Matthew Budd
d6a798962c
Removed deprecated gtk_widget_modify_bg.
2020-05-10 17:29:14 -04:00
Matthew Budd
bfaf429664
Removed deprecated GTK_STOCK usages.
2020-05-10 17:11:15 -04:00
Matthew Budd
d87d5b2271
Fixed & character usage in authors string text in about window.
2020-05-10 16:42:45 -04:00
Matthew Budd
73a4efcad9
Finished reworking main menu.
2020-05-10 16:40:28 -04:00
Matthew Budd
81b9555ad0
Finished updating emulation menu to new non-deprecated widgets.
2020-05-10 16:24:44 -04:00
Matthew Budd
ee35a5bab4
Updated options sub menu.
2020-05-10 15:32:32 -04:00
Matthew Budd
89895fdd18
Finished File menu of main menu bar.
2020-05-10 14:59:49 -04:00
Matthew Budd
af36752585
Working on removing deprecated main menu and replacing with non-deprecated functions.
2020-05-10 11:17:59 -04:00
Matthew Budd
5a74646bb5
Removed use of deprecated gtk_alignment widgets
2020-05-10 10:18:57 -04:00
Matthew Budd
260b45273e
Swapped out deprecated gtk table in favor of gtk grid on game pad configure window.
2020-05-10 09:54:25 -04:00
Matthew Budd
b68aff598e
Fixed a few more deprecated gtk function usages.
2020-05-09 21:00:51 -04:00
Matthew Budd
6ab46618fc
Replaced a few more deprecated gtk function calls for their newer variants.
2020-05-09 20:47:47 -04:00
Matthew Budd
7610dea7fb
Removed deprecated UI manager from the ram watch menu. Ram watch menu is now created by raw gtk functions.
2020-05-09 20:35:15 -04:00
Matthew Budd
3231589d25
Changed out depricated gtk_hbox_new and gtk_vbox_new in favor of gtk_box_new
2020-05-09 16:42:34 -04:00
Matthew Budd
fcf8f57085
Changed memory tree views to use monospace and have vertical dividers for columns.
2020-05-09 10:36:55 -04:00
Matthew Budd
f4985e4add
Merge branch 'master' into linux-cheats
2020-05-09 09:32:10 -04:00
Matthew Budd
3f2ab57a20
Merge branch 'master' of https://github.com/TASVideos/fceux into development
2020-05-09 09:23:28 -04:00
Matthew Budd
77471eb1a0
Merge branch 'development' into linux-cheats
2020-05-08 23:55:29 -04:00
Matthew Budd
70a804e90f
Fixed a few code errors identified by cppcheck static code analyzer.
...
Fixed incorrect error handling of realloc function to prevent memory leak.
Fixed a few uninitialized local stack variables.
Changed (1 << 31) to (1u << 31) to fix error stating that a signed 32 bit integer shifted by 31 bits can result in undefined behavior.
2020-05-08 23:30:31 -04:00
Matthew Budd
305e8b58e8
Added memory write functionality to RAM watch window.
2020-05-07 23:25:33 -04:00
Matthew Budd
27cbbdf534
Added logic to load/save RAM watch files.
2020-05-07 21:31:55 -04:00
Matthew Budd
c901c7273d
Added directly cheat list cell editing functionality to gtk GUI.
2020-05-07 09:49:03 -04:00
Matthew Budd
b4f4f816d7
Added logic to allow for RAM watch display updates to be non-destructive.
2020-05-06 09:00:53 -04:00
Matthew Budd
4490f650f1
RAM watch entry window bug fixes.
2020-05-06 08:36:08 -04:00
Matthew Budd
ab5d3f5f14
Successful view of memory in ram watch window. Still TODO, added rest of button functionality.
2020-05-06 00:17:59 -04:00
Matthew Budd
19deda1314
Added initial framework for RAM watch window.
2020-05-05 23:08:50 -04:00
Matthew Budd
d1fd5a8e2d
A few bug fixes while testing the cheat window.
2020-05-05 20:42:25 -04:00
Matthew Budd
45d88df6b0
Hooked up cheats pause while window active function.
2020-05-05 19:56:38 -04:00
Matthew Budd
30aec1e534
Added cheat modification via update button logic.
2020-05-05 08:18:41 -04:00
Matthew Budd
7bc778fd0e
Added active toggle functionality to cheat list window.
2020-05-05 08:06:08 -04:00
Matthew Budd
d081c68db3
Successful loading of cheat codes from file via cheat window.
2020-05-05 00:18:15 -04:00
Matthew Budd
add91354de
Successful test of Add, remove, and update functions to the active cheat list.
2020-05-04 23:50:33 -04:00
Matthew Budd
37bb110601
Added file chooser function for loading cheats from file.
2020-05-04 22:01:15 -04:00
Matthew Budd
52cc2629eb
Successful initial test of cheat search functionality.
2020-05-04 21:42:56 -04:00
Matthew Budd
7416ad2fdb
Added initial layout for gui cheat window.
2020-05-03 16:29:28 -04:00
CaH4e3
d89ead783e
Merge pull request #98 from owomomo/master
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Add Multiple RAM Watches At Once In Edit Watch Window
2020-05-03 22:28:19 +03:00
CaH4e3
12667209de
Merge pull request #110 from bbbradsmith/toosmall_chrram
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CHR size < 1k allows NES program to corrupt memory
2020-05-03 22:27:44 +03:00
Matthew Budd
9844caf69d
Bug fix for command line game genie enable logic with linux based gtk GUI. GUI was forcing game genie to disabled at startup which was overriding command line selection. The GUI logic has been fixed to sync the state of menu game genie toggle box to the desired startup configuration of game genie.
2020-05-02 19:57:11 -04:00
bbbradsmith
2cdb283a64
iNES_Init error reporting
2020-05-02 00:42:44 -04:00
bbbradsmith
e8597862f1
CHR size < 1k allows NES program to corrupt memory because VPage is 1k granularity
...
returning 0 from iNES_Init is not ideal, error is "unsupported mapper" but at least it's an error
also adding CHRmask1/2/4/8 fallback, not sure if needed but looks suspicious for <8k
2020-05-02 00:20:44 -04:00
zeromus
16a965d15c
oops, had that backwards (re #106 )
2020-04-14 18:09:09 -04:00
zeromus
fadb200856
in 01dfbf5afa
I broke the disable-sprite-in-leftmost-8-pixels part of the oldppu. this fixes it. fixes #106
2020-04-14 16:44:45 -04:00
g0me3
5d872472ef
- N106 sound issue requested fix, see comments
...
- new inex 2.0 mapper 406 added without flash support though
- dpcm data log now does proper memory area logging (not worth actually, always be like C000 lol)
2020-04-09 20:54:05 +03:00
owomomo
5d7c3a6631
Merge pull request #18 from TASVideos/master
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Update code to the newest
2020-02-23 10:22:00 +08:00
bbbradsmith
747fba7711
Virtual Boy controller forgot signature bit 14
2020-02-08 15:58:24 -05:00
bbbradsmith
b22753762f
Virtual Boy controller support
2020-02-08 15:58:24 -05:00
owomomo
7a278b10a8
RAM Watch: Adding multiple watches in the dialog, when adding multiple watches from other window, the watches is also in the address edit control.
...
I realized that the watch operation need to be decoupled from the RAM Watch list, but things seem get too complicated, hoping this is not get even worse.
2020-02-05 22:56:30 +08:00
owomomo
a9c4bc9592
1. Trying to find a more efficient way to know which byte has a cheat. Since the cheat map occupies a lot of memory, I decided to make it only exists when necessary.
...
2. Reorganized some codes.
2020-02-01 16:51:33 +08:00
owomomo
c3d0d40aa6
Trying to find a more efficient way to know which byte has a cheat. It might be memory cost but it's 2020.
2020-02-01 01:00:34 +08:00
owomomo
c830d2cc7d
...
2020-01-31 20:13:41 +08:00
owomomo
935cdaf178
Merge pull request #17 from TASVideos/master
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Sync code to the newest
2020-01-31 19:46:54 +08:00
Devine Lu Linvega
f83e488a65
Fixed type in lua-engine.cpp ( #95 )
2020-01-30 18:26:52 -05:00
g0me3
fb8d46d969
fix for cdl sram logging hack crashes nsf logging ( fixed #94 )
2020-01-29 20:44:49 +03:00
g0me3
18165938d4
preliminary, basic hookup of Family Network System base board + MMC1 cassette emulation
2020-01-16 21:33:37 +03:00
g0me3
4fe5da841c
forgot to remove debug code
2020-01-12 17:07:23 +03:00
g0me3
db003f841d
fixed #90 (debug breakpoint missing if conditions used)
2020-01-12 16:56:37 +03:00
g0me3
e43fe75b67
forgot to upload file
2020-01-04 13:48:32 +03:00
g0me3
6abfe09caf
Famicom Network System controller added
...
misc fixes to mappers
2020-01-04 13:16:54 +03:00
dinkc64
0b4be4b639
fds.cpp: new fds image handling, fixes saving issues with some games (Bubble Bobble, Super Lode Runner II, ...)
2019-12-16 00:45:14 -05:00
bbbradsmith
c4ee998148
zapper control from lua
2019-12-15 15:31:09 -05:00
Andypro1
ed4f5d0000
Moved lua memory_writebyte() to legacymemory_writebyte() and changed the memory_writebyte() implementation to avoid the legacy cheat engine code. ( #67 )
2019-11-22 23:29:25 -05:00
Brad Smith
88d7f392a9
MMC5 arbitrary WRAM size support via iNES 2 ( #84 )
2019-11-22 23:22:08 -05:00
Brad Smith
fbabd180eb
restore symbolic addresses for debugger
...
some of the debugger addresses should not be filtered, as strings can be used like NMI, RST, IRQ, LOAD, INIT, PLAY, NMI1, NMI2, NMI3
2019-11-10 21:10:40 -05:00
Brad Smith
5c8421d410
Palette mirror fix ( #81 )
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* ppuview and memview fixes for palette mirroring
* New PPU $2001 rendering off palette mirroring fixed
2019-11-08 00:03:31 -05:00
g0me3
25c0b96c30
mapper 547 (ines 2.0 version of KONAMI-QTAi UNIF board)
2019-10-25 20:52:08 +03:00
owomomo
829c07bc3c
Merge pull request #16 from TASVideos/master
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Sync code to the newest
2019-10-20 00:44:34 +08:00
g0me3
0fc18be6b8
mapper 15 - fixed regression by previous fixes (waising / subors does not work properly with CHR write protection on mode 0)
2019-10-02 20:03:38 +03:00
norill
5ca7f608f7
Update 15.cpp
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changes in accordance to the reverse-engineered mapper schematics:
- changed bank mode 1 mapping CPU $C000-$DFFF from "fixed to last bank" to "B OR 7" to support multiple 128KiB UNROM games in one cart
- latch D.7 bit ignored outside bank mode 2
- fixed latch D.6 bit interpreted as bank number bit
2019-10-02 18:30:36 +02:00
g0me3
8b1c405d95
mapper 15 chr protection implemented
2019-10-01 22:01:30 +03:00
owomomo
3fd6f9cb1e
Merge pull request #15 from TASVideos/master
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Sync code to the newest
2019-09-22 14:29:33 +08:00
deep-thought
878245fedf
Altered SCons build scripts to work with Python 3.
2019-09-10 17:05:22 -06:00
g0me3
63421d411b
vrc5 extended ppu rendering simulation fix
2019-08-07 01:17:57 +03:00
owomomo
2e6b728e57
Merge pull request #14 from TASVideos/master
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Sync code to the newest
2019-07-29 11:02:15 +08:00
Brad Smith
72120b0bb9
Windows 64-bit build support ( #66 )
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* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error
* more preprocessor definitions for x64
* 64-bit libraries from the last published version of DXSDK with dinput
* should define WIN64 as well? unfortunately seem to require retention of WIN32
* added an x64 build of luaperks.lib, this compiles links and runs now
* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it
* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?
* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!
* revert unnecessary VS solution version change
* 64-bit lua working (fixed the 64-bit build of luaperks.lib)
* VSUIENTRY hashes are unsigned, not signed
* more hashes that are actually unsigned
* fix a few pointer to int casts in lua console
* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int
* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00
g0me3
1f5ce9e120
fix to prev, now all ROMs are happy
2019-07-22 13:48:49 +03:00
g0me3
a3d4db6b1a
fix for #68 (mapper 227 chr write protection emulation)
2019-07-22 13:32:42 +03:00
owomomo
50bbacfb4d
Detail
2019-07-12 15:46:39 +08:00
owomomo
ddf760c6b6
Merge pull request #13 from TASVideos/master
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Sync code to the newest.
2019-07-04 01:09:57 +08:00
g0me3
57d0b92a0f
8 times lesser conversion table for previous lol.
2019-06-30 18:58:16 +03:00
g0me3
d5896a8b93
removed debug assert for prev
2019-06-30 14:04:10 +03:00
g0me3
7c9dca50bd
new unif "KONAMI-QTAI" board (VRC-V code name) along with PPU hack for it (16-bit extra NT like in MMC5) for both New and Old PPUs. very hacky for new ppu, sorry.
2019-06-30 14:00:59 +03:00
owomomo
a9604c162f
Re-attach my changes to the conflict file.
2019-06-29 10:53:44 +08:00
owomomo
f5b6b51070
Merge pull request #12 from TASVideos/master
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Sync code to the newest
2019-06-29 10:39:32 +08:00
owomomo
56f27ee194
Temporarily revert my changes to solve conflict
2019-06-29 10:39:13 +08:00
owomomo
c1e94dd999
...
2019-06-29 10:35:21 +08:00
owomomo
297ff8ee31
...
2019-06-29 10:34:07 +08:00
owomomo
5d443badea
...
2019-06-29 10:28:24 +08:00
CaH4e3
97c9cb0068
Merge pull request #62 from bbbradsmith/dlgproc_fix
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DLGPROC and SetWindowLong fixes
2019-06-29 00:12:13 +03:00
bbbradsmith
17e36e9882
lua library table registration needs an extra stack clear (is overflowing)
2019-06-27 03:14:12 -04:00
owomomo
7dde5467fd
1. Limit text input for Edit watch dialog and ram search.
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2. As bbbradsmith in Pull Request #62 mentioned, SetWindowLong is replaced by SetWindowLongPtr for 64 bit compatible, I partially changed those written by myself.
2019-06-27 00:53:52 +08:00
owomomo
fb0f6ee35f
...
2019-06-24 22:39:02 +08:00
g0me3
705f1c905c
KT-008 handling fix for FF Xn games. probably they are the same mapper with a set of different modes switching by specific bits (TODO, check the hardware: i have FFX games, but haven't any KT-008 games!)
2019-06-24 15:52:06 +03:00
owomomo
2d6bdcd0d1
...
2019-06-24 20:32:02 +08:00
owomomo
8a3edc18e3
Merge pull request #11 from TASVideos/master
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Sync code to the newest
2019-06-24 20:30:17 +08:00
owomomo
25b67593f6
...
2019-06-24 20:25:08 +08:00
owomomo
07c897df91
...
2019-06-24 20:23:11 +08:00
owomomo
547dcd3a59
Detail bug fix
2019-06-24 20:16:01 +08:00
bbbradsmith
db175c358f
cheat.cpp has one more DLGPROC BOOL return fix that I missed
2019-06-21 15:51:44 -04:00
bbbradsmith
339ba7c923
SetWindowLongPtr needs to use LP defines, not L
2019-06-21 15:47:52 -04:00
bbbradsmith
2396d1c702
Replace SetWindowLong with SetWindowLongPtr for 64-bit compliance
2019-06-21 15:02:11 -04:00
bbbradsmith
850390e5ba
Merge branch 'master' into dlgproc_fix
2019-06-21 14:15:41 -04:00
bbbradsmith
c33ab17da4
DLGPROC return type is INT_PTR, not BOOL and not LRESULT. These are compatible return types in 32-bit but not 64-bit.
2019-06-21 14:03:05 -04:00
Nathan Tolbert
5a59e8522d
fixes https://github.com/TASVideos/fceux/issues/60 - only prompt about cheats on windows build
2019-06-21 11:25:06 -05:00
owomomo
d138a01860
1. Add popup tip for "Auto load / save with game" checkbox, because its tri-state may be perplexed for some reason.
...
2. Fix a bug, when the cheat editing controls lost focus, but editing mode is still there, which makes case EN_UPDATE triggered when user is not typing in them, that's an inappropriate circumstance. It might make the cheat editing control shows nothing when selecting a cheat.
3. Re-arranged some controls in resource file.
4. Changed some directory dialog logic, use defined ID rather than hard-code the actural number.
5. Detail.
2019-06-21 19:59:57 +08:00
g0me3
e1f52e6ffb
little bit win gui polishing
2019-06-20 22:32:27 +03:00
g0me3
9ab9fd1e82
fix watch edit dialog
2019-06-20 22:04:00 +03:00
CaH4e3
3b8928fd50
Merge branch 'master' into binary-view-on-ram-watch
2019-06-20 21:52:55 +03:00
Moliman
647eb5ab3d
Add binary data type on RAM watch
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* Currently support only 1 byte size
2019-06-19 22:00:11 -04:00
owomomo
fee4fc83a8
1. Add more controls to limit input text.
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2. Changed limit input behaviour to match the system default ES_NUMBER.
2019-06-20 01:58:35 +08:00
owomomo
4e3473ac5d
1. Fixed accidentally added the cheat name control to the limit list.
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2. Add text limit to Memory Watch for experiment.
3. Make the IDs of controls in Memory Watch predefined rather than directly coded, that's not quite standard in programming. Calculations to ID is not always trusted as they are automatically determined by the development tool.
2019-06-19 18:33:50 +08:00
owomomo
f0396ef980
1. Fixed accidentally added the cheat name control to the limit list.
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2. Add text limit to Memory Watch for experiment.
3. Make the IDs of controls in Memory Watch predefined rather than directly coded, that's not quite standard in programming. Calculations to ID is not always trusted as they are automatically determined by the development tool.
2019-06-19 15:53:47 +08:00
owomomo
56f0db87fa
1. Experimental limit the input characters for some edit control.
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2. Separated cheat code and game genie in Cheat window.
3. Don't show a game genie code when affected address is under 0x8000.
4. Detail: set font for some edit control, replaced some static global variable.
5. Other details.
By the way, why there're so many useless brackets in some functions?
2019-06-19 13:14:27 +08:00
owomomo
cc31ee1a37
1. Experimental limit the input characters for some edit control.
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2. Removed HWND pwindow, since it's ambiguous and not too much used. The pallete window use it's own global HWND variable.
2019-06-18 16:56:10 +08:00
owomomo
9fd9841d6f
...
2019-06-18 11:50:28 +08:00
owomomo
4adb28e1d3
...
2019-06-18 11:48:32 +08:00
owomomo
5a80b67e57
Rip the dialog position calculating code to a function and use it in more dialogbox.
2019-06-18 11:47:08 +08:00
owomomo
17a36d9b9f
Slightly adjusted the UI of header editor.
2019-06-14 16:38:41 +08:00
owomomo
29b36a801d
Cheat console:
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1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games.
2. Added a checkmark to check behaviour of automatically load cheats.
3. Fixed a wierd bug in loading names of cheats from file.
iNES Header Editor:
4. Disable iNES header editor menu when currently loaded game is not in iNES format.
Others:
5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value.
6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years.
7. Detail.
Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility.
The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code.
2019-06-12 23:02:20 +08:00
owomomo
fb1d489cfa
Cheat console:
...
1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games.
2. Added a checkmark to check behaviour of automatically load cheats.
3. Fixed a wierd bug in loading names of cheats from file.
iNES Header Editor:
4. Disable iNES header editor menu when currently loaded game is not in iNES format.
Others:
5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value.
6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years.
Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility.
The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code.
2019-06-12 22:16:01 +08:00
owomomo
5ef8394745
Merge branch 'iNESHeaderEditor'
2019-06-12 00:42:09 +08:00
owomomo
0dbcce537e
Detail
2019-06-12 00:35:56 +08:00
owomomo
8ae26f4b72
Detail
2019-06-12 00:28:29 +08:00
owomomo
5b1805b3e4
Detail
2019-06-12 00:18:48 +08:00
owomomo
02df3d6993
Sync the code to master branch.
2019-06-11 17:39:30 +08:00
owomomo
f3d1b270b5
Add an export button to cheat dialog.
2019-06-11 15:14:53 +08:00
owomomo
0c9e7659d9
Detail
2019-06-10 20:59:36 +08:00
owomomo
3b54181e4d
Merge branch 'master' of https://github.com/owomomo/fceux
2019-06-10 17:27:10 +08:00
owomomo
d87970f4ad
...
2019-06-10 17:25:37 +08:00
owomomo
b114ba4f4d
Merge pull request #8 from TASVideos/master
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Sync code to the newest
2019-06-10 17:15:38 +08:00
owomomo
9369bed6ec
New feature: iNES head editor
2019-06-10 14:27:57 +08:00
zeromus
7047a998fa
Merge pull request #53 from owomomo/master
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Attempt to fix Issue #52
2019-06-06 13:34:59 -04:00
zeromus
bf372552bc
fix overflowing buffer made worse by 0d26e6f
or possibly created by that commit. fixes #30 better.
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the debugger was replacing comments and names inside a buffer returned from the old portable disassembly function, which was returning a privately retained 64 byte buffer. previously names were limited to 30 characters, so it's possible expanding names in disassembly never blew that buffer.
testing of the 0d26e6f
commit either stressed it harder than ever before, or hard enough to break it for the first time
solved by copying the disassembly buffer into a new buffer for expanding address labels to names, etc
2019-06-06 13:33:45 -04:00
owomomo
959c94fcdf
Attempt to fix Issue #52
2019-05-23 18:59:30 +08:00
owomomo
91c408468a
Attempting to fix Issue #43 .
2019-05-11 00:06:43 +08:00
owomomo
a680d67fa1
Fix weird compile error.
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it's quite strange that the macro define missed a line feed.
2019-05-10 19:18:30 +08:00
owomomo
b93ea26b32
1. Since the radio switch is not quite necessary in cheat window, I canceled it to freely edit style.
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2. After some nightly consideration, I decided to remove some unused resource IDs from resource file, some of them were obseleted, renamed, mistyped or temporary, currently nothing was corrupted...
3. Detail.
2019-05-10 18:53:41 +08:00
owomomo
c927728736
1. Since the radio switch is not quite necessary in cheat window, I canceled it to freely edit style.
...
2. After some nightly consideration, I decided to remove some unused resource IDs from resource file, some of them were obseleted, renamed, mistyped or temporary, currently nothing was corrupted...
3. Detail.
2019-05-10 18:47:24 +08:00
owomomo
0713de844c
1. New cheat list box 0.0.0.4 Alpha, separated the normal cheat adding method and the cheat code/game genie method. While you're inputting the values, they are synced to the formatted string which is very convinience. In the past, the game genie was added from the name edit control, now the name is separated and the code can have a name even if it's a game genie.
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2. Solved a problem of the add/editing watch dialog when pop up repeatedly from multiple places, because there are 3 places can pop up it now.
3. Fixed a bug when loading cheats from file crashes the emulator.
4. Detail.
2019-05-10 02:17:16 +08:00
owomomo
07f0c1af2c
1. Fix go to hex editor in possiblilities list doesn't select the address.
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2. Detail.
2019-05-08 21:05:43 +08:00
owomomo
885bc1e889
1. Fix freeze ram in Hex Editor doesn't refresh the related window.
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2. detail
2019-05-08 17:24:45 +08:00
owomomo
9adcbf16cb
1. Fix crash when add multiple watches in RAM Search window, and adding multiple watches here can be batch named.
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2. New cheat list box 0.0.0.3 Alpha, changed the possibilities box to a CListCtrl rather than a simple CListBox, use a map for its buffer. It may not quite efficient currently, but I personally think it's much better than adding and deleting the items repeatedly every frame, and now its item can be selected while emulation is running, although there's not much usage for this...
3. added several context menus to possible list, now you can directly add address to memory watch or ram watch, or go to hex editor from here, currently it's still a single select list.
2019-05-08 13:55:53 +08:00
owomomo
f0859ce1e3
detail
2019-05-02 03:15:57 +08:00
owomomo
a3280d664d
1. New cheat list box 0.0.0.1 alpha, changed the toggle cheat from double click to selecting checkboxes in the item. It can show the code and name in the same time.
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2. Fixed an ancient bug of cheat dialog that importing new cheats makes old existing cheats uneffective.
3. Restructured some cheat searching type to macros since the meaning of the mysterious number is unclear. Maybe the switch case was more efficient than if else... or not?
4. Use a temporary variable rather than a global one to indicate whether the null file pointer is cased by user clicking the cancel or close button of the open archive dialog or a loading error.
5. When recording a movie with cheats, show warning to the user and asking for disabling them.
6. Removed some seems like unused variables, hope this didn't break compiling crossing platforms.
2019-05-02 03:13:05 +08:00
g0me3
fecfd0ea42
update to prev, nw
2019-04-27 21:40:48 +03:00
g0me3
60b314feb3
vrc5 mapper update, prepare to add extra ppu render for it
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cheats.cpp int converions warnings fix
change default tool index for vc project. if you have problem with it, feel free to revert. but i can't compile with just "8.1" in there sadly...
2019-04-27 21:35:59 +03:00
owomomo
cb5ff1bcea
Merge pull request #5 from TASVideos/master
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Sync the code to the newest
2019-04-24 13:34:50 +08:00
zeromus
0d26e6fcd9
change NL_MAX_NAME_LEN to 1000 (see github #30 )
2019-04-23 17:11:40 -04:00
owomomo
c4b4292a12
When edited a RAM watch item, it is in the original place rather than jump to the last one.
2019-04-24 03:13:20 +08:00
owomomo
43f2862127
Disable add cheat button for separator.
2019-04-20 21:04:34 +08:00
owomomo
da99ce1894
detail
2019-04-20 19:15:04 +08:00
owomomo
e7f4393fcc
detail
2019-04-20 18:49:21 +08:00
owomomo
206cb06f47
Cache some item drawing related data and objects to prevent calculate them repeatedly when drawing.
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Changed the watch list to a map for future developments.
2019-04-20 18:12:03 +08:00
owomomo
74853a83fb
Hotfix crash bug when load .wch file
2019-04-18 20:46:04 +08:00
owomomo
993b6fbb2c
Use a better look for the separator in RAM watch.
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There are still many disadvantages, the list is not efficient enough since the separator needs too much calculation, when there are too many separators, the watchlist maybe slow.
I think some of their data can be stored in some map or list for fast accessing in the future development, since they don't requires calc every time.
2019-04-18 00:41:21 +08:00
Dwedit
5d96c96cb4
For datalatch mappers, remove the BUSC tag from savestates to prevent the bus conflict status from another game to override the current game.
2019-04-10 13:29:17 -05:00
owomomo
a9a027940b
resolve conflicts
2019-04-07 03:41:36 +08:00
owomomo
7901de120a
...
2019-04-07 03:38:13 +08:00
owomomo
07e14fd26f
Update res.rc
2019-04-06 02:14:52 +08:00
owomomo
8f5cfcb9b5
Update ram_search.cpp
2019-04-06 02:09:05 +08:00
owomomo
99636689d7
1. Mark cheat affected address range in RAM search and RAM watch.
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2. RAM Watch now can give separator a name.
3. Reconstruct watch manage logic, removed IDD_PROMPT.
2019-04-06 00:41:35 +08:00
owomomo
3f6475c268
...
2019-04-03 00:48:30 +08:00
owomomo
85c77109c0
1. Use different background color for addresses affected by cheats in RAM Search.
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2. Fix nothing was checked in the View menu when Hex Editor first launch.
3. Fix when Hex Editor is open, disabling all cheats in replay doesn't refresh the freezed addresses.
2019-04-02 23:11:46 +08:00
owomomo
19d8e8ffbb
Merge pull request #4 from TASVideos/master
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VRC7 patch set is finally properly dumped
2019-04-01 01:04:32 +08:00
owomomo
c2b39fdf3f
1. Fix cheat column in the list of RAM Search dialog show the wrong number.
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2. Some mysterious things:
In RAM Search, when the Data size was set to 4 Bytes, the value in the list was changed to 4 bytes but the gap of the items is still 2 bytes. I'm unclear it's an old bug or intentional, since some of the macros are used in comparison, they describe the template of the function as a short even in 4 bytes situation, but that might not compare 4 bytes value correctly.
2019-04-01 00:58:23 +08:00
Brad Smith
45dcb3e242
VRC7 patch set is finally properly dumped
2019-03-22 12:58:34 -04:00
owomomo
68993285f8
Fix shortcut key bug.
2019-03-22 14:47:26 +08:00
zeromus
f9094a4655
fix savestate.create(integer)
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maybe fixes #41 (not sure)
2019-03-18 00:26:26 -04:00
zeromus
3a14fc724c
fix merge conflict
2019-03-18 00:14:12 -04:00
zeromus
afbb4fe37f
Merge branch 'master' into master
2019-03-18 00:08:52 -04:00
zeromus
abed13c392
Revert "Fix for the interframe-pause-skips-updating-next-frame bugs, mostly noticeable when dumping AVIs."
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This reverts commit c7710ae244
.
fixes #39
2019-02-22 20:48:59 -05:00
zeromus
e72202f3b8
fix linux build (probably)
2019-02-22 15:01:12 -05:00
owomomo
8c485d23a2
Merge branch 'master' into master
2019-02-02 17:14:09 +08:00
zeromus
f14321113a
Merge pull request #21 from retro-wertz/gtk_audio_silence
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gtk: fix audio going on/off when entering Sound Config option
2019-02-02 04:00:07 -05:00
zeromus
9f7147c42a
fix overflow in RTS trace logging (maybe) ( fixes #30 )
2019-02-02 03:58:00 -05:00
zeromus
f8d5a91363
lua: make emu.speedmode nothrottle and maximum set to 100% frameskip, as originally intended ( fixes #34 )
2019-01-27 21:32:22 -05:00
zeromus
adc9efec56
run 1st frame of lua scripts after the lua console is hooked up, rather than before ( fixes #33 )
2019-01-27 20:45:23 -05:00
Brad Smith
20f0783a96
windows mouse left/right buttons should be independent, not XOR
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(forgot the additional "relative" mouse implementation with last commit)
2019-01-26 21:04:07 -05:00
Brad Smith
01c3f40f1d
windows mouse left/right buttons should be independent, not XOR
2019-01-26 20:46:58 -05:00
owomomo
fc35a990f4
Fix compile error
2019-01-09 18:30:30 +08:00
owomomo
9407df7d2c
Ram search show cheat count in current range.
2019-01-09 17:28:05 +08:00
owomomo
d3e5d7dee9
1. Fix Map Hotkey dialog list header and add sort icon to the header of Map Hotkeys.
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2. Fix Nametable Viwer checkbox state mismatch when closing and opening again.
3. Fix linux build error.
2019-01-08 00:42:57 +08:00
owomomo
38d5909a92
Merge pull request #2 from TASVideos/master
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winport - reorganize emulation speed menu so it's a little more clear…
2019-01-07 16:24:05 +08:00
zeromus
327bb202a2
winport - reorganize emulation speed menu so it's a little more clear how it works
2019-01-06 17:07:52 -05:00
owomomo
d9d3f1b56b
1. Further reconstruct the hotkey menu item code, menus belongs different parent menus with the same id can be defined in one struct rather than four. Removing the repeated menu hotkey update, only update the needed range. I wish this is not too complicated.
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2. Map Hotkey dialog items now can be sorted by click on the column header.
3. Fix a logic bug when user cancels open archive dialog.
4. Trying to fix Linux build (not sure).
2019-01-03 20:38:33 +08:00
zeromus
5eb6cc31c9
Revert "Revert "Some ui interface logic changes and improvements.""
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This reverts commit d48105e97d
.
2019-01-01 15:45:32 -05:00
zeromus
608bbe83fe
fix SF issue #838 better and fully
2018-12-31 00:58:20 -05:00
zeromus
76f7af16c8
try fixing SF bug 838 "gui.drawbox border is overlapping itself"
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I didnt test it, maybe I broke everything. please check it
2018-12-30 17:05:58 -05:00
aquanull@gmail.com
dd5a0e908e
Re-enabled running the Lua script when loaded.
2018-12-24 13:54:32 +08:00
aquanull@gmail.com
08c602a3f2
Registered Lua callbacks via gui.register() are now only called at frame boundaries.
2018-12-24 12:01:32 +08:00
aquanull@gmail.com
b6df31d0f3
Fixed potential buffer overflows in RAM Search.
2018-12-24 12:01:28 +08:00
aquanull@gmail.com
fe64ca3771
Fixed the ancient buffer overflows in Memory Watch.
2018-12-24 12:01:25 +08:00
retro-wertz
6432e18a79
gtk:fix audio going on/off when entering Sound Config option
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Adds check if sound was already enabled and only then only call
InitSound() when it was not enabled. This seems to be a better option
than calling KillSound() which causes unnecessary audio pop when you
are just entering the menu and not adjusting stuff yet.
2018-12-10 05:04:07 +08:00
retro-wertz
9788d9745a
update apu sweep units
2018-12-09 20:49:46 +08:00
cah4e3
972ec09e92
fixed #11 R.C.Pro Am II title music channel bug
2018-12-05 17:46:29 +03:00
cah4e3
951c325cc1
fixed long standing bug in GG encoder for 8000 address
2018-12-05 15:24:29 +03:00
Brendan Byrd
f9f35cbadb
Add playback/record Lua functions
2018-11-30 00:10:22 -05:00
Brendan Byrd
47c8491114
Add support for base64 in rom.gethash
2018-11-30 00:10:22 -05:00
Brendan Byrd
319293e20b
Add rom.getfilename Lua function
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Also, add documention to rom.gethash function
2018-11-30 00:10:22 -05:00
Brendan Byrd
03851153ed
Don't Lua print extra newlines in *NIX
2018-11-30 00:10:22 -05:00
Brendan Byrd
76c423fa4a
Add getemuscreen support to gui.gdscreenshot Lua call
2018-11-30 00:10:22 -05:00
Brendan Byrd
5f23a565e8
Whitespace cleanup
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Should be nothing with 'git show -b'
2018-11-30 00:10:22 -05:00
Brendan Byrd
e50f7bfd71
Add stace traces to failed Lua executions
2018-11-30 00:10:22 -05:00
Brad Smith
349aed4aaf
Fix null pointer crash when lua script fails to load.
2018-11-12 17:33:42 -05:00
zeromus
717153ac19
fix hang in symbolic debugger syntax highlighting in rare cases. fixes #18
2018-11-12 03:19:07 -05:00
zeromus
286875f9ef
try to fix writes to palette mirrors
2018-11-07 04:01:36 -05:00
zeromus
01dfbf5afa
fix the way memview reads mirrored palette regs. Should fix bug 833 on SF but I'm not completely sure
2018-11-07 03:10:09 -05:00
Brad Smith
be86d96278
cheapocabra.cpp typo: CHR-RAM not CHR-ROM
2018-10-31 17:00:50 -04:00
Alexey 'Cluster' Avdyukhin
388e10b473
Fixes for COOLBOY mapper, added MINDKIDS mapper (alternative COOLBOY)
2018-08-30 19:10:10 +03:00
zeromus
4939859cf4
lua - savestate.create() can now accept a string which should be the filesystem path to a savestate; you can then use savestate.load on it
2018-07-02 15:19:09 -05:00
Brad Smith
5be92d3ee5
Propagating memory initialization option to WRAM ( #13 )
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1. Including WRAM in the RAM initialization options. Since it was usually initialized to zero by default, the "default" setting must do that as well, the explicit settings should follow the others.
2. unif.cpp extending memory randomization of 4-screen VRAM to match ines.cpp version, except it had no explicit initialization before: static array should initialize to 0, so its default will still do this
3. MALEE WRAM never initialized, replacing a few existing explicit (non gmalloc) WRAM clears with MemoryRand, removing a few memsets now unneeded because of gmalloc clear.
2018-06-26 22:11:01 -04:00
Brad Smith
e8c61d1b23
NTSC filter was missing the newer more accurate support for emphasis (was using an old 1-emph-per-blit approximation)
2018-06-19 23:06:55 -04:00
Brad Smith
386545e063
not sure why PAL filter text is commented (is it unfinished? seems to be functional) out but it's accessible in the dropdown and it leaves garbage in the name
2018-06-19 21:56:40 -04:00
Chris Broome
d3cc7f0ba7
Fix yscale out of bounds rounding error ( #12 )
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* Fix rounding error causing yscale out of bounds
* Ignore linux build output
2018-06-19 21:42:07 -04:00
zeromus
e3b7197128
add "record from sram" (to fix SF bug #828 )
2018-06-18 22:19:59 -05:00
Chris Broome
95e82b57ba
Fix Linux build errors ( #3 )
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Enable usage of `nullptr` by passing `-std=c++0x`
- SConstruct
- src/Makefile.am
Add missing mappers to boards/Makefile.am.inc:
- boards/190.cpp
- boards/80013-B.cpp
- boards/hp10xx_hp20xx.cpp
2018-06-15 13:02:23 -04:00
Brad Smith
9b6ff8fe49
Mapper 30 4-screen ( #10 )
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mapper 30 support for both 1-screen and 4-screen configurations (see: Black Box Challenge)
2018-06-05 02:17:38 -04:00
Brad Smith
458eb30f3d
Small improvement to sound output options. #6
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1. Force 8-bit sound option confused some users who thought it might be an emulation accuracy option instead of selecting output bit depth, replaced it with a drop-down that's consistent with the other sound output options instead (hiding the temptation of setting "8-bit" and thinking that's a desirable thing for an NES emulator).
2. Making the default samplerate 48000, because it is the most common native device rate now.
3. Increasing the AVI output's 1 second buffer size to allow the maximum samplerate of 96000.
2018-06-02 03:11:33 -04:00
Brad Smith
29171209a7
mmc5.cpp fix warning about int to boolean type conversion
2018-06-01 21:08:35 -04:00
zeromus
4245280271
apply patch #827 : Fix "non-constant-expression cannot be narrowed from type" compile error
2018-05-31 12:52:38 -04:00
zeromus
c5bb44a37f
implement namco 340 NT mirroring register (fixes wagyan land 3)
2018-05-26 20:45:27 -04:00
zeromus
4a1ea6dd1f
support vc100 toolchain once more
2018-04-11 16:11:49 -05:00
zeromus
05a1886861
fix release mode build errors
2018-04-11 01:07:27 -05:00
zeromus
e2c85a2d50
fix more warnings. didnt do a great job last time.
2018-04-11 01:05:41 -05:00
zeromus
f8f9dd967f
fix warning
2018-04-11 01:04:37 -05:00
zeromus
9ff8ecb856
fix Uchuu Keibitai SDF in oldppu (broken in r3360)
2018-04-11 00:47:00 -05:00
zeromus
bb5cd1527d
uhhh did i leave this hacked when i fixed re-un-broke cv3 recently?
2018-04-11 00:17:30 -05:00
zeromus
f42fb23276
delete excess gitignores (we're starting from scratch)
2018-04-10 23:22:39 -05:00
zeromus
6936766d93
fix warning
2018-04-10 23:22:39 -05:00
zeromus
104e17522e
fix scmrev stuff to use git (copied from desmume)
2018-04-10 23:22:39 -05:00
zeromus
2afdc2769e
change to use vs2015
2018-04-10 23:22:39 -05:00
zeromus
0307e3b827
migration tidying (build master from trunk)
2018-04-08 17:35:15 -05:00
aquanull
3b531d0d7c
Small fixes.
2018-04-04 18:26:57 +08:00
aquanull
da4194ec7a
Fixed the bug that the first frame of user input after movie end would be ignored.
2018-04-13 11:59:34 +08:00
aquanull
c7710ae244
Fix for the interframe-pause-skips-updating-next-frame bugs, mostly noticeable when dumping AVIs.
2018-04-12 22:43:39 +08:00
aquanull
9137dfbf3f
Tiny refactoring on input display.
2018-04-05 18:51:16 +08:00
aquanull
56f61b9b0b
Now it clears previous input display when starts playing a movie from power-on.
2018-04-05 18:51:00 +08:00
aquanull
f16f6548bb
Adds 2 movie recording modes imported from VBA-rr.
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Frame display is modified to indicate the currently selected mode.
2018-04-05 08:18:53 +08:00
aquanull
e7adca9132
Allows changing Read-Only state by toggling Recording/Playing even if movie finished.
2018-04-05 00:53:56 +08:00
aquanull
23c7ce7342
Adds new command to toggle movie Recording/Playing directly.
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Adds new command to truncate movie in Read+Write mode.
Adds new command to insert/delete 1 frame in Read+Write mode.
2018-04-04 21:13:42 +08:00
aquanull
693607f66b
Fixes the bug that extra frames could be saved in the movie file, when rerecording from middle of the movie.
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Also flushes the movie file more often.
2018-04-04 19:32:29 +08:00
aquanull
b08267b84a
Allows loading post-movie-end savestates if consistency of the timeline can be verified.
2018-04-04 18:49:33 +08:00
aquanull
c161dd892b
Fixes the bug loading the wrong movie extras via Movie->Recent.
2018-04-04 18:33:42 +08:00
aquanull
9560521507
RAM Watch now respects Directories Configuration for Memory Watch.
2018-04-13 11:59:23 +08:00
aquanull
7f8e2dd7e8
Fixes the focus bug of the main window minimized with clicks on Windows Taskbar.
2018-04-05 18:46:19 +08:00
aquanull
2d81852e81
Fixes for some file handles and memory leaks.
2018-04-04 18:28:42 +08:00
zeromus
5a1e6c552a
ignore lmouse and rmouse lua input when main window isnt focused. it seems unlikely anyone would want these for any other purpose (xmouse and ymouse are based on the emulated window so the clicks should be too)
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untested.
intended for SF bug 836
2018-12-17 15:11:30 -05:00
zeromus
14ad02632a
use cd and im bindings for lua. needed rebuild luaperks to include binding sources
2018-12-16 13:20:45 -05:00
punkrockguy318
2be5084a7b
create new subversion repo structure (trunk, tags, branches)
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[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
punkrockguy318
0d1d24e153
sdl: integrate backward-cpp ( https://github.com/bombela/backward-cpp ) to generate more helpful debugging output
2013-03-15 18:22:38 +00:00
ansstuff
d748d3219c
Debugger: ported "smart scrolling" from an obscure version of FCEUXD 1.1
2013-03-14 15:40:52 +00:00
CaH4e3
9d778993b7
palette ram reading fix for old ppu
2013-03-14 12:55:36 +00:00
punkrockguy318
37b0f97f1d
sdl: additional preliminary sdl 2.0 support
2013-03-12 00:33:33 +00:00
punkrockguy318
99ff252145
fix end-of-lines (dos2unix)
2013-03-11 02:29:15 +00:00
punkrockguy318
7bfd254ba0
forgot to add this to previous commit
2013-03-11 01:51:02 +00:00
punkrockguy318
bdbcc524bf
scons: don't compile minizip files whatsoever when SYSTEM_MINIZIP enabled
2013-03-11 01:37:17 +00:00
punkrockguy318
ec8cbcfc00
sdl: prelimenary SDL2.0 support
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sdl: fixed bug where fceux would take exclusive grab of input in windowed mode when resuming from pause
2013-03-10 23:54:01 +00:00
punkrockguy318
aaf36702a1
version bump to 2.2.2; comment public release
2013-03-10 22:09:01 +00:00
punkrockguy318
db78090cbc
scons: unset public release bit
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sdl: fix typo that referenced '-opengl'; '--opengl' is used
2013-03-10 21:45:48 +00:00
ansstuff
3fef7971b3
updated version
2013-03-10 21:33:18 +00:00
ansstuff
bb03b4e7e3
updated docs
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[[Split portion of a mixed commit.]]
2013-03-10 21:18:37 +00:00
CaH4e3
f3a5527c6b
ppu code cleanup
2013-03-10 20:36:51 +00:00
ansstuff
1666803e05
* CDLogger: removed "Enable New PPU" note, because Old PPU is now functional as well
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* updated docs
[[Split portion of a mixed commit.]]
2013-03-10 20:14:13 +00:00
punkrockguy318
427c868add
sdl: added option to use system minizip
2013-03-10 20:10:39 +00:00
punkrockguy318
87b850f9f7
updated utils to use minizip 1.2.7
2013-03-10 19:59:33 +00:00
CaH4e3
887aaa1bfd
Slightly improved CDLogger for the CHR data. The Old PPU is now fully supported. Removed the garbage logging. TODO: fix for the MMC5, currently isn't supported
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code cleanup
2013-03-10 14:41:50 +00:00
ansstuff
6422560659
* added JumpingFCEUXWindow.lua
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* updated docs
* Taseditor: some more cleanup
[[Split portion of a mixed commit.]]
2013-03-09 14:04:01 +00:00
CaH4e3
1106e21517
no, hack isn't right... there is some issues with other games
2013-03-06 18:09:39 +00:00
ansstuff
7007fc4805
* Taseditor: cleaned up code a bit more, renamed identifiers to follow single convention
2013-03-04 16:58:54 +00:00
feos-tas
1a98c236af
Tweaked SoundDisplay2.lua a bit.
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Added LuaPerks description.
TODO: write LuaPerks samples.
[[Split portion of a mixed commit.]]
2013-03-03 15:24:05 +00:00
punkrockguy318
ed03db8497
sdl: dynamically set fullscreen resolution when SDL.[x/y]Resolution is set to 0
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sdl: new default values for SDL.[X/Y]Resolution to dynamically set fullscreen resolution
2013-03-02 19:46:34 +00:00
punkrockguy318
517ad65bdc
sdl: show cursor and release wm grab on pause
2013-03-02 19:19:01 +00:00
punkrockguy318
de9e21f12e
gtk: change menu item string: "Auto-resume play"
2013-03-02 18:56:45 +00:00
punkrockguy318
1b368e56bf
sdl: fix SDL.NoFullscreenCursor (for use with zapper in fullscreen)
2013-03-02 18:53:56 +00:00
punkrockguy318
c490369e67
sdl: AutoResume functionality implemented via SDL.AutoResume config option
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gtk: added checkbox for AutoResume (Options->Auto-Resume)
2013-03-02 18:43:24 +00:00
ansstuff
5acc146be8
Hexeditor: fixed ROM coloring when using CDLogger data
2013-03-02 13:00:38 +00:00
punkrockguy318
ba8fb91eaa
gtk: close game properly when window is closed
2013-03-01 22:06:41 +00:00
CaH4e3
fe057f4bfd
CDLogger VRAM issue fix
2013-03-01 19:22:45 +00:00
ansstuff
cc8e3e0e0c
updated docs
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[[Split portion of a mixed commit.]]
2013-03-01 12:49:18 +00:00
ansstuff
989d356c0e
* PPU/PAL/Input type changing is now disabled when a movie is playing
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* "Switch fullscreen by double-click" is disabled by default
2013-02-28 16:00:33 +00:00
ansstuff
755d9dc64d
* Cheats: update the window when ROM is changed
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* Cheats: show the number of active cheats after a ROM is loaded
2013-02-28 13:33:13 +00:00
ansstuff
d814920f00
minor CDLogger cleanup
2013-02-27 13:23:48 +00:00
CaH4e3
ba537f66db
CDLogger improvements
2013-02-27 11:05:06 +00:00
CaH4e3
52945e7484
MMC5 - refixed
2013-02-27 08:26:45 +00:00
ansstuff
009ece83d4
* CDLogger: code cleanup
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* CDLogger: removed obnoxious reminder about NewPPU
* CDLogger: added current CDL filename field
* CDLogger: added default CDL naming
* CDLogger: added "Auto-save .CDL when closing ROMs" option
* CDLogger: added "Auto-resume logging when loading ROMs" option
2013-02-24 11:19:36 +00:00
ansstuff
71f4affe5c
* Hexeditor: show symbolic names in the window caption
2013-02-22 21:17:34 +00:00
CaH4e3
71f2d5bc9c
UNIF DSOUNDV1 - pre beta mapper, nw
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various mapper improvements
UNIF MALISB - Mali Splash Bomb dump
mapper 19 - Dream Master mirror fix
SOUND - low quality 69 mapper exp sound fix
2013-02-18 13:41:44 +00:00
punkrockguy318
71eec979e8
sdl: clarify '--players' option to refer to network play
2013-02-14 00:35:32 +00:00
punkrockguy318
1e3d8c7b76
sdl: don't display gtk error message while in --nogui mode
2013-02-14 00:33:28 +00:00
punkrockguy318
e87a8d11e4
gtk: display error message for io errors when loading fds bios
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rename "FDS BIOS" file filter string to "disksys.rom" for clarity
use FCEUD_PrintMessage for succesful BIOS load
2013-02-14 00:30:24 +00:00
punkrockguy318
3f05056fed
gtk: display more relevant error messages
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sdl: use FCEUD_PrintError for palette loading
gtk: remove redundant error dialogs now that FCEUD_PrintError is implemented in GTK
gtk: prevent GTK FCEUD_PrintError calls from spawning GTK dialogs before GTK is initialized
2013-02-13 00:19:00 +00:00
punkrockguy318
45f53470b9
gtk: display a message dialog on errors in addition to printing to stderr
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sdl: remove duplicate function definitions for FCEUD_PrintError and FCEUD_PrintMessage
2013-02-12 22:31:55 +00:00
punkrockguy318
1975f4c8b1
sdl: fix a build issue on OSX due to x11 being installed in a non-standard location on OSX (sf#578)
2013-02-11 22:36:21 +00:00
ansstuff
3d9095fc29
* Fixed iNesSave and iNesSaveAs ( #579 )
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* Moved "Config->Game Genie" to "Config->Enable->Game Genie ROM"
2013-02-11 12:03:37 +00:00
CaH4e3
b7584d0da2
cdlogger - fixed unif load/save, TODO: get rid or VRAM in there
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mapper 69 - fixed #580 Low quality sound issue
2013-02-10 22:05:02 +00:00
ansstuff
d3f0cb48b7
* win32: speed up screen blitting
2013-02-03 16:03:25 +00:00
ansstuff
181c48efdb
* win32: Added "TV Aspect (4:3)" to Video Config
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* updated docs
2013-02-02 14:04:51 +00:00
ansstuff
49b2f4fad3
* Taseditor: fixed Bookmarks List height on Windows 7
2013-01-21 14:32:05 +00:00
ansstuff
9a2566dacc
* Taseditor: no "Autopause at the end of the Movie" when Recording
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* Taseditor: fixed bug with adding new item to History Log
2013-01-20 20:25:19 +00:00
ansstuff
af76d60cd7
* Taseditor: changed the logic by which the Piano Roll follows Playback cursor, now it doesn't follow it while seeking
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* Taseditor: no restriction of initial Playback dragging anymore (can always drag while seeking)
2013-01-19 21:37:01 +00:00
ansstuff
7b99bfc321
* Tracer: fixed RTS padding
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* Tracer: always force Trace Logger update when a breakpoint is hit
* Debugger: always open Debugger window when a breakpoint is hit
2013-01-17 15:32:09 +00:00