None Include="..\..\x86\microVU_Macro.inl" />
<None Include="..\..\x86\microVU_Misc.inl" />
<None Include="..\..\x86\microVU_Tables.inl" />
<None Include="..\..\x86\microVU_Upper.inl" />
<None Include="..\..\gui\Dialogs\BaseConfigurationDialog.inl" />
<CustomBuild Include="..\..\gui\Resources\AppIcon16.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\AppIcon32.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\AppIcon64.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\BackgroundLogo.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\ButtonIcon_Camera.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\ConfigIcon_Cpu.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\ConfigIcon_Gamefixes.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\ConfigIcon_MemoryCard.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\ConfigIcon_Paths.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\ConfigIcon_Plugins.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\ConfigIcon_Speedhacks.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\ConfigIcon_Video.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\Dualshock.jpg">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\CDVD\BlockdumpFileReader.cpp" />
<ClCompile Include="..\..\CDVD\ChunksCache.cpp" />
<ClCompile Include="..\..\CDVD\CsoFileReader.cpp" />
<ClCompile Include="..\..\CDVD\GzippedFileReader.cpp" />
<ClCompile Include="..\..\CDVD\OutputIsoFile.cpp" />
<ClCompile Include="..\..\DebugTools\Breakpoints.cpp" />
<ClCompile Include="..\..\DebugTools\DebugInterface.cpp" />
<ClCompile Include="..\..\DebugTools\DisassemblyManager.cpp" />
<ClCompile Include="..\..\DebugTools\BiosDebugData.cpp" />
<ClCompile Include="..\..\DebugTools\ExpressionParser.cpp" />
<ClCompile Include="..\..\DebugTools\MIPSAnalyst.cpp" />
<ClCompile Include="..\..\DebugTools\MipsAssembler.cpp" />
<ClCompile Include="..\..\DebugTools\MipsAssemblerTables.cpp" />
<ClCompile Include="..\..\DebugTools\MipsStackWalk.cpp" />
<ClCompile Include="..\..\DebugTools\SymbolMap.cpp" />
<ClCompile Include="..\..\GameDatabase.cpp" />
<ClCompile Include="..\..\Gif_Logger.cpp" />
<ClCompile Include="..\..\Gif_Unit.cpp" />
<ClCompile Include="..\..\gui\AppGameDatabase.cpp" />
<ClCompile Include="..\..\gui\AppUserMode.cpp" />
<ClCompile Include="..\..\gui\Debugger\BreakpointWindow.cpp" />
<ClCompile Include="..\..\gui\Debugger\CtrlDisassemblyView.cpp" />
<ClCompile Include="..\..\gui\Debugger\CtrlMemView.cpp" />
<ClCompile Include="..\..\gui\Debugger\CtrlRegisterList.cpp" />
<ClCompile Include="..\..\gui\Debugger\DebugEvents.cpp" />
<ClCompile Include="..\..\gui\Debugger\DebuggerLists.cpp" />
<ClCompile Include="..\..\gui\Debugger\DisassemblyDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\GameDatabaseDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\McdConfigDialog.cpp" />
<ClCompile Include="..\..\gui\Panels\GameDatabasePanel.cpp" />
<ClCompile Include="..\..\gui\Panels\MemoryCardListView.cpp" />
<ClCompile Include="..\..\IPU\IPUdma.cpp" />
<ClCompile Include="..\..\MultipartFileReader.cpp" />
<ClCompile Include="..\..\Patch.cpp" />
<ClCompile Include="..\..\Patch_Memory.cpp" />
<ClCompile Include="..\..\PrecompiledHeader.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\ps2\LegacyDmac.cpp" />
<ClCompile Include="..\..\ShiftJisToUnicode.cpp" />
<ClCompile Include="..\..\sif2.cpp" />
<ClCompile Include="..\..\Utilities\FileUtils.cpp" />
<ClCompile Include="..\..\Dump.cpp" />
<ClCompile Include="..\..\x86\iMisc.cpp" />
<ClCompile Include="..\..\Pcsx2Config.cpp" />
<ClCompile Include="..\..\PluginManager.cpp" />
<ClCompile Include="..\FlatFileReaderWindows.cpp" />
<ClCompile Include="..\SamplProf.cpp" />
<ClCompile Include="..\..\SaveState.cpp" />
<ClCompile Include="..\..\SourceLog.cpp" />
<ClCompile Include="..\..\System\SysCoreThread.cpp" />
<ClCompile Include="..\..\System.cpp" />
<ClCompile Include="..\..\System\SysThreadBase.cpp" />
<ClCompile Include="..\..\Elfheader.cpp" />
<ClCompile Include="..\..\CDVD\InputIsoFile.cpp" />
<ClCompile Include="..\..\x86\BaseblockEx.cpp" />
<ClCompile Include="..\..\ps2\BiosTools.cpp" />
<ClCompile Include="..\..\Counters.cpp" />
<ClCompile Include="..\..\FiFo.cpp" />
<ClCompile Include="..\..\Hw.cpp" />
<ClCompile Include="..\..\HwRead.cpp" />
<ClCompile Include="..\..\HwWrite.cpp" />
<ClCompile Include="..\..\Cache.cpp" />
<ClCompile Include="..\..\Memory.cpp" />
<ClCompile Include="..\..\x86\ix86-32\recVTLB.cpp" />
<ClCompile Include="..\..\vtlb.cpp" />
<ClCompile Include="..\..\MTVU.cpp" />
<ClCompile Include="..\..\VUmicro.cpp" />
<ClCompile Include="..\..\VUmicroMem.cpp" />
<ClCompile Include="..\..\x86\iVU1micro.cpp" />
<ClCompile Include="..\..\x86\microVU.cpp" />
<ClCompile Include="..\..\x86\sVU_Lower.cpp" />
<ClCompile Include="..\..\x86\sVU_Micro.cpp" />
<ClCompile Include="..\..\x86\sVU_Upper.cpp" />
<ClCompile Include="..\..\x86\sVU_zerorec.cpp" />
<ClCompile Include="..\..\VU0.cpp" />
<ClCompile Include="..\..\VU0micro.cpp" />
<ClCompile Include="..\..\VU0microInterp.cpp" />
<ClCompile Include="..\..\VU1micro.cpp" />
<ClCompile Include="..\..\VU1microInterp.cpp" />
<ClCompile Include="..\..\VUflags.cpp" />
<ClCompile Include="..\..\VUops.cpp" />
<ClCompile Include="..\..\Sif.cpp" />
<ClCompile Include="..\..\Sif0.cpp" />
<ClCompile Include="..\..\Sif1.cpp" />
<ClCompile Include="..\..\Vif.cpp" />
<ClCompile Include="..\..\Vif0_Dma.cpp" />
<ClCompile Include="..\..\Vif1_Dma.cpp" />
<ClCompile Include="..\..\Vif1_MFIFO.cpp" />
<ClCompile Include="..\..\Vif_Codes.cpp" />
<ClCompile Include="..\..\Vif_Transfer.cpp" />
<ClCompile Include="..\..\Vif_Unpack.cpp" />
<ClCompile Include="..\..\x86\newVif_Unpack.cpp" />
<ClCompile Include="..\..\x86\newVif_Dynarec.cpp" />
<ClCompile Include="..\..\x86\newVif_UnpackSSE.cpp" />
<ClCompile Include="..\..\SPR.cpp" />
<ClCompile Include="..\..\Gif.cpp" />
<ClCompile Include="..\..\R5900OpcodeTables.cpp" />
<ClCompile Include="..\..\x86\iCOP0.cpp" />
<ClCompile Include="..\..\x86\iFPU.cpp" />
<ClCompile Include="..\..\x86\iFPUd.cpp" />
<ClCompile Include="..\..\x86\iMMI.cpp" />
<ClCompile Include="..\..\x86\iR5900Misc.cpp" />
<ClCompile Include="..\..\x86\ir5900tables.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900-32.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900Arit.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900AritImm.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900Branch.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900Jump.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900LoadStore.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900Move.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900MultDiv.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900Shift.cpp" />
<ClCompile Include="..\..\x86\ix86-32\iR5900Templates.cpp" />
<ClCompile Include="..\..\COP0.cpp" />
<ClCompile Include="..\..\COP2.cpp" />
<ClCompile Include="..\..\FPU.cpp" />
<ClCompile Include="..\..\Interpreter.cpp" />
<ClCompile Include="..\..\MMI.cpp" />
<ClCompile Include="..\..\R5900.cpp" />
<ClCompile Include="..\..\R5900OpcodeImpl.cpp" />
<ClCompile Include="..\..\IopBios.cpp" />
<ClCompile Include="..\..\IopCounters.cpp" />
<ClCompile Include="..\..\IopDma.cpp" />
<ClCompile Include="..\..\IopIrq.cpp" />
<ClCompile Include="..\..\IopMem.cpp" />
<ClCompile Include="..\WinKeyCodes.cpp" />
<ClCompile Include="IopSif.cpp" />
<ClCompile Include="..\..\IopSio2.cpp" />
<ClCompile Include="..\..\R3000A.cpp" />
<ClCompile Include="..\..\R3000AInterpreter.cpp" />
<ClCompile Include="..\..\R3000AOpcodeTables.cpp" />
<ClCompile Include="..\..\Sio.cpp" />
<ClCompile Include="..\..\x86\iR3000A.cpp" />
<ClCompile Include="..\..\x86\iR3000Atables.cpp" />
<ClCompile Include="..\..\IopHw.cpp" />
<ClCompile Include="..\..\ps2\Iop\IopHwRead.cpp" />
<ClCompile Include="..\..\ps2\Iop\IopHwWrite.cpp" />
<ClCompile Include="..\..\CDVD\CdRom.cpp" />
<ClCompile Include="..\..\CDVD\CDVD.cpp" />
<ClCompile Include="..\..\CDVD\CDVDaccess.cpp" />
<ClCompile Include="..\..\CDVD\CDVDisoReader.cpp" />
<ClCompile Include="..\..\Ipu\IPU.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\Ipu\IPU_Fifo.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\Ipu\yuv2rgb.cpp" />
<ClCompile Include="..\..\Ipu\mpeg2lib\Idct.cpp" />
<ClCompile Include="..\..\Ipu\mpeg2lib\Mpeg.cpp" />
<ClCompile Include="..\..\GS.cpp" />
<ClCompile Include="..\..\GSState.cpp" />
<ClCompile Include="..\..\MTGS.cpp" />
<ClCompile Include="..\..\DebugTools\DisR3000A.cpp" />
<ClCompile Include="..\..\DebugTools\DisR5900asm.cpp" />
<ClCompile Include="..\..\DebugTools\DisVU0Micro.cpp" />
<ClCompile Include="..\..\DebugTools\DisVU1Micro.cpp" />
<ClCompile Include="..\..\rdebug\deci2.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\rdebug\deci2_dbgp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\rdebug\deci2_dcmp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\rdebug\deci2_iloadp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\rdebug\deci2_netmp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\rdebug\deci2_ttyp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\x86\ix86-32\iCore-32.cpp" />
<ClCompile Include="..\..\x86\iCore.cpp" />
<ClCompile Include="..\WinSysExec.cpp" />
<ClCompile Include="..\..\CDVD\IsoFS\IsoFile.cpp" />
<ClCompile Include="..\..\CDVD\IsoFS\IsoFS.cpp" />
<ClCompile Include="..\..\CDVD\IsoFS\IsoFSCDVD.cpp" />
<ClCompile Include="..\..\gui\AppAssert.cpp" />
<ClCompile Include="..\..\gui\AppConfig.cpp" />
<ClCompile Include="..\..\gui\AppCorePlugins.cpp" />
<ClCompile Include="..\..\gui\AppCoreThread.cpp" />
<ClCompile Include="..\..\gui\AppEventSources.cpp" />
<ClCompile Include="..\..\gui\AppInit.cpp" />
<ClCompile Include="..\..\gui\AppMain.cpp" />
<ClCompile Include="..\..\gui\AppRes.cpp" />
<ClCompile Include="..\..\gui\ConsoleLogger.cpp" />
<ClCompile Include="..\..\gui\CpuUsageProvider.cpp" />
<ClCompile Include="..\..\gui\CpuUsageProviderLnx.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\gui\CpuUsageProviderMSW.cpp" />
<ClCompile Include="..\..\gui\ExecutorThread.cpp" />
<ClCompile Include="..\..\gui\FrameForGS.cpp" />
<ClCompile Include="..\..\gui\GlobalCommands.cpp" />
<ClCompile Include="..\..\gui\i18n.cpp" />
<ClCompile Include="..\..\gui\IsoDropTarget.cpp" />
<ClCompile Include="..\..\gui\MainFrame.cpp" />
<ClCompile Include="..\..\gui\MainMenuClicks.cpp" />
<ClCompile Include="..\..\gui\MemoryCardFile.cpp" />
<ClCompile Include="..\..\gui\MemoryCardFolder.cpp" />
<ClCompile Include="..\..\gui\MessageBoxes.cpp" />
<ClCompile Include="..\..\gui\MSWstuff.cpp" />
<ClCompile Include="..\..\gui\pxLogTextCtrl.cpp" />
<ClCompile Include="..\..\gui\RecentIsoList.cpp" />
<ClCompile Include="..\..\gui\UpdateUI.cpp" />
<ClCompile Include="..\..\gui\Dialogs\AboutBoxDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\AssertionDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\BaseConfigurationDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\ConfirmationDialogs.cpp" />
<ClCompile Include="..\..\gui\Dialogs\ConvertMemoryCardDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\CreateMemoryCardDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\FirstTimeWizard.cpp" />
<ClCompile Include="..\..\gui\Dialogs\ImportSettingsDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\LogOptionsDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\PickUserModeDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\StuckThreadDialog.cpp" />
<ClCompile Include="..\..\gui\Dialogs\SysConfigDialog.cpp" />
<ClCompile Include="..\..\gui\Panels\AudioPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\BaseApplicableConfigPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\BiosSelectorPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\CpuPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\DirPickerPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\GameFixesPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\GSWindowPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\LogOptionsPanels.cpp" />
<ClCompile Include="..\..\gui\Panels\MemoryCardListPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\MiscPanelStuff.cpp" />
<ClCompile Include="..\..\gui\Panels\PathsPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\PluginSelectorPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\SpeedhacksPanel.cpp" />
<ClCompile Include="..\..\gui\Panels\VideoPanel.cpp" />
<ClCompile Include="..\DwmSetup.cpp" />
<ClCompile Include="..\WinCompressNTFS.cpp" />
<ClCompile Include="..\WinConsolePipe.cpp" />
<ClCompile Include="..\..\Linux\LnxKeyCodes.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\cheats\browser.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\Win32.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)win32.pch</PrecompiledHeaderOutputFile>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">..\Win32.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(IntDir)win32.pch</PrecompiledHeaderOutputFile>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\cheats\cheats.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\Win32.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)win32.pch</PrecompiledHeaderOutputFile>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">..\Win32.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(IntDir)win32.pch</PrecompiledHeaderOutputFile>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\gui\Saveslots.cpp" />
<ClCompile Include="..\..\gui\SysState.cpp" />
<ClCompile Include="..\..\ZipTools\thread_gzip.cpp" />
<ClCompile Include="..\..\ZipTools\thread_lzma.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\AsyncFileReader.h" />
<ClInclude Include="..\..\CDVD\ChunksCache.h" />
<ClInclude Include="..\..\CDVD\CompressedFileReader.h" />
<ClInclude Include="..\..\CDVD\CompressedFileReaderUtils.h" />
<ClInclude Include="..\..\CDVD\CsoFileReader.h" />
<ClInclude Include="..\..\CDVD\GzippedFileReader.h" />
<ClInclude Include="..\..\CDVD\zlib_indexed.h" />
<ClInclude Include="..\..\DebugTools\Breakpoints.h" />
<ClInclude Include="..\..\DebugTools\DebugInterface.h" />
<ClInclude Include="..\..\DebugTools\DisassemblyManager.h" />
<ClInclude Include="..\..\DebugTools\BiosDebugData.h" />
<ClInclude Include="..\..\DebugTools\ExpressionParser.h" />
<ClInclude Include="..\..\DebugTools\MIPSAnalyst.h" />
<ClInclude Include="..\..\DebugTools\MipsAssembler.h" />
<ClInclude Include="..\..\DebugTools\MipsAssemblerTables.h" />
<ClInclude Include="..\..\DebugTools\MipsStackWalk.h" />
<ClInclude Include="..\..\DebugTools\SymbolMap.h" />
<ClInclude Include="..\..\GameDatabase.h" />
<ClInclude Include="..\..\Gif_Unit.h" />
<ClInclude Include="..\..\gui\AppGameDatabase.h" />
<ClInclude Include="..\..\gui\Debugger\BreakpointWindow.h" />
<ClInclude Include="..\..\gui\Debugger\CtrlDisassemblyView.h" />
<ClInclude Include="..\..\gui\Debugger\CtrlMemView.h" />
<ClInclude Include="..\..\gui\Debugger\CtrlRegisterList.h" />
<ClInclude Include="..\..\gui\Debugger\DebugEvents.h" />
<ClInclude Include="..\..\gui\Debugger\DebuggerLists.h" />
<ClInclude Include="..\..\gui\Debugger\DisassemblyDialog.h" />
<ClInclude Include="..\..\gui\Panels\MemoryCardPanels.h" />
<ClInclude Include="..\..\IPU\IPUdma.h" />
<ClInclude Include="..\..\Patch.h" />
<ClInclude Include="..\..\PrecompiledHeader.h" />
<ClInclude Include="..\..\Utilities\AsciiFile.h" />
<ClInclude Include="..\..\Elfheader.h" />
<ClInclude Include="..\..\CDVD\IsoFileFormats.h" />
<ClInclude Include="..\..\Common.h" />
<ClInclude Include="..\..\Config.h" />
<ClInclude Include="..\..\Dump.h" />
<ClInclude Include="..\..\IopCommon.h" />
<ClInclude Include="..\..\NakedAsm.h" />
<ClInclude Include="..\..\Plugins.h" />
<ClInclude Include="..\..\SamplProf.h" />
<ClInclude Include="..\..\SaveState.h" />
<ClInclude Include="..\..\System.h" />
<ClInclude Include="..\..\System\SysThreads.h" />
<ClInclude Include="..\..\Counters.h" />
<ClInclude Include="..\..\Dmac.h" />
<ClInclude Include="..\..\Hardware.h" />
<ClInclude Include="..\..\Hw.h" />
<ClInclude Include="..\..\Cache.h" />
<ClInclude Include="..\..\Memory.h" />
<ClInclude Include="..\..\vtlb.h" />
<ClInclude Include="..\..\MTVU.h" />
<ClInclude Include="..\..\VU.h" />
<ClInclude Include="..\..\VUmicro.h" />
<ClInclude Include="..\..\x86\microVU.h" />
<ClInclude Include="..\..\x86\microVU_IR.h" />
<ClInclude Include="..\..\x86\microVU_Misc.h" />
<ClInclude Include="..\..\x86\microVU_Profiler.h" />
<ClInclude Include="..\..\x86\sVU_Debug.h" />
<ClInclude Include="..\..\x86\sVU_Micro.h" />
<ClInclude Include="..\..\x86\sVU_zerorec.h" />
<ClInclude Include="..\..\VUflags.h" />
<ClInclude Include="..\..\VUops.h" />
<ClInclude Include="..\..\Sif.h" />
<ClInclude Include="..\..\Sifcmd.h" />
<ClInclude Include="..\..\Vif.h" />
<ClInclude Include="..\..\Vif_Dma.h" />
<ClInclude Include="..\..\Vif_Unpack.h" />
<ClInclude Include="..\..\x86\newVif.h" />
<ClInclude Include="..\..\x86\newVif_HashBucket.h" />
<ClInclude Include="..\..\x86\newVif_UnpackSSE.h" />
<ClInclude Include="..\..\SPR.h" />
<ClInclude Include="..\..\Gif.h" />
<ClInclude Include="..\..\R5900.h" />
<ClInclude Include="..\..\R5900Exceptions.h" />
<ClInclude Include="..\..\R5900OpcodeTables.h" />
<ClInclude Include="..\..\x86\iCOP0.h" />
<ClInclude Include="..\..\x86\iFPU.h" />
<ClInclude Include="..\..\x86\iMMI.h" />
<ClInclude Include="..\..\x86\iR5900.h" />
<ClInclude Include="..\..\x86\iR5900Arit.h" />
<ClInclude Include="..\..\x86\iR5900AritImm.h" />
<ClInclude Include="..\..\x86\iR5900Branch.h" />
<ClInclude Include="..\..\x86\iR5900Jump.h" />
<ClInclude Include="..\..\x86\iR5900LoadStore.h" />
<ClInclude Include="..\..\x86\iR5900Move.h" />
<ClInclude Include="..\..\x86\iR5900MultDiv.h" />
<ClInclude Include="..\..\x86\iR5900Shift.h" />
<ClInclude Include="..\..\IopBios.h" />
<ClInclude Include="..\..\IopCounters.h" />
<ClInclude Include="..\..\IopDma.h" />
<ClInclude Include="..\..\IopMem.h" />
<ClInclude Include="..\..\IopSio2.h" />
<ClInclude Include="..\..\R3000A.h" />
<ClInclude Include="..\..\Sio.h" />
<ClInclude Include="..\..\x86\iR3000A.h" />
<ClInclude Include="..\..\IopHw.h" />
<ClInclude Include="..\..\ps2\Iop\IopHw_Internal.h" />
<ClInclude Include="..\..\CDVD\CdRom.h" />
<ClInclude Include="..\..\CDVD\CDVD.h" />
<ClInclude Include="..\..\CDVD\CDVD_internal.h" />
<ClInclude Include="..\..\CDVD\CDVDaccess.h" />
<ClInclude Include="..\..\CDVD\CDVDisoReader.h" />
<ClInclude Include="..\..\Ipu\IPU.h" />
<ClInclude Include="..\..\Ipu\IPU_Fifo.h" />
<ClInclude Include="..\..\Ipu\yuv2rgb.h" />
<ClInclude Include="..\..\Ipu\mpeg2lib\Mpeg.h" />
<ClInclude Include="..\..\Ipu\mpeg2lib\Vlc.h" />
<ClInclude Include="..\..\GS.h" />
<ClInclude Include="..\..\DebugTools\Debug.h" />
<ClInclude Include="..\..\DebugTools\DisASM.h" />
<ClInclude Include="..\..\DebugTools\DisVUmicro.h" />
<ClInclude Include="..\..\DebugTools\DisVUops.h" />
<CustomBuildStep Include="..\..\rdebug\deci2.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\rdebug\deci2_dbgp.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\rdebug\deci2_dcmp.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\rdebug\deci2_drfp.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\rdebug\deci2_iloadp.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\rdebug\deci2_netmp.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="..\..\rdebug\deci2_ttyp.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<ClInclude Include="..\..\x86\BaseblockEx.h" />
<ClInclude Include="..\..\ps2\BiosTools.h" />
<ClInclude Include="..\..\x86\iCore.h" />
<ClInclude Include="..\..\CDVD\IsoFS\IsoDirectory.h" />
<ClInclude Include="..\..\CDVD\IsoFS\IsoFile.h" />
<ClInclude Include="..\..\CDVD\IsoFS\IsoFileDescriptor.h" />
<ClInclude Include="..\..\CDVD\IsoFS\IsoFS.h" />
<ClInclude Include="..\..\CDVD\IsoFS\IsoFSCDVD.h" />
<ClInclude Include="..\..\CDVD\IsoFS\SectorSource.h" />
<ClInclude Include="..\..\gui\Dialogs\ConfigurationDialog.h" />
<ClInclude Include="..\..\gui\Dialogs\LogOptionsDialog.h" />
<ClInclude Include="..\..\gui\Dialogs\ModalPopups.h" />
<ClInclude Include="..\..\gui\MSWstuff.h" />
<ClInclude Include="..\resource.h" />
<ClInclude Include="..\..\gui\Panels\ConfigurationPanels.h" />
<ClInclude Include="..\..\gui\Panels\LogOptionsPanels.h" />
<ClInclude Include="..\..\gui\App.h" />
<ClInclude Include="..\..\gui\AppCommon.h" />
<ClInclude Include="..\..\gui\AppConfig.h" />
<ClInclude Include="..\..\gui\AppCorePlugins.h" />
<ClInclude Include="..\..\gui\AppCoreThread.h" />
<ClInclude Include="..\..\gui\AppEventListeners.h" />
<ClInclude Include="..\..\gui\AppForwardDefs.h" />
<ClInclude Include="..\..\gui\ApplyState.h" />
<ClInclude Include="..\..\gui\AppSaveStates.h" />
<ClInclude Include="..\..\gui\ConsoleLogger.h" />
<ClInclude Include="..\..\gui\CpuUsageProvider.h" />
<ClInclude Include="..\..\gui\Resources\EmbeddedImage.h" />
<ClInclude Include="..\..\gui\GSFrame.h" />
<ClInclude Include="..\..\gui\IsoDropTarget.h" />
<ClInclude Include="..\..\gui\MainFrame.h" />
<ClInclude Include="..\..\gui\pxEventThread.h" />
<ClInclude Include="..\..\gui\RecentIsoList.h" />
<ClInclude Include="..\cheats\cheats.h" />
<ClInclude Include="..\..\ZipTools\ThreadedZipTools.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\3rdparty\wxwidgets3.0\include\wx\msw\wx.rc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\3rdparty\wxwidgets3.0\$(PlatformName);$(SolutionDir)\3rdparty\wxwidgets3.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(SolutionDir)\3rdparty\wxwidgets3.0\$(PlatformName);$(SolutionDir)\3rdparty\wxwidgets3.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\3rdparty\wxwidgets3.0\$(PlatformName);$(SolutionDir)\3rdparty\wxwidgets3.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<ResourceCompile Include="..\wxResources.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\3rdparty\w32pthreads\pthreads_vs2012.vcxproj">
<Project>{26511268-2902-4997-8421-ecd7055f9e28}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\3rdparty\w32pthreads\pthreads_lib_vs2012.vcxproj">
<Project>{7e9b2be7-cec3-4f14-847b-0ab8d562fb86}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\3rdparty\wxwidgets3.0\build\msw\wx30_adv_vs2012.vcxproj">
<Project>{24c45343-fd20-5c92-81c1-35a2ae841e79}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\3rdparty\wxwidgets3.0\build\msw\wx30_base_vs2012.vcxproj">
<Project>{3fcc50c2-81e9-5db2-b8d8-2129427568b1}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\3rdparty\wxwidgets3.0\build\msw\wx30_core_vs2012.vcxproj">
<Project>{6744dad8-9c70-574a-bff2-9f8dddb24a75}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\3rdparty\zlib\zlib_vs2012.vcxproj">
<Project>{2f6c0388-20cb-4242-9f6c-a6ebb6a83f47}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\common\build\Utilities\utilities_vs2012.vcxproj">
<Project>{4639972e-424e-4e13-8b07-ca403c481346}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\common\build\x86emitter\x86emitter_vs2012.vcxproj">
<Project>{a51123f5-9505-4eae-85e7-d320290a272c}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\tools\bin2cpp\bin2c_vs2012.vcxproj">
<Project>{677b7d11-d5e1-40b3-88b1-9a4df83d2213}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\gui\Resources\Breakpoint_Active.png">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\gui\Resources\Breakpoint_Inactive.png">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cmd.exe /c "%(RootDir)%(Directory)\bin2cpp.cmd" %(Filename)%(Extension)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\%(Filename).h</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,169 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>CDVDiso</ProjectName>
<ProjectGuid>{5F78E90B-BD22-47B1-9CA5-7A80F4DF5EF3}</ProjectGuid>
<RootNamespace>CDVDiso</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>
</PrecompiledHeader>
<AdditionalIncludeDirectories>$(SvnRootDir)\3rdparty\bzip2;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>bzip2-dbg.lib;zlib-dbg.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>.\CDVDiso.def</ModuleDefinitionFile>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>
</PrecompiledHeader>
<AdditionalIncludeDirectories>$(SvnRootDir)\3rdparty\bzip2;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>bzip2.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>.\CDVDiso.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SvnRootDir)\3rdparty\bzip2;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>bzip2-dev.lib;zlib-dev.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>.\CDVDiso.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\CDVDisop.cpp">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="Config.cpp">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\libiso.cpp">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="Win32.cpp">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CDVDiso.h" />
<ClInclude Include="Config.h" />
<ClInclude Include="..\libiso.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="CDVDiso.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\3rdparty\bzip2\bzip2_vs2012.vcxproj">
<Project>{f4eb4ab2-c595-4b05-8bc0-059024bc796c}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\zlib\zlib_vs2012.vcxproj">
<Project>{2f6c0388-20cb-4242-9f6c-a6ebb6a83f47}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\CDVDisop.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libiso.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CDVDiso.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\libiso.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="CDVDiso.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,73 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>CDVDnull</ProjectName>
<ProjectGuid>{F38D9DF0-F68D-49D9-B3A0-932E74FB74A0}</ProjectGuid>
<RootNamespace>CDVDnull</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ClCompile>
<PreprocessorDefinitions>NDEBUG;_USRDLL;CDVDNULL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x2c0a</Culture>
</ResourceCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\CDVDnull.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\CDVD.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CDVD.h" />
</ItemGroup>
<ItemGroup>
<None Include="CDVDnull.def" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4a528d75-fc57-4a25-8f63-9efd961ebaac}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\CDVD.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CDVD.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CDVDnull.def">
<Filter>Source Files</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -1,563 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug SSE2|Win32">
<Configuration>Debug SSE2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSE2|x64">
<Configuration>Debug SSE2</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSE4|Win32">
<Configuration>Debug SSE4</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSE4|x64">
<Configuration>Debug SSE4</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSSE3|Win32">
<Configuration>Debug SSSE3</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSSE3|x64">
<Configuration>Debug SSSE3</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE2|Win32">
<Configuration>Release SSE2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE2|x64">
<Configuration>Release SSE2</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE4|Win32">
<Configuration>Release SSE4</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE4|x64">
<Configuration>Release SSE4</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSSE3|Win32">
<Configuration>Release SSSE3</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSSE3|x64">
<Configuration>Release SSSE3</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|x64">
<Configuration>Template</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>CDVDolio</ProjectName>
<ProjectGuid>{FCDF5AE2-EA47-4CC6-9F20-23A0517FEBCB}</ProjectGuid>
<RootNamespace>cdvd</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|Win32'">
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\sse2.props" />
<Import Project="vsprops\sse4.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
<Import Project="vsprops\sse2.props" />
<Import Project="vsprops\sse4.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
<Import Project="vsprops\sse2.props" />
<Import Project="vsprops\ssse3.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\sse2.props" />
<Import Project="vsprops\ssse3.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\sse2.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\sse4.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
<Import Project="vsprops\sse4.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
<Import Project="vsprops\ssse3.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\ssse3.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'">$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)-dbg</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\cdvd.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\cdvd.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\cdvd.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\cdvd.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\cdvd.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\cdvd.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\cdvd.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="cdvd.cpp" />
<ClCompile Include="CDVDDialog.cpp" />
<ClCompile Include="SettingsDlg.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSE2|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSE2|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSE4|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSE4|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cdvd.def" />
<None Include="res\cdvd.rc2" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="cdvd.h" />
<ClInclude Include="CDVDDialog.h" />
<ClInclude Include="SettingsDlg.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="svnrev.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="cdvd.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="cdvd.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>

View File

@ -1,64 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="cdvd.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="CDVDDialog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SettingsDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cdvd.def">
<Filter>Source Files</Filter>
</None>
<None Include="res\cdvd.rc2">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="cdvd.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CDVDDialog.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SettingsDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="svnrev.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Resource Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="cdvd.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,91 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>FWnull</ProjectName>
<ProjectGuid>{3D0EB14D-32F3-4D82-9C6D-B806ADBB859C}</ProjectGuid>
<RootNamespace>FWnull</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>FireWireNull.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>FireWireNull.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Config.cpp" />
<ClCompile Include="..\FW.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\FW.h" />
<ClInclude Include="..\Config.h" />
</ItemGroup>
<ItemGroup>
<None Include="FireWireNull.def" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{9f8ea85e-c353-4a00-870a-573daa04f2d4}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{5090ab82-143a-459e-b92d-5bdb2847f6bc}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{df8b3ed3-4204-43dd-9ddb-17f06e45b699}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\FW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\FW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Config.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="FireWireNull.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
</Project>

File diff suppressed because it is too large Load Diff

View File

@ -1,755 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{6d029896-e5fd-4b46-8576-52d7d90125e6}</UniqueIdentifier>
</Filter>
<Filter Include="Baseclasses">
<UniqueIdentifier>{3c2d6a4a-ff5a-420d-a0f7-4c17cc5c19df}</UniqueIdentifier>
</Filter>
<Filter Include="Xbyak">
<UniqueIdentifier>{d6fcc23b-bc82-4390-8a9a-928910bc4123}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="GS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSAlignedClass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSBlock.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCapture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCaptureDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSClut.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCodeBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCrc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDevice.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDevice11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDevice9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDialog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDirtyRect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDump.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSdx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSFunctionMap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSLocalMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSPerfMon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRasterizer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererDX11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererDX9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererHW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetting.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSettingsDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSShaderOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTables.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTexture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTexture11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTexture9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCache.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCache11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCache9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCacheOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureCacheSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureFX11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureFX9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureFXOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSThread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSVector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSVertexList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSVertexSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSVertexTrace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSWnd.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSWndDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSWndWGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="baseclasses\amextra.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\amfilter.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\amvideo.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\combase.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\ctlutil.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\ddmm.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\mtype.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\outputq.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\pstream.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\pullpin.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\refclock.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\renbase.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\schedule.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\seekpt.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\source.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\strmctl.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\sysclock.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\transfrm.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\transip.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\vtrans.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\wxdebug.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\wxlist.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="baseclasses\wxutil.cpp">
<Filter>Baseclasses</Filter>
</ClCompile>
<ClCompile Include="GLLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GLState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUDrawScanline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUDrawScanlineCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPULocalMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPURenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPURendererSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUSettingsDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUSetupPrimCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GPUState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTextureSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDeviceSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x64.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSRendererCS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GLLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GLState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSAlignedClass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSBlock.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCapture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCaptureDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSClut.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCodeBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCrc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDevice.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDevice11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDevice9.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDeviceDX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDeviceNull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDeviceOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDialog.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDirtyRect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawingContext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawingEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawScanline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawScanlineCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDump.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSdx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSFunctionMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSLocalMemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSPerfMon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRasterizer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererDX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererDX11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererDX9.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererHW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererNull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSScanlineEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSSetting.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSSettingsDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSSetupPrimCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSShaderOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTables.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTexture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTexture11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTexture9.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCache11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCache9.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCacheOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureCacheSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureNull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSThread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSUniformBufferOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexArrayOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexHW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexList.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVertexTrace.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSWnd.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSWndDX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSWndWGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="svnrev.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Resource Files</Filter>
</ClInclude>
<ClInclude Include="baseclasses\amextra.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\amfilter.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\cache.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\combase.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\ctlutil.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\ddmm.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\dsschedule.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\fourcc.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\measure.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\msgthrd.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\mtype.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\outputq.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\pstream.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\pullpin.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\refclock.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\reftime.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\renbase.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\schedule.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\seekpt.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\source.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\streams.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\strmctl.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\sysclock.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\transfrm.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\transip.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\vtrans.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\wxdebug.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\wxlist.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="baseclasses\wxutil.h">
<Filter>Baseclasses</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak_bin2hex.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak_mnemonic.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak_util.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="GPU.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUDrawingEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUDrawScanline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUDrawScanlineCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPULocalMemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPURenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPURendererSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUScanlineEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUSettingsDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUSetupPrimCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GPUVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTextureSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDeviceSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSRendererCS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="res\logo10.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="res\logo9.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="res\logo-ogl.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="res\convert.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\interlace.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\merge.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\tfx.fx">
<Filter>Shaders</Filter>
</None>
<None Include="baseclasses\activex.rcv">
<Filter>Baseclasses</Filter>
</None>
<None Include="baseclasses\activex.ver">
<Filter>Baseclasses</Filter>
</None>
<None Include="GSdx.def" />
<None Include="res\fxaa.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\cs.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\shadeboost.fx">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="GSdx.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,109 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>GSnull</ProjectName>
<ProjectGuid>{5FCBD521-5A0B-4D97-A823-A97E6BAB9101}</ProjectGuid>
<RootNamespace>GSnull</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)-dbg</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>GS.def</ModuleDefinitionFile>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>GS.def</ModuleDefinitionFile>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Config.cpp" />
<ClCompile Include="..\GifTransfer.cpp" />
<ClCompile Include="..\GS.cpp" />
<ClCompile Include="..\GSLog.cpp" />
<ClCompile Include="..\Registers.cpp" />
<ClCompile Include="..\Linux\GSLinux.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\null\GSnull.cpp" />
<ClCompile Include="GSwin.cpp" />
<ClCompile Include="Win32.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\GifTransfer.h" />
<ClInclude Include="..\GS.h" />
<CustomBuildStep Include="..\Linux\GSLinux.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<ClInclude Include="..\null\GSnull.h" />
<ClInclude Include="GSwin.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<None Include="GS.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="GS.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,75 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{c3be7c7d-acc0-4d04-87e2-d8c905f5623d}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{d049a6c7-ffed-4403-8697-c32b110473ec}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{43d885bc-a996-4dc7-935e-c5511250143e}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GifTransfer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GSLog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Linux\GSLinux.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\null\GSnull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSwin.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\GifTransfer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\GS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\null\GSnull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSwin.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="GS.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="GS.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="..\Linux\GSLinux.h">
<Filter>Header Files</Filter>
</CustomBuildStep>
</ItemGroup>
</Project>

View File

@ -1,509 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release No CRT|Win32">
<Configuration>Release No CRT</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release No CRT|x64">
<Configuration>Release No CRT</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>LilyPad</ProjectName>
<ProjectGuid>{E4081455-398C-4610-A87C-90A8A7D72DC3}</ProjectGuid>
<RootNamespace>LilyPad</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\common\vsprops\3rdpartyDeps.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\common\vsprops\3rdpartyDeps.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\common\vsprops\3rdpartyDeps.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<EmbedManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</EmbedManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</PostBuildEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">false</LinkIncremental>
<EmbedManifest Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">false</EmbedManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">false</PostBuildEventUseInBuild>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<PreprocessorDefinitions>_USRDLL;TEST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
<DisableSpecificWarnings>4995; 4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>Setupapi.lib;Winmm.lib;ole32.lib;advapi32.lib;user32.lib;kernel32.lib;Comdlg32.lib;dinput8.lib;dxguid.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>.\LilyPad.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Debug/LilyPad.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<PreprocessorDefinitions>NDEBUG;_USRDLL;TEST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>
</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
<CallingConvention>FastCall</CallingConvention>
<DisableSpecificWarnings>4995; 4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>Setupapi.lib;Winmm.lib;ole32.lib;advapi32.lib;user32.lib;kernel32.lib;Comdlg32.lib;dinput8.lib;dxguid.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\LilyPad.def</ModuleDefinitionFile>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<EntryPointSymbol>
</EntryPointSymbol>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PreprocessorDefinitions>NDEBUG;_USRDLL;TEST_EXPORTS;NO_CRT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>
</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
<CallingConvention>FastCall</CallingConvention>
<DisableSpecificWarnings>4995; 4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>ntdll.lib;Setupapi.lib;Winmm.lib;ole32.lib;advapi32.lib;user32.lib;kernel32.lib;Comdlg32.lib;dinput8.lib;dxguid.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-no CRT.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<ModuleDefinitionFile>.\LilyPad.def</ModuleDefinitionFile>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<EntryPointSymbol>DllMain</EntryPointSymbol>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;TEST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4995; 4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>ntdll.lib;Setupapi.lib;Winmm.lib;ole32.lib;advapi32.lib;user32.lib;kernel32.lib;Comdlg32.lib;dinput8.lib;dxguid.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;TEST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CallingConvention>FastCall</CallingConvention>
<DisableSpecificWarnings>4995; 4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;dinput8.lib;dxguid.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)64.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\LilyPad.def</ModuleDefinitionFile>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<EntryPointSymbol>DllMain</EntryPointSymbol>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Release/LilyPad.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Command>mt.exe -manifest $(IntDir)LilyPad64.dll.manifest -outputresource:$(OutDir)$(ProjectName)64.dll</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;TEST_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
<CallingConvention>FastCall</CallingConvention>
<DisableSpecificWarnings>4995; 4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>ntdll.lib;Setupapi.lib;Winmm.lib;ole32.lib;advapi32.lib;user32.lib;kernel32.lib;Comdlg32.lib;dinput8.lib;dxguid.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)64.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<ModuleDefinitionFile>.\LilyPad.def</ModuleDefinitionFile>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<EntryPointSymbol>
</EntryPointSymbol>
<BaseAddress>0x15000000</BaseAddress>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Release No CRT/LilyPad.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Command>mt.exe -manifest $(IntDir)LilyPad64.dll.manifest -outputresource:$(OutDir)$(ProjectName)64.dll</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Config.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">MaxSpeed</Optimization>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">Size</FavorSizeOrSpeed>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Size</FavorSizeOrSpeed>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="Diagnostics.cpp" />
<ClCompile Include="LilyPad.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">MaxSpeed</Optimization>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">Size</FavorSizeOrSpeed>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Size</FavorSizeOrSpeed>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="Global.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectInput.cpp" />
<ClCompile Include="DualShock3.cpp" />
<ClCompile Include="HidDevice.cpp" />
<ClCompile Include="KeyboardHook.cpp" />
<ClCompile Include="KeyboardQueue.cpp" />
<ClCompile Include="RawInput.cpp" />
<ClCompile Include="WindowsKeyboard.cpp" />
<ClCompile Include="WindowsMessaging.cpp" />
<ClCompile Include="WindowsMouse.cpp" />
<ClCompile Include="XInput.cpp" />
<ClCompile Include="DeviceEnumerator.cpp" />
<ClCompile Include="InputManager.cpp" />
<ClCompile Include="VKey.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">MaxSpeed</Optimization>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">Size</FavorSizeOrSpeed>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Size</FavorSizeOrSpeed>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="WndProcEater.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Config.h" />
<ClInclude Include="Diagnostics.h" />
<ClInclude Include="Global.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="DirectInput.h" />
<ClInclude Include="DualShock3.h" />
<ClInclude Include="HidDevice.h" />
<ClInclude Include="KeyboardHook.h" />
<ClInclude Include="KeyboardQueue.h" />
<ClInclude Include="RawInput.h" />
<ClInclude Include="usb.h" />
<ClInclude Include="WindowsKeyboard.h" />
<ClInclude Include="WindowsMessaging.h" />
<ClInclude Include="WindowsMouse.h" />
<ClInclude Include="XInput.h" />
<ClInclude Include="DeviceEnumerator.h" />
<ClInclude Include="InputManager.h" />
<ClInclude Include="VKey.h" />
<ClInclude Include="WndProcEater.h" />
</ItemGroup>
<ItemGroup>
<None Include="frog.ico" />
<None Include="LilyPad.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="LilyPad.rc">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release No CRT|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release No CRT|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,151 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{c3444fe6-e86c-41ad-b284-9aaa0085018c}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{3dc117c4-127f-4132-8d90-a21203ff7c9a}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{acd9ab42-6216-4bd0-a5b5-b849e2d1ba3f}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="InputAPIs">
<UniqueIdentifier>{15d8bba0-4d93-410e-9892-ff6062a6a6c0}</UniqueIdentifier>
</Filter>
<Filter Include="Input">
<UniqueIdentifier>{0ef876e2-98b1-4cf0-8733-7cfe1a728411}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Diagnostics.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LilyPad.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Global.cpp">
<Filter>Header Files</Filter>
</ClCompile>
<ClCompile Include="DirectInput.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="DualShock3.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="HidDevice.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="KeyboardHook.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="KeyboardQueue.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="RawInput.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="WindowsKeyboard.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="WindowsMessaging.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="WindowsMouse.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="XInput.cpp">
<Filter>InputAPIs</Filter>
</ClCompile>
<ClCompile Include="DeviceEnumerator.cpp">
<Filter>Input</Filter>
</ClCompile>
<ClCompile Include="InputManager.cpp">
<Filter>Input</Filter>
</ClCompile>
<ClCompile Include="VKey.cpp">
<Filter>Input</Filter>
</ClCompile>
<ClCompile Include="WndProcEater.cpp">
<Filter>Input</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Config.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Diagnostics.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Global.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectInput.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="DualShock3.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="HidDevice.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="KeyboardHook.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="KeyboardQueue.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="RawInput.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="usb.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="WindowsKeyboard.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="WindowsMessaging.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="WindowsMouse.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="XInput.h">
<Filter>InputAPIs</Filter>
</ClInclude>
<ClInclude Include="DeviceEnumerator.h">
<Filter>Input</Filter>
</ClInclude>
<ClInclude Include="InputManager.h">
<Filter>Input</Filter>
</ClInclude>
<ClInclude Include="VKey.h">
<Filter>Input</Filter>
</ClInclude>
<ClInclude Include="WndProcEater.h">
<Filter>Input</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="frog.ico">
<Filter>Resource Files</Filter>
</None>
<None Include="LilyPad.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="LilyPad.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,108 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Padnull</ProjectName>
<ProjectGuid>{6BC4D85D-A399-407E-96A9-CD5416A54269}</ProjectGuid>
<RootNamespace>Padnull</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>PadNull.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>PadNull.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Config.cpp" />
<ClCompile Include="..\Pad.cpp" />
<ClCompile Include="PadWin.cpp" />
<ClCompile Include="Win32.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Pad.h" />
<ClInclude Include="PadWin.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<None Include="PadNull.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PadNull.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,52 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{ea821597-bb54-4b64-bf78-6dac5a784811}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{0899555b-4159-4c99-8d04-8c7c39430402}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{995a9f7e-492c-425a-8736-4481f7a54804}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Pad.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PadWin.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Pad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PadWin.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="PadNull.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PadNull.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,108 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>PadSSSPSX</ProjectName>
<ProjectGuid>{6C8D28E4-447E-4856-BD9E-6B8F5E7C58C9}</ProjectGuid>
<RootNamespace>PadSSSPSX</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>user32.lib;kernel32.lib;dxguid.lib;dinput8.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>PadSSSPSX.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>dxguid.lib;dinput8.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>PadSSSPSX.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="PadSSSPSX.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="PadSSSPSX.h" />
<ClInclude Include="PadSSSPSXres.h" />
</ItemGroup>
<ItemGroup>
<None Include="PadSSSPSX.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PadSSSPSX.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{ce637888-9001-4763-a6af-296bbee81a3f}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{72abb2dd-cb01-4a07-88f7-2b9e453ce969}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{47ea9bc9-9ac0-4637-9586-e20852ea0960}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="PadSSSPSX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="PadSSSPSX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PadSSSPSXres.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="PadSSSPSX.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PadSSSPSX.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,91 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>USBnull</ProjectName>
<ProjectGuid>{BF7B81A5-E348-4F7C-A69F-F74C8EEEAD70}</ProjectGuid>
<RootNamespace>USBnull</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>USBnull.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>USBnull.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Config.cpp" />
<ClCompile Include="..\USB.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Config.h" />
<ClInclude Include="..\USB.h" />
</ItemGroup>
<ItemGroup>
<None Include="USBnull.def" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{94a66e11-75eb-4a79-a044-b78e97a6ccc3}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{2790b344-7a1a-45ef-9a16-0dd847d6de56}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{bf432076-1764-488d-84b7-82e00f408011}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\USB.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\USB.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="USBnull.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -1,169 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>USBqemu</ProjectName>
<ProjectGuid>{E613DA9F-41B4-4613-9911-E418EF5533BC}</ProjectGuid>
<RootNamespace>USBlinuz</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile />
<Link>
<ModuleDefinitionFile>USBqemu.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<ClCompile />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>USBqemu.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>USBqemu.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\qemu-usb\usb-msd.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="CfgHelpers.cpp" />
<ClCompile Include="Config.cpp" />
<ClCompile Include="..\USB.cpp" />
<ClCompile Include="Win32.cpp" />
<ClCompile Include="..\qemu-usb\usb-base.cpp" />
<ClCompile Include="..\usb-eyetoy\usb-eyetoy.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-hid.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-hub.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-kbd.cpp" />
<ClCompile Include="..\usb-mic\usb-mic-dummy.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-ohci.cpp" />
<ClCompile Include="..\qemu-usb\vl.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="USBqemu.def" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\qemu-usb\qemu-queue.h" />
<ClInclude Include="..\qemu-usb\USBinternal.h" />
<ClInclude Include="CfgHelpers.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\USB.h" />
<ClInclude Include="..\qemu-usb\usb.h" />
<ClInclude Include="..\qemu-usb\vl.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="USBqemu.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,97 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{dfc571b5-5df6-405b-9920-d273ad48d332}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
</Filter>
<Filter Include="Source Files\qemu-usb">
<UniqueIdentifier>{fe40e0a3-a73a-44b8-a8ee-3d9591f91f0b}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{2f1d0e2b-ba2b-4bd2-8bbd-63b3e4909ff3}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc</Extensions>
</Filter>
<Filter Include="Header Files\qemu-usb">
<UniqueIdentifier>{d1b11b29-e230-4fb1-84e1-795a3aafe8dd}</UniqueIdentifier>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{5468eb4e-6580-45d9-9432-a8ac8083abf9}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\USB.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-base.cpp">
<Filter>Source Files\qemu-usb</Filter>
</ClCompile>
<ClCompile Include="..\usb-eyetoy\usb-eyetoy.cpp">
<Filter>Source Files\qemu-usb</Filter>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-hid.cpp">
<Filter>Source Files\qemu-usb</Filter>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-hub.cpp">
<Filter>Source Files\qemu-usb</Filter>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-kbd.cpp">
<Filter>Source Files\qemu-usb</Filter>
</ClCompile>
<ClCompile Include="..\usb-mic\usb-mic-dummy.cpp">
<Filter>Source Files\qemu-usb</Filter>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-ohci.cpp">
<Filter>Source Files\qemu-usb</Filter>
</ClCompile>
<ClCompile Include="..\qemu-usb\vl.cpp">
<Filter>Source Files\qemu-usb</Filter>
</ClCompile>
<ClCompile Include="CfgHelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\qemu-usb\usb-msd.cpp">
<Filter>Source Files\qemu-usb</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="USBqemu.def">
<Filter>Source Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\USB.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\qemu-usb\usb.h">
<Filter>Header Files\qemu-usb</Filter>
</ClInclude>
<ClInclude Include="..\qemu-usb\vl.h">
<Filter>Header Files\qemu-usb</Filter>
</ClInclude>
<ClInclude Include="..\qemu-usb\qemu-queue.h">
<Filter>Header Files\qemu-usb</Filter>
</ClInclude>
<ClInclude Include="CfgHelpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\qemu-usb\USBinternal.h">
<Filter>Header Files\qemu-usb</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="USBqemu.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,134 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>cdvdGigaherz</ProjectName>
<ProjectGuid>{5CF88D5F-64DD-4EDC-9F1A-436BD502940A}</ProjectGuid>
<RootNamespace>cdvdGigaherz</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/cdvdGigaherz.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>.\plugin.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/cdvdGigaherz.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
<ModuleDefinitionFile>.\plugin.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\CDVD.cpp" />
<ClCompile Include="config.cpp" />
<ClCompile Include="..\FileStream.cpp" />
<ClCompile Include="IOCtlSrc.cpp" />
<ClCompile Include="..\ReaderModules.cpp" />
<ClCompile Include="..\ReadThread.cpp" />
<ClCompile Include="..\TocStuff.cpp" />
<ClCompile Include="..\PlainIso.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CDVD.h" />
<ClInclude Include="..\FileStream.h" />
<ClInclude Include="..\ReaderModules.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\SectorConverters.h" />
<ClInclude Include="rosddk\ntddcdrm.h" />
<ClInclude Include="rosddk\ntddcdvd.h" />
<ClInclude Include="rosddk\ntddscsi.h" />
<ClInclude Include="rosddk\ntddstor.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="cdvdGigaherz.rc" />
</ItemGroup>
<ItemGroup>
<None Include="plugin.def" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,88 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{c03fe088-95f7-4235-a796-5fe044914fb5}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Source Files\Reader Modules">
<UniqueIdentifier>{1dc55077-7d7a-4951-8841-26d21ff1513b}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{6c12b075-7b05-42ce-8628-c668f325f4ce}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Header Files\rosddk">
<UniqueIdentifier>{48ccf9e7-ebd6-41ff-bf33-0e964046bb00}</UniqueIdentifier>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{a80698fd-3734-41c4-b7e8-6b96b34633e0}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\CDVD.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\FileStream.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="IOCtlSrc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ReaderModules.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ReadThread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\TocStuff.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\PlainIso.cpp">
<Filter>Source Files\Reader Modules</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CDVD.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\FileStream.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ReaderModules.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\SectorConverters.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="rosddk\ntddcdrm.h">
<Filter>Header Files\rosddk</Filter>
</ClInclude>
<ClInclude Include="rosddk\ntddcdvd.h">
<Filter>Header Files\rosddk</Filter>
</ClInclude>
<ClInclude Include="rosddk\ntddscsi.h">
<Filter>Header Files\rosddk</Filter>
</ClInclude>
<ClInclude Include="rosddk\ntddstor.h">
<Filter>Header Files\rosddk</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="cdvdGigaherz.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="plugin.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -1,138 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>DEV9ghzdrk</ProjectName>
<ProjectGuid>{BBE4E5FB-530A-4D18-A633-35AF0577B7F3}</ProjectGuid>
<RootNamespace>DEV9ghzdrk</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<AdditionalIncludeDirectories>$(SvnRootDir)\common\include;$(SvnRootDir)\3rdparty\winpcap\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0408</Culture>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>.\DEV9ghzdrk.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>ws2_32.lib;iphlpapi.lib;wpcap.lib;packet.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)3rdparty\winpcap\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<AdditionalIncludeDirectories>$(SvnRootDir)\common\include;$(SvnRootDir)\3rdparty\winpcap\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0408</Culture>
</ResourceCompile>
<Link>
<ModuleDefinitionFile>DEV9ghzdrk.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(SolutionDir)3rdparty\winpcap\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>ws2_32.lib;iphlpapi.lib;wpcap.lib;packet.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\DEV9.cpp" />
<ClCompile Include="..\flash.cpp" />
<ClCompile Include="..\pcap_io.cpp" />
<ClCompile Include="Config.cpp" />
<ClCompile Include="Win32.cpp" />
<ClCompile Include="smap.cpp" />
<ClCompile Include="net.cpp" />
<ClCompile Include="tap-win32.cpp" />
<ClCompile Include="icmp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="socket_io.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="DEV9ghzdrk.def" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="mtfifo.h" />
<ClInclude Include="smap.h" />
<ClInclude Include="net.h" />
<ClInclude Include="pcap_io.h" />
<ClInclude Include="tap.h" />
<ClInclude Include="..\DEV9.h" />
<ClInclude Include="..\PS2Edefs.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="DEV9ghzdrk.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,102 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>DEV9null</ProjectName>
<ProjectGuid>{04439C5F-05FB-4A9C-AAD1-5388C25377DB}</ProjectGuid>
<RootNamespace>DEV9null</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ModuleDefinitionFile>DEV9null.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>DEV9null.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\DEV9.cpp" />
<ClCompile Include="..\Config.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="dev9null.def" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\DEV9.h" />
<ClInclude Include="..\Config.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{60e3858c-96ba-48fb-9518-894ac152b563}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\DEV9.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="dev9null.def">
<Filter>Source Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\DEV9.h" />
<ClInclude Include="..\Config.h" />
</ItemGroup>
</Project>

View File

@ -1,487 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugStrict|Win32">
<Configuration>DebugStrict</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>SPU2-X</ProjectName>
<ProjectGuid>{5307BBB7-EBB9-4AA4-8CB6-A94EC473C8C4}</ProjectGuid>
<RootNamespace>spu2x</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<UseOfAtl>Static</UseOfAtl>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<UseOfAtl>Static</UseOfAtl>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<UseOfAtl>Static</UseOfAtl>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<UseOfAtl>Static</UseOfAtl>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\..\common\vsprops\wxWidgetsGui.props" />
<Import Project="..\..\..\..\common\vsprops\pthreads.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
<Import Project="..\..\..\..\common\vsprops\wxWidgetsGui.props" />
<Import Project="..\..\..\..\common\vsprops\pthreads.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\..\common\vsprops\wxWidgetsGui.props" />
<Import Project="..\..\..\..\common\vsprops\pthreads.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
<Import Project="..\..\..\..\common\vsprops\wxWidgetsGui.props" />
<Import Project="..\..\..\..\common\vsprops\pthreads.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">false</LinkIncremental>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/spu2-x.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c0a</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>rpcrt4.lib;winmm.lib;dsound.lib;comctl32.lib;soundtouch-dev.lib;x86emitter-dev.lib;utilities-dev.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)3rdparty\portaudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\Spu2-X.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>
</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/spu2-x.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>FLOAT_SAMPLES;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c0a</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>rpcrt4.lib;winmm.lib;dsound.lib;comctl32.lib;soundtouch.lib;x86emitter.lib;utilities.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)3rdparty\portaudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\Spu2-X.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<SupportUnloadOfDelayLoadedDLL>false</SupportUnloadOfDelayLoadedDLL>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c0a</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>rpcrt4.lib;winmm.lib;dsound.lib;comctl32.lib;soundtouch.lib;x86emitter.lib;utilities.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)3rdparty\portaudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\Spu2-X.def</ModuleDefinitionFile>
<ProgramDatabaseFile>$(TargetDir)$(TargetName).pdb</ProgramDatabaseFile>
<StripPrivateSymbols>
</StripPrivateSymbols>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>
</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/spu2-x.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>wxUSE_GUI=0;FLOAT_SAMPLES;DEBUG_FAST;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Global.h</PrecompiledHeaderFile>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c0a</Culture>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>rpcrt4.lib;winmm.lib;dsound.lib;comctl32.lib;soundtouch-dbg.lib;x86emitter-dbg.lib;utilities-dbg.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\Spu2-X.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<SupportUnloadOfDelayLoadedDLL>false</SupportUnloadOfDelayLoadedDLL>
<ImportLibrary>.\Debug/spu2-x.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\Config.h" />
<ClInclude Include="..\Global.h" />
<ClInclude Include="..\spu2replay.h" />
<ClInclude Include="..\Lowpass.h" />
<ClInclude Include="..\SndOut.h" />
<ClInclude Include="..\Linux\Alsa.h" />
<ClInclude Include="..\spdif.h" />
<ClInclude Include="..\defs.h" />
<ClInclude Include="..\Dma.h" />
<ClInclude Include="..\regs.h" />
<ClInclude Include="..\Mixer.h" />
<ClInclude Include="dsp.h" />
<ClInclude Include="..\Linux\Config.h" />
<ClInclude Include="..\Linux\Dialogs.h" />
<ClInclude Include="Dialogs.h" />
<ClInclude Include="Hyperlinks.h" />
<ClInclude Include="WinConfig.h" />
<ClInclude Include="..\PS2E-spu2.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\DplIIdecoder.cpp" />
<ClCompile Include="..\PrecompiledHeader.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Global.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Global.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Global.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\debug.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">true</BrowseInformation>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</BrowseInformation>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Default</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</BrowseInformation>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Default</CompileAs>
</ClCompile>
<ClCompile Include="..\RegLog.cpp" />
<ClCompile Include="..\spu2replay.cpp">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Default</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Default</CompileAs>
</ClCompile>
<ClCompile Include="..\wavedump_wav.cpp">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Default</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Default</CompileAs>
</ClCompile>
<ClCompile Include="..\Lowpass.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SndOut.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">true</BrowseInformation>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</BrowseInformation>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Default</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</BrowseInformation>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Default</CompileAs>
</ClCompile>
<ClCompile Include="..\Timestretcher.cpp" />
<ClCompile Include="SndOut_DSound.cpp" />
<ClCompile Include="SndOut_waveOut.cpp" />
<ClCompile Include="SndOut_XAudio2.cpp" />
<ClCompile Include="..\Linux\Alsa.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\SndOut_Portaudio.cpp" />
<ClCompile Include="..\dma.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">true</BrowseInformation>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AssemblyAndSourceCode</AssemblerOutput>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</BrowseInformation>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Default</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</BrowseInformation>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Default</CompileAs>
</ClCompile>
<ClCompile Include="..\RegTable.cpp" />
<ClCompile Include="..\spu2freeze.cpp" />
<ClCompile Include="..\spu2sys.cpp" />
<ClCompile Include="..\ADSR.cpp" />
<ClCompile Include="..\Mixer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">
</PrecompiledHeader>
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">AssemblyAndSourceCode</AssemblerOutput>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">true</BrowseInformation>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</BrowseInformation>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Default</CompileAs>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</BrowseInformation>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Default</CompileAs>
</ClCompile>
<ClCompile Include="..\ReadInput.cpp" />
<ClCompile Include="..\Reverb.cpp" />
<ClCompile Include="dsp.cpp" />
<ClCompile Include="..\Linux\Config.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Linux\Dialogs.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="AboutBox.cpp" />
<ClCompile Include="CfgHelpers.cpp" />
<ClCompile Include="Config.cpp">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">Default</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Default</CompileAs>
</ClCompile>
<ClCompile Include="ConfigDebug.cpp" />
<ClCompile Include="ConfigSoundtouch.cpp" />
<ClCompile Include="Hyperlinks.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="RealtimeDebugger.cpp" />
<ClCompile Include="UIHelpers.cpp" />
<ClCompile Include="..\PS2E-spu2.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\LGPL.txt" />
<None Include="..\..\License.txt" />
<None Include="..\..\Website.txt" />
<None Include="..\..\spu2-x-sm.bmp" />
<None Include="..\..\spu2-x.bmp" />
<None Include="Spu2-X.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Spu2-X.rc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\3rdparty\portaudio\build\msvc\portaudio_vs2012.vcxproj">
<Project>{0a18a071-125e-442f-aff7-a3f68abecf99}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\soundtouch\SoundTouch_vs2012.vcxproj">
<Project>{e9b51944-7e6d-4bcd-83f2-7bbd5a46182d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\w32pthreads\pthreads_vs2012.vcxproj">
<Project>{26511268-2902-4997-8421-ecd7055f9e28}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\w32pthreads\pthreads_lib_vs2012.vcxproj">
<Project>{7e9b2be7-cec3-4f14-847b-0ab8d562fb86}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\wxwidgets3.0\build\msw\wx30_base_vs2012.vcxproj">
<Project>{3fcc50c2-81e9-5db2-b8d8-2129427568b1}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\zlib\zlib_vs2012.vcxproj">
<Project>{2f6c0388-20cb-4242-9f6c-a6ebb6a83f47}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\common\build\Utilities\utilities_vs2012.vcxproj">
<Project>{4639972e-424e-4e13-8b07-ca403c481346}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\common\build\x86emitter\x86emitter_vs2012.vcxproj">
<Project>{a51123f5-9505-4eae-85e7-d320290a272c}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,248 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{21596259-72f4-41c0-b499-40839e39f043}</UniqueIdentifier>
<Extensions>h;hpp;cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Source Files\debug">
<UniqueIdentifier>{30e5b8dd-2015-4c3d-a663-992fb42627b5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Sound Output">
<UniqueIdentifier>{ed4df93e-4e4b-4675-a181-c5084146df7c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Sound Output\Windows">
<UniqueIdentifier>{1cb77247-dec9-4a0a-867f-7353b14decac}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Sound Output\Linux">
<UniqueIdentifier>{f87cf8e1-d654-4214-b7f4-6fb697f3941a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Sound Output\Crossplatform">
<UniqueIdentifier>{10ccccc1-642a-42ec-900c-801f707bd776}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\decoder">
<UniqueIdentifier>{03be4765-f627-4c0a-9d40-f3c0f86f1e57}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\decoder\ac3%28a/52%29">
<UniqueIdentifier>{ea7e8889-2015-40b9-ac77-b4a3a58c41af}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\SPU2">
<UniqueIdentifier>{63ac2d88-b5c3-41a3-bd2c-a04c80acd35f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\SPU2\Mixer">
<UniqueIdentifier>{825046cd-874f-45f4-8622-14c146a97b46}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Winamp DSP">
<UniqueIdentifier>{3924e038-9ec9-4f1c-89b9-6d03c46566ac}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\GUI">
<UniqueIdentifier>{efaf786c-f09d-49f7-b5f3-8bb7078e9c44}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\GUI\Linux">
<UniqueIdentifier>{00c53f28-fde8-4f60-88d2-d223584f1db5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\GUI\Linux\Include">
<UniqueIdentifier>{95111121-7e1f-4624-8765-a17e8f13827f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\GUI\Windows">
<UniqueIdentifier>{70e9653e-fba5-4c6e-ad9b-185006096d49}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\PluginInterface">
<UniqueIdentifier>{6fcf6c91-7afe-4ade-bb30-79d63901d590}</UniqueIdentifier>
</Filter>
<Filter Include="Documents">
<UniqueIdentifier>{381a6e5e-bdd5-48b0-81f8-e2775eff9585}</UniqueIdentifier>
</Filter>
<Filter Include="Resources">
<UniqueIdentifier>{d26e57df-a97e-4ba5-801a-c0c52b5d061f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Config.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\Global.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\spu2replay.h">
<Filter>Source Files\debug</Filter>
</ClInclude>
<ClInclude Include="..\Lowpass.h">
<Filter>Source Files\Sound Output</Filter>
</ClInclude>
<ClInclude Include="..\SndOut.h">
<Filter>Source Files\Sound Output</Filter>
</ClInclude>
<ClInclude Include="..\Linux\Alsa.h">
<Filter>Source Files\Sound Output\Linux</Filter>
</ClInclude>
<ClInclude Include="..\spdif.h">
<Filter>Source Files\decoder</Filter>
</ClInclude>
<ClInclude Include="..\defs.h">
<Filter>Source Files\SPU2</Filter>
</ClInclude>
<ClInclude Include="..\Dma.h">
<Filter>Source Files\SPU2</Filter>
</ClInclude>
<ClInclude Include="..\regs.h">
<Filter>Source Files\SPU2</Filter>
</ClInclude>
<ClInclude Include="..\Mixer.h">
<Filter>Source Files\SPU2\Mixer</Filter>
</ClInclude>
<ClInclude Include="dsp.h">
<Filter>Source Files\Winamp DSP</Filter>
</ClInclude>
<ClInclude Include="..\Linux\Config.h">
<Filter>Source Files\GUI\Linux\Include</Filter>
</ClInclude>
<ClInclude Include="..\Linux\Dialogs.h">
<Filter>Source Files\GUI\Linux\Include</Filter>
</ClInclude>
<ClInclude Include="Dialogs.h">
<Filter>Source Files\GUI\Windows</Filter>
</ClInclude>
<ClInclude Include="Hyperlinks.h">
<Filter>Source Files\GUI\Windows</Filter>
</ClInclude>
<ClInclude Include="WinConfig.h">
<Filter>Source Files\GUI\Windows</Filter>
</ClInclude>
<ClInclude Include="..\PS2E-spu2.h">
<Filter>Source Files\PluginInterface</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Resources</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\PrecompiledHeader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\debug.cpp">
<Filter>Source Files\debug</Filter>
</ClCompile>
<ClCompile Include="..\RegLog.cpp">
<Filter>Source Files\debug</Filter>
</ClCompile>
<ClCompile Include="..\spu2replay.cpp">
<Filter>Source Files\debug</Filter>
</ClCompile>
<ClCompile Include="..\wavedump_wav.cpp">
<Filter>Source Files\debug</Filter>
</ClCompile>
<ClCompile Include="..\Lowpass.cpp">
<Filter>Source Files\Sound Output</Filter>
</ClCompile>
<ClCompile Include="..\SndOut.cpp">
<Filter>Source Files\Sound Output</Filter>
</ClCompile>
<ClCompile Include="..\Timestretcher.cpp">
<Filter>Source Files\Sound Output</Filter>
</ClCompile>
<ClCompile Include="SndOut_DSound.cpp">
<Filter>Source Files\Sound Output\Windows</Filter>
</ClCompile>
<ClCompile Include="SndOut_waveOut.cpp">
<Filter>Source Files\Sound Output\Windows</Filter>
</ClCompile>
<ClCompile Include="SndOut_XAudio2.cpp">
<Filter>Source Files\Sound Output\Windows</Filter>
</ClCompile>
<ClCompile Include="..\Linux\Alsa.cpp">
<Filter>Source Files\Sound Output\Linux</Filter>
</ClCompile>
<ClCompile Include="..\SndOut_Portaudio.cpp">
<Filter>Source Files\Sound Output\Crossplatform</Filter>
</ClCompile>
<ClCompile Include="..\dma.cpp">
<Filter>Source Files\SPU2</Filter>
</ClCompile>
<ClCompile Include="..\RegTable.cpp">
<Filter>Source Files\SPU2</Filter>
</ClCompile>
<ClCompile Include="..\spu2freeze.cpp">
<Filter>Source Files\SPU2</Filter>
</ClCompile>
<ClCompile Include="..\spu2sys.cpp">
<Filter>Source Files\SPU2</Filter>
</ClCompile>
<ClCompile Include="..\ADSR.cpp">
<Filter>Source Files\SPU2\Mixer</Filter>
</ClCompile>
<ClCompile Include="..\Mixer.cpp">
<Filter>Source Files\SPU2\Mixer</Filter>
</ClCompile>
<ClCompile Include="..\ReadInput.cpp">
<Filter>Source Files\SPU2\Mixer</Filter>
</ClCompile>
<ClCompile Include="..\Reverb.cpp">
<Filter>Source Files\SPU2\Mixer</Filter>
</ClCompile>
<ClCompile Include="dsp.cpp">
<Filter>Source Files\Winamp DSP</Filter>
</ClCompile>
<ClCompile Include="..\Linux\Config.cpp">
<Filter>Source Files\GUI\Linux</Filter>
</ClCompile>
<ClCompile Include="..\Linux\Dialogs.cpp">
<Filter>Source Files\GUI\Linux</Filter>
</ClCompile>
<ClCompile Include="AboutBox.cpp">
<Filter>Source Files\GUI\Windows</Filter>
</ClCompile>
<ClCompile Include="CfgHelpers.cpp">
<Filter>Source Files\GUI\Windows</Filter>
</ClCompile>
<ClCompile Include="Config.cpp">
<Filter>Source Files\GUI\Windows</Filter>
</ClCompile>
<ClCompile Include="ConfigDebug.cpp">
<Filter>Source Files\GUI\Windows</Filter>
</ClCompile>
<ClCompile Include="ConfigSoundtouch.cpp">
<Filter>Source Files\GUI\Windows</Filter>
</ClCompile>
<ClCompile Include="Hyperlinks.cpp">
<Filter>Source Files\GUI\Windows</Filter>
</ClCompile>
<ClCompile Include="RealtimeDebugger.cpp">
<Filter>Source Files\GUI\Windows</Filter>
</ClCompile>
<ClCompile Include="UIHelpers.cpp">
<Filter>Source Files\GUI\Windows</Filter>
</ClCompile>
<ClCompile Include="..\PS2E-spu2.cpp">
<Filter>Source Files\PluginInterface</Filter>
</ClCompile>
<ClCompile Include="..\DplIIdecoder.cpp">
<Filter>Source Files\Sound Output</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\..\LGPL.txt">
<Filter>Documents</Filter>
</None>
<None Include="..\..\License.txt">
<Filter>Documents</Filter>
</None>
<None Include="..\..\Website.txt">
<Filter>Documents</Filter>
</None>
<None Include="..\..\spu2-x-sm.bmp">
<Filter>Resources</Filter>
</None>
<None Include="..\..\spu2-x.bmp">
<Filter>Resources</Filter>
</None>
<None Include="Spu2-X.def">
<Filter>Resources</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Spu2-X.rc">
<Filter>Resources</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,586 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug SSE2|Win32">
<Configuration>Debug SSE2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSE2|x64">
<Configuration>Debug SSE2</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSE4|Win32">
<Configuration>Debug SSE4</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSE4|x64">
<Configuration>Debug SSE4</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSSE3|Win32">
<Configuration>Debug SSSE3</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSSE3|x64">
<Configuration>Debug SSSE3</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE2|Win32">
<Configuration>Release SSE2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE2|x64">
<Configuration>Release SSE2</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE4|Win32">
<Configuration>Release SSE4</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE4|x64">
<Configuration>Release SSE4</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSSE3|Win32">
<Configuration>Release SSSE3</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSSE3|x64">
<Configuration>Release SSSE3</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|x64">
<Configuration>Template</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>xpad</ProjectName>
<ProjectGuid>{6F3C4136-5801-4EBC-AC6E-37DF6FAB150A}</ProjectGuid>
<RootNamespace>xpad</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\sse2.props" />
<Import Project="vsprops\sse4.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
<Import Project="vsprops\sse2.props" />
<Import Project="vsprops\sse4.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
<Import Project="vsprops\sse2.props" />
<Import Project="vsprops\ssse3.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\sse2.props" />
<Import Project="vsprops\ssse3.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\sse2.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
<Import Project="vsprops\sse2.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Template|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\sse4.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
<Import Project="vsprops\sse4.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
<Import Project="vsprops\ssse3.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
<Import Project="vsprops\ssse3.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="vsprops\common.props" />
<Import Project="vsprops\ProjectRootDir.props" />
<Import Project="..\..\common\vsprops\BaseProperties.props" />
<Import Project="vsprops\debug.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)-dbg</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|Win32'">$(ProjectName)-dbg</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'">$(ProjectName)-dbg</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|Win32'">$(ProjectName)-dbg</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\xpad.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\xpad.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\xpad.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\xpad.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\xpad.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\xpad.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\xpad.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>.\xpad.def</ModuleDefinitionFile>
<DelayLoadDLLs>
</DelayLoadDLLs>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE2|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSE4|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug SSSE3|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSE2|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSE2|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSE4|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSE4|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release SSSE3|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="xpad.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="xpad.def" />
<None Include="res\xpad.rc2" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="svnrev.h" />
<ClInclude Include="xpad.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="xpad.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="xpad.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>

View File

@ -1,52 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="xpad.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="xpad.def">
<Filter>Source Files</Filter>
</None>
<None Include="res\xpad.rc2">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="svnrev.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="xpad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Resource Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="xpad.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,207 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>ZeroGS</ProjectName>
<ProjectGuid>{5C6B7D28-E73D-4F71-8FC0-17ADA640EBD8}</ProjectGuid>
<RootNamespace>ZeroGS</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/GSsoftdx.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;..\x86\;..\..\ZeroGSShaders\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD;ZEROGS_SSE2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderOutputFile>.\Release/GSsoftdx.pch</PrecompiledHeaderOutputFile>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>dxerr.lib;dxguid.lib;d3dx9.lib;d3d9.lib;odbc32.lib;odbccp32.lib;winmm.lib;Vfw32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\;$(DXSDK_DIR)lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\GSsoftdx.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;..\x86\;..\..\ZeroGSShaders\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>D3D_DEBUG_INFO;_USRDLL;__i386__;ZEROGS_DEVBUILD;ZEROGS_SSE2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>dxerr.lib;dxguid.lib;d3dx9.lib;d3d9.lib;odbc32.lib;odbccp32.lib;winmm.lib;Vfw32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\;$(DXSDK_DIR)lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>.\GSsoftdx.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/GSsoftdx.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;..\x86\;..\..\ZeroGSShaders\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;__i386__;RELEASE_TO_PUBLIC;ZEROGS_SSE2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>dxerr.lib;dxguid.lib;d3dx9.lib;d3d9.lib;odbc32.lib;odbccp32.lib;winmm.lib;Vfw32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\;$(DXSDK_DIR)lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\GSsoftdx.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Conf.cpp" />
<ClCompile Include="..\GSmain.cpp" />
<ClCompile Include="..\Mem.cpp" />
<ClCompile Include="..\Regs.cpp" />
<ClCompile Include="..\targets.cpp" />
<ClCompile Include="Win32.cpp" />
<ClCompile Include="..\x86.cpp" />
<ClCompile Include="..\zerogs.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="GSsoftdx.def" />
<CustomBuild Include="..\x86-32.asm">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ml /nologo /c /Zi /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename).obj;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">ml /nologo /c /Zi /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(IntDir)%(Filename).obj;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ml /nologo /c /Zi /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename).obj;%(Outputs)</Outputs>
</CustomBuild>
<None Include="zerogs.bmp" />
<None Include="ps2fx.dat" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="aviUtil.h" />
<ClInclude Include="..\GS.h" />
<ClInclude Include="..\Mem.h" />
<ClInclude Include="..\Regs.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="resrc1.h" />
<ClInclude Include="..\targets.h" />
<ClInclude Include="Win32.h" />
<ClInclude Include="..\x86.h" />
<ClInclude Include="..\zerogs.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="zerogs.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\3rdparty\zlib\zlib_vs2012.vcxproj">
<Project>{2f6c0388-20cb-4242-9f6c-a6ebb6a83f47}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,94 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{3d88e262-211f-4c7c-8e48-401a5e7e5693}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{0ec02065-4a77-4d4f-8eda-d1c1842fc718}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{069c51db-9551-438c-b89f-20063b43404f}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Conf.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GSmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Mem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Regs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\targets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\zerogs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="GSsoftdx.def">
<Filter>Source Files</Filter>
</None>
<None Include="zerogs.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="ps2fx.dat" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="aviUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\GS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Mem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Regs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resrc1.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\targets.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Win32.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\x86.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\zerogs.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="zerogs.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\x86-32.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
</Project>

View File

@ -1,162 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>ZeroSPU2</ProjectName>
<ProjectGuid>{7F059854-568D-4E08-9D00-1E78E203E4DC}</ProjectGuid>
<RootNamespace>ZeroSPU2</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile>
<PreprocessorDefinitions>_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch-dbg.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch-dev.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Targets\dsound51.cpp" />
<ClCompile Include="..\Targets\SoundTargets.cpp" />
<ClCompile Include="..\voices.cpp" />
<ClCompile Include="Win32.cpp" />
<ClCompile Include="..\zerodma.cpp" />
<ClCompile Include="..\zerospu2.cpp" />
<ClCompile Include="..\zeroworker.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Targets\dsound51.h" />
<ClInclude Include="..\misc.h" />
<ClInclude Include="..\reg.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\Targets\SoundTargets.h" />
<ClInclude Include="..\zerodma.h" />
<ClInclude Include="..\zerospu2.h" />
<ClInclude Include="..\zeroworker.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ZeroSPU2.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,71 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\Targets\dsound51.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Targets\SoundTargets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\voices.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\zerodma.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\zerospu2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\zeroworker.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Targets\dsound51.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\misc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\reg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Targets\SoundTargets.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\zerodma.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\zerospu2.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\zeroworker.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ZeroSPU2.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,294 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>ZZOgl</ProjectName>
<ProjectGuid>{2D4E85B2-F47F-4D65-B091-701E5C031DAC}</ProjectGuid>
<RootNamespace>ZZogl</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="..\..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\$(PcsxSubsection)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(PlatformName)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(CG_INC_PATH);$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;Comctl32.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(CG_LIB_PATH);..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(CG_INC_PATH);$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;ZEROGS_DEVBUILD;_DEBUG;__i386__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;Comctl32.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(CG_LIB_PATH);..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(CG_INC_PATH);$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USRDLL;__i386__;ZEROGS_SSE2;RELEASE_TO_PUBLIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;Comctl32.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(CG_LIB_PATH);..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile>
<ImportLibrary>
</ImportLibrary>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\GSDump.cpp" />
<ClCompile Include="..\ZZClut.cpp" />
<ClCompile Include="..\ZZDepthTargets.cpp" />
<ClCompile Include="..\ZZMemoryTargets.cpp" />
<ClCompile Include="..\ZZoglDrawing.cpp" />
<ClCompile Include="..\ZZoglFlushHack.cpp" />
<ClCompile Include="..\ZZoglMem.cpp" />
<ClCompile Include="..\ZZoglShadersGLSL.cpp" />
<ClCompile Include="..\ZZoglShadersGLSL4.cpp" />
<ClCompile Include="..\ZZRenderTargets.cpp" />
<ClCompile Include="Conf.cpp" />
<ClCompile Include="..\GifTransfer.cpp" />
<ClCompile Include="..\glprocs.c" />
<ClCompile Include="..\GLWin32.cpp" />
<ClCompile Include="..\GLWinX11.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\GSmain.cpp" />
<ClCompile Include="..\HostMemory.cpp" />
<ClCompile Include="..\Mem.cpp" />
<ClCompile Include="..\Mem_Swizzle.cpp" />
<ClCompile Include="..\Mem_Tables.cpp" />
<ClCompile Include="..\rasterfont.cpp" />
<ClCompile Include="..\Regs.cpp" />
<ClCompile Include="..\Profile.cpp" />
<ClCompile Include="..\targets.cpp" />
<ClCompile Include="Win32.cpp" />
<ClCompile Include="..\x86.cpp" />
<ClCompile Include="..\zerogs.cpp" />
<ClCompile Include="..\zpipe.cpp" />
<ClCompile Include="..\ZZHacks.cpp" />
<ClCompile Include="..\ZZKeyboard.cpp" />
<ClCompile Include="..\ZZLog.cpp" />
<ClCompile Include="..\ZZoglCreate.cpp" />
<ClCompile Include="..\ZZoglCRTC.cpp" />
<ClCompile Include="..\ZZoglFlush.cpp" />
<ClCompile Include="..\ZZoglSave.cpp" />
<ClCompile Include="..\ZZoglShaders.cpp" />
<ClCompile Include="..\ZZoglShoots.cpp" />
<ClCompile Include="..\ZZoglVB.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="GSsoftdx.def" />
<CustomBuild Include="..\x86-32.asm">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename).obj;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(IntDir)%(Filename).obj;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename).obj;%(Outputs)</Outputs>
</CustomBuild>
<None Include="Pcsx2.ico" />
<None Include="zerogs.bmp" />
<None Include="..\..\ReadMe.txt" />
<None Include="..\ps2hw.dat" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\GSDump.h" />
<ClInclude Include="..\ZZoglFlush.h" />
<ClInclude Include="..\ZZoglMem.h" />
<ClInclude Include="aviUtil.h" />
<ClInclude Include="..\GifTransfer.h" />
<ClInclude Include="..\CRC.h" />
<ClInclude Include="..\GS.h" />
<ClInclude Include="..\Util.h" />
<ClInclude Include="..\Mem.h" />
<ClInclude Include="..\Mem_Swizzle.h" />
<ClInclude Include="..\Mem_Transmit.h" />
<ClInclude Include="..\PS2Edefs.h" />
<ClInclude Include="..\PS2Etypes.h" />
<ClInclude Include="..\rasterfont.h" />
<ClInclude Include="..\Regs.h" />
<ClInclude Include="..\Profile.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="resrc1.h" />
<ClInclude Include="..\targets.h" />
<ClInclude Include="Win32.h" />
<ClInclude Include="..\x86.h" />
<ClInclude Include="..\ZZGl.h" />
<ClInclude Include="..\ZZHacks.h" />
<ClInclude Include="..\ZZLog.h" />
<ClInclude Include="..\zerogs.h" />
<ClInclude Include="..\zerogsmath.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="zerogs.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\3rdparty\libjpeg\libjpeg_vs2012.vcxproj">
<Project>{bc236261-77e8-4567-8d09-45cd02965eb6}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\w32pthreads\pthreads_vs2012.vcxproj">
<Project>{26511268-2902-4997-8421-ecd7055f9e28}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\w32pthreads\pthreads_lib_vs2012.vcxproj">
<Project>{7e9b2be7-cec3-4f14-847b-0ab8d562fb86}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\wxWidgets\build\msw\wx_base_vs2012.vcxproj">
<Project>{48ad7e0a-25b1-4974-a1e3-03f8c438d34f}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\wxWidgets\build\msw\wx_core_vs2012.vcxproj">
<Project>{0318ba30-ef48-441a-9e10-dc85efae39f0}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\zlib\zlib_vs2012.vcxproj">
<Project>{2f6c0388-20cb-4242-9f6c-a6ebb6a83f47}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\..\..\..\common\build\Utilities\utilities_vs2012.vcxproj">
<Project>{4639972e-424e-4e13-8b07-ca403c481346}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,241 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{db5b3cda-2af3-451d-95a6-1ecd6410acb3}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{609d2fdc-53bd-42af-90ff-793a1107f003}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{a2158e1c-a894-441e-ab9e-e2361e55f009}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="Docs">
<UniqueIdentifier>{4755b02f-755a-491e-b851-acab63a59d75}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Conf.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GifTransfer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\glprocs.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GLWin32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GLWinX11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GSmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Mem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Mem_Swizzle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Mem_Tables.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\rasterfont.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Regs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\targets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\zerogs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\zpipe.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglCreate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglCRTC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglFlush.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglSave.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglShaders.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglShoots.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglVB.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\HostMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Profile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZHacks.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZKeyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZLog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZClut.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglDrawing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglFlushHack.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GSDump.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZDepthTargets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZMemoryTargets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZRenderTargets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglMem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglShadersGLSL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglShadersGLSL4.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="GSsoftdx.def">
<Filter>Source Files</Filter>
</None>
<None Include="Pcsx2.ico">
<Filter>Resource Files</Filter>
</None>
<None Include="zerogs.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\ReadMe.txt">
<Filter>Docs</Filter>
</None>
<None Include="..\ps2hw.dat" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="aviUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\GifTransfer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\GS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Util.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Mem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Mem_Swizzle.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Mem_Transmit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\PS2Edefs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\PS2Etypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\rasterfont.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Regs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resrc1.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\targets.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Win32.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\x86.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\zerogs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\zerogsmath.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CRC.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Profile.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ZZGl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ZZHacks.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ZZLog.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\GSDump.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ZZoglFlush.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ZZoglMem.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="zerogs.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\x86-32.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
</Project>

View File

@ -1,100 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>bin2cpp</ProjectName>
<ProjectGuid>{677B7D11-D5E1-40B3-88B1-9A4DF83D2213}</ProjectGuid>
<RootNamespace>bin2c</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)..\bin\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)..\bin\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="bin2cpp.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="bin2cpp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>