GSDX: Add 8X native to Internal resolution.

This commit is contained in:
Akash 2015-09-08 20:55:58 +05:30
parent b97018932d
commit a9b0cfc519
2 changed files with 2 additions and 0 deletions

View File

@ -1113,6 +1113,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
case 4: modx = 4.2f; mody = 4.2f; dst->m_texture->LikelyOffset = true; break;
case 5: modx = 5.3f; mody = 5.3f; dst->m_texture->LikelyOffset = true; break;
case 6: modx = 6.2f; mody = 6.2f; dst->m_texture->LikelyOffset = true; break;
case 8: modx = 8.2f; mody = 8.2f; dst->m_texture->LikelyOffset = true; break;
default: modx = 0.0f; mody = 0.0f; dst->m_texture->LikelyOffset = false; break;
}
}

View File

@ -161,6 +161,7 @@ GSdxApp::GSdxApp()
m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", ""));
m_gs_upscale_multiplier.push_back(GSSetting(9, "Custom", ""));
m_gs_max_anisotropy.push_back(GSSetting(0, "Off", ""));