Commit Graph

1321 Commits

Author SHA1 Message Date
adelikat 320223bd29 Win32 - Replay dialog shows pal flag 2010-05-14 16:21:03 +00:00
adelikat f4e01e6e77 New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie) 2010-05-14 16:03:07 +00:00
adelikat 31ec231d1f MOVIEMODE_FINISHED should not store movie data into savestate. 2010-05-14 14:44:14 +00:00
adelikat 49d1ebd9a3 Uncommented a rather useful loadstate error message 2010-05-14 13:56:41 +00:00
adelikat 5a222bf49f better blend color for input dislpay, enough contrast that I can still tell on my bad monitor. 2010-05-14 03:24:05 +00:00
adelikat cf7e73cf98 Win32 - toggle item to restore old input display (saves in config as well) 2010-05-14 03:18:08 +00:00
adelikat 5eeb0b3684 input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame 2010-05-14 03:09:27 +00:00
ugetab bd5933dd68 Further optimization, now that I know the code functions and have something to fall back to if I mess up. 2010-05-13 21:08:37 +00:00
ugetab 816da56c87 Figured out a way to test joypad input without having one(PPJoy w/ Print Screen mapped to a button), and took out some redundant code. 2010-05-13 20:03:57 +00:00
ugetab e9bb9102ae Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up. 2010-05-13 19:33:27 +00:00
adelikat f04cb475a4 removing the change that caused movie data to be dumped binary by default. We want text until we make a toggle option where a user can select binary. 2010-05-13 13:46:11 +00:00
adelikat 8610f4ffb5 minor fix to last commit 2010-05-13 04:03:22 +00:00
adelikat 33ea23fee3 Input Display - displays a silver color when input is from a movie rather than the user 2010-05-13 03:53:20 +00:00
adelikat a832f49204 Win32 - Context menu - only display dynamic subtitle menu items if there are subtitles in the movie loaded. Document the dump to SRT context menu item. 2010-05-13 03:15:06 +00:00
ugetab 6b963affea With special scaler in window mode, it's possible to resize to anything above the minimum. Fixed the special scaler minimum testing, and I think someone forgot a pair of brackets some time ago. 2010-05-12 18:43:04 +00:00
adelikat 912e375d0e Read only toggle displays more informative message (informs user if movie is finished or there is no movie loaded) 2010-05-12 16:05:36 +00:00
adelikat 9006fd7a73 Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording. 2010-05-12 15:31:24 +00:00
adelikat 4456368632 Loadstate now updates input display even with no movie loaded. 2010-05-12 13:06:23 +00:00
ugetab 14d628ff81 Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well. 2010-05-12 03:53:15 +00:00
adelikat 91e4d77283 Somehow a tortoise 'conflict' got committed 2010-05-12 03:23:37 +00:00
adelikat b5ea58271b Fixed so that loadstate updates input display during movie playback as well. 2010-05-12 03:14:41 +00:00
ugetab 6131a6ea79 Added Ram Search hot keys. Replaces previous committed Cheat Dialog hot keys. 2010-05-12 03:09:56 +00:00
adelikat 952320e1df Loadstate updates input display if movie is recording 2010-05-12 03:07:03 +00:00
ugetab 659684b936 Added hotkey options for the cheat dialog buttons Equal, Not Equal, Greater Than, and Less Than. Doesn't allow use of the checkbox options using hotkeys. 2010-05-11 22:12:49 +00:00
ugetab 3a750d276e Found a way around an inefficient comparison method I was using. 2010-05-10 23:06:25 +00:00
ugetab ef4af2ff0e Updated the Listbox Context Menu code to account for the context menu keyboard key. Thanks zeromus. 2010-05-10 22:50:21 +00:00
ugetab 0a2e4bf547 Added a context menu to the debugger breakpoint list(toggle only), and edited the description for the cheat toggle item a little. 2010-05-10 19:07:06 +00:00
ugetab 6c991885bf Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction. 2010-05-10 16:52:27 +00:00
ugetab a8016502b0 Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff. 2010-05-10 07:20:55 +00:00
ugetab da1da1c675 Optimized Unfreeze All Addresses routine in Hex Editor 2010-05-09 15:28:15 +00:00
ugetab 027c4eebb5 Added "Dump Subtitles to SRT file" context menu item. Only appears for movies with subtitles. Only tested with 1 movie, but it worked almost perfectly, except that site videos have a TASVideos intro that will have to be accounted for. 2010-05-09 06:31:06 +00:00
ugetab a24932ceff Added right-click subtitle toggle to movies with subtitles, and probably forgot to save the help file before the last commit. 2010-05-09 03:30:14 +00:00
ugetab 40423f46a0 Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it. 2010-05-09 02:02:20 +00:00
ugetab a5a1af821a Added emu.addgamegenie() and emu.delgamegenie() functions to LUA. Documented them as well. Took the todo out of a few comments too. 2010-05-08 20:34:27 +00:00
CaH4e3 f0a3f8cf21 redundant code removed, let windows doing it on by own 2010-05-08 09:27:42 +00:00
ugetab c136fcfa1e Added something to automatically add an extension to the filename in the dialog window. I think I'm going to make CaH4e3 mad at me too. 2010-05-08 08:30:16 +00:00
CaH4e3 111cc48167 DefExt enabled again 2010-05-08 08:24:30 +00:00
ugetab a6e42d8e5c Decided that one of the static_cast was in danger of causing an error, so I altered the other test instead. 2010-05-08 02:39:07 +00:00
ugetab 8c58b23e77 Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion. 2010-05-08 02:30:40 +00:00
ugetab 61fd43ab95 1. Added context menu to Cheat Dialog Cheat Listbox
2. Populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor
3. Fixed Hex Editor Color Display code. I was overflowing it before.
4. Made enabling/disabling cheats no longer deselect the selected cheat.
2010-05-08 00:04:26 +00:00
ugetab 4b4cf0723d Added metadata loading(right-click during playback, 'View comments and subtitles') for recent movies, last played movie, and drag-n-drop movies, and likely managed any others that I didn't try as well. 2010-05-07 02:37:02 +00:00
adelikat dd0d5df80b Add a GetPath() function to common.cpp since there seems to be a lot of variations of that code floating around the codebase. 2010-05-07 02:06:49 +00:00
ugetab 5d24f21a42 Got Add Cheat button working in Ram Search and Ram Watch. 2010-05-06 23:47:57 +00:00
ugetab 672c187177 Added 'AddExtensionIfMissing', which replaces every other means of adding a missing extension to a file, and allows one to use All File to save with any extension. Added 'All Files' option to all dialogs that didn't have it. Uses the file extension a user manually selects to pick what extension to add to a filename.
Also did other save dialog optimizations and normalizations, because I was looking at all of them over and over again.
2010-05-06 21:48:23 +00:00
ugetab 63ad8f4bbf Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color. 2010-05-06 18:08:25 +00:00
adelikat 9562855f09 SDL - fix compile when no GTK, addresses issue 2997371 2010-05-06 11:46:51 +00:00
ugetab ee554ce2f1 Debugger no longer 'Always On Top' after using 'Restore original window size' button in debugger. 2010-05-06 01:07:49 +00:00
ugetab 05c76ec6c2 1. Debugger no longer reloads itself to load new game .DEB data
2. Added checkbox for .DEB loading
3. Updated Symbolic Debugging info in help documents
4. Made bookmarks work (need to check the rest of the //MBG TODO items too)
2010-05-06 00:34:45 +00:00
ugetab 821424be42 Added DefExt to one more file save routine. 2010-05-05 14:31:39 +00:00
punkrockguy318 2f0651c7cc sdl: fixed a bug introduced in r1744; i think qeed committed changes to an older version of the file or something; all is well now
the bug slowed the emulation speed down to 2%
2010-05-05 08:29:37 +00:00