mirror of https://github.com/mgba-emu/mgba.git
Restructure background drawing code for multipalette
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1ff337c6fc
commit
f7922c1627
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@ -309,11 +309,8 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
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if (renderer->blendEffect == BLEND_NONE || (!flags.target1 && !flags.target2)) {
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renderer->row[offset] = color;
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renderer->flags[offset].finalized = 1;
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} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
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renderer->row[offset] = _brighten(color, renderer->bldy);
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renderer->flags[offset].finalized = 1;
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} else if (renderer->blendEffect == BLEND_DARKEN) {
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renderer->row[offset] = _darken(color, renderer->bldy);
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} else if (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN) {
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renderer->row[offset] = color;
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renderer->flags[offset].finalized = 1;
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} else if (renderer->blendEffect == BLEND_ALPHA) {
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if (renderer->flags[offset].written) {
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@ -332,6 +329,67 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
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renderer->flags[offset].written = 1;
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}
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#define BACKGROUND_DRAW_PIXEL_16 \
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{ \
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uint16_t color; \
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charBase = ((background->charBase + (mapData.tile << 5)) >> 1) + (localY << 1) + ((localX >> 2) & 1); \
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uint16_t tileData = renderer->d.vram[charBase]; \
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tileData >>= (localX & 0x3) << 2; \
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if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA) { \
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color = renderer->d.palette[(tileData & 0xF) | (mapData.palette << 4)]; \
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} else { \
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color = renderer->variantPalette[(tileData & 0xF) | (mapData.palette << 4)]; \
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} \
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if (tileData & 0xF) { \
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_composite(renderer, outX, color, flags); \
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} \
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}
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#define BACKGROUND_DRAW_PIXEL_256 \
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{ \
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uint16_t color; \
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charBase = ((background->charBase + (mapData.tile << 6)) >> 1) + (localY << 2) + ((localX >> 1) & 3); \
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uint16_t tileData = renderer->d.vram[charBase]; \
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tileData >>= (localX & 0x1) << 3; \
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if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA) { \
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color = renderer->d.palette[tileData & 0xFF]; \
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} else if (renderer->blendEffect == BLEND_DARKEN) { \
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color = _darken(renderer->d.palette[tileData & 0xFF], renderer->bldy); \
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} else if (renderer->blendEffect == BLEND_BRIGHTEN) { \
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color = _brighten(renderer->d.palette[tileData & 0xFF], renderer->bldy); \
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} \
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if (tileData & 0xFF) { \
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_composite(renderer, outX, color, flags); \
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} \
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}
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#define BACKGROUND_TEXT_SELECT_CHARACTER \
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{ \
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if (renderer->flags[outX].finalized) { \
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continue; \
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} \
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localX = outX + inX; \
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xBase = localX & 0xF8; \
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if (background->size & 1) { \
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xBase += (localX & 0x100) << 5; \
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} \
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if (oldXBase != xBase) { \
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oldXBase = xBase; \
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screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2); \
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mapData.packed = renderer->d.vram[screenBase]; \
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if (!mapData.vflip) { \
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localY = inY & 0x7; \
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} else { \
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localY = 7 - (inY & 0x7); \
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} \
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} \
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if (!mapData.hflip) { \
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localX = localX & 0x7; \
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} else { \
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localX = 7 - (localX & 0x7); \
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} \
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}
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static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) {
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int start = 0;
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int end = VIDEO_HORIZONTAL_PIXELS;
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@ -353,7 +411,6 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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uint32_t screenBase;
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uint32_t charBase;
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uint16_t tileData;
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struct PixelFlags flags = {
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.target1 = background->target1,
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.target2 = background->target2,
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@ -362,46 +419,15 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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unsigned int oldXBase = 1;
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for (int outX = start; outX < end; ++outX) {
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if (renderer->flags[outX].finalized) {
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continue;
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if (!background->multipalette) {
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for (int outX = start; outX < end; ++outX) {
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BACKGROUND_TEXT_SELECT_CHARACTER;
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BACKGROUND_DRAW_PIXEL_16;
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}
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localX = outX + inX;
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xBase = localX & 0xF8;
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if (background->size & 1) {
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xBase += (localX & 0x100) << 5;
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}
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if (oldXBase != xBase) {
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oldXBase = xBase;
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screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2);
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mapData.packed = renderer->d.vram[screenBase];
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if (!mapData.vflip) {
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localY = inY & 0x7;
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} else {
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localY = 7 - (inY & 0x7);
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}
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}
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if (!mapData.hflip) {
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localX = localX & 0x7;
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} else {
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localX = 7 - (localX & 0x7);
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}
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if (!background->multipalette) {
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charBase = ((background->charBase + (mapData.tile << 5)) >> 1) + (localY << 1) + ((localX >> 2) & 1);
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tileData = renderer->d.vram[charBase];
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tileData >>= (localX & 0x3) << 2;
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uint16_t color = renderer->d.palette[(tileData & 0xF) | (mapData.palette << 4)];
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if (tileData & 0xF) {
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_composite(renderer, outX, color, flags);
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}
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} else {
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charBase = ((background->charBase + (mapData.tile << 6)) >> 1) + (localY << 2) + ((localX >> 1) & 3);
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tileData = renderer->d.vram[charBase];
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tileData >>= (localX & 0x1) << 3;
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uint16_t color = renderer->d.palette[tileData & 0xFF];
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if (tileData & 0xFF) {
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_composite(renderer, outX, color, flags);
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}
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} else {
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for (int outX = start; outX < end; ++outX) {
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BACKGROUND_TEXT_SELECT_CHARACTER;
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BACKGROUND_DRAW_PIXEL_256;
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}
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}
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}
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