Jeffrey Pfau
|
5a685558c7
|
Window respects y coordinate now
|
2013-07-30 21:39:25 -07:00 |
Jeffrey Pfau
|
453939fc8d
|
Sloppy first implementation of windows
|
2013-07-29 03:33:22 -07:00 |
Jeffrey Pfau
|
7291fcfe9e
|
Start windows
|
2013-07-29 01:46:09 -07:00 |
Jeffrey Pfau
|
27f5468e01
|
Writing for Window registers
|
2013-07-29 01:30:27 -07:00 |
Jeffrey Pfau
|
3f122dcf14
|
Fix 8-bit I/O writes
|
2013-07-29 01:30:06 -07:00 |
Jeffrey Pfau
|
15aa862d70
|
Small optimization for sprite drawing
|
2013-07-29 00:44:38 -07:00 |
Jeffrey Pfau
|
76cd712907
|
Fix modes 4 and 5
|
2013-07-26 00:10:33 -07:00 |
Jeffrey Pfau
|
3537099820
|
Fix sprites 64+ not drawing
|
2013-07-21 21:10:12 -07:00 |
Jeffrey Pfau
|
774b7d75bc
|
Fix broken bitmap
|
2013-07-21 19:04:24 -07:00 |
Jeffrey Pfau
|
6829b54234
|
Bitmap of enabled sprites
|
2013-07-21 18:58:32 -07:00 |
Jeffrey Pfau
|
edecf6c1f6
|
Minor optimization to backgroud mode 0
|
2013-07-21 18:56:45 -07:00 |
Jeffrey Pfau
|
da7853bda6
|
Mode 5
|
2013-07-20 01:46:40 -07:00 |
Jeffrey Pfau
|
15a2e43b2b
|
Fix read/write 0x0400020A
|
2013-07-20 01:40:17 -07:00 |
Jeffrey Pfau
|
02cb9c56c5
|
Reuse bitmap mode background code
|
2013-07-20 01:38:13 -07:00 |
Jeffrey Pfau
|
90ddf937a5
|
Implement modes 3 and 4
|
2013-07-19 21:51:14 -07:00 |
Jeffrey Pfau
|
1e4a82ef5b
|
Update GBA BIOS from GBA.js
|
2013-07-18 02:14:22 -07:00 |
Jeffrey Pfau
|
6a1afbda50
|
8-bit write to IO
|
2013-07-18 02:13:49 -07:00 |
Jeffrey Pfau
|
f8b0acd86a
|
Fix tile mapping for 256-color sprites
|
2013-05-13 02:47:11 -07:00 |
Jeffrey Pfau
|
c20efb42ff
|
Clean up thread locking in the software renderer
|
2013-05-11 21:07:10 -07:00 |
Jeffrey Pfau
|
63b72657c1
|
Fix transformed sprites that are off the top of the screen
|
2013-05-11 18:36:35 -07:00 |
Jeffrey Pfau
|
f7ddc3a2b6
|
Implement RLUnCompWram/RLUnCompVram
|
2013-05-11 18:22:23 -07:00 |
Jeffrey Pfau
|
a6d87bbfb9
|
Better cycle counting for STR
|
2013-05-11 18:01:16 -07:00 |
Jeffrey Pfau
|
b6361cdfa9
|
Start LDM/STM timings
|
2013-05-11 17:05:57 -07:00 |
Jeffrey Pfau
|
0a37300bcf
|
Improve LDR/STR cycle counting
|
2013-05-11 14:55:29 -07:00 |
Jeffrey Pfau
|
013e322c0b
|
Improved cycle counting for branches
|
2013-05-11 14:45:31 -07:00 |
Jeffrey Pfau
|
5c31757912
|
Remove int operations and vectorize shader calculation
|
2013-05-08 21:10:32 -07:00 |
Jeffrey Pfau
|
12e681392d
|
Fragment shader now no longer requires extensions
|
2013-05-08 15:19:54 -07:00 |
Jeffrey Pfau
|
8047ce11d0
|
Fix off-by-one scanline
|
2013-05-07 22:22:35 -07:00 |
Jeffrey Pfau
|
5b5251434f
|
Add background sizes to GLSL mode 0
|
2013-05-07 22:21:40 -07:00 |
Jeffrey Pfau
|
f278805255
|
Fix x indexing into VRAM
|
2013-05-07 21:48:46 -07:00 |
Jeffrey Pfau
|
5388fb8cea
|
Draw backdrop in GLSL renderer
|
2013-05-07 04:40:25 -07:00 |
Jeffrey Pfau
|
03fb87acd0
|
Continue implementing GLSL mode 0, now with layers and offsets
|
2013-05-07 04:11:49 -07:00 |
Jeffrey Pfau
|
cc2262149e
|
Reindent GBAVideoGLSLRendererProcessEvents
|
2013-05-07 03:36:50 -07:00 |
Jeffrey Pfau
|
20b67240ae
|
Start on mode 0 renderer
|
2013-05-07 03:36:34 -07:00 |
Jeffrey Pfau
|
f6a9467e86
|
Write to renderer VRAM
|
2013-05-07 03:36:15 -07:00 |
Jeffrey Pfau
|
bb1e598a78
|
Start GLSL renderer
|
2013-05-07 01:04:36 -07:00 |
Jeffrey Pfau
|
db96be98dc
|
Deinit video when shutting down
|
2013-05-07 01:00:18 -07:00 |
Jeffrey Pfau
|
8bc5ec4222
|
Roll out incorrect fix for Halt bug and apply proper fix
|
2013-05-05 20:37:35 -07:00 |
Jeffrey Pfau
|
7ec435b94c
|
Fix 512x512 backgrounds in Mode 0
|
2013-05-05 01:33:05 -07:00 |
Jeffrey Pfau
|
ae3f623fd5
|
Overwrite IF while attempting to IntrWait
|
2013-05-05 00:44:30 -07:00 |
Jeffrey Pfau
|
fc7aec557b
|
Count cycles for load/store singles
|
2013-05-04 23:57:12 -07:00 |
Jeffrey Pfau
|
738b3dc44e
|
Implement ArcTan2
|
2013-05-04 15:50:42 -07:00 |
Jeffrey Pfau
|
ac0c7ba792
|
Implement BgAffineSet
|
2013-05-04 01:20:42 -07:00 |
Jeffrey Pfau
|
fb2ddd6c32
|
Start implementing modes 1/2
|
2013-05-04 01:20:24 -07:00 |
Jeffrey Pfau
|
7373c37e19
|
Fix sprite blending with between layers
|
2013-05-03 22:23:45 -07:00 |
Jeffrey Pfau
|
813b2c0697
|
Partially implement frameskip
|
2013-05-03 10:24:56 -07:00 |
Jeffrey Pfau
|
3ad2510b78
|
Get rid of flags struct and redo compositing
|
2013-05-03 10:02:01 -07:00 |
Jeffrey Pfau
|
6ef3e3b6a8
|
Copy ObjAffineSet implementation from GBA.js
|
2013-05-03 01:43:39 -07:00 |
Jeffrey Pfau
|
2bc11c9aac
|
32- and 16-bit reads of OAM
|
2013-05-03 01:33:20 -07:00 |
Jeffrey Pfau
|
862c93916d
|
Support edge cases for 256-color mode 0, excluding hflip
|
2013-05-03 01:21:25 -07:00 |
Jeffrey Pfau
|
1c6fc26bf7
|
Support hflip on mode 0 edges
|
2013-05-02 21:51:00 -07:00 |
Jeffrey Pfau
|
ebb1c08840
|
Fix warnings on gcc
|
2013-05-02 00:40:12 -07:00 |
Jeffrey Pfau
|
13a46429e2
|
Remove -Wno-unused and fix resulting errors
|
2013-05-02 00:35:32 -07:00 |
Jeffrey Pfau
|
a80175e689
|
Fix sprite variant condition
|
2013-05-01 23:56:59 -07:00 |
Jeffrey Pfau
|
3b3f55b14c
|
Variant and 256-color transformed sprites
|
2013-05-01 23:54:39 -07:00 |
Jeffrey Pfau
|
0423656ad8
|
Extract more into macros
|
2013-05-01 23:46:15 -07:00 |
Jeffrey Pfau
|
d6c88fc7cb
|
Introduce macros for sprite drawing
|
2013-05-01 23:39:55 -07:00 |
Jeffrey Pfau
|
e3fddc5739
|
Support 256-color sprites
|
2013-05-01 23:27:49 -07:00 |
Jeffrey Pfau
|
aeecbdb56f
|
Draw backgrounds with variant palette when appropriate
|
2013-05-01 02:51:33 -07:00 |
Jeffrey Pfau
|
40e9a7ef26
|
Update variant palettes when writing to palette
|
2013-05-01 02:37:15 -07:00 |
Jeffrey Pfau
|
03361f20a2
|
Start drawing backdrop
|
2013-05-01 02:32:56 -07:00 |
Jeffrey Pfau
|
2e9a64a26e
|
Implement Sqrt
|
2013-05-01 00:27:31 -07:00 |
Jeffrey Pfau
|
6ed3c18afd
|
Support IWRAM in LZ77
|
2013-05-01 00:24:28 -07:00 |
Jeffrey Pfau
|
5f6cf337a0
|
16-bit DMA address writes
|
2013-04-30 23:22:39 -07:00 |
Jeffrey Pfau
|
f7fbb877e0
|
Fix Div output registers
|
2013-04-30 20:54:09 -07:00 |
Jeffrey Pfau
|
698bc0ada5
|
Re-add 256-color
|
2013-04-30 01:38:19 -07:00 |
Jeffrey Pfau
|
6cdfa43e97
|
hflip in fast path
|
2013-04-29 22:05:32 -07:00 |
Jeffrey Pfau
|
87e5973039
|
Proper blending on sprite targets
|
2013-04-29 21:27:29 -07:00 |
Jeffrey Pfau
|
2d4c1fdc2c
|
Add back compositing
|
2013-04-29 21:27:05 -07:00 |
Jeffrey Pfau
|
7bb4d9d5ff
|
Throw out slow background renderer. Let me try again.
|
2013-04-29 00:42:04 -07:00 |
Jeffrey Pfau
|
6c2f7b3b73
|
Use 32-bit color internally
|
2013-04-28 23:01:45 -07:00 |
Jeffrey Pfau
|
7c597d5205
|
Rearrange some code in preparation of adding windows
|
2013-04-28 02:57:06 -07:00 |
Jeffrey Pfau
|
dfd360bfbb
|
Remove accidentally left in testing code
|
2013-04-28 01:46:43 -07:00 |
Jeffrey Pfau
|
5f6b57734d
|
Implement character mapping
|
2013-04-28 01:43:39 -07:00 |
Jeffrey Pfau
|
8072ff7d2c
|
Rotate LDR
|
2013-04-28 01:33:59 -07:00 |
Jeffrey Pfau
|
dd4e6b0ce1
|
Stub RegisterRamReset
|
2013-04-27 22:54:41 -07:00 |
Jeffrey Pfau
|
ca959c640a
|
Implement EEPROM
|
2013-04-27 21:51:58 -07:00 |
Jeffrey Pfau
|
f4fa423135
|
EEPROM only works in DMAs
|
2013-04-27 20:39:14 -07:00 |
Jeffrey Pfau
|
4380ec0260
|
Start implementing EEPROM
|
2013-04-27 20:25:31 -07:00 |
Jeffrey Pfau
|
e02059947c
|
Start implementing save games
|
2013-04-27 19:59:41 -07:00 |
Jeffrey Pfau
|
dab27463a9
|
Implement DivArm
|
2013-04-27 19:58:21 -07:00 |
Jeffrey Pfau
|
fd5661e941
|
Fix alpha blending when neither target 1 or target 2 are set
|
2013-04-27 03:09:23 -07:00 |
Jeffrey Pfau
|
2e78381e55
|
Implement SWI
|
2013-04-27 02:56:34 -07:00 |
Jeffrey Pfau
|
2bc23e7aa2
|
Redo compositing and sprite blending
|
2013-04-27 01:36:06 -07:00 |
Jeffrey Pfau
|
b3e1aa7853
|
Don't blend if not target 1
|
2013-04-27 00:11:04 -07:00 |
Jeffrey Pfau
|
f7922c1627
|
Restructure background drawing code for multipalette
|
2013-04-26 23:59:50 -07:00 |
Jeffrey Pfau
|
1ff337c6fc
|
Allow 256-color rendering
|
2013-04-26 22:21:38 -07:00 |
Jeffrey Pfau
|
13c95a2aae
|
Build fixes for linux
|
2013-04-26 03:08:59 -07:00 |
Jeffrey Pfau
|
3cd5e8d093
|
Implement Div
|
2013-04-26 02:05:54 -07:00 |
Jeffrey Pfau
|
d2e84f0a30
|
Implement IntrWait
|
2013-04-26 02:00:59 -07:00 |
Jeffrey Pfau
|
c61812325c
|
Transformed sprites
|
2013-04-26 01:06:50 -07:00 |
Jeffrey Pfau
|
f91149e30f
|
Flipped background tiles
|
2013-04-25 22:03:15 -07:00 |
Jeffrey Pfau
|
a1910206c0
|
Support blending with sprites behind a background
|
2013-04-25 02:08:12 -07:00 |
Jeffrey Pfau
|
fefbf7a296
|
Flip sprites vertically after applying boundary operations
|
2013-04-25 01:55:47 -07:00 |
Jeffrey Pfau
|
cea8109c06
|
Run Vblank and Hblank DMAs
|
2013-04-25 01:50:28 -07:00 |
Jeffrey Pfau
|
e9e29610a4
|
Read from palette memory
|
2013-04-25 01:48:28 -07:00 |
Jeffrey Pfau
|
c8b2d2753e
|
Use variant palette on sprites when target 1
|
2013-04-25 00:28:39 -07:00 |
Jeffrey Pfau
|
e1932f2411
|
Implement sprite flipping
|
2013-04-25 00:17:17 -07:00 |
Jeffrey Pfau
|
9dbd925d90
|
Allow for negative-y sprites
|
2013-04-25 00:11:27 -07:00 |
Jeffrey Pfau
|
4446e0dbde
|
Implement blending on sprites
|
2013-04-24 23:49:16 -07:00 |