fixed crash on game loading for any battery backed roms with mappers from MapInitTab

This commit is contained in:
CaH4e3 2009-11-08 11:12:37 +00:00
parent e2248ca404
commit 112d03d87f
3 changed files with 112 additions and 109 deletions

View File

@ -300,9 +300,9 @@ static void AllocBuffers()
void win_AllocBuffers(uint8 **GameMemBlock, uint8 **RAM);
win_AllocBuffers(&GameMemBlock, &RAM);
#else
#else
GameMemBlock = (uint8*)FCEU_gmalloc(131072);
GameMemBlock = (uint8*)FCEU_gmalloc(GAME_MEM_BLOCK_SIZE);
RAM = (uint8*)FCEU_gmalloc(0x800);
#endif
@ -312,7 +312,7 @@ static void FreeBuffers() {
#ifdef _USE_SHARED_MEMORY_
void win_FreeBuffers(uint8 *GameMemBlock, uint8 *RAM);
win_FreeBuffers(GameMemBlock, RAM);
#else
#else
FCEU_free(GameMemBlock);
FCEU_free(RAM);
#endif
@ -322,7 +322,7 @@ static void FreeBuffers() {
uint8 PAL=0;
static DECLFW(BRAML)
{
{
RAM[A]=V;
#ifdef _S9XLUA_H
CallRegisteredLuaMemHook(A, 1, V, LUAMEMHOOK_WRITE);
@ -666,12 +666,12 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
*SoundBuf=0;
*SoundBufSize=0;
}
else
else
{
*SoundBuf=WaveFinal;
*SoundBufSize=ssize;
}
if (EmulationPaused&2 && ( !frameAdvanceLagSkip || !lagFlag) )
//Lots of conditions here. EmulationPaused&2 must be true. In addition frameAdvanceLagSkip or lagFlag must be false
{
@ -681,12 +681,12 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
if(soundoptions&SO_MUTEFA) //mute the frame advance if the user requested it
*SoundBufSize=0; //keep sound muted
#endif
}
currMovieData.TryDumpIncremental();
if (lagFlag)
if (lagFlag)
{
lagCounter++;
justLagged = true;
@ -698,8 +698,8 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
}
void FCEUI_CloseGame(void)
{
if(!FCEU_IsValidUI(FCEUI_CLOSEGAME))
{
if(!FCEU_IsValidUI(FCEUI_CLOSEGAME))
return;
CloseGame();
@ -737,7 +737,7 @@ void hand(X6502 *X, int type, unsigned int A)
}
int suppressAddPowerCommand=0; // hack... yeah, I know...
void PowerNES(void)
void PowerNES(void)
{
//void MapperInit();
//MapperInit();
@ -776,7 +776,7 @@ void PowerNES(void)
extern int disableBatteryLoading;
if(disableBatteryLoading)
GameInterface(GI_RESETSAVE);
timestampbase=0;
LagCounterReset();
@ -793,9 +793,9 @@ void FCEU_ResetVidSys(void)
int w;
if(GameInfo->vidsys==GIV_NTSC)
w=0;
w=0;
else if(GameInfo->vidsys==GIV_PAL)
w=1;
w=1;
else
w=FSettings.PAL;
@ -935,7 +935,7 @@ void UpdateAutosave(void)
{
if(!EnableAutosave)
return;
char * f;
AutosaveCounter = (AutosaveCounter + 1) % 256;
if(AutosaveCounter == 0)
@ -1119,7 +1119,7 @@ bool FCEUXLoad(const char *name, FCEUFILE *fp)
cart->chrPages = head.VROM_size;
cart->mirroring = (head.ROM_type&1);
cart->mirroring = (head.ROM_type&1);
if(head.ROM_type&8) cart->mirroring=2;
//skip trainer
@ -1141,7 +1141,7 @@ bool FCEUXLoad(const char *name, FCEUFILE *fp)
ResetCartMapping();
SetupCartPRGMapping(0,(uint8*)cart->PRG,cart->prgSize,0);
SetupCartCHRMapping(0,(uint8*)cart->CHR,cart->chrSize,0);
return true;
}

View File

@ -42,6 +42,9 @@ extern uint8 MMC50x5130;
extern uint8 MMC5HackSPScroll;
extern uint8 MMC5HackSPPage;
#define GAME_MEM_BLOCK_SIZE 131072
extern uint8 *RAM; //shared memory modifications
extern uint8 *GameMemBlock; //shared memory modifications
extern int EmulationPaused;
@ -74,8 +77,8 @@ typedef struct {
int PAL;
int NetworkPlay;
int SoundVolume; //Master volume
int TriangleVolume;
int Square1Volume;
int TriangleVolume;
int Square1Volume;
int Square2Volume;
int NoiseVolume;
int PCMVolume;
@ -88,11 +91,11 @@ typedef struct {
//the number of scanlines in the currently selected configuration
int TotalScanlines() { return LastSLine - FirstSLine + 1; }
//Driver-supplied user-selected first and last rendered scanlines.
//Driver-supplied user-selected first and last rendered scanlines.
//Usr*SLine[0] is for NTSC, Usr*SLine[1] is for PAL.
int UsrFirstSLine[2];
int UsrLastSLine[2];
//this variable isn't used at all, snap is always name-based
//bool SnapName;
uint32 SndRate;
@ -121,7 +124,7 @@ extern uint8 Exit;
extern uint8 pale;
extern uint8 vsdip;
//#define FCEUDEF_DEBUGGER //mbg merge 7/17/06 - cleaning out conditional compiles
//#define FCEUDEF_DEBUGGER //mbg merge 7/17/06 - cleaning out conditional compiles
#define JOY_A 1
#define JOY_B 2

View File

@ -1,7 +1,7 @@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 1998 BERO
* Copyright (C) 1998 BERO
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
@ -78,7 +78,7 @@ void (*MapperReset)(void);
static int MapperNo=0;
/* MapperReset() is called when the NES is reset(with the reset button).
/* MapperReset() is called when the NES is reset(with the reset button).
Mapperxxx_init is called when the NES has been powered on.
*/
@ -130,8 +130,8 @@ void iNESGI(GI h) //bbit edited: removed static keyword
{
if(mapROM)
{
UnmapViewOfFile(mapROM);
CloseHandle(mapROM);
UnmapViewOfFile(mapROM);
CloseHandle(mapROM);
ROM=0;
}
else
@ -183,79 +183,79 @@ static void SetInput(void)
{
static struct INPSEL moo[]=
{
{0x3a1694f9,SI_GAMEPAD,SI_GAMEPAD,SIFC_4PLAYER}, // Nekketsu Kakutou Densetsu
{0x3a1694f9,SI_GAMEPAD,SI_GAMEPAD,SIFC_4PLAYER}, // Nekketsu Kakutou Densetsu
{0xc3c0811d,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, // The two "Oeka Kids" games
{0x9d048ea4,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, //
{0xc3c0811d,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, // The two "Oeka Kids" games
{0x9d048ea4,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, //
{0xaf4010ea,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // World Class Track Meet
{0xd74b2719,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Super Team Games
{0x61d86167,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Street Cop
{0x6435c095,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Short Order/Eggsplode
{0xaf4010ea,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // World Class Track Meet
{0xd74b2719,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Super Team Games
{0x61d86167,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Street Cop
{0x6435c095,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Short Order/Eggsplode
{0x47232739,SI_GAMEPAD,SI_GAMEPAD,SIFC_TOPRIDER}, // Top Rider
{0x47232739,SI_GAMEPAD,SI_GAMEPAD,SIFC_TOPRIDER}, // Top Rider
{0x48ca0ee1,SI_GAMEPAD,SI_GAMEPAD,SIFC_BWORLD}, // Barcode World
{0x9f8f200a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Super Mogura Tataki!! - Pokkun Moguraa
{0x9044550e,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Rairai Kyonshizu
{0x2f128512,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Jogging Race
{0x60ad090a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Athletic World
{0x48ca0ee1,SI_GAMEPAD,SI_GAMEPAD,SIFC_BWORLD}, // Barcode World
{0x9f8f200a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Super Mogura Tataki!! - Pokkun Moguraa
{0x9044550e,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Rairai Kyonshizu
{0x2f128512,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Jogging Race
{0x60ad090a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Athletic World
{0x8a12a7d9,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Totsugeki Fuuun Takeshi Jou
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Running Stadium
{0x370ceb65,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Meiro Dai Sakusen
// Bad dump? {0x69ffb014,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Fuun Takeshi Jou 2
{0x6cca1c1f,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Dai Undoukai
{0x29de87af,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Aerobics Studio
{0xbba58be5,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Manhattan Police
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Running Stadium
{0x8a12a7d9,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Totsugeki Fuuun Takeshi Jou
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Running Stadium
{0x370ceb65,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Meiro Dai Sakusen
// Bad dump? {0x69ffb014,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Fuun Takeshi Jou 2
{0x6cca1c1f,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Dai Undoukai
{0x29de87af,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Aerobics Studio
{0xbba58be5,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Manhattan Police
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Running Stadium
{0xd9f45be9,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ...
{0x1545bd13,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ... 2
{0xd9f45be9,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ...
{0x1545bd13,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ... 2
{0x7b44fb2a,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong 2
{0x9fae4d46,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong
{0x7b44fb2a,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong 2
{0x9fae4d46,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong
{0x980be936,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic
{0x21f85681,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic (Gentei Ban)
{0x915a53a7,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Sports
{0xad9c63e2,SI_GAMEPAD,SI_UNSET,SIFC_SHADOW}, // Space Shadow
{0x980be936,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic
{0x21f85681,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic (Gentei Ban)
{0x915a53a7,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Sports
{0xad9c63e2,SI_GAMEPAD,SI_UNSET,SIFC_SHADOW}, // Space Shadow
{0x24598791,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Duck Hunt
{0xff24d794,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Hogan's Alley
{0xbeb8ab01,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Gumshoe
{0xde8fd935,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // To the Earth
{0xedc3662b,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf
{0x2a6559a1,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf (J)
{0x24598791,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Duck Hunt
{0xff24d794,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Hogan's Alley
{0xbeb8ab01,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Gumshoe
{0xde8fd935,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // To the Earth
{0xedc3662b,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf
{0x2a6559a1,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf (J)
{0x23d17f5e,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // The Lone Ranger
{0xb8b9aca3,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
{0x5112dc21,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
{0x4318a2f8,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Barker Bill's Trick Shooting
{0x5ee6008e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Mechanized Attack
{0x3e58a87e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Freedom Force
{0x23d17f5e,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // The Lone Ranger
{0xb8b9aca3,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
{0x5112dc21,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
{0x4318a2f8,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Barker Bill's Trick Shooting
{0x5ee6008e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Mechanized Attack
{0x3e58a87e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Freedom Force
{0xe9a7fe9e,SI_UNSET,SI_MOUSE,SIFC_NONE}, // Educational Computer 2000 //mbg merge 7/17/06 added -- appears to be from newer MM build
{0x851eb9be,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Shooting Range
{0x74bea652,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Supergun 3-in-1
{0x32fb0583,SI_UNSET,SI_ARKANOID,SIFC_NONE}, // Arkanoid(NES)
{0xd89e5a67,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid (J)
{0x0f141525,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid 2(J)
{0x851eb9be,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Shooting Range
{0x74bea652,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Supergun 3-in-1
{0x32fb0583,SI_UNSET,SI_ARKANOID,SIFC_NONE}, // Arkanoid(NES)
{0xd89e5a67,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid (J)
{0x0f141525,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid 2(J)
{0x912989dc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Playbox BASIC
{0xf7606810,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.0A
{0x895037bc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.1a
{0xb2530afc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 3.0
{0x82f1fb96,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Subor 1.0 Russian
{0xabb2f974,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Study and Game 32-in-1
{0xd5d6eac4,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Edu (As)
{0x589b6b0d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV20
{0x5e073a1b,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Supor English (Chinese)
{0x912989dc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Playbox BASIC
{0xf7606810,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.0A
{0x895037bc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.1a
{0xb2530afc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 3.0
{0x82f1fb96,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Subor 1.0 Russian
{0xabb2f974,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Study and Game 32-in-1
{0xd5d6eac4,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Edu (As)
{0x589b6b0d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV20
{0x5e073a1b,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Supor English (Chinese)
{0x8b265862,SI_UNSET,SI_UNSET,SIFC_SUBORKB},
{0x41401c6d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV40
{0x41401c6d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV40
{0x41ef9ac4,SI_UNSET,SI_UNSET,SIFC_SUBORKB},
{0x368c19a8,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Study Cartridge
{0x543ab532,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Color Lines
{0x368c19a8,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Study Cartridge
{0x543ab532,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Color Lines
{0,SI_UNSET,SI_UNSET,SIFC_UNSET}
};
int x=0;
@ -309,7 +309,7 @@ void CheckBad(uint64 md5partial)
struct CHINF {
uint32 crc32;
uint32 crc32;
int32 mapper;
int32 mirror;
};
@ -491,7 +491,7 @@ static void CheckHInfo(void)
/* Four-screen mirroring implicitly set. */
if(MapperNo==99)
Mirroring=2;
Mirroring=2;
if(tofix)
{
@ -505,7 +505,7 @@ static void CheckHInfo(void)
sprintf(gigastr+strlen(gigastr),"Mirroring should be set to \"%s\". ",mstr[Mirroring&3]);
}
if(tofix&4)
strcat(gigastr,"The battery-backed bit should be set. ");
strcat(gigastr,"The battery-backed bit should be set. ");
if(tofix&8)
strcat(gigastr,"This game should not have any CHR ROM. ");
strcat(gigastr,"\n");
@ -519,14 +519,14 @@ typedef struct {
} NewMI;
//this is for games that is not the a power of 2
//mapper based for now...
//mapper based for now...
//not really accurate but this works since games
//that are not in the power of 2 tends to come
//that are not in the power of 2 tends to come
//in obscure mappers themselves which supports such
//size
static int not_power2[] =
{
228
228
};
int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
@ -561,11 +561,11 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
// ROM_size = head.ROM_size;
VROM_size = head.VROM_size;
int round = true;
for (int i = 0; i != sizeof(not_power2)/sizeof(not_power2[0]); ++i)
{
//for games not to the power of 2, so we just read enough
//for games not to the power of 2, so we just read enough
//prg rom from it, but we have to keep ROM_size to the power of 2
//since PRGCartMapping wants ROM_size to be to the power of 2
//so instead if not to power of 2, we just use head.ROM_size when
@ -612,7 +612,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
{
mapVROM = CreateFileMapping((HANDLE)0xFFFFFFFF,NULL,PAGE_READWRITE, 0, VROM_size<<13,"fceu.VROM");
VROM = (uint8 *)MapViewOfFile(mapVROM, FILE_MAP_WRITE, 0, 0, 0);
if( !VROM )
if( !VROM )
{
UnmapViewOfFile(mapROM);
CloseHandle(mapROM);
@ -652,7 +652,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
if(VROM_size)
FCEU_fread(VROM,0x2000,head.VROM_size,fp);
md5_starts(&md5);
md5_starts(&md5);
md5_update(&md5,ROM,ROM_size<<14);
iNESGameCRC32=CalcCRC32(0,ROM,ROM_size<<14);
@ -673,7 +673,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
{
int x;
FCEU_printf(" ROM MD5: 0x");
for(x=0;x<16;x++)
for(x=0;x<16;x++)
FCEU_printf("%02x",iNESCart.MD5[x]);
FCEU_printf("\n");
}
@ -690,7 +690,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
for(x=0;x<8;x++)
{
partialmd5 |= (uint64)iNESCart.MD5[7-x] << (x*8);
}
}
FCEU_VSUniCheck(partialmd5, &MapperNo, &Mirroring);
}
@ -777,7 +777,7 @@ int iNesSaveAs(char* name)
{
//adelikat: TODO: iNesSave() and this have pretty much the same code, outsource the common code to a single function
FILE *fp;
if(GameInfo->type != GIT_CART)return 0;
if(GameInterface!=iNESGI)return 0;
@ -873,12 +873,12 @@ void ROM_BANK8(uint32 A, uint32 V)
void ROM_BANK16(uint32 A, uint32 V)
{
setprg16(A,V);
if(A>=0x8000)
if(A>=0x8000)
{
PRGBankList[((A-0x8000)>>13)]=V<<1;
PRGBankList[((A-0x8000)>>13)+1]=(V<<1)+1;
}
}
}
void ROM_BANK32(uint32 V)
{
@ -918,7 +918,7 @@ static void NONE_init(void)
ROM_BANK16(0x8000,0);
ROM_BANK16(0xC000,~0);
if(VROM_size)
if(VROM_size)
VROM_BANK8(0);
else
setvram8(CHRRAM);
@ -937,7 +937,7 @@ void (*MapInitTab[256])(void)=
Mapper9_init,
Mapper10_init,
0, //Mapper11_init,
0,
0,
0, //Mapper13_init,
0,
0, //Mapper15_init,
@ -1205,7 +1205,7 @@ void iNESStateRestore(int version)
setprg8(0x8000+x*8192,PRGBankList[x]);
if(VROM_size)
for(x=0;x<8;x++)
for(x=0;x<8;x++)
setchr1(0x400*x,CHRBankList[x]);
if(0) switch(Mirroring)
@ -1243,7 +1243,7 @@ static void iNESPower(void)
if(head.ROM_type&2)
memset(GameMemBlock+8192,0,sizeof(GameMemBlock)-8192);
else
memset(GameMemBlock,0,sizeof(GameMemBlock));
memset(GameMemBlock,0,GAME_MEM_BLOCK_SIZE);
NONE_init();
ResetExState(0,0);
@ -1259,7 +1259,7 @@ static void iNESPower(void)
if(head.ROM_type&8)
AddExState(ExtraNTARAM, 2048, 0, "EXNR");
/* Exclude some mappers whose emulation code handle save state stuff
/* Exclude some mappers whose emulation code handle save state stuff
themselves. */
if(type && type!=13 && type!=96)
{
@ -1272,7 +1272,7 @@ static void iNESPower(void)
for(x=0;x<8;x++)
{
char tak[8];
sprintf(tak,"CBL%d",x);
sprintf(tak,"CBL%d",x);
AddExState(&CHRBankList[x], 2, 1,tak);
}
}
@ -1286,7 +1286,7 @@ static void iNESPower(void)
typedef struct {
int number;
int number;
void (*init)(CartInfo *);
} BMAPPING;
@ -1418,7 +1418,7 @@ static BMAPPING bmap[] = {
// {220, UNLCN22M_Init},
// {220, BMCT2271_Init},
// {220, UNLDANCE_Init},
{221, UNLN625092_Init},
{222, Mapper222_Init},
{226, Mapper226_Init},