GPU/HW: Remove extra debug group pop
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@ -3312,7 +3312,6 @@ void GPU_HW::DownloadVRAMFromGPU(u32 x, u32 y, u32 width, u32 height)
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g_gpu_device->PushUniformBuffer(uniforms, sizeof(uniforms));
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g_gpu_device->Draw(3, 0);
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m_vram_readback_texture->MakeReadyForSampling();
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GL_POP();
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// Stage the readback and copy it into our shadow buffer.
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if (m_vram_readback_download_texture->IsImported())
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