mirror of https://github.com/mgba-emu/mgba.git
Fix off-by-one scanline
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@ -105,7 +105,7 @@ static const GLchar* _vertexShader[] = {
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"void main() {",
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" x = vert.x * 120.0 + 120.0;",
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" gl_Position = vec4(vert.x, 1.0 - y / 80.0, 0, 1.0);",
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" gl_Position = vec4(vert.x, 1.0 - (y + 1.0) / 80.0, 0, 1.0);",
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"}"
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};
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