Stenzek
40589dcd93
Settings: Add advanced option to set delay for max CD speedup
...
Affects both seeks and reads.
2025-01-09 21:21:12 +10:00
Stenzek
4449ae7904
Settings: Rearrange fields to avoid padding
2025-01-09 21:21:12 +10:00
Stenzek
9b339d4bff
PostProcessing: Remove StageCount key for game settings
...
Potentially removes the ini file if it's otherwise empty.
2025-01-09 21:21:12 +10:00
Stenzek
2b4e60a5bf
FullscreenUI: Fix loading screen font
2025-01-09 21:21:12 +10:00
Stenzek
bed3dd6950
FullscreenUI: Use span for DrawIntListSetting()
2025-01-09 17:54:12 +10:00
Stenzek
b76ebd2a7b
FullscreenUI: Fix scrollbar rounding in choice dialogs
2025-01-09 17:53:52 +10:00
Stenzek
561397a53c
CDROM: Add 'maximum' read speedup option
...
"Instant" seek is now renamed to Maximum as well, for consistency.
2025-01-09 15:23:47 +10:00
Anderson Cardoso
0ad0859e9d
Atualização Português do Brasil ( #3351 )
...
Atualizado para a última versão
2025-01-09 15:23:25 +10:00
Stenzek
fc8fbd8f08
Qt: Disable shared memcard settings outside of shared mode
2025-01-08 16:36:05 +10:00
Stenzek
08a3c31bff
CMake: Fix scmversion PRE_BUILD warning
2025-01-08 15:34:21 +10:00
Stenzek
87743c776d
FullscreenUI: Fix crash reloading postfx shaders
2025-01-08 15:29:56 +10:00
Stenzek
45afc8f7b1
OpenGLDevice: Add map-based stream buffer paths
...
MapAndSync ends up around 25% faster on ancient Mali drivers without
ARB_buffer_storage support.
2025-01-08 14:14:06 +10:00
Stenzek
1daa60c64d
GPU: Use tristrips for presentation as well
2025-01-08 00:14:15 +10:00
Stenzek
670dc461c1
GPU/HW: Slight re-shuffling of field offsets
...
Free up some bits in the middle.
2025-01-07 23:20:26 +10:00
Stenzek
0030bc2699
GPUDevice: Ensure 16 byte minimum UBO alignment
2025-01-07 23:20:25 +10:00
Stenzek
4c801c3ff3
GPUDevice: Move size-matches check into ResizeTexture()
2025-01-07 23:20:25 +10:00
Stenzek
b9186139d0
GPU/HW: Use sized tristrips instead of fullscreen quads
2025-01-07 23:20:25 +10:00
Stenzek
9bc5ffe091
Common: Add Vector4i xyxy(Vector2i)
2025-01-07 23:20:25 +10:00
Stenzek
1063c3da7f
Qt: Add 'Enable Touchpad' to Controller Settings
...
Have to shuffle a few other things around to fit in 768p.
2025-01-07 13:42:45 +10:00
Stenzek
0a124ee839
SDLInputSource: Support forwarding touchpad to pointer
2025-01-07 13:40:42 +10:00
Stenzek
2b7b3d8729
SDLInputSource: Allow inverting pad axes
...
Not really sure where this would happen, but whatever.
2025-01-07 13:01:37 +10:00
Stenzek
dacbb7c718
Qt: Behaviour -> Behavior
...
US English is used everywhere else, consistency > *.
2025-01-07 12:50:48 +10:00
Stenzek
6318223f58
Qt: Remove Apperance/Update settings from Game Properties
2025-01-07 12:48:27 +10:00
Stenzek
092e819a07
ImGuiFullscreen: Move texture loading to async tasks
...
Two threads instead of one, speeds things up a bit.
2025-01-07 12:40:08 +10:00
Stenzek
cae1ddc971
GPU: Ensure batches are flushed before presenting frame
...
Fixes occasional assertion failing when using the debugger.
2025-01-07 12:28:15 +10:00
Stenzek
dc9cdddd4c
Qt: Add zst/xz GPU dumps to file filter
2025-01-06 21:18:13 +10:00
Stenzek
0960160589
System: Don't check for subchannel with GPU dump
2025-01-06 21:17:27 +10:00
Stenzek
1765590a6f
Qt: Add 'Disable Window Rounded Corners' option
2025-01-05 16:39:57 +10:00
Stenzek
5ee069fc63
FullscreenUI: Add option to display PS buttons instead of Xbox
2025-01-05 16:00:15 +10:00
Stenzek
4d6124d41b
Platform: Fix AppImage dbus library mismatch
2025-01-05 14:08:22 +10:00
Stenzek
6043b2331f
Platform: Fix incorrect dbus shared library name
...
Fixes screensaver inhibit on Linux.
2025-01-04 21:14:46 +10:00
Stenzek
886040b257
Qt: Display 'No Image' instead of 0x0 in status
2025-01-04 19:21:47 +10:00
Stenzek
8353a33e89
X11Tools: Fix refresh rate query failing with XLib handle
2025-01-04 18:35:15 +10:00
Stenzek
076f4a6293
Qt: Fix delay in progress dialog opening
...
Applies to updater, verify, etc.
2025-01-04 16:59:33 +10:00
Stenzek
920f25427e
Qt: Simplify Fullscreen UI state tracking
...
Fixes application closing if the system was shut down while fullscreen.
2025-01-04 16:09:35 +10:00
Stenzek
78ccbc710c
Cheats: Fix error while exporting
2025-01-04 12:52:26 +10:00
Anderson Cardoso
548f1da5af
Atualização Português do Brasil ( #3350 )
2025-01-04 12:51:08 +10:00
Stenzek
9054801341
ImGuiManager: Update viewport and display size
...
Fixes the single frame of incorrect draw size when resizing
the window with the Big Picture UI.
2025-01-03 20:16:38 +10:00
Stenzek
80855090d5
Qt: Rewrite cover loading/generation
...
This was always wrong, QPixmaps shouldn't be manipulated outside of
the UI thread, and it used to crash in debug builds.
Also uses a placeholder image instead of a black image while covers
are loading/generating.
2025-01-03 20:16:38 +10:00
Stenzek
db14824d61
System: Use task queue for saving states/screenshots/gpudumps
...
System shutdown no longer needs to block. Gets rid of the slight
hitch when shutting down and saving state with the Big Picture UI.
2025-01-03 20:16:38 +10:00
Stenzek
547601559c
Common: Add TaskQueue class
2025-01-03 20:16:37 +10:00
Stenzek
52e6e8ff1e
PostProcessing: Compile warning fix
2025-01-03 18:19:12 +10:00
Stenzek
f9bb413a40
Qt: Enable clear button on hotkey search
2025-01-03 15:28:43 +10:00
Stenzek
dda10d3576
Qt: Add search box to hotkey settings
2025-01-03 14:58:50 +10:00
Stenzek
b2c8d25638
GPUBackend: Only display CPU thread blocked messages if queueing
2025-01-03 14:49:53 +10:00
Stenzek
88cd086633
Cheats: Eliminate extra newlines during code editing
2025-01-03 13:36:58 +10:00
Daniel Nylander
e096827df8
Updated Swedish translation ( #3349 )
2025-01-03 13:36:40 +10:00
Stenzek
e08dda0a0a
CPU: Declare state with constinit
2025-01-02 21:42:41 +10:00
Stenzek
87e367076d
PostProcessing: Get rid of Timer global
2025-01-02 21:40:01 +10:00
Stenzek
ba15a76d7b
ImGuiManager: Pack state in struct
2025-01-02 21:33:53 +10:00
Stenzek
d3fe1dfc2c
ImGuiManager: Separate debug and OSD fonts
...
Don't need to rasterize the former if it's not used, and saves blowing
up the debug window font size if the OSD scale is not 100%.
2025-01-02 21:25:25 +10:00
Stenzek
fc5553a8c7
GTE: Improve reverse transform freecam
...
Transform the move direction, that way it behaves more FPS-camera like.
2025-01-02 20:56:22 +10:00
Stenzek
90cb266886
Common: Small tidy-up and constexpr-ify GSMatrix4x4
2025-01-02 20:52:19 +10:00
Stenzek
83b4757788
Qt: Controller Test should be disabled while running
2025-01-02 02:11:50 +10:00
Stenzek
08cd649187
InputManager: Fix pointer-bound bind movement
...
i.e. psmouse
Regression from c4e0e7fade
2025-01-02 02:10:31 +10:00
Stenzek
cd873eb6c1
GTE: Add 'Reverse Transform Order' option to freecam
2025-01-02 02:09:02 +10:00
Stenzek
3a64c5e4b3
FullscreenUI: Improve field alignment in achievements login
2025-01-02 01:07:18 +10:00
Stenzek
b21312867b
FullscreenUI: Fix popup sizes for postfx settings
2025-01-02 01:07:11 +10:00
Stenzek
179e2f1999
FullscrenUI: Fix field spacing scaling in game list view
2025-01-02 00:52:40 +10:00
Stenzek
0fdf984b71
GTE: Disable freecam on Android
...
Freecam is disabled on Android because there's no windowed UI for it.
And because users can't be trusted to not crash games and complain.
2025-01-02 00:38:29 +10:00
Stenzek
e036318559
Qt: Add 'Controller Test' to tools menu
2025-01-02 00:31:15 +10:00
Stenzek
c11468b9f1
Qt: Drop log messages if rate is too high
...
Prevents the application locking up and memory usage going bananas
if log messages do end up spammed at crazy rates.
2025-01-02 00:14:11 +10:00
Stenzek
37e5e64ddc
System: Move state display updates to call sites
...
Fixes black frames when changing settings with runahead/rewind enabled.
2025-01-01 23:05:08 +10:00
Stenzek
f3b7686457
System: Fix crash with memory save states + renderer switch
2025-01-01 22:55:31 +10:00
Stenzek
5ac5a1d246
Hotkeys: Fix resolution scale with memory save states
2025-01-01 22:02:55 +10:00
Stenzek
1d63648d68
Qt: Forward text input to aux render windows
...
Fixes text input in freecam window.
2025-01-01 22:02:55 +10:00
Stenzek
dcd439e7d8
GTE: Add 'Free Camera' feature
2025-01-01 22:02:55 +10:00
Stenzek
22202f1607
Common: Fix vector blend32() and dot() on SSE2
2025-01-01 22:02:55 +10:00
Stenzek
d0e1efb1fd
Common: Add more GSMatrix ops
2025-01-01 21:28:16 +10:00
Stenzek
f51dda3e66
GPUDevice: Allow this-frame pooled textures when not uploading data
...
It won't break the render pass.
2025-01-01 19:38:48 +10:00
Stenzek
a08acdb93a
System: Improve texture recycling when changing rewind/runahead settings
...
Fix suprious failures when changing rewind settings when low on VRAM.
2025-01-01 19:33:01 +10:00
Stenzek
57be62ffd1
FullscreenUI: Remove a couple of untranslated titles
2025-01-01 14:28:05 +10:00
Stenzek
884459d1cf
FullscreenUI: Fade alpha change when switching to postfx settings
2025-01-01 14:25:56 +10:00
Stenzek
ffef0c2e38
CPU/CodeCache: Don't compile invalid jumps via block links
2025-01-01 14:10:55 +10:00
Stenzek
d69d25431e
VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers
2024-12-31 23:43:38 +10:00
Stenzek
f25302c847
CPU/Recompiler: Actually use fetch ticks for uncached EXP1
2024-12-31 17:29:40 +10:00
Stenzek
34f2600f99
CPU/Recompiler: Fix ICache update codegen on RISCV64
2024-12-31 16:12:19 +10:00
Stenzek
4c08c716c4
CPU/Recompiler: Fix dispatcher crash on RISCV64
2024-12-31 15:33:34 +10:00
Stenzek
a4b359672c
Common: Switch fastjmp.cpp asm to tabs
...
Consistency.
2024-12-31 15:33:17 +10:00
Stenzek
79b0533df2
Common: Fix RISC-V/64 fastjmp buffer size
2024-12-31 15:30:26 +10:00
Stenzek
b76618fdf4
System: Should call PGXP Reset not Initialize() in InternalReset()
2024-12-31 15:24:36 +10:00
Stenzek
1bf076c74f
VulkanDevice: Fix crash on shutdown if swapchain creation fails
2024-12-31 15:10:55 +10:00
Stenzek
e0877c1922
System: Add IsUsingPS2BIOS()
2024-12-31 14:58:31 +10:00
Stenzek
69826f2101
FullscreenUI: Fix incorrect section for Deinterlacing Mode
2024-12-31 14:15:42 +10:00
Stenzek
7228f6f1cf
System: Don't fail startup if cpuinfo init fails
2024-12-30 18:11:56 +10:00
Stenzek
3c5db39ee4
GPU/SW: Remove polygon size checks from backend
...
It's already checked before the draw is handed off.
2024-12-30 18:11:52 +10:00
Stenzek
4d4523dc04
GPU: Use same early culling rules for lines as polygons
2024-12-30 18:11:52 +10:00
Stenzek
c5bd4101b3
GPU: Refactor and simplify deinterlacing
...
Both HW and SW deal with half-height buffers coming in now.
2024-12-30 14:36:17 +10:00
Stenzek
4e928d7ce1
Common: Work around LLVM LTO inline asm issue
...
LLVM bug 61991.
2024-12-30 02:57:22 +10:00
Stenzek
401582bb2b
PlatformMisc: Load libdbus at runtime
...
The static library can't link to the ARM binary when cross-compiling.
2024-12-30 01:57:08 +10:00
Stenzek
9cba1decad
GPU/HW: Compiler warning fix
2024-12-29 22:34:39 +10:00
Stenzek
468c907fd6
Cheats: Compiler warning fix
2024-12-29 22:34:31 +10:00
Stenzek
d4e393f1a8
Common: Fix write overflow with nosimd vector
2024-12-29 22:34:14 +10:00
Stenzek
242561debf
CPU/Recompiler: Align dispatchers and JIT blocks
...
A couple of percent difference if we're lucky. Practically probably <1%.
2024-12-29 18:11:58 +10:00
Stenzek
82a843c121
RegTest: Log state and RAM hashes on exit
...
Useful for checking determinism.
2024-12-29 17:25:55 +10:00
Stenzek
1ed9e609a5
RegTest: Support replaying GPU dumps
2024-12-29 17:25:55 +10:00
Stenzek
b7832e609f
GPU/HW: Vectorize flipped sprite handling
2024-12-29 17:25:55 +10:00
Stenzek
1a211e0a21
GPU/HW: Fix mask bit regression from FF8 fix
...
Fixes overbright polygons appearing in Silent Hill.
2024-12-29 17:25:54 +10:00
Stenzek
0e6ade067c
FileSystem: Add error reporting to DeleteDirectory()
2024-12-29 17:25:54 +10:00
Stenzek
5c3abb490d
Common: Fix vector sse2_max_u16()
...
Fixes UV clamping in SSE2 build, e.g. Jumping Flash.
2024-12-29 13:56:10 +10:00
Stenzek
799f5bdf97
GPU: Assume vertex commands are 8-byte aligned
2024-12-28 20:24:22 +10:00
Stenzek
8c807118c0
GPUDevice: End timer on command flush
...
Fixes incorrect GPU usage readings in OpenGL, D3D11 is still
problematic, at least on AMD.
2024-12-28 20:24:21 +10:00
Stenzek
7bb0c7d1fb
InputManager: Fix pointer scale loading
2024-12-28 20:24:21 +10:00
Stenzek
c2589461e9
GPU/HW: Remove extra debug group pop
2024-12-28 20:24:21 +10:00
Stenzek
74fd217afb
GPU/HW: Always update/load/save CLUT
...
We have the headroom with multithreading now, and it prevents issues
saving/loading state in loading screens in some games.
2024-12-28 20:24:21 +10:00
Stenzek
25b0bb752a
GPU/HW: Try truncating culled vertices
...
What is this monstrosity? Final Fantasy VIII relies on X coordinates
being truncated during scanline drawing, with negative coordinates
becoming positive and vice versa. Fortunately the bits that we need
are consistent across the entire polygon, so we can get away with
truncating the vertices. However, we can't do this to all vertices,
because other game's vertices break in various ways. For example,
+1024 becomes -1024, which is a valid vertex position as the ending
coordinate is exclusive. Therefore, 1024 is never truncated, only
1023. Luckily, FF8's vertices get culled as they do not intersect
with the clip rectangle, so we can do this fixup only when culled,
and everything seems happy.
2024-12-28 20:24:21 +10:00
Stenzek
c99625e4c3
GPU: Move vertex culling to GPU thread
...
i.e. push all primitives through unless they are oversized, which the
GPU will definitely skip.
Needed because of coordinate truncation in Final Fantasy VIII, these
scenes will now render correctly with the software renderer again.
2024-12-28 20:24:09 +10:00
Stenzek
58b0ccf3fc
Common: Add 2D vector formatters
2024-12-28 19:59:25 +10:00
Stenzek
69ed6e5e58
Hotkeys: Screenshot should not be present on Android
...
Since it saves to app-private, users would complain that the app is
using too much data.
2024-12-27 19:39:23 +10:00
Stenzek
2da692b341
CPU/Recompiler: Swap bl{x,r} for b{x,r} on ARM
...
Not a subroutine call.
2024-12-27 15:02:40 +10:00
Stenzek
2a8cfc7922
CPU/CodeCache: Simplify code LUT addressing
...
One more instruction on x86/ARM32, no additional instructions on ARM64.
Worth it so that the application doesn't crash if the game jumps to an
invalid PC. Note that the lower 2 bits are truncated, so an unaligned
jump will round down to the closest instruction. Obviously not correct,
but if a game ends up doing this, it's a lost cause anyway.
2024-12-27 15:02:40 +10:00
Stenzek
4e5b4ba071
CPU: Fix AdEL/IBE on instruction fetch
...
CAUSE and EPC were swapped for the latter.
2024-12-27 15:02:40 +10:00
Stenzek
4b34825afd
CPU/CodeCache: Remove InstructionInfo pc field
...
No longer needed since oldrecs are gone.
2024-12-27 15:02:40 +10:00
Stenzek
ce71b168c3
CPU/CodeCache: Add static to a couple of missing functions
2024-12-27 15:02:40 +10:00
Stenzek
a44dd1882f
RegTest: Update CLI help
2024-12-27 15:02:40 +10:00
Anderson Cardoso
7b9664d6f2
Atualização Português do Brasil ( #3348 )
...
Atualizado para a última versão.
2024-12-27 15:02:31 +10:00
Stenzek
9921d2074c
Achievements: Fix serialization on Linux
2024-12-26 18:00:29 +10:00
Stenzek
5c83bbe5c5
FullscreenUI: Slight tidy-up to achievements login dialog
2024-12-26 18:00:29 +10:00
Stenzek
272aa4f933
ImGuiManager: Add Begin/EndTextInput()
2024-12-26 18:00:29 +10:00
Stenzek
fa993849f7
Qt: Update English/Plural strings
2024-12-26 01:58:24 +10:00
Stenzek
6903abba55
CDROM: Adjust missed INT1 sector behaviour
...
Max Power Racing and C3 Racing are slow with their DMAs out,
and get confused when an additional INT1 comes inbetween reading
the sector header and data.
Fixes these games crashing during loading. 5000 cycles is more in
line with what the real mech would do anyway, it's pretty slow.
2024-12-26 01:55:55 +10:00
Stenzek
0528ce567c
Achievement: Fix glitchy fade indicator animation
2024-12-25 23:01:58 +10:00
Stenzek
00eb54cd15
Achievements: Refactor state serialization
...
Fix load failures, and eliminate the buffer copy.
2024-12-25 22:23:09 +10:00
Stenzek
d360564cef
GameList: Fix lock not re-acquired on failure
2024-12-25 21:55:19 +10:00
Stenzek
8c2fe430d8
GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too
2024-12-25 15:53:53 +10:00
Stenzek
b03127b206
GPU: Move background dumping to HW+GPU thread
...
And only dump when the mask bit check is not enabled.
The replacements are gated by the mask bit check anyway, so there's
no point dumping anything that can't be replaced.
2024-12-25 15:53:53 +10:00
Stenzek
6f3e9913f5
GPU/HW: Fix VRAM write dumping only first row
...
Still has race conditions.
2024-12-25 15:53:53 +10:00
Stenzek
dd180f2fd6
System: Fix dump VRAM writes not updating on GPU thread
2024-12-25 15:53:53 +10:00
Stenzek
b33aa31db8
FullscreenUI: Update translation strings
...
I always forget to do this...
2024-12-25 15:53:46 +10:00
Stenzek
8f6db2c8fa
Qt: Add missing icon to System Display
2024-12-25 15:13:50 +10:00
Stenzek
b81c87958f
Qt: Fix F3 getting intercepted when game/FSUI active
2024-12-25 15:11:40 +10:00
Stenzek
d010f768c4
FullscreenUI: Fix smooth scrolling in game/state/etc lists
2024-12-25 15:02:09 +10:00
Stenzek
ad7318f5f9
FullscreenUI: Fix spacing in game list
2024-12-25 14:37:26 +10:00
Stenzek
0565320036
ImGuiFullscreen: Enable smooth scrolling for file/choice selectors
2024-12-24 13:54:23 +10:00
Stenzek
c4e0e7fade
InputManager: Fix mouse-mapped axes getting stuck
...
Regression from f0deab2
.
2024-12-24 13:52:04 +10:00
Stenzek
dc18ce2c2a
System: Warn if fastmem mode is not optimal
2024-12-24 13:16:37 +10:00
Stenzek
f4265edb2d
SmallString: Add append_vformat()
2024-12-24 13:16:12 +10:00
Stenzek
86d78e5eca
GPU/TextureCache: Only use shader bilinear for initial pagefill
...
Make bilinear replacements behave the same as nearest.
2024-12-24 13:05:38 +10:00
Stenzek
33083cfae1
Settings: Add missing bitfield width
2024-12-24 01:21:07 +10:00
Stenzek
00278fa905
PIO: Fix failure to load state with different cart type
2024-12-24 00:24:37 +10:00
Stenzek
b8fa97e1a7
GPU: Fix sprite texture filtering with TC enabled
2024-12-24 00:24:37 +10:00
Stenzek
89f11095bc
CPU: GTE completion cycle should be reset/serialized
...
Yay more determinism breakage...
2024-12-24 00:24:37 +10:00
Stenzek
9f73e690ad
CPU: Debug mode flag should be updated on state load
2024-12-24 00:24:36 +10:00
Stenzek
ac05c35292
CPU: Fix DCIC not being cleared on reset
...
Stops interpreter mode being unintentionally forced after
restarting some games.
2024-12-24 00:24:36 +10:00
Stenzek
18c509a679
CPU/Recompiler: Exit block early on DCIC/BPCM change
...
Fixes booting Xplorer cartridge with recompiler.
2024-12-24 00:24:36 +10:00
Stenzek
307bd86b72
SPU: Fix determinism loss when loading state where IRQs differ
2024-12-24 00:24:36 +10:00
Anderson Cardoso
2aa466d1c6
Atualização Português do Brasil ( #3347 )
...
Atualizado para a última versão.
2024-12-24 00:24:23 +10:00
Stenzek
9a22ac3c70
GPU/HW: Download VRAM when enabling sw-for-readbacks
2024-12-23 17:55:47 +10:00
Stenzek
8e254c4baf
GPUBackend: Fix VRAM loss with runahead/rewind
2024-12-23 17:55:33 +10:00
Stenzek
f3f99f7eac
FullscreenUI: Support renderer swapping without restart
2024-12-23 14:37:38 +10:00