Jeffrey Pfau
24b0e78360
Merge branch 'optimization/idle-loops'
2015-03-31 21:48:26 -07:00
Jeffrey Pfau
bed6a0c130
SDL: Allow runtime switching of rendering backend
2015-03-31 21:41:53 -07:00
Jeffrey Pfau
2eb765eacc
SDL: Fix pixman build if includes aren't in base path
2015-03-31 21:38:55 -07:00
Jeffrey Pfau
8fcd095b03
GBA Audio: #define some macros BEFORE we use them
2015-03-30 02:22:29 -07:00
Jeffrey Pfau
cab9f3343b
Qt: Double-clicking on the window toggles full screen
2015-03-29 17:12:39 -07:00
Jeffrey Pfau
3a3b7dffdb
GBA: Fix Pro Action Replay ROM patches
2015-03-29 13:56:46 -07:00
Jeffrey Pfau
d38f99e041
GBA: Fix PARv3 IO codes, add master code support
2015-03-29 04:48:42 -07:00
Jeffrey Pfau
178f9a83bb
GBA: Almost entirely untested Pro Action Replay v3 code support
2015-03-29 04:38:13 -07:00
Jeffrey Pfau
44d3718eb0
Qt: Save fullscreen setting
2015-03-28 23:23:32 -07:00
Jeffrey Pfau
7a9807f030
GBA: Fix BIOS loading setting
2015-03-28 23:19:21 -07:00
Jeffrey Pfau
3fe32281c9
Qt: Remember window position
2015-03-28 23:14:10 -07:00
Jeffrey Pfau
e93240f90c
GBA: Add somewhat more realistic flash timings, disabled currently
2015-03-28 03:25:46 -07:00
Jeffrey Pfau
c665ed78e6
GBA Memory: Add timing information to bad cart stores
2015-03-27 22:42:17 -07:00
Jeffrey Pfau
45473bf7bc
ARM7: Fix cycle counting for loads
2015-03-27 21:21:17 -07:00
Jeffrey Pfau
afff253928
GBA Memory: Fix cycle counting for 32-bit load/stores
2015-03-27 21:20:13 -07:00
Jeffrey Pfau
8e87e3a528
GBA Memory: Fix I cycles that had been moved to ARM7 core
2015-03-27 01:35:16 -07:00
Jeffrey Pfau
811ada598e
GBA: Fix timer initialization
2015-03-27 01:34:49 -07:00
Jeffrey Pfau
4b957cb66d
Qt: Fix non-SDL build
2015-03-25 21:56:23 -07:00
Jeffrey Pfau
9d80089194
Qt: Add keyboard shortcut to exit fullscreen ( fixes #205 )
2015-03-24 22:54:13 -07:00
Jeffrey Pfau
b6ddf8fd00
GBA RR: Fix VBM handling of lag frames
2015-03-24 22:26:37 -07:00
Jeffrey Pfau
3d8cfda57d
Qt: Warning dialog if an unimplemented BIOS feature is called ( fixes #177 )
2015-03-23 22:12:57 -07:00
Jeffrey Pfau
740f733563
Qt: Change audio driver back to SDL by default
2015-03-23 21:34:20 -07:00
Jeffrey Pfau
1c422d4057
SDL: Use SDL2 audio APIs when compiled against SDL2
2015-03-23 21:23:10 -07:00
Jeffrey Pfau
9bb306f831
All: Buildfixes for OS X and FreeBSD
2015-03-23 02:47:10 -07:00
Jeffrey Pfau
b55c873e34
GBA BIOS: Define M_PI if not defined
2015-03-23 02:16:17 -07:00
Jeffrey Pfau
f519976c7f
All: Attempt to downgrade from GNU99 to C99
2015-03-23 02:03:01 -07:00
Jeffrey Pfau
817dec97c2
GBA: Add Mega Man Zero override
2015-03-23 01:16:15 -07:00
Jeffrey Pfau
64cbdf8aa0
GBA: Ensure idle loops are not removed on the first iteration
2015-03-23 01:15:56 -07:00
Jeffrey Pfau
8fad1d136c
Qt: Ability to prevent opposing directional input
2015-03-23 00:11:19 -07:00
Jeffrey Pfau
302b041507
Qt: Fix crash when initializing gamepads
2015-03-22 13:03:39 -07:00
Jeffrey Pfau
475954aff1
GBA: Add idle loops for Super Mario Advance 4
2015-03-21 18:22:37 -07:00
Jeffrey Pfau
f0cebb3fe7
GBA: Add some idle loops for different regions of the same game
2015-03-21 18:21:05 -07:00
Jeffrey Pfau
6e16b2992c
GBA: Add idle loops for Advance Wars
2015-03-21 18:16:50 -07:00
Jeffrey Pfau
1c10743995
GBA: Loosen checks on idle loops
2015-03-21 18:15:06 -07:00
Jeffrey Pfau
291d5c500b
Qt: Fix useBios config option not being bound properly
2015-03-21 17:12:37 -07:00
Jeffrey Pfau
afae3c8b80
Qt: Allow configuring arbitrary attached gamepads ( fixes #204 )
2015-03-21 17:09:15 -07:00
Jeffrey Pfau
d4ef56cd16
SDL: Gamepads can now be preferentially loaded
2015-03-21 16:27:00 -07:00
Jeffrey Pfau
c1d02a1369
GBA: Savestates now take into account savedata state machines ( fixes #109 )
2015-03-21 01:12:39 -07:00
Jeffrey Pfau
d36c0ec7df
GBA: Fix RTC bincompat with 0.1
2015-03-21 01:05:07 -07:00
Jeffrey Pfau
073dbd6b8d
GBA: Remove unused portions of EEPROM state machine
2015-03-21 00:23:19 -07:00
Jeffrey Pfau
64b396aff9
Merge branch 'feature/sio-lockstep'
2015-03-19 22:19:49 -07:00
Jeffrey Pfau
ae2b20e476
Qt: Make ConfigOption able to handle multiple consumers
2015-03-19 22:11:23 -07:00
Jeffrey Pfau
b8fe87324f
SDL: Esc to quit, only on Pandora for now
2015-03-18 23:46:13 -07:00
Jeffrey Pfau
4fa1ad7ce0
SDL: Fix typo
2015-03-18 23:41:54 -07:00
Jeffrey Pfau
e0ff8e4371
SDL: Add Pandora-specific main file
2015-03-18 23:40:18 -07:00
Jeffrey Pfau
e21b4e3ee5
SDL: Move render context freeing to the right files
2015-03-18 23:38:42 -07:00
Jeffrey Pfau
2dd391046a
SDL: Fix exporting SDL compile flags
2015-03-18 23:38:09 -07:00
Jeffrey Pfau
ae3acd658b
SDL: Make sure scaling ratio is at least 1
2015-03-18 01:39:36 -07:00
Jeffrey Pfau
1af7b56349
SDL: Use pixman for software scaling
2015-03-18 01:39:20 -07:00
Jeffrey Pfau
b677d41469
SDL: Do not cache SDL variables
2015-03-18 01:36:48 -07:00
Jeffrey Pfau
c75224ce8c
SDL: Add Pandora bindings
2015-03-17 22:30:58 -07:00
Jeffrey Pfau
fe0af2c563
GBA: Add option to disable loading BIOS even if BIOS path is stored ( fixes #203 )
2015-03-16 23:16:05 -07:00
Jeffrey Pfau
a8dae9b9d5
GBA Video: Fix modes 3 and 5 with RGB565 pixel format
2015-03-16 23:16:05 -07:00
Jeffrey Pfau
20aae1202a
Qt: Properly preprocess Windows RC file
2015-03-16 00:35:09 -07:00
Jeffrey Pfau
c04ca093e1
SDL: Ability to lock aspect ratio
2015-03-16 00:10:59 -07:00
Jeffrey Pfau
e6377f2e6a
GBA: Add player IDs to allow multiple controller profiles to be used at once
2015-03-15 23:48:35 -07:00
Jeffrey Pfau
51b8c862b9
Merge branch 'master' into feature/sio-lockstep
...
Conflicts:
CMakeLists.txt
src/gba/gba.c
2015-03-15 23:29:01 -07:00
Jeffrey Pfau
0b38dd1289
GBA: Controller profiles
2015-03-15 19:33:38 -07:00
Jeffrey Pfau
b2c2a9acf7
GBA BIOS: Fix regression with BgAffineSet
2015-03-15 02:21:22 -07:00
Jeffrey Pfau
343924908a
Libretro: Rename a variable to avoid #define namespace collision with Windows headers
2015-03-14 01:41:53 -07:00
Jeffrey Pfau
dd17c6f8b0
GBA: Eliminate bitpacked struct for GPIO devices
2015-03-14 01:05:33 -07:00
Jeffrey Pfau
f80406efb0
GBA: Replace RTC bitpacked structs with bitfields
2015-03-14 00:56:24 -07:00
Jeffrey Pfau
1584687c14
Util: Ensure stack is not marked executable
2015-03-14 00:22:29 -07:00
Jeffrey Pfau
84a14b6c00
Util: NEONize 16-bit color packing
2015-03-14 00:22:06 -07:00
Jeffrey Pfau
d9797cf084
Qt: Move soloar sensor menu items into submenu
2015-03-13 00:11:10 -07:00
Jeffrey Pfau
943b805306
Qt: Sync light sensor window with current state
2015-03-13 00:07:59 -07:00
Jeffrey Pfau
2c5d11539a
Qt: Ensure closing a game clears overrides in backend too
2015-03-12 23:49:22 -07:00
Jeffrey Pfau
f3c723d713
Qt: Clear all override settings when closing a game
2015-03-12 23:35:33 -07:00
clobber
b9427cc0ce
GBA: Add additional overrides (Merge pull request #5 )
...
These are the ones I could verify so far that fix game loading and save issues. There could still be others needed from VBA's vba-over.ini that have problems due to AP further in-game that require more effort to verify.
2015-03-12 23:13:52 -07:00
Jeffrey Pfau
bdf6d7f7ec
All: Fix CMake files to not use function defined in CMake 2.8.11
2015-03-12 01:09:12 -07:00
Jeffrey Pfau
3c652a10b5
Libretro: Use audio buffer callback instead of audio sample callback
2015-03-12 00:45:29 -07:00
Jeffrey Pfau
b6e274c3d4
GBA: Add postAudioBuffer callback
2015-03-12 00:45:08 -07:00
Jeffrey Pfau
24f40a7959
GBA: Fix GBAInputUnbindKey prototype
2015-03-11 23:50:24 -07:00
Jeffrey Pfau
513b9fb751
All: Unify how feature defines work, allowing specific targets to not use them
2015-03-11 02:17:45 -07:00
Jeffrey Pfau
bf58976290
Libretro: Fix a warning in gcc
2015-03-10 01:17:24 -07:00
Jeffrey Pfau
54a30af1aa
Qt: Fix PulseAudio output with small buffer size
2015-03-10 00:33:04 -07:00
Jeffrey Pfau
589b5f473c
Libretro: Copy game data; apparently it is freed by the frontend before starting the game
2015-03-09 22:07:50 -07:00
Jeffrey Pfau
207219b25e
Libretro: Use predefined overrides
2015-03-09 21:18:00 -07:00
Jeffrey Pfau
11f0e690f8
GBA: Initialize gba.sync to null
2015-03-09 21:17:41 -07:00
Jeffrey Pfau
ad10b5dedf
GBA: Fix crash if GBALog is called with a null context
2015-03-09 21:16:41 -07:00
Jeffrey Pfau
f90ac6e9a9
Libretro: Do game unload cleanup
2015-03-08 22:51:41 -07:00
Jeffrey Pfau
6c5a1315ea
Libretro: Add warnings about pixel formats
2015-03-08 22:51:41 -07:00
Jeffrey Pfau
de7bd2fb55
Libretro: Add savedata support
2015-03-08 22:51:41 -07:00
Jeffrey Pfau
1b591b5844
Libretro: Use callbacks for audio and video
2015-03-08 22:51:41 -07:00
Jeffrey Pfau
a000f219db
GBA: Move A/V stream interface into core
2015-03-08 22:51:41 -07:00
Jeffrey Pfau
cf71d39bf0
Libretro: Add initial libretro version
2015-03-08 22:51:40 -07:00
Jeffrey Pfau
eb21dd722f
GBA: Move logging construct into GBA struct
2015-03-08 22:51:40 -07:00
Jeffrey Pfau
3f9abf2b05
SDL: Reserve correct number of bytes for video buffer allocation
2015-03-08 22:45:40 -07:00
Jeffrey Pfau
9a76ba6b43
Video: Fix warnings in ImageMagick
2015-03-08 22:27:18 -07:00
Jeffrey Pfau
06a0399186
Qt: Fix 15- and 16-bit modes in Qt port
2015-03-08 20:33:06 -07:00
Jeffrey Pfau
5feec0317f
Video: Fix FFmpeg encoder support for 15- and 16-bit video pixel formats
2015-03-08 20:33:06 -07:00
Jeffrey Pfau
2a6ff14a3b
GBA: Fix crash if no components are defined
2015-03-06 22:19:09 -08:00
Jeffrey Pfau
6835ac8a81
GBA: Better const correctness for serialization
2015-03-06 22:19:08 -08:00
Jeffrey Pfau
826569fdf7
GBA BIOS: Fix BIOS decompression routines with invalid source addresses
2015-03-06 22:18:27 -08:00
Jeffrey Pfau
e61d413d69
Util: VFile backed by memory
2015-03-05 18:44:28 -08:00
Jeffrey Pfau
9adfcad1b5
Util: Cleanup of VFileZip and VFile7z
2015-03-05 18:40:33 -08:00
Jeffrey Pfau
a268d462c0
GBA RR: Add VBM parser, for comparing VBA sync
2015-03-05 14:25:35 -08:00
Jeffrey Pfau
f69d9db9d4
GBA RR: Add way to play movies from startup
2015-03-05 14:10:23 -08:00
Jeffrey Pfau
bb77d278dd
GBA RR: Modularize RR
2015-03-05 00:32:49 -08:00
Jeffrey Pfau
95e4820743
SDL: Remove RR functions
2015-03-05 00:22:57 -08:00
Jeffrey Pfau
e810f1b9f0
GBA Video: Clear video buffer when starting
2015-03-03 21:18:53 -08:00
Jeffrey Pfau
0ab8cfe6ad
Util: Fix SocketPoll on pthreads
2015-03-03 03:07:04 -08:00
Jeffrey Pfau
9273a4ca72
GBA SIO: Fix RCNT mode selection
2015-03-02 01:21:30 -08:00
Jeffrey Pfau
dcd2e3a64f
GBA: Fix JOY_TRANS_HI register name
2015-03-02 01:21:30 -08:00
Jeffrey Pfau
618092a5f6
GBA SIO: Fix lockstep barrier
2015-03-01 15:53:09 -08:00
Jeffrey Pfau
31d39bbd1d
Debugger: Fix software breakpoints not being properly initialized
2015-03-01 12:16:38 -08:00
Jeffrey Pfau
4e2a27b426
GBA SIO: Fix child bit in lockstep driver
2015-03-01 05:39:13 -08:00
Jeffrey Pfau
a7985c39ac
Qt: Fix crash when loading a game after stopping GDB server
2015-02-28 15:28:34 -08:00
Jeffrey Pfau
9b8b56d701
GBA SIO: Fix writing to RCNT
2015-02-28 14:53:06 -08:00
Jeffrey Pfau
f775af67f3
GBA SIO: Fix writing to RCNT
2015-02-28 14:52:52 -08:00
Jeffrey Pfau
e241566ee7
GBA SIO: Clean up lockstep a bit
2015-02-28 14:51:39 -08:00
Jeffrey Pfau
33c2c53795
Qt: Add missing function
2015-02-27 01:37:44 -08:00
Jeffrey Pfau
8112ffdabc
GBA SIO: Properly deinitialize SIO
2015-02-27 01:13:59 -08:00
Jeffrey Pfau
a5a7ace86e
GBA SIO: Fix RCNT reading for mode
2015-02-27 01:13:59 -08:00
Jeffrey Pfau
80960f9e9a
GBA SIO: Properly deinitialize SIO
2015-02-27 01:12:58 -08:00
Jeffrey Pfau
d1e01266c6
GBA SIO: Partially functional lockstep driver
2015-02-27 00:59:47 -08:00
Jeffrey Pfau
2fc8f0b567
Qt: Add option for opening new window
2015-02-27 00:59:20 -08:00
Jeffrey Pfau
e1a8befcbb
GBA SIO: Fix RCNT reading for mode
2015-02-26 23:10:01 -08:00
Jeffrey Pfau
6e467a0332
Qt: Create MultiplayerController
2015-02-26 00:07:36 -08:00
Jeffrey Pfau
5b40951c05
GBA SIO: Build up lockstep driver a bit more
2015-02-26 00:07:12 -08:00
Jeffrey Pfau
1e912abf4b
GBA SIO: Start building up skeleton for lockstep driver
2015-02-25 20:35:13 -08:00
Jeffrey Pfau
bb05764cd5
GBA SIO: Update timings based on observation
2015-02-24 01:14:46 -08:00
Jeffrey Pfau
29e118b512
Util: Fix C++ build for Win32
2015-02-24 00:02:24 -08:00
Jeffrey Pfau
a0b94db9a7
All: Fix *nix build
2015-02-23 23:49:40 -08:00
Jeffrey Pfau
5d1b05c990
Debugger: Use new SocketWouldBlock layer
2015-02-23 23:29:01 -08:00
Jeffrey Pfau
c73ea2e595
Util: Fix sockets on Windows
2015-02-23 23:29:01 -08:00
Jeffrey Pfau
1ff9968a90
Qt: Draw frame even if it times out
2015-02-22 22:14:26 -08:00
Jeffrey Pfau
afbadf242b
Qt: Copy state from old audio processor to new
2015-02-22 21:17:41 -08:00
Jeffrey Pfau
27c4308ef5
Debugger: Add CLI function for writing a register
2015-02-22 17:33:35 -08:00
Jeffrey Pfau
c1261a5b74
GBA: Remove struct partial initialization for structs that are initialized later
2015-02-22 02:42:08 -08:00
Jeffrey Pfau
b2ed141cea
GBA Video: Allow negative output stride
2015-02-22 01:53:12 -08:00
Jeffrey Pfau
0209381d11
SDL: Fix some warnings in sw-sdl.c
2015-02-22 01:51:44 -08:00
Jeffrey Pfau
d497cecfd1
Util: Add header for ARM util functions
2015-02-22 01:47:23 -08:00
Jeffrey Pfau
f51044e94c
Util: Attempt to fix erroneous clobber warning
2015-02-22 01:32:02 -08:00
Jeffrey Pfau
815e4d5b0d
Qt: Use latest cheat set for set properties
2015-02-22 00:35:10 -08:00
Jeffrey Pfau
097feb0a55
GBA Thread: Increase frame timeout
2015-02-22 00:35:10 -08:00
Jeffrey Pfau
09f8c4977b
GBA Video: Squelch OBJWIN warnings
2015-02-21 19:07:40 -08:00
Jeffrey Pfau
407b0537d6
Qt: Add bps to the list of patch formats
2015-02-21 11:35:48 -08:00
Jeffrey Pfau
f646be0472
Qt: Fix patch loading while a game is running
2015-02-21 11:35:36 -08:00
Jeffrey Pfau
d9ad68bad6
GBA: Re-add idle loops that got merged out
2015-02-21 11:13:46 -08:00
Jeffrey Pfau
d4d42a2eee
GBA BIOS: Fix more potential regressions with signed 16-bit loads
2015-02-21 11:01:08 -08:00
Jeffrey Pfau
01f7036401
GBA BIOS: Fix some regressions regarding signed 16-bit loads ( fixes #196 )
2015-02-21 10:58:24 -08:00
Jeffrey Pfau
8a90066965
GBA Thread: Make GBASyncWaitFrameStart time out
2015-02-21 03:44:15 -08:00
Jeffrey Pfau
37fd51df39
Qt: Fix thread sync issues with QtMultimedia audio driver
2015-02-21 02:44:59 -08:00
Jeffrey Pfau
56475e578b
Qt: Fix crash when starting GDB stub after closing a game
2015-02-21 02:01:55 -08:00
Jeffrey Pfau
2235dcf2ab
Qt: Fix crash when adjusting settings after closing a game
2015-02-21 01:59:33 -08:00
Jeffrey Pfau
7f592f78e8
Qt: Runtime configurable audio driver
2015-02-21 01:54:50 -08:00
Jeffrey Pfau
7cad9ab33a
Qt: Fix QtMultimedia build with blip
2015-02-21 01:02:26 -08:00
Jeffrey Pfau
86ff4b1577
GBA: Silence some warnings in cheats
2015-02-20 23:59:12 -08:00
Jeffrey Pfau
1994977c8f
Qt: Fix crash starting a GDB stub if a game isn't loaded
2015-02-20 00:23:03 -08:00
Jeffrey Pfau
d983f31b38
GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
2015-02-18 02:37:21 -08:00
Jeffrey Pfau
0cdb26df54
Qt: Move frame upload back onto main thread
2015-02-17 22:22:31 -08:00
Jeffrey Pfau
848cf162af
GBA Thread: Fix possible deadlock in video sync
2015-02-17 22:20:37 -08:00
Jeffrey Pfau
1273ab4ca5
Qt: Optimize logo drawing
2015-02-17 21:27:23 -08:00
Jeffrey Pfau
d3ebcda24b
Qt: Ability to properly copy cheats
2015-02-17 01:17:29 -08:00
Jeffrey Pfau
cc214e0f44
GBA: Cheat saving
2015-02-15 04:52:21 -08:00
Jeffrey Pfau
bc8175515b
Util: Hopefully fix all of the Socket warnings this time
2015-02-15 00:31:57 -08:00
Jeffrey Pfau
f0e99779d4
All: Fix more warnings
2015-02-14 23:47:08 -08:00
Jeffrey Pfau
2ec2e75634
Util: Fix warnings on Windows
2015-02-14 23:40:59 -08:00
Jeffrey Pfau
8c7d5b5b86
GBA: Cheat set disabling
2015-02-14 23:04:56 -08:00
Jeffrey Pfau
ca6b2e7b09
Qt: Display hex values within cheats
2015-02-14 22:45:40 -08:00
Jeffrey Pfau
8741a374a5
Qt: Removing cheats
2015-02-14 18:39:18 -08:00
Jeffrey Pfau
dc5fb14fa1
Qt: Clear cheats when the game ends
2015-02-14 18:04:01 -08:00
Jeffrey Pfau
297551a5be
Qt: Start cheat input
2015-02-14 17:45:46 -08:00
Jeffrey Pfau
c8d3488804
GBA: Split out autodetected version cheats from GameShark cheats
2015-02-14 17:44:53 -08:00
Jeffrey Pfau
0bd9ae087e
Qt: Start Cheats view
2015-02-14 16:38:29 -08:00
Jeffrey Pfau
1f08d4c3c5
Debugger: Add CLI functions for examining memory regions
2015-02-13 01:14:08 -08:00
Jeffrey Pfau
90e57c027b
Debugger: Rename read/write commands
2015-02-13 00:56:43 -08:00
Jeffrey Pfau
8ca2e3adbd
Debugger: Make I/O register names be addresses instead of values
2015-02-13 00:49:13 -08:00
Jeffrey Pfau
61c95ed7fb
Util: Fix warnings on FreeBSD
2015-02-12 00:37:52 -08:00
Jeffrey Pfau
1e71f62a3c
Util: Add universal float parsing and formatting functions
2015-02-11 00:26:30 -08:00
Jeffrey Pfau
f2c29bc8d6
Util: Fix Win32 build
2015-02-10 02:46:12 -08:00
Jeffrey Pfau
4b14b71861
Util: Use proper locale for reading and writing float values
2015-02-10 02:21:40 -08:00
Jeffrey Pfau
9c3e16925b
GBA: Allow overriding GameShark type
2015-02-10 00:42:11 -08:00
Jeffrey Pfau
7d36331dc4
GBA: Make some codes work without master codes
2015-02-10 00:34:50 -08:00
Jeffrey Pfau
5015975e4c
GBA: Fix CodeBreaker codes
2015-02-10 00:24:36 -08:00
Jeffrey Pfau
31a9bafae8
GBA: Cheats can now be grouped and named
2015-02-09 02:54:17 -08:00
Jeffrey Pfau
3d44065826
GBA: Add more Pro Action Replay v3 skeleton
2015-02-08 21:03:53 -08:00
Jeffrey Pfau
05e18ac255
GBA: Change how GameShark ROM patches work
2015-02-08 21:03:05 -08:00
Jeffrey Pfau
2b92eab1b2
GBA: Add GameShark reseeding
2015-02-08 01:26:56 -08:00
Jeffrey Pfau
3c9cc0ad87
GBA: GameShark v1/v2 codes mostly complete
2015-02-07 18:46:26 -08:00
Jeffrey Pfau
e30312f360
GBA: Fix Windows build
2015-02-06 03:31:51 -08:00
Jeffrey Pfau
502fdfcfad
GBA RR: Fix fallthrough error when reading tags from a movie
2015-02-05 23:39:15 -08:00
Jeffrey Pfau
ef65d185a3
GBA: Support for unencrypted CodeBreaker codes
2015-02-05 03:20:02 -08:00
Jeffrey Pfau
af6ead2c97
Util: Fix VFile.readline
2015-02-05 03:18:37 -08:00
Jeffrey Pfau
8eeaa11256
ARM7: Add ARMRunFake for rolling back the PC and running a fake opcode
2015-02-04 23:30:04 -08:00
Jeffrey Pfau
f9110fc51e
ARM7: Make component numbers be size_t instead of int
2015-02-04 02:35:30 -08:00
Jeffrey Pfau
f62c068a2c
Util: Add Vector append
2015-02-04 02:34:59 -08:00
Jeffrey Pfau
09cd56820f
Util: Add a simple Vector definition
2015-02-04 01:11:02 -08:00
Jeffrey Pfau
15b3a3281f
GBA Memory: Add GBAPatch functions for force-writing and patching memory addresses
2015-02-03 23:49:34 -08:00
Jeffrey Pfau
56291e63e5
Debugger: Add support for soft breakpoints
2015-02-03 03:12:04 -08:00
Jeffrey Pfau
8caf58ee42
ARM7: Add function for turning r15 into the address of the current instruction
2015-02-03 03:12:04 -08:00
Jeffrey Pfau
7149dd3102
GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
2015-02-03 03:12:04 -08:00
Jeffrey Pfau
5499ec8113
GBA: Refactor gba-sensors and gba-gpio into gba-hardware
2015-01-29 23:50:02 -08:00
Jeffrey Pfau
0de46a7867
GBA: Add API for getting Configuration structs for overrides and input
2015-01-29 23:16:25 -08:00
Jeffrey Pfau
370bbd83ba
Qt: Rename GamePakView to OverrideView
2015-01-29 00:37:30 -08:00
Jeffrey Pfau
b9c7016c30
Qt: Expand RTC to Realtime clock in strings
2015-01-29 00:37:30 -08:00
Jeffrey Pfau
d665105082
Qt: Support idle loop optimization
2015-01-29 00:37:30 -08:00
Jeffrey Pfau
9992282b1c
GBA: Add constant for invalid idle loop address
2015-01-29 00:25:15 -08:00
Jeffrey Pfau
eb4f33e23a
Qt: Split out sensor editor from override view
2015-01-28 23:37:11 -08:00