Arisotura
70a3243714
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
2019-05-25 19:36:47 +02:00
Arisotura
8c93a45574
also support alpha-only fog
2019-05-25 13:45:00 +02:00
Arisotura
478ca019da
implement fog correctly
...
also some base work for edgemarking
2019-05-25 13:43:06 +02:00
Arisotura
7cdeb7fa4e
feeble, miserable little attempt at emulating fog
2019-05-25 04:28:00 +02:00
Arisotura
04f1809dd1
finish fixing shadows
2019-05-25 02:34:14 +02:00
Arisotura
182e123598
fix shadow bugs
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bahaahah
2019-05-25 01:55:44 +02:00
Arisotura
8a63c76f4f
of course
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I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
Arisotura
9e2f47f4a0
fix more bugs
2019-05-24 02:35:25 +02:00
Arisotura
0bb3321262
getting somewhere??
2019-05-24 02:29:16 +02:00
Arisotura
79ea104931
properly recreate window based on changes to either video output method or 3D renderer
2019-05-24 02:12:46 +02:00
Arisotura
667dee6754
more code botching
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it's less shitty tho
but still has bugs
2019-05-24 02:04:41 +02:00
Arisotura
e5236f0cde
add API for getting/setting window size
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bahahahaaa
2019-05-23 22:50:46 +02:00
Arisotura
3915b8cb4e
botch the code
2019-05-23 22:41:21 +02:00
Arisotura
db396e992b
welp.
...
progress
2019-05-21 22:28:46 +02:00
Arisotura
c835b24f07
modify libui GL support so that it will be compatible with GTK
2019-05-21 14:53:22 +02:00
Arisotura
139c2d24ec
burp
2019-05-20 22:24:11 +02:00
Arisotura
b493c24128
remove reference to GL version 4.3 from filenames and namespaces
2019-05-20 00:05:37 +02:00
Arisotura
a4417b727a
lower GL requirement of renderer itself to 3.1
2019-05-19 23:59:43 +02:00
Arisotura
1fb3968047
properly clean up GL resources
2019-05-19 23:06:42 +02:00
Arisotura
6dbb645ffa
make shadows work without relying on black magic.
...
clean up the code some.
2019-05-19 22:08:30 +02:00
Arisotura
50cc38d781
botch more code
2019-05-19 19:47:23 +02:00
Arisotura
cd8236303e
begin botching the code
...
BAHAHAHAAAA
2019-05-19 19:37:13 +02:00
Arisotura
61c1ebe01c
finally fix shadows, mostly
2019-05-18 02:34:14 +02:00
Arisotura
5448969ca1
'fix' shadows
2019-05-18 02:16:07 +02:00
Arisotura
f5a7cb71fd
also, do master brightness
2019-05-18 01:42:50 +02:00
Arisotura
a752b1d7c2
woops
2019-05-18 01:32:31 +02:00
Arisotura
f1a970ec30
actually finish display capture in hardware-accel mode
2019-05-18 01:21:46 +02:00
Arisotura
de287825ee
start work on display capture
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also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00
Arisotura
26f997172b
fix 3D doublebuffering
2019-05-17 19:09:41 +02:00
Arisotura
8bf4557175
make screen shaders work with OpenGL 3.1
2019-05-17 15:47:40 +02:00
Arisotura
72920bb763
fix 3D on bottom screen
2019-05-16 22:04:27 +02:00
Arisotura
c1746f0c60
BAHAHAHHHH
...
HARK HARK HARK
2019-05-16 20:58:07 +02:00
Arisotura
c81bcccadc
BAHAHAHAHAHAHAHAA
2019-05-16 16:27:45 +02:00
Arisotura
f2282e9e32
Arisotura is a fucking derp
2019-05-16 01:46:09 +02:00
Arisotura
4b874cc440
make GL renderer able to coexist with GL screen drawing
2019-05-16 01:08:53 +02:00
Arisotura
f75106c61b
don't hardcode screen sizes
2019-05-16 00:46:50 +02:00
Arisotura
f2725791d8
preliminary, shitty, code for drawing the main window with OpenGL
2019-05-16 00:30:55 +02:00
Arisotura
256b8cb69c
botch GL support.
2019-05-15 19:49:21 +02:00
Arisotura
a89366cb5a
begin butchering uiArea
2019-05-15 16:43:56 +02:00
Jon Pacheco
f769d6e23f
Ensure that 'Limit framerate' option is synced with the toggle hotkeys
2019-05-14 17:29:49 +01:00
Arisotura
4d427c9d2d
BAHAHAHAHAHA
2019-05-14 17:45:16 +02:00
Arisotura
71ecb6a65b
derping around
2019-05-14 15:10:58 +02:00
Rafael Caetano
3a9410b5d0
Firmware backup writing now uses OpenLocalFile
2019-05-13 23:05:50 +01:00
Arisotura
02b4919005
resolution switch somewhat functional
2019-05-12 17:43:39 +02:00
Arisotura
f5ba35ca9f
don't scale the screen gap
2019-05-12 16:47:34 +02:00
Arisotura
0a464c504d
de-hardcode the GL renderer.
...
init framebuffer to black.
fix bugs.
2019-05-12 16:32:53 +02:00
Arisotura
a32c5c99bb
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
2019-05-12 15:58:12 +02:00
Arisotura
2a0bc4e700
make GPU2D somewhat more flexible. change LineScale to be log2.
2019-05-12 15:45:58 +02:00
Arisotura
c88981b589
split framebuffer.
...
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
2019-05-12 15:01:40 +02:00
Jon Pacheco
7d2ba09fd7
Add fast forward hotkeys
2019-05-12 11:41:46 +01:00
Arisotura
939a376389
add relevant config entries
2019-05-12 04:40:44 +02:00
Arisotura
39080be9b7
draft video settings dialog with the envisioned features
2019-05-11 16:12:57 +02:00
Arisotura
b730bb8902
welp
2019-05-11 15:36:42 +02:00
Arisotura
53b2262917
calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
2019-05-11 15:14:59 +02:00
Arisotura
5c9df6a4e5
attempt to take shadow support a bit further.
2019-05-11 15:01:54 +02:00
Arisotura
858c0eecb9
scale screen gap
...
also moar optimization...
2019-05-11 01:46:38 +02:00
Arisotura
44e1593e1f
some optimization to the 2D pipeline
2019-05-10 22:22:17 +02:00
Arisotura
7a2504a3a4
fix derpy bug
2019-05-10 18:22:34 +02:00
Arisotura
492d2cfa69
implement texture blending/shading modes
2019-05-10 17:49:13 +02:00
Arisotura
b74587a482
* optional path for chunked rendering (might be faster, but not always)
...
* fix bugs
2019-05-10 16:30:20 +02:00
Arisotura
13b0d13e23
move code around
2019-05-10 15:59:46 +02:00
Arisotura
92d67a17de
(disabled) proof-of-concept antialiasing
2019-05-10 02:28:26 +02:00
Arisotura
8efc8623ad
do not hardcode GL screen size all over the place
2019-05-10 01:52:05 +02:00
Arisotura
f1d1a9b828
temp fix for color effects
2019-05-08 03:24:22 +02:00
Arisotura
fb4f972cad
hires hax. somewhat functional
2019-05-08 01:58:34 +02:00
Arisotura
587d432677
don't do OBJ window if it isn't enabled (oops)
2019-05-07 21:19:33 +02:00
Arisotura
99b07f9300
Merge pull request #398 from Nadia-h/master
...
Revamp CMake build system
2019-05-07 20:18:18 +02:00
Cameron Cawley
f91eb18152
Fix all -Wwrite-strings warnings
2019-05-04 14:07:02 +01:00
Arisotura
83331bc7e5
lay base for hi-res rendering
...
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
Arisotura
dc68842db4
some work on shadows.
...
(still need to check opaquePolyID)
2019-05-03 18:55:45 +02:00
Arisotura
3d77087320
betterer transparency support
2019-05-02 13:44:54 +02:00
Arisotura
1e29e1242d
beginning work on transparency support.
...
floats suck.
depth/stencil textures suck.
the world sucks.
burn it down.
r e v o l u t i o n
in the meantime getting this shit working wouldn't be too bad tho.
2019-05-02 04:16:48 +02:00
Arisotura
4a776f5d5b
half-proper screen clear.
...
still missing bitmap mode, but atleast you can play NSMB without being in the dark.
2019-05-02 02:28:31 +02:00
Arisotura
8c2b4b4813
very evil shit
2019-05-01 23:35:48 +02:00
Nadia Holmquist Pedersen
a462774ad3
Removed commented code
2019-05-01 06:18:36 +02:00
Nadia Holmquist Pedersen
9c9b2e79ce
Remove unnecessary commonted-out lines
2019-05-01 05:20:06 +02:00
Nadia Holmquist Pedersen
b31b5ed66a
Revamp build system
2019-05-01 05:16:54 +02:00
Arisotura
88bc765455
don't lose half the zbuffer range
2019-04-29 19:13:20 +02:00
Arisotura
ffa0ddd94c
fix the alpha0 shit
2019-04-29 18:52:23 +02:00
Arisotura
41e7af8412
add remaining texture types
2019-04-29 18:47:32 +02:00
Arisotura
e7be82430b
texcoord wrap modes
2019-04-29 18:24:36 +02:00
Arisotura
eb9cfd12d4
* add type5 textures
...
* fix texture distortion. I knew it was something stupid like that.
2019-04-29 13:05:15 +02:00
Arisotura
2a63ba40d7
support 256-color textures.
...
but ass-batteringly shitty.
2019-04-29 04:19:56 +02:00
Arisotura
85b3bdebd1
avoid potential division by zero in framerate counting when running uberfast. likely fixes #394
2019-04-27 20:53:58 +02:00
Arisotura
6febd79f83
finally get wbuffering covered.
2019-04-25 13:32:15 +02:00
Arisotura
448806fada
weak little attempt at a zbuffer.
...
still bad for wbuffering because of course it is
2019-04-24 22:38:50 +02:00
Arisotura
15b7903170
now with perspective correction!
2019-04-10 23:55:34 +02:00
Arisotura
3888518575
here, have vertex colors
2019-04-10 23:47:58 +02:00
Arisotura
210a5b583e
make it actually work without asploding half the geometry
...
also, fix colors
2019-04-10 23:25:01 +02:00
Arisotura
ccc9608ad2
it renders shit!!
...
albeit in monochrome and with fucky clipping for some reason
2019-04-10 22:49:06 +02:00
Arisotura
32c75e20a6
here, have shader shit
2019-04-09 23:23:24 +02:00
Arisotura
00341bbae5
actually, seems faster to read it all at once??
2019-04-01 04:58:21 +02:00
Arisotura
4bf75a8d8e
glörg
2019-04-01 04:52:03 +02:00
Arisotura
1f13d9ce80
* move GL init to main thread
...
* fix potential bug causing the screen bitmap to be created twice
2019-04-01 04:50:48 +02:00
Arisotura
2d0d501d1f
probs better this way
...
(ultimately RequestLine should be axed)
2019-04-01 04:22:03 +02:00
Arisotura
8bc4ca3fc8
fasterer framebuffer read
2019-04-01 04:20:43 +02:00
Arisotura
f8751bd1fb
first attempt at things
...
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00
Arisotura
f1628b98de
adding that file might be good, too
2019-03-31 21:54:42 +02:00
Arisotura
b48fe5909b
* add some GL base to libui (only for Windows for now)
...
* make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
2019-03-31 21:54:14 +02:00
Arisotura
75f8cbf953
draft API for OpenGL shito in libui
2019-03-31 21:15:45 +02:00