GPU: Use same early culling rules for lines as polygons
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@ -462,7 +462,7 @@ void GPU::UpdateDMARequest()
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case BlitterState::ReadingVRAM:
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m_GPUSTAT.ready_to_send_vram = true;
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m_GPUSTAT.ready_to_recieve_dma = m_fifo.IsEmpty();
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m_GPUSTAT.ready_to_recieve_dma = false;
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break;
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case BlitterState::DrawingPolyLine:
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@ -378,7 +378,12 @@ private:
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ALWAYS_INLINE_RELEASE void AddDrawLineTicks(const GSVector4i rect, bool shaded)
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{
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const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
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u32 drawn_width = clamped_rect.width();
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// Needed because we're not multiplying either dimension.
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if (clamped_rect.rempty())
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return;
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const u32 drawn_width = clamped_rect.width();
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u32 drawn_height = clamped_rect.height();
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if (m_GPUSTAT.SkipDrawingToActiveField())
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@ -724,21 +724,17 @@ bool GPU::HandleRenderLineCommand()
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cmd->vertices[i].w = 1.0f;
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}
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const GSVector2 v0f = GSVector2::load<false>(&cmd->vertices[0].x);
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const GSVector2 v1f = GSVector2::load<false>(&cmd->vertices[1].x);
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const GSVector4i rect =
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GSVector4i(GSVector4(v0f.min(v1f)).upld(GSVector4(v0f.max(v1f)))).add32(GSVector4i::cxpr(0, 0, 1, 1));
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const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
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if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
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const GSVector2i v0 = GSVector2i::load<false>(&cmd->vertices[0].native_x);
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const GSVector2i v1 = GSVector2i::load<false>(&cmd->vertices[1].native_x);
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const GSVector4i rect = GSVector4i::xyxy(v0.min_s32(v1), v0.max_s32(v1)).add32(GSVector4i::cxpr(0, 0, 1, 1));
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if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
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{
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DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", cmd->vertices[0].y, cmd->vertices[0].y,
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cmd->vertices[1].x, cmd->vertices[1].y);
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DEBUG_LOG("Culling too-large line: {} - {}", v0, v1);
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EndCommand();
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return true;
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}
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AddDrawLineTicks(clamped_rect, rc.shading_enable);
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AddDrawLineTicks(rect, rc.shading_enable);
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GPUBackend::PushCommand(cmd);
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}
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else
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@ -776,17 +772,14 @@ bool GPU::HandleRenderLineCommand()
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const GSVector2i v0 = GSVector2i::load<false>(&cmd->vertices[0].x);
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const GSVector2i v1 = GSVector2i::load<false>(&cmd->vertices[1].x);
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const GSVector4i rect = GSVector4i::xyxy(v0.min_s32(v1), v0.max_s32(v1)).add32(GSVector4i::cxpr(0, 0, 1, 1));
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const GSVector4i clamped_rect = rect.rintersect(m_clamped_drawing_area);
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if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT || clamped_rect.rempty())
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if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
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{
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DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", cmd->vertices[0].y, cmd->vertices[0].y,
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cmd->vertices[1].x, cmd->vertices[1].y);
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DEBUG_LOG("Culling too-large line: {} - {}", v0, v1);
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EndCommand();
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return true;
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}
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AddDrawLineTicks(clamped_rect, rc.shading_enable);
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AddDrawLineTicks(rect, rc.shading_enable);
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GPUBackend::PushCommand(cmd);
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}
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@ -864,13 +857,13 @@ void GPU::FinishPolyline()
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(shaded ? Truncate32(m_polyline_buffer[buffer_pos++]) : m_render_command.bits) & UINT32_C(0x00FFFFFF);
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read_vertex(end, color);
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const GSVector2 start_pos = GSVector2::load<false>(&start.x);
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const GSVector2 end_pos = GSVector2::load<false>(&end.x);
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const GSVector2i start_pos = GSVector2i::load<false>(&start.native_x);
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const GSVector2i end_pos = GSVector2i::load<false>(&end.native_x);
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const GSVector4i rect =
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GSVector4i(GSVector4::xyxy(start_pos.min(end_pos), start_pos.max(end_pos))).add32(GSVector4i::cxpr(0, 0, 1, 1));
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GSVector4i::xyxy(start_pos.min_s32(end_pos), start_pos.max_s32(end_pos)).add32(GSVector4i::cxpr(0, 0, 1, 1));
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if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
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{
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DEBUG_LOG("Culling too-large/off-screen line: {},{} - {},{}", start_pos.x, start_pos.y, end_pos.x, end_pos.y);
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DEBUG_LOG("Culling too-large line: {} - {}", start_pos, end_pos);
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}
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else
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{
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