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GSdx-dx: Workaround for NVidia Win10 Issues, possibly? at least seems to fix it..
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@ -679,7 +679,9 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
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Not sure why, but having the Geometry shader disabled causes the strange stretching in recent drivers*/
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GSSelector sel;
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sel.iip = 0; //Don't use shading for stretching, we're just passing through
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//Don't use shading for stretching, we're just passing through - Note: With Win10 it seems to cause other bugs when shading is off if any of the coords is greater than 0
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//I really don't know whats going on there, but this seems to resolve it mostly (if not all, not tester a lot of games, only BIOS, FFXII and VP2)
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sel.iip = (sRect.y > 0.0f || sRect.w > 0.0f) ? 1 : 0;
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sel.prim = 2; //Triangle Strip
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SetupGS(sel);
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