mirror of https://github.com/mgba-emu/mgba.git
Implement sprite flipping
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9dbd925d90
commit
e1932f2411
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@ -400,21 +400,27 @@ static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj
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.target1 = renderer->target1Obj || sprite->mode == OBJ_MODE_SEMITRANSPARENT,
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.target2 = renderer->target2Obj
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};
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int inX = sprite->x;
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int x = sprite->x;
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int inY = y - sprite->y;
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if (sprite->vflip) {
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inY = height - inY - 1;
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}
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if (sprite->y + height - 256 >= 0) {
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inY += 256;
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}
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unsigned charBase = BASE_TILE + sprite->tile * 0x20;
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unsigned yBase = (inY & ~0x7) * 0x80 + (inY & 0x7) * 4;
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for (int outX = inX >= 0 ? inX : 0; outX < inX + width && outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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int x = outX - inX;
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for (int outX = x >= 0 ? x : 0; outX < x + width && outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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int inX = outX - x;
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if (sprite->hflip) {
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inX = width - inX - 1;
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}
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if (renderer->flags[outX].isSprite) {
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continue;
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}
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unsigned xBase = (x & ~0x7) * 4 + ((x >> 1) & 2);
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unsigned xBase = (inX & ~0x7) * 4 + ((inX >> 1) & 2);
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uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1];
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tileData = (tileData >> ((x & 3) << 2)) & 0xF;
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tileData = (tileData >> ((inX & 3) << 2)) & 0xF;
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if (tileData) {
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renderer->row[outX] = renderer->d.palette[0x100 | tileData | (sprite->palette << 4)];
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renderer->flags[outX] = flags;
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