mirror of https://github.com/mgba-emu/mgba.git
Introduce macros for sprite drawing
This commit is contained in:
parent
e3fddc5739
commit
d6c88fc7cb
|
@ -608,6 +608,36 @@ static const int _objSizes[32] = {
|
|||
0, 0
|
||||
};
|
||||
|
||||
#define SPRITE_XBASE_16(localX) unsigned xBase = (localX & ~0x7) * 4 + ((localX >> 1) & 2);
|
||||
#define SPRITE_YBASE_16(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width >> 1 : 0x80) + (localY & 0x7) * 4;
|
||||
|
||||
#define SPRITE_DRAW_PIXEL_16(localX) \
|
||||
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
|
||||
tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
|
||||
if (tileData) { \
|
||||
if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj) { \
|
||||
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)]; \
|
||||
} else { \
|
||||
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)]; \
|
||||
} \
|
||||
renderer->flags[outX] = flags; \
|
||||
}
|
||||
|
||||
#define SPRITE_XBASE_256(localX) unsigned xBase = (localX & ~0x7) * 8 + (localX & 6);
|
||||
#define SPRITE_YBASE_256(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width : 0x100) + (localY & 0x7) * 8;
|
||||
|
||||
#define SPRITE_DRAW_PIXEL_256(localX) \
|
||||
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \
|
||||
tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
|
||||
if (tileData) { \
|
||||
if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj) { \
|
||||
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData]; \
|
||||
} else { \
|
||||
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData]; \
|
||||
} \
|
||||
renderer->flags[outX] = flags; \
|
||||
}
|
||||
|
||||
static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) {
|
||||
int width = _objSizes[sprite->shape * 8 + sprite->size * 2];
|
||||
int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1];
|
||||
|
@ -632,7 +662,7 @@ static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj
|
|||
}
|
||||
unsigned charBase = BASE_TILE + sprite->tile * 0x20;
|
||||
if (!sprite->multipalette) {
|
||||
unsigned yBase = (inY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width >> 1 : 0x80) + (inY & 0x7) * 4;
|
||||
SPRITE_YBASE_16(inY);
|
||||
for (int outX = x >= start ? x : start; outX < x + width && outX < end; ++outX) {
|
||||
int inX = outX - x;
|
||||
if (sprite->hflip) {
|
||||
|
@ -641,20 +671,11 @@ static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj
|
|||
if (renderer->flags[outX].isSprite) {
|
||||
continue;
|
||||
}
|
||||
unsigned xBase = (inX & ~0x7) * 4 + ((inX >> 1) & 2);
|
||||
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1];
|
||||
tileData = (tileData >> ((inX & 3) << 2)) & 0xF;
|
||||
if (tileData) {
|
||||
if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj) {
|
||||
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)];
|
||||
} else {
|
||||
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)];
|
||||
}
|
||||
renderer->flags[outX] = flags;
|
||||
}
|
||||
SPRITE_XBASE_16(inX);
|
||||
SPRITE_DRAW_PIXEL_16(inX);
|
||||
}
|
||||
} else {
|
||||
unsigned yBase = (inY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width : 0x100) + (inY & 0x7) * 8;
|
||||
SPRITE_YBASE_256(inY);
|
||||
for (int outX = x >= start ? x : start; outX < x + width && outX < end; ++outX) {
|
||||
int inX = outX - x;
|
||||
if (sprite->hflip) {
|
||||
|
@ -663,17 +684,8 @@ static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj
|
|||
if (renderer->flags[outX].isSprite) {
|
||||
continue;
|
||||
}
|
||||
unsigned xBase = (inX & ~0x7) * 8 + (inX & 6);
|
||||
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1];
|
||||
tileData = (tileData >> ((inX & 1) << 3)) & 0xFF;
|
||||
if (tileData) {
|
||||
if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj) {
|
||||
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData];
|
||||
} else {
|
||||
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData];
|
||||
}
|
||||
renderer->flags[outX] = flags;
|
||||
}
|
||||
SPRITE_XBASE_256(inX);
|
||||
SPRITE_DRAW_PIXEL_256(inX);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -711,18 +723,9 @@ static void _drawTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, st
|
|||
continue;
|
||||
}
|
||||
|
||||
unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width >> 1 : 0x80) + (localY & 0x7) * 4;
|
||||
unsigned xBase = (localX & ~0x7) * 4 + ((localX >> 1) & 2);
|
||||
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1];
|
||||
tileData = (tileData >> ((localX & 3) << 2)) & 0xF;
|
||||
if (tileData) {
|
||||
if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj) {
|
||||
renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)];
|
||||
} else {
|
||||
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)];
|
||||
}
|
||||
renderer->flags[outX] = flags;
|
||||
}
|
||||
SPRITE_YBASE_16(localY);
|
||||
SPRITE_XBASE_16(localX);
|
||||
SPRITE_DRAW_PIXEL_16(localX);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue