mirror of https://github.com/mgba-emu/mgba.git
Minor optimization to backgroud mode 0
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parent
8dc3fa9bec
commit
edecf6c1f6
src/gba/renderers
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@ -499,26 +499,30 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
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}
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#define BACKGROUND_DRAW_PIXEL_16_NORMAL \
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if (tileData & 0xF && !(renderer->row[outX] & FLAG_FINALIZED)) { \
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_composite(renderer, outX, renderer->normalPalette[(tileData & 0xF) | (mapData.palette << 4)] | flags); \
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pixelData = tileData & 0xF; \
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if (pixelData && !(renderer->row[outX] & FLAG_FINALIZED)) { \
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_composite(renderer, outX, renderer->normalPalette[pixelData | paletteData] | flags); \
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} \
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tileData >>= 4;
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#define BACKGROUND_DRAW_PIXEL_16_VARIANT \
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pixelData = tileData & 0xF; \
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if (tileData & 0xF && !(renderer->row[outX] & FLAG_FINALIZED)) { \
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_composite(renderer, outX, renderer->variantPalette[(tileData & 0xF) | (mapData.palette << 4)] | flags); \
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_composite(renderer, outX, renderer->variantPalette[pixelData | paletteData] | flags); \
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} \
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tileData >>= 4;
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#define BACKGROUND_DRAW_PIXEL_256_NORMAL \
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if (tileData & 0xFF && !(renderer->row[outX] & FLAG_FINALIZED)) { \
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_composite(renderer, outX, renderer->normalPalette[tileData & 0xFF] | flags); \
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pixelData = tileData & 0xFF; \
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if (pixelData && !(renderer->row[outX] & FLAG_FINALIZED)) { \
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_composite(renderer, outX, renderer->normalPalette[pixelData] | flags); \
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} \
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tileData >>= 8;
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#define BACKGROUND_DRAW_PIXEL_256_VARIANT \
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if (tileData & 0xFF && !(renderer->row[outX] & FLAG_FINALIZED)) { \
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_composite(renderer, outX, renderer->variantPalette[tileData & 0xFF] | flags); \
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pixelData = tileData & 0xFF; \
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if (pixelData && !(renderer->row[outX] & FLAG_FINALIZED)) { \
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_composite(renderer, outX, renderer->variantPalette[pixelData] | flags); \
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} \
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tileData >>= 8;
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@ -537,10 +541,13 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
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}
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#define BACKGROUND_MODE_0_TILE_16_LOOP(TYPE) \
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uint32_t tileData; \
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int paletteData, pixelData; \
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for (; tileX < 30; ++tileX) { \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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paletteData = mapData.palette << 4; \
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charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY; \
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
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tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
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if (tileData) { \
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if (!mapData.hflip) { \
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BACKGROUND_DRAW_PIXEL_16_ ## TYPE; \
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@ -584,67 +591,69 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
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}
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#define BACKGROUND_MODE_0_TILE_256_LOOP(TYPE) \
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for (; tileX < 30; ++tileX) { \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1); \
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if (!mapData.hflip) { \
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
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if (tileData) { \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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} else { \
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outX += 4; \
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} \
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tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
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if (tileData) { \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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} else { \
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outX += 4; \
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} \
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uint32_t tileData; \
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int pixelData; \
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for (; tileX < 30; ++tileX) { \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1); \
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if (!mapData.hflip) { \
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tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
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if (tileData) { \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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} else { \
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
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if (tileData) { \
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outX += 3; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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outX += 4; \
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} else { \
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outX += 4; \
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} \
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tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
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if (tileData) { \
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outX += 3; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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outX += 4; \
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} else { \
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outX += 4; \
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} \
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outX += 4; \
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} \
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}
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tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
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if (tileData) { \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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++outX; \
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} else { \
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outX += 4; \
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} \
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} else { \
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uint32_t tileData = ((uint32_t*)renderer->d.vram)[charBase + 1]; \
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if (tileData) { \
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outX += 3; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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outX += 4; \
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} else { \
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outX += 4; \
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} \
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tileData = ((uint32_t*)renderer->d.vram)[charBase]; \
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if (tileData) { \
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outX += 3; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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--outX; \
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BACKGROUND_DRAW_PIXEL_256_ ## TYPE; \
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outX += 4; \
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} else { \
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outX += 4; \
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} \
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} \
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}
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static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) {
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int inX = background->x;
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@ -675,10 +684,12 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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int tileX = 0;
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if (inX & 0x7) {
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uint32_t tileData;
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int pixelData, paletteData;
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BACKGROUND_TEXT_SELECT_CHARACTER;
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int end = 0x8 - (inX & 0x7);
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if (!background->multipalette) {
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paletteData = mapData.palette << 4;
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charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;
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tileData = ((uint32_t*)renderer->d.vram)[charBase];
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if (!mapData.hflip) {
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@ -742,6 +753,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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if (!background->multipalette) {
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charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;
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tileData = ((uint32_t*)renderer->d.vram)[charBase];
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paletteData = mapData.palette << 4;
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if (!mapData.hflip) {
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if (!variant) {
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for (outX = VIDEO_HORIZONTAL_PIXELS - 8 + end; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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