Fix sprites 64+ not drawing

This commit is contained in:
Jeffrey Pfau 2013-07-21 21:10:12 -07:00
parent 774b7d75bc
commit 3537099820
1 changed files with 1 additions and 1 deletions

View File

@ -440,7 +440,7 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
if (!bitmap) {
continue;
}
for (i = j * 16; i < (j + 1) * 16; ++i) {
for (i = j * 32; i < (j + 1) * 32; ++i) {
if (bitmap & 1) {
struct GBAObj* sprite = &renderer->d.oam->obj[i];
if (sprite->transformed) {