mirror of https://github.com/PCSX2/pcsx2.git
GSDX: Add 8X native to Internal resolution.
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@ -1113,6 +1113,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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case 4: modx = 4.2f; mody = 4.2f; dst->m_texture->LikelyOffset = true; break;
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case 5: modx = 5.3f; mody = 5.3f; dst->m_texture->LikelyOffset = true; break;
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case 6: modx = 6.2f; mody = 6.2f; dst->m_texture->LikelyOffset = true; break;
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case 8: modx = 8.2f; mody = 8.2f; dst->m_texture->LikelyOffset = true; break;
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default: modx = 0.0f; mody = 0.0f; dst->m_texture->LikelyOffset = false; break;
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}
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}
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@ -161,6 +161,7 @@ GSdxApp::GSdxApp()
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m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(9, "Custom", ""));
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m_gs_max_anisotropy.push_back(GSSetting(0, "Off", ""));
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