Get rid of flags struct and redo compositing

This commit is contained in:
Jeffrey Pfau 2013-05-03 10:02:01 -07:00
parent 6ef3e3b6a8
commit 3ad2510b78
2 changed files with 52 additions and 81 deletions

View File

@ -187,9 +187,6 @@ static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRender
static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
uint32_t color32 = 0;
if (address & 0x1F) {
color32 = 0xFF000000;
}
color32 |= (value << 3) & 0xF8;
color32 |= (value << 6) & 0xF800;
color32 |= (value << 9) & 0xF80000;
@ -210,19 +207,17 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
}
return;
} else {
uint32_t backdrop;
uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA) {
backdrop = softwareRenderer->normalPalette[0];
backdrop |= softwareRenderer->normalPalette[0];
} else {
backdrop = softwareRenderer->variantPalette[0];
backdrop |= softwareRenderer->variantPalette[0];
}
for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
row[x] = backdrop;
}
}
memset(softwareRenderer->flags, 0, sizeof(softwareRenderer->flags));
memset(softwareRenderer->spriteLayer, 0, sizeof(softwareRenderer->spriteLayer));
softwareRenderer->row = row;
softwareRenderer->start = 0;
@ -326,59 +321,49 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
}
}
static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color, struct PixelFlags flags) {
struct PixelFlags currentFlags = renderer->flags[offset];
if (currentFlags.isSprite && flags.priority >= currentFlags.priority) {
if (currentFlags.target1) {
if (currentFlags.written && currentFlags.target2) {
renderer->row[offset] = _mix(renderer->blda, renderer->row[offset], renderer->bldb, renderer->spriteLayer[offset]);
} else if (flags.target2) {
renderer->row[offset] = _mix(renderer->bldb, color, renderer->blda, renderer->spriteLayer[offset]);
}
} else if (!currentFlags.written) {
renderer->row[offset] = renderer->spriteLayer[offset];
}
renderer->flags[offset].finalized = 1;
return;
}
if (renderer->blendEffect != BLEND_ALPHA) {
renderer->row[offset] = color;
renderer->flags[offset].finalized = 1;
} else if (renderer->blendEffect == BLEND_ALPHA) {
if (currentFlags.written) {
if (currentFlags.target1 && flags.target2) {
renderer->row[offset] = _mix(renderer->bldb, color, renderer->blda, renderer->row[offset]);
}
renderer->flags[offset].finalized = 1;
} else {
static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color) {
uint32_t current = renderer->row[offset];
// We stash the priority on the top bits so we cn do a one-operator comparison
// The lower the number, the higher the priority, and sprites take precendence over backgrounds
// We want to do special processing if the color pixel is target 1, however
if (color < current) {
if (current & FLAG_UNWRITTEN) {
renderer->row[offset] = color;
renderer->flags[offset].target1 = flags.target1;
} else if (!(color & FLAG_TARGET_1) || !(current & FLAG_TARGET_2)) {
renderer->row[offset] = color | FLAG_FINALIZED;
} else {
renderer->row[offset] = _mix(renderer->bldb, current, renderer->blda, color) | FLAG_FINALIZED;
}
} else {
if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
renderer->row[offset] = _mix(renderer->blda, current, renderer->bldb, color) | FLAG_FINALIZED;
} else {
renderer->row[offset] = current | FLAG_FINALIZED;
}
}
renderer->flags[offset].written = 1;
}
#define BACKGROUND_DRAW_PIXEL_16_NORMAL \
if (tileData & 0xF && !renderer->flags[outX].finalized) { \
_composite(renderer, outX, renderer->normalPalette[(tileData & 0xF) | (mapData.palette << 4)], flags); \
if (tileData & 0xF && !(renderer->row[outX] & FLAG_FINALIZED)) { \
_composite(renderer, outX, renderer->normalPalette[(tileData & 0xF) | (mapData.palette << 4)] | flags); \
} \
tileData >>= 4;
#define BACKGROUND_DRAW_PIXEL_16_VARIANT \
if (tileData & 0xF && !renderer->flags[outX].finalized) { \
_composite(renderer, outX, renderer->variantPalette[(tileData & 0xF) | (mapData.palette << 4)], flags); \
if (tileData & 0xF && !(renderer->row[outX] & FLAG_FINALIZED)) { \
_composite(renderer, outX, renderer->variantPalette[(tileData & 0xF) | (mapData.palette << 4)] | flags); \
} \
tileData >>= 4;
#define BACKGROUND_DRAW_PIXEL_256_NORMAL \
if (tileData & 0xFF && !renderer->flags[outX].finalized) { \
_composite(renderer, outX, renderer->normalPalette[tileData & 0xFF], flags); \
if (tileData & 0xFF && !(renderer->row[outX] & FLAG_FINALIZED)) { \
_composite(renderer, outX, renderer->normalPalette[tileData & 0xFF] | flags); \
} \
tileData >>= 8;
#define BACKGROUND_DRAW_PIXEL_256_VARIANT \
if (tileData & 0xFF && !renderer->flags[outX].finalized) { \
_composite(renderer, outX, renderer->variantPalette[tileData & 0xFF], flags); \
if (tileData & 0xFF && !(renderer->row[outX] & FLAG_FINALIZED)) { \
_composite(renderer, outX, renderer->variantPalette[tileData & 0xFF] | flags); \
} \
tileData >>= 8;
@ -523,11 +508,9 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
unsigned xBase;
struct PixelFlags flags = {
.target1 = background->target1 && renderer->blendEffect == BLEND_ALPHA,
.target2 = background->target2,
.priority = background->priority
};
int flags = (background->priority << OFFSET_PRIORITY) | FLAG_IS_BACKGROUND;
flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA);
flags |= FLAG_TARGET_2 * background->target2;
uint32_t screenBase;
uint32_t charBase;
@ -702,7 +685,7 @@ static const int _objSizes[32] = {
if (sprite->hflip) { \
inX = width - inX - 1; \
} \
if (renderer->flags[outX].isSprite) { \
if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
continue; \
} \
SPRITE_XBASE_ ## DEPTH(inX); \
@ -711,7 +694,7 @@ static const int _objSizes[32] = {
#define SPRITE_TRANSFORMED_LOOP(DEPTH, TYPE) \
for (int outX = x >= start ? x : start; outX < x + totalWidth && outX < end; ++outX) { \
if (renderer->flags[outX].isSprite) { \
if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
continue; \
} \
int inY = y - sprite->y; \
@ -735,16 +718,14 @@ static const int _objSizes[32] = {
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
if (tileData) { \
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)]; \
renderer->flags[outX] = flags; \
renderer->row[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)] | flags; \
}
#define SPRITE_DRAW_PIXEL_16_VARIANT(localX) \
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
if (tileData) { \
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)]; \
renderer->flags[outX] = flags; \
renderer->row[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)] | flags; \
}
#define SPRITE_XBASE_256(localX) unsigned xBase = (localX & ~0x7) * 8 + (localX & 6);
@ -754,16 +735,14 @@ static const int _objSizes[32] = {
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
if (tileData) { \
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData]; \
renderer->flags[outX] = flags; \
renderer->row[outX] = renderer->normalPalette[0x100 | tileData] | flags; \
}
#define SPRITE_DRAW_PIXEL_256_VARIANT(localX) \
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
if (tileData) { \
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData]; \
renderer->flags[outX] = flags; \
renderer->row[outX] = renderer->variantPalette[0x100 | tileData] | flags; \
}
static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) {
@ -774,12 +753,9 @@ static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj
if ((y < sprite->y && (sprite->y + height - 256 < 0 || y >= sprite->y + height - 256)) || y >= sprite->y + height) {
return;
}
struct PixelFlags flags = {
.priority = sprite->priority,
.isSprite = 1,
.target1 = (renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT,
.target2 = renderer->target2Obj
};
int flags = sprite->priority << OFFSET_PRIORITY;
flags |= FLAG_TARGET_1 * ((renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
flags |= FLAG_TARGET_2 *renderer->target2Obj;
int x = sprite->x;
int inY = y - sprite->y;
if (sprite->y + height - 256 >= 0) {
@ -815,12 +791,9 @@ static void _drawTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, st
if ((y < sprite->y && (sprite->y + totalHeight - 256 < 0 || y >= sprite->y + totalHeight - 256)) || y >= sprite->y + totalHeight) {
return;
}
struct PixelFlags flags = {
.priority = sprite->priority,
.isSprite = 1,
.target1 = (renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT,
.target2 = renderer->target2Obj
};
int flags = sprite->priority << OFFSET_PRIORITY;
flags |= FLAG_TARGET_1 * ((renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
flags |= FLAG_TARGET_2 *renderer->target2Obj;
int x = sprite->x;
unsigned charBase = BASE_TILE + sprite->tile * 0x20;
struct GBAOAMMatrix* mat = &renderer->d.oam->mat[sprite->matIndex];

View File

@ -37,16 +37,17 @@ enum BlendEffect {
};
enum {
GBA_COLOR_WHITE = 0x00F8F8F8
GBA_COLOR_WHITE = 0x00F8F8F8,
OFFSET_PRIORITY = 29
};
struct PixelFlags {
unsigned priority : 2;
unsigned isSprite : 1;
unsigned written : 1;
unsigned finalized : 1;
unsigned target1 : 1;
unsigned target2 : 1;
enum PixelFlags {
FLAG_FINALIZED = 0x80000000,
FLAG_PRIORITY = 0x60000000,
FLAG_IS_BACKGROUND = 0x10000000,
FLAG_UNWRITTEN = 0x08000000,
FLAG_TARGET_1 = 0x04000000,
FLAG_TARGET_2 = 0x02000000
};
struct GBAVideoSoftwareRenderer {
@ -57,9 +58,6 @@ struct GBAVideoSoftwareRenderer {
union GBARegisterDISPCNT dispcnt;
uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
struct PixelFlags flags[VIDEO_HORIZONTAL_PIXELS];
// BLDCNT
unsigned target1Obj;
unsigned target1Bd;