mirror of https://github.com/mgba-emu/mgba.git
Redo compositing and sprite blending
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b3e1aa7853
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@ -296,31 +296,29 @@ static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer*
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}
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static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint16_t color, struct PixelFlags flags) {
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if (renderer->flags[offset].isSprite && flags.priority >= renderer->flags[offset].priority) {
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if (renderer->flags[offset].target1) {
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if (flags.target2) {
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renderer->row[offset] = _mix(renderer->bldb, color, renderer->blda, renderer->row[offset]);
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struct PixelFlags currentFlags = renderer->flags[offset];
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if (currentFlags.isSprite && flags.priority >= currentFlags.priority) {
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if (currentFlags.target1) {
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if (currentFlags.written && currentFlags.target2) {
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renderer->row[offset] = _mix(renderer->blda, renderer->row[offset], renderer->bldb, renderer->spriteLayer[offset]);
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} else if (flags.target2) {
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renderer->row[offset] = _mix(renderer->bldb, color, renderer->blda, renderer->spriteLayer[offset]);
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}
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} else if (!currentFlags.written) {
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renderer->row[offset] = renderer->spriteLayer[offset];
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}
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renderer->flags[offset].finalized = 1;
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renderer->flags[offset].written = 1;
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return;
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}
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if (renderer->blendEffect == BLEND_NONE || (!flags.target1 && !flags.target2)) {
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renderer->row[offset] = color;
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renderer->flags[offset].finalized = 1;
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} else if (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN) {
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if (renderer->blendEffect != BLEND_ALPHA || (!flags.target1 && !flags.target2)) {
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renderer->row[offset] = color;
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renderer->flags[offset].finalized = 1;
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} else if (renderer->blendEffect == BLEND_ALPHA) {
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if (renderer->flags[offset].written) {
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if (renderer->flags[offset].target1 && flags.target2) {
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if (currentFlags.written) {
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if (currentFlags.target1 && flags.target2) {
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renderer->row[offset] = _mix(renderer->bldb, color, renderer->blda, renderer->row[offset]);
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}
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renderer->flags[offset].finalized = 1;
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} else if (renderer->flags[offset].isSprite && renderer->flags[offset].target2 && flags.target1) {
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renderer->row[offset] = _mix(renderer->blda, color, renderer->bldb, renderer->row[offset]);
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renderer->flags[offset].finalized = 1;
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} else {
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renderer->row[offset] = color;
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renderer->flags[offset].target1 = flags.target1;
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@ -412,7 +410,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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uint32_t screenBase;
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uint32_t charBase;
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struct PixelFlags flags = {
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.target1 = background->target1,
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.target1 = background->target1 && renderer->blendEffect == BLEND_ALPHA,
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.target2 = background->target2,
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.priority = background->priority
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};
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@ -457,11 +455,10 @@ static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj
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if ((y < sprite->y && (sprite->y + height - 256 < 0 || y >= sprite->y + height - 256)) || y >= sprite->y + height) {
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return;
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}
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(void)(renderer);
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struct PixelFlags flags = {
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.priority = sprite->priority,
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.isSprite = 1,
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.target1 = renderer->target1Obj || sprite->mode == OBJ_MODE_SEMITRANSPARENT,
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.target1 = (renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT,
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.target2 = renderer->target2Obj
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};
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int x = sprite->x;
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@ -487,9 +484,9 @@ static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj
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tileData = (tileData >> ((inX & 3) << 2)) & 0xF;
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if (tileData) {
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if (!renderer->target1Obj) {
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renderer->row[outX] = renderer->d.palette[0x100 | tileData | (sprite->palette << 4)];
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renderer->spriteLayer[outX] = renderer->d.palette[0x100 | tileData | (sprite->palette << 4)];
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} else {
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renderer->row[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)];
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renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)];
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}
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renderer->flags[outX] = flags;
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}
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@ -504,11 +501,10 @@ static void _drawTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, st
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if ((y < sprite->y && (sprite->y + totalHeight - 256 < 0 || y >= sprite->y + totalHeight - 256)) || y >= sprite->y + totalHeight) {
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return;
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}
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(void)(renderer);
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struct PixelFlags flags = {
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.priority = sprite->priority,
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.isSprite = 1,
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.target1 = renderer->target1Obj || sprite->mode == OBJ_MODE_SEMITRANSPARENT,
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.target1 = (renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT,
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.target2 = renderer->target2Obj
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};
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int x = sprite->x;
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@ -533,9 +529,9 @@ static void _drawTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, st
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tileData = (tileData >> ((localX & 3) << 2)) & 0xF;
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if (tileData) {
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if (!renderer->target1Obj) {
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renderer->row[outX] = renderer->d.palette[0x100 | tileData | (sprite->palette << 4)];
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renderer->spriteLayer[outX] = renderer->d.palette[0x100 | tileData | (sprite->palette << 4)];
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} else {
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renderer->row[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)];
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renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)];
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}
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renderer->flags[outX] = flags;
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}
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@ -53,6 +53,7 @@ struct GBAVideoSoftwareRenderer {
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union GBARegisterDISPCNT dispcnt;
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uint16_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
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struct PixelFlags flags[VIDEO_HORIZONTAL_PIXELS];
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// BLDCNT
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