Commit Graph

1321 Commits

Author SHA1 Message Date
punkrockguy318 39787369f3 GTK: added palette config dialog; moved color/tint/hue from video dialog 2010-02-24 06:37:18 +00:00
punkrockguy318 5edbb5d5aa GTK: added xscale/yscale UI options
GTK: added lowpass sound option
2010-02-24 06:01:30 +00:00
punkrockguy318 3c9dd8c793 SDL: verbose when loading custom palette
GTK: added color/tint/hue options in video dialog
2010-02-24 05:36:49 +00:00
punkrockguy318 f4bb1df7fd GTK: added volume mixer controls from individual mixers (square1/2, triangle, noise, etc) 2010-02-24 04:38:29 +00:00
punkrockguy318 1dd8e8b47b GTK: added Very High to sound quality options 2010-02-23 08:51:40 +00:00
punkrockguy318 ee997e6f9f GTK: cleaned GUI padding for video, sound, and input dialogs
GTK: title includes version number
GTK: added fourscore option
2010-02-23 08:34:06 +00:00
punkrockguy318 994eb69c75 SDL: OLD* ppu by default (thanks adelikat) 2010-02-23 02:51:18 +00:00
punkrockguy318 44c7b1ad17 SDL: fixed alt/shift bug i comitted a revision ago
SDL: set sane defaults for sound; enable newPPU by default
2010-02-23 02:49:39 +00:00
punkrockguy318 c6dca72ba9 SDL: fixed alt/shift modifiers for sdl 1.2 and 1.3 2010-02-23 02:02:59 +00:00
punkrockguy318 f31989c8fa SDL: accidently comitted something stupid
TODO: shift/alt mods in 1.3
2010-02-23 01:54:09 +00:00
punkrockguy318 6a45cd05e9 SDL: fceuX ported to SDL 1.3; full compatibility maintained with 1.2
SDL: compile-time SDL version printed with "--help"
2010-02-23 01:31:54 +00:00
punkrockguy318 f5457f2ace gtk: code cleanup; added wrapper function to toggle cfg options 2010-02-22 21:54:48 +00:00
punkrockguy318 3376049269 GTK: added newPPU option
GTK: fixed issue where some options were not being saved when a game wasn't being loaded
SDL: fixed an issue with newPPU command-line option
2010-02-22 21:39:17 +00:00
punkrockguy318 2e5093fe6e SDL: Comment added to SDL config file indicating the location of the keycode definitons 2010-02-20 04:11:29 +00:00
punkrockguy318 d503388437 SDL: Throttling key is now mappale (default: TAB) 2010-02-20 04:04:38 +00:00
punkrockguy318 b0786740a2 SDL: added --help and -h options to show usage 2010-02-20 03:41:07 +00:00
punkrockguy318 d1bab4ef09 GTK: added PAL option
SDL: fixed PAL sf2842769
2010-02-20 03:33:26 +00:00
punkrockguy318 9f9cb9c2fc GTK: hide window on fullscreen
GTK: add framework for display FCEUD_Message()s
2010-02-19 16:36:39 +00:00
punkrockguy318 7b11c1e8a8 GTK: minor menu adjustments 2010-02-19 05:46:23 +00:00
punkrockguy318 6da628e69d GTK: added openGL option, and movie loading option 2010-02-19 05:44:06 +00:00
punkrockguy318 86b65da02e GTK: video config window added; special scaler options added 2010-02-19 05:29:16 +00:00
punkrockguy318 85138cc503 GTK: code cleanup
GTK: fixed issues with sound buffer widget
2010-02-19 04:48:51 +00:00
punkrockguy318 125648d2f7 GTK: replaced depreciated combo with a nice nifty combo box (minor UI improvement) 2010-02-19 04:33:43 +00:00
punkrockguy318 735e239977 GTK: sound config dialog completely functional 2010-02-19 04:29:07 +00:00
punkrockguy318 806f0661be GTK: added sound preferences window UI. The controls currently effectively do nothing 2010-02-19 02:46:55 +00:00
punkrockguy318 f4d8036223 GTK: added support for configuring gamepads besides gp1
GTK: cleaned gamepad config UI slightly
2010-02-19 02:03:04 +00:00
punkrockguy318 82c55b16e4 GTK: added GUI for --inputcfg; only works with gamepad 1 currently 2010-02-19 00:40:16 +00:00
punkrockguy318 160faa8837 SDL: Fixed possible audio segfault
GTK: Added menu options for screenshot
GTK: Added save as/load from for savestates
2010-02-18 23:29:33 +00:00
punkrockguy318 d7778a67cf SDL: bugfix: cursor is hidden in fullscreen 2010-02-18 22:42:59 +00:00
punkrockguy318 572f53f761 GTK: added fullscreen option; removed dummy menu options; removed WIP from titlebar 2010-02-18 01:23:03 +00:00
punkrockguy318 b0569356f0 GTK: added pause, resume, and reset menu options 2010-02-18 01:15:37 +00:00
punkrockguy318 11298ff1a5 improved boundary checking for previous bugfix 2010-02-17 06:00:41 +00:00
punkrockguy318 1bb4c8f53e SDL: bugfix - no longer crashes with invalid keys in fceux.cfg 2010-02-17 05:51:32 +00:00
ugetab 236708f9b8 Optimized/beautified previous committed code. Appears to function identically, and uses a single function throughout 16 files. 2010-02-08 04:33:46 +00:00
ugetab 9c5a81471e Added window bounds checking to all WM_MOVE entries due to a bug report and example fceux.cfg file from Gil_ at the nesdev IRC. Win32 only. 2010-02-07 22:19:38 +00:00
mart0258 088c065c9d W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.) 2010-02-02 22:12:07 +00:00
gocha 98f713f6ab add lua51.dll and lib 2010-01-31 11:12:17 +00:00
CaH4e3 56c7624cf2 fixed tracker bug ID#2931881 2010-01-15 10:07:32 +00:00
mart0258 2a3dfe7184 W32 record dialog: Fix off-by-one error, buffer overflow, and remember decision to record from "start" or "now". 2010-01-14 21:15:18 +00:00
rheiny 07a0d1efd7 Trace logger now logs the values of the stack pointer register 2010-01-08 16:58:21 +00:00
punkrockguy318 d66488ad26 unix netplay should actually work now
fceu-server is required; maybe we should start packaging this with fceu?
2009-12-31 06:37:57 +00:00
punkrockguy318 5e82639871 * fixed bug where fceux would eat cpu when not running rom (GTK+)
* minor SDL audio perfomance increase
2009-12-30 22:01:15 +00:00
zeromus 8586ec1e40 sdl: fix link error related to use of variable turbo in movie.cpp, and add --fourscore for fourscore emulation (since the way this is submitted to the core emulator changed within the past year and sdl's method was out of date) 2009-12-29 07:03:57 +00:00
mart0258 4e3f25c906 w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed. 2009-12-27 20:44:39 +00:00
punkrockguy318 eb504adb19 cleaned some code
moved sound checkbox to main window (pointless to have a pref window really; main window is pref window)
TODO:  Hotkey config / Input config
2009-12-22 06:40:33 +00:00
punkrockguy318 5011579ba1 added preferences window to gtk gui
added sound option in gui 
removed uncessary parameters from InitSound so it can be used from gui
2009-12-22 05:12:25 +00:00
punkrockguy318 491311db44 added lua script loading to gtk2 gui 2009-12-21 20:03:24 +00:00
punkrockguy318 af14209f43 Added about dialog to gtk2 2009-12-21 12:17:03 +00:00
punkrockguy318 b62bdede3b gtk2 bugfix: no longer crashes when escape hotkey is used
note to SDL: use CloseGame in the SDL code, not FCEUI_CloseGame.
2009-12-21 11:41:58 +00:00
punkrockguy318 ea64540d0f GTK GUI: Open, Close, and Quit menu options now work properly
Games can now be opened and closed on the fly without exiting fceux
2009-12-21 11:21:06 +00:00
punkrockguy318 4b6d0c4b3f cleaned up gtk2 code quite a bit
until direct sdl rendering on gtk2 can occur, the file menu will be in a seperate window
however this will allow direct interfacing with the emulator rather than just command line options like gfceux
2009-12-21 10:49:20 +00:00
punkrockguy318 98096d5b52 cleaned some gtk2 code
fixed build scripts for building w/ gtk2
2009-12-21 10:28:01 +00:00
mart0258 2a57a4287a Win32 - Fix crash on failure to toggle to fullscreen. 2009-12-19 23:58:38 +00:00
qeed 03bb053a7f fix compile error for linux 2009-12-18 17:02:23 +00:00
mart0258 60ff9e4627 fix compilation error 2009-12-18 15:16:16 +00:00
mart0258 f0b33ec203 Win - TASEdit updates - display readonly in-window and allow saving greenzone. 2009-12-18 05:40:38 +00:00
qeed 28cc8f5aae fix some sprite overflow stuff for new ppu 2009-12-18 01:10:26 +00:00
punkrockguy318 86123d257e began integration of GTK into the SDL tree
see gui.cpp at r1601 for demonstration of how this SHOULD work
currently, fceuX is creating its own new window instead of using GTKs window
added flag GTK_GUI (in code for now, will add to scons build later)
added line to sconstruct for GTK libraries (commented by default)
2009-12-17 07:27:17 +00:00
punkrockguy318 7af0329bf4 added functional GTK2/SDL framework
currently seperate from all fceux code but will soon be integrated into fceux 
in order to create an integrated UI on the linux build
2009-12-17 06:19:08 +00:00
mart0258 d9be086126 MinGW - fix some possible build issues and compile time errors 2009-12-11 03:07:34 +00:00
zeromus 621cc8e260 fix ntview for new ppu?
[[Split portion of a mixed commit.]]
2009-12-08 05:54:21 +00:00
mart0258 60abe35afb fds - show filename of missing bios file 2009-12-08 04:28:05 +00:00
qeed fe70d1bc32 fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix 2009-12-08 00:51:14 +00:00
zeromus b8a4067542 sdl: dont allow --inputcfg gamepad0 and gamepad5 etc. as there arent actually that many gamepads 2009-12-07 01:19:52 +00:00
qeed 63be69bd72 removed xo code that was causing 3 frame delay when taking a hibuffer path of rendering 2009-12-04 22:20:22 +00:00
mart0258 270ce9466b Add autosave qty and frequency to config + stability fix 2009-11-26 02:11:09 +00:00
mart0258 32f0231910 TASEdit - Cut, Copy, Paste 2009-11-23 20:53:45 +00:00
mart0258 ca6f2be5f8 Tasedit - frame delete keyboard shortcut and related fixes 2009-11-23 01:48:17 +00:00
mart0258 b949a21fc4 Tasedit - multiframe edit by Shift/Ctrl DoubleClick 2009-11-23 01:05:31 +00:00
zeromus b145ac8b67 win32: properly use background input flag on emulator bootup 2009-11-20 15:45:55 +00:00
adelikat 3fd7c05579 Win32 - TASEDit - made the import FM2 menu item open the play movie dialog. This will suffice until the import concept is implemented. 2009-11-19 22:20:25 +00:00
adelikat fdd7af8997 Win32 - if Cheats dialog pauses the emulator, the emulator will unpaused if it regains focus. 2009-11-18 02:06:06 +00:00
adelikat ecbf9a2dd4 Win32 - Cheats - Pause while Active checkbox installed. 2009-11-18 01:51:37 +00:00
adelikat 7d34e1a885 vc9 now compiles, I have no idea what just happened. 2009-11-18 00:20:52 +00:00
adelikat 917b45f235 stupid Visual Studio not saving everything. 2009-11-17 23:51:08 +00:00
adelikat c400aaab01 Win32 - Fix debug window so it doesn't crash if unminimized with no game loaded. 2009-11-17 23:50:03 +00:00
ugetab 19b5cf13f5 Made the debugger window more persistent, both because the debugger can now be opened without a game loaded, and because someone complained about how the debugger closed when you went to File>Close, even though it would return on game load. 2009-11-15 01:52:29 +00:00
qeed 4681d20481 fix include error 2009-11-14 17:33:26 +00:00
mart0258 0a4a280417 win32 - log - Remove potential buffer overflow 2009-11-14 03:48:47 +00:00
mart0258 7774d786cb Win32 - TasEdit - Adding functionality to interface items. 2009-11-14 02:46:03 +00:00
adelikat cde73a67dc made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp. 2009-11-13 05:35:32 +00:00
adelikat 4a3369186b made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp. 2009-11-13 04:21:24 +00:00
CaH4e3 05ea4d2881 damn old mappers crashes fixed finally in addition to 1533 rev 2009-11-12 20:43:27 +00:00
adelikat a45d6068df Win32 - whoops, for the last release I commented out the "remove from list?" pop up box when a lua code fails when selecting it from the recent menu. However, I neglected to remove it in the case of the Load Last Lua context menu item. Shame on me for copying the same code in 2 locations instead of using a single function call. 2009-11-11 20:51:06 +00:00
mart0258 2aab99feb6 Tasedit - enable nav and truncate buttons (with fixes) 2009-11-09 06:58:42 +00:00
zeromus f576691091 fix weird compile error 2009-11-08 17:13:27 +00:00
CaH4e3 6dbd108ea0 mapper 253 final fix lol 2009-11-08 15:53:48 +00:00
CaH4e3 f0e8f17cc5 mapper 253 fixed typo 2009-11-08 15:32:49 +00:00
qeed 3555f87831 update SConscript build to reflect the mapper 253 move 2009-11-08 14:47:20 +00:00
CaH4e3 4c3e35f9ba mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
gocha 4c36140c0d apply recent lua changes of snes9x:
* accept a table for color value.
* add gui.parsecolor, joypad.getup, joypad.getdown, emu.emulating.
* gui.line, gui.box, joypad.get becomes like Gens.
* win32: add a menu to Lua window, add "Font..." and "Clear" items.
Note: gui.box will work much differently from before, it's easy to write a wrapper function, though.
2009-11-08 12:15:25 +00:00
CaH4e3 112d03d87f fixed crash on game loading for any battery backed roms with mappers from MapInitTab 2009-11-08 11:12:37 +00:00
mart0258 e2248ca404 win32-tasedit: Added mid-movie start for start mid-movie (WIP), and to build greenzone by fast forward. 2009-11-08 05:07:28 +00:00
adelikat 2cf4d23994 win32 - debugger - added an auto-load feature 2009-11-05 04:36:46 +00:00
adelikat bf14da0052 Win32 - Debugger menu item no longer grayed when no rom is loaded. The debugger is designed to handle whether or not a game is loaded, so there is no reason to block it. 2009-11-04 18:50:18 +00:00
adelikat a70a2bc965 Win32 - Debugger - widen scoll bar slightly 2009-11-04 18:33:15 +00:00
adelikat 7fdba079ca Update changelog and Version number to 2.1.3-interim 2009-11-03 17:04:49 +00:00
adelikat 113511536e Getting everything release ready, version number, web site changes, documentation changes. This SVN number marks FCEUX 2.1.2
[[Split portion of a mixed commit.]]
2009-11-03 15:36:47 +00:00
zeromus 1be04d3c5f fix auxlib to use registerexit 2009-11-03 06:17:51 +00:00
zeromus 856ca12c03 add luaperks.lib (iup and associated libraries) 2009-11-03 06:11:55 +00:00
zeromus 009dd0f23a add lua source files so that we can compile lua once more in linux. 2009-11-03 05:09:17 +00:00
adelikat 0ecb4777d0 Minor fix ups to documentation plus info added to 2.1.2 press release.
[[Split portion of a mixed commit.]]
2009-11-03 04:58:17 +00:00
adelikat 57de66a79f Win32 - Changes to help docs and renamed it better, compile and update the .chm file. Create a 2.1.2 press release file.
[[Split portion of a mixed commit.]]
2009-11-03 04:44:40 +00:00
zeromus 8a0b1acf43 fix it better 2009-11-03 03:55:01 +00:00
zeromus 7c6f53a41d fix weird black control backcolor in replay dialog and also shrink the dynamic labels so they dont overlap each other 2009-11-03 03:32:14 +00:00
adelikat 69f988a449 Win32 - remove the messagebox when a recent lua script has an error opening. Lua scripts frequently fail when writing them, so this messagebox quickly becomes annoying. 2009-11-02 22:06:07 +00:00
qeed fe12a1d308 76-in-1 seems to be playable now 2009-11-02 16:11:25 +00:00
adelikat 6d95de6b4c Win32 - Hacky fix for the annoying directory overrides bug (perhaps not every instance but at least the one reproducable one we have managed to find. 2009-11-02 01:25:31 +00:00
adelikat d3f029d4b9 Win32 - Ram Watch - Fixed so Auto-load now opens the most recent file too. 2009-11-02 01:12:24 +00:00
zeromus 47ed3844cc maybe fix crash on exit from sloppy sound deinit code 2009-11-02 00:02:21 +00:00
zeromus d515741586 do that in a better way 2009-11-01 23:49:14 +00:00
zeromus fd82450e42 fix ram watch recent 2009-11-01 23:44:44 +00:00
adelikat 61a9f31785 checking in an attempt to fix Ram Watch recent menu, warning! this breaks the window build. 2009-11-01 23:33:13 +00:00
adelikat 025f0ad7a9 Win32 - Hoooked up Ram Watch's auto-load feature 2009-11-01 02:34:38 +00:00
adelikat f2b59bac4d Win32 - Add hotkeys for Ram Search and Ram Watch dialogs 2009-11-01 02:20:31 +00:00
adelikat f028e0d9bd Win32 - Memory Watch - Save Changes prompt - default to quicksave first and save as second (instead of always defaulting to save as) 2009-11-01 01:04:06 +00:00
adelikat cf20f9bf88 Win32 - hooked up Ram Watch AskSave() function to main exit loop 2009-11-01 00:56:00 +00:00
adelikat 327163b60c Win32 - ramwatch saves x,y position, and auto-load & save window position bools. Minor update to help doc. 2009-11-01 00:46:21 +00:00
zeromus 6b2a3afe7f then, we should get rid of the check for the lua dll 2009-10-31 14:08:06 +00:00
gocha 10aa7e32d8 Readd lua files from pcejin and fix VS2005/2008 compile error "lstate.h - include file not found". lstate.h is an internal header file of Lua, but TAS emulators refer it for some advanced implementation (for instance, error handling); sideeffect: Lua library has become a static library.
Note: we can import more files from desmume and some other TAS emulator projects if they're needed.
2009-10-31 12:07:26 +00:00
gocha 3bdf15ec1c Modified LoadBackup() to notify savestate load to Lua 2009-10-25 03:07:06 +00:00
gocha 0bc230bd31 add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used) 2009-10-25 03:02:00 +00:00
gocha ea92db188b luaconsole: allow resizing, add vertical scrollbar 2009-10-20 08:06:29 +00:00
zeromus c5fd3aaa79 fix a bug in mapper 43 using u8 to count irqs and comparing to 0xFFF 2009-10-19 20:06:56 +00:00
qeed ca70fde4c7 add save state format and fix mirroring 2009-10-19 17:13:24 +00:00
qeed 6f54fc602c fix typo 2009-10-19 10:22:29 +00:00
qeed e63fb66b40 [ES-1064] Qi Long Zhu (C) should be mostly playable now, still some graphic glitches though 2009-10-19 10:18:20 +00:00
gocha 15c980ff10 win32: improved Edit action of Lua console. it tries to open a script by other ways if there is no association with "edit" action. 2009-10-19 04:34:48 +00:00
gocha 0ed6811c8c Lua: add register s and p. 2009-10-19 04:07:30 +00:00
zeromus 4e4013993d fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
zeromus 51b0429c24 fix osx compile issues 2009-10-19 03:09:25 +00:00
gocha 25cdffc734 add lua console, and add/replace print, tostring, addressof, and copytable. 2009-10-19 03:01:26 +00:00
ugetab 972e87ca32 Makes the Trace Logger refresh adequately when using stepping options in the debugger. No visible speed reduction over the previous coding. 2009-10-17 18:08:32 +00:00
gocha 8b8cc62b26 Lua: change defaultSize of memory.registerexec 2009-10-15 01:12:57 +00:00
gocha 9ca250083a Lua: initialize 'transparencyModifier' 2009-10-14 22:43:12 +00:00
gocha 469bf325a1 Lua: remove 'extern int fromPause' from doPopup. it doesn't exist. 2009-10-13 21:50:59 +00:00
gocha 3b86027f01 FCEU_LuaGui speedup 2009-10-12 22:43:26 +00:00
gocha e462f55688 Lua: upgrade gui.popup, add input.popup. 2009-10-12 22:30:06 +00:00
qeed 643f8f7cff define forceinline to be nothing if it is a unix and not using gcc 2009-10-12 19:28:07 +00:00
qeed d3ef9e7f81 woops, fix forceinline define 2009-10-12 19:05:23 +00:00
qeed d0b9f45f02 fixed linux compilation errors 2009-10-12 19:04:28 +00:00
gocha f075b248ae Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image. 2009-10-12 07:32:31 +00:00
adelikat ea652c6836 Win32 - removed the RAM Filter dialog since it is doubly redundant compared to both cheat search and Ram search. Some minor changes to the help doc. 2009-10-12 02:51:38 +00:00
gocha 9553ec70c7 re-add movie.playbeginning for backward compatibility; add the description of emu.registerbefore, emu.registerafter, emu.registerexit, memory.getregister, memory.setregister, memory.registerwrite and memory.registerexec to the Lua functions list. 2009-10-11 23:48:45 +00:00
adelikat 888febcd19 Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file. 2009-10-11 21:11:30 +00:00
gocha 3cabff32c6 add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present. 2009-10-11 08:50:09 +00:00
gocha 3ab41b359c ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly 2009-10-11 08:34:10 +00:00
gocha d7b02d9549 Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay 2009-10-11 05:29:41 +00:00
gocha cc55d175a6 Lua: add emu.framecount and other alternative names of existing functions. 2009-10-11 05:09:17 +00:00
gocha f0a1983112 Lua: rename fceu_* functions to emu_* 2009-10-11 04:39:05 +00:00
qeed 5e4aa9b7ad fixed dragon lair (mapper 4 version) in new ppu 2009-10-11 01:56:19 +00:00
qeed 5a2750d160 Fixed linux compilation issues 2009-10-10 23:12:21 +00:00
zeromus 6d75c9ce0d newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix tecmo super bowl) 2009-10-10 22:36:16 +00:00
ugetab 086e53310f Minor NSF related Hex Editor update. Cuts display of PPU Memory to 0x0000-0x1FFF, because 0x2000-0x3FFF only show 0 due to a bug-fix. 2009-10-09 20:00:54 +00:00
ugetab 18cd4d6569 Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed. 2009-10-08 17:55:21 +00:00
gocha 493e086850 vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
gocha 449d62e0a8 activate ramwatch hotkeys 2009-10-08 13:04:27 +00:00
gocha 197322bcf1 win32: fix new ramsearch 2009-10-08 08:06:45 +00:00
gocha 585cb80257 add gens style RAM tools; RAM watch somehow works, but RAM search doesn't work well for some reasons. I hope I'll fix it a little later. 2009-10-08 07:04:41 +00:00
gocha dfeff60615 Remove emu.OnClose and register fceulib as emu instead.
Add emu.registerbefore, emu.registerafter and emu.registerexit.
2009-10-08 05:02:22 +00:00
gocha 313ed75b55 Lua: register entire LuaBitOp library. 2009-10-08 03:45:47 +00:00
qeed 36d61a2b2c updated mapper253 to the point where the title screen displays ok, gameplay is still b0rked though 2009-10-06 00:50:42 +00:00
CaH4e3 ec6398fd6e mapper 103 fixed now 2009-10-05 08:15:36 +00:00
qeed b5b5c7affc preliminary support for mapper 253 2009-10-04 13:56:43 +00:00
qeed 1c6ac0a46c added save state for the mapper rams 2009-10-03 23:11:28 +00:00
gocha 41ab92edb3 movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00
fatratknight 9706c82a8c Moved an if statement out of a function that prevented input.get from working properly with a mouse on movie playback. Just a quick fix. 2009-09-29 21:29:23 +00:00
qeed 0b96e69ca2 added mapper ram reading, this gets some more games in action 52 to work 2009-09-27 13:01:36 +00:00
qeed d08c507765 fixed action 52, should work like 2.0.3 version 2009-09-27 02:52:51 +00:00
ugetab 6b6d218388 Working Debugger list(.deb) Saving and Loading finished.
It's even less of a hassle to use now than it is to use in FCEUXDSP. Debugger/watchpoints automatically reload on game change, no phantom information traversing .deb files, and it's compatible with the FCEUXDSP .deb files.

Took a long time to write & debug the code, so there may still be errors I didn't catch.
2009-09-18 03:29:44 +00:00
ugetab 86ce4304cb Nearly working Debugger list Saving and Loading.
It loads correctly. It saves correctly in most cases.
The issue is that it randomly overwrites the debugger's list for an opened game if you cycle through the recent files list, or it otherwise fails to load the opened game's .deb file.
2009-09-17 06:36:09 +00:00
ugetab bd8a0f3b10 Removed LogPCM routine, confirmed PCM logging works without it. 2009-09-16 21:29:33 +00:00
ugetab dbdcacadfb Restored DPCM Logging when Code/Data Logger is active. 2009-09-16 20:25:41 +00:00
fatratknight feb135ce2e Added in an invert possibility for joypad_set. Using a string instead of true/false/nil will let lua invert the player's input. 2009-09-15 18:20:10 +00:00
fatratknight 0bea4a45d8 Reworked many things relating to joypad_set. New logic, removed a few functions, all that stuff. Hopefully a few bug fixes with no new bugs on the way. Haven't put in the invert that I like, but hopefully that isn't hard to put in. 2009-09-15 16:39:49 +00:00
fatratknight 23a190acd2 Attempted fix of joypad_set. Just changed the source. 2009-09-14 20:16:25 +00:00
adelikat b40947ad71 Win32 - Map Hotkeys dialog - fixed bug where dialog would not close by the "X" or Alt-F4 2009-08-23 01:10:45 +00:00
adelikat 106e1ca031 Win32 - adding a Save Config File menu item. 2009-08-22 17:18:58 +00:00
qeed 1588ab19de Changed ppudead to be ran for 2 frames, instead of 1 in the new ppu, this gets earthworm jim 3 to work again 2009-08-16 17:13:04 +00:00
adelikat 5bf67f1754 Lua - adding fceu.unpause() 2009-08-16 15:27:17 +00:00
adelikat ced6d87483 Win32 - Added a menu item to toggle to New PPU 2009-08-12 23:50:20 +00:00
zeromus 72eab717f5 newppu: fix mappers that used PPU_hook, a truly haphazard system. I am calling PPU_hook far more often than the old ppu for these games, but i would expect the PPU_hook handlers to be resilient against that. 2009-08-11 06:15:06 +00:00
adelikat 6411ba535a Fixed bug that caused new movies be created in /movie instead of /movies 2009-08-11 00:43:27 +00:00
adelikat 698f08eaef Updated FCEU_VERSION_NUMERIC. Should have done this for the 2.1.1 release, oh well. 2009-08-11 00:35:19 +00:00
CaH4e3 25a1f59b46 bandai mapper - all games should be fine now (do not forget to change SRAM games to 153 mapper!) 2009-08-09 01:14:20 +00:00
CaH4e3 00b213f0a1 bandai mapper 16 DBZ3 glitch fix 2009-08-09 00:44:49 +00:00
qeed 02d1b8dcff ugh, fixed save state format for it 2009-08-08 20:12:42 +00:00
qeed ed2093ea29 Woops, should be int32 not int16 2009-08-08 20:05:22 +00:00
qeed ce317b00a1 Fixed mapper 16, Dragon Ball Z 3 can now be played again 2009-08-08 19:47:12 +00:00
qeed f4486cc6ad Properly fix to get unix compiling it 2009-08-08 19:22:23 +00:00
ugetab cacf932939 Undid revision 1386. It broke the Trace Logger.
Altered the 0x3800-0x3824 NSF exclusion code to be more efficient and more effective.
2009-08-08 05:20:52 +00:00
adelikat aaff248c59 Typo! 2009-08-07 20:39:33 +00:00
adelikat ebb5c3f56c Win32 - Adding contributers to about box. 2009-08-07 20:35:42 +00:00
ugetab a4c181ee3a Disables logging of $3800-$3824 NSF control program instructions in Trace Logger.
Minor text edit to a dialog box title.
2009-08-07 20:14:06 +00:00
ugetab 208d27fd14 The modified FCEUXDSP 1.07 NSF Updates were applied.
Additionally, Hex Editor and PPU coding that was causing errors because of the updates was also changed.
2009-08-07 19:24:50 +00:00
qeed 819b1b7a52 fixed compile for linux 2009-08-07 15:12:01 +00:00
zeromus 89d32673c2 newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
adelikat 5b75a119f5 Win32 - fixed an erroneous assumption made in 2.1.1 that caused the recent roms menu to be grayed out even when there were recent roms (however, it uncovered an underlying bug in the recent menu saving that needs to be fixed at some point). 2009-08-05 15:30:57 +00:00
zeromus 7c7307e43a frame advance after each fds command to protect user from doing something to the rom which can't be recorded (only one select command can be recorded per frame) 2009-08-03 23:43:31 +00:00
zeromus 9813608af3 add fds insert/select recording 2009-08-03 22:24:59 +00:00