System: Add IsUsingPS2BIOS()
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@ -1638,8 +1638,7 @@ template<MemoryAccessSize size>
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u32 Bus::SIO2ReadHandler(PhysicalMemoryAddress address)
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{
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// Stub for using PS2 BIOS.
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if (const BIOS::ImageInfo* ii = System::GetBIOSImageInfo();
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!ii || ii->fastboot_patch != BIOS::ImageInfo::FastBootPatch::Type2) [[unlikely]]
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if (!System::IsUsingPS2BIOS()) [[unlikely]]
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{
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// Throw exception when not using PS2 BIOS.
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return UnmappedReadHandler<size>(address);
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@ -1653,8 +1652,7 @@ template<MemoryAccessSize size>
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void Bus::SIO2WriteHandler(PhysicalMemoryAddress address, u32 value)
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{
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// Stub for using PS2 BIOS.
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if (const BIOS::ImageInfo* ii = System::GetBIOSImageInfo();
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!ii || ii->fastboot_patch != BIOS::ImageInfo::FastBootPatch::Type2) [[unlikely]]
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if (!System::IsUsingPS2BIOS()) [[unlikely]]
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{
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// Throw exception when not using PS2 BIOS.
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UnmappedWriteHandler<size>(address, value);
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@ -775,9 +775,9 @@ System::BootMode System::GetBootMode()
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return s_state.boot_mode;
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}
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const BIOS::ImageInfo* System::GetBIOSImageInfo()
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bool System::IsUsingPS2BIOS()
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{
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return s_state.bios_image_info;
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return (s_state.bios_image_info && s_state.bios_image_info->fastboot_patch == BIOS::ImageInfo::FastBootPatch::Type2);
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}
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bool System::IsExePath(std::string_view path)
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@ -31,10 +31,6 @@ class GPUTexture;
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class INISettingsInterface;
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class MediaCapture;
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namespace BIOS {
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struct ImageInfo;
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} // namespace BIOS
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namespace GameDatabase {
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struct Entry;
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}
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@ -225,13 +221,12 @@ const std::string& GetExeOverride();
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const GameDatabase::Entry* GetGameDatabaseEntry();
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GameHash GetGameHash();
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bool IsRunningUnknownGame();
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bool IsUsingPS2BIOS();
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BootMode GetBootMode();
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/// Returns the time elapsed in the current play session.
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u64 GetSessionPlayedTime();
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const BIOS::ImageInfo* GetBIOSImageInfo();
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void FormatLatencyStats(SmallStringBase& str);
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/// Loads global settings (i.e. EmuConfig).
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